As 2020 draws to a close, we've got one last update for you before we slide into a bloody new year.
Let. us. begin.
The Cyber Grind now has leaderboards.
We've made a host of quality of life enhancements.
Added "Colors" option to menu that allows color customization for the HUD and enemy silhouettes
Added global and friends leaderboards for The Cyber Grind (seperated by difficulty, will be disabled if using major assists or cheats)
Added Railcannon charge meter to HUD which shows the current charge of the Railcannon
Added "Enemies" tab to the shop that shows info for enemies you've beaten at least once
Added pattern bundles to the Cyber Grind Patterns menu: folders in the Patterns directory are now transformed into bundles that let you easily enable or disable a group of patterns
Changes:
Changed the way levels and objects are stored (This is why the update is so lorge)
Level start doors will now open sooner if you're sliding or dash jumping towards them
Streetcleaners can now only be instakilled by ricoshots if the coin is behind the Streetcleaner
Alternate Revolver now has a faster equip animation but will play a slower version if the gun has been fired within the past 2 seconds without pulling back the hammer
Alternate Revolver's Piercer alt fire beam can now only hit a single target 4 times before piercing through (maximum total hits is still 6)
Alternate Revolver now no longer gets a locational damage bonus unless reflected by a coin
Coin splitshot window reduced from 0.1s (6 frames at 60FPS) to 0.067s (~4 frames at 60FPS)
Standard jump height increased very slightly
Added alternate punch and coin flip animations for arms when holding items to avoid blocking too much of the screen
Spawner arm can now only spawn enemies that the player has beaten at least once
Added "climbstepping": the player will now be able to walk over small height increases or reach a ledge they were just short of reaching
Steam Rich presence.
So now EVERYONE can see where you're at in ULTRAKILL
And FIXES.
Fixed a bug where the weapon icon would appear at the start of a mission even if disabled in the HUD options
Gabriel should no longer be able to use the same taunt voiceline twice in a row
Fixed a bug where the player would be moved slightly inside the ground when stopping a slide which sometimes allowed for clipping through thin floors
Knuckleblaster will now give style points when punching enemies
Fixed bug where thrown coins would not chain with punched coins
Slightly moved Feedbacker's item holding position to reduce clipping while using a monitor and holding an item at the same time
Glow intensity in Cyber Grind custom themes will now be saved
Weapons can no longer be used while using the shop by pausing, unpausing and switching weapons
Thanks to YOU, ULTRAKILL was New Blood's most successful Early Access launch EVER. And with your continued support, the release of ACT II and the FULL GAME should be JUST as SPECTACULAR.
Over the next weeks and months we'll be releasing updates to the game which will include small tweaks, changes and additions to The Cyber Grind to keep you drenched in blood while you wait for...
ACT II: IMPERFECT HATRED.
And you know what else is cool???
Hakita has released the soundtrack for Act I: INFINITE HYPERDEATH!!!
So, yeah...
We didn't send the game out for reviews.
We didn't pay any PR agencies.
We didn't send it to any "content creators"
We didn't even put out a press release.
This launch was 100% word of mouth and community driven.
It was all YOU.
So thank YOU for proving ONCE AGAIN that New Blood has the best players in the world.