THE STEAM AWARDS have started and the Despot needs you. Let your little brains send signals to your fingers and nominate us for the Best Game You Suck At category in the Awards widget above. Yes, you suck at this game and everyone knows it. And stop asking us to nerf those cabbages. Tell you what: vote for us first and we will think about it.
One more thing before we let you go back to your breeding tube: the game is 20% off for the duration of the Steam Autumn Sale, so prepare your puny wallets!
Fixed a bug with mutations only being generated for the level where save/load happened
Made workarounds for the bug where summons are created outside the room. While the root cause is still unknown, it hopefully won't lead to softlocks during the final fight
Fixed several bugs, which prevented some achievements from being set
Cleansing/Tolerance no longer remove hunger debuffs
Fixed a rare bug which happened when pursuing a hater through a door before it closes behind him
It's time to wrap up the second King of the Hill Season and bring you some new content!
KING OF THE HILL SEASON 2 WINNERS:
đ„ ćčČă
đ„ Dyçżçż
đ„ Shokow
Congratulations to the prize-winners! All three will receive Despotism 3k and Despotâs Game OST Steam keys. To claim your prizes, please contact Antishyr via Steam.
Season 2 league ranking rules:
Top 25% from Greenhorn will move up to Amateurs;
Low 25% from Amateurs will move down to Greenhorns;
Top 25% from Amateurs will go to the Veterans league;
Low 25% from Veterans will go to the Amateurs league;
Top 25% from Veterans will go to the Grandmaster league;
Low 50% from the Grandmaster league will move down to Veterans.
There are 4 leagues in the Third season. It ends on December 1st at 9 am PT / 18:00 CET!
UPDATE: 0.15.0.0
New Enemies
Katana-wielding, flesh-slicing 54MUR41;
Mana-burning Specters;
Backline-terrorizing Foongi (plural of "Foongus");
Slimes that multiply by division.
Updated Mutations Tree
We have experimented a lot with the mutations tree and came up with this: now all upgradable mutations have levels. We think this will encourage players to invest more tokens in multi-level mutations. Of course you puny humans understand that, for instance, you can upgrade the health upgrade several times, but it still wasn't particularly obvious and intuitive, especially early in the game. Besides that, we added 3 new mutations to the tree:
Hedonism: one more way to heal your humansâusing food;
Energy Vampirism: heals your team by 25% from magic damage dealt by abilities;
Tolerance: a 30% chance to avoid a negative effect.
New Mutations
Vengefulness: all humans receive damage bonus after a human dies (All classes);
Kaled's Assembly: an ability to summon a Kaled (Shooters);
Armor Wrecking: enemy armor is reduced on attack;
Soul Destruction: enemy magic resist is reduced on attack;
Stunning Beauty: a 20% chance to stun the attacking enemy for 1 second (All classes);
Reinforcement: a chance to receive a bonus to armor on attack;
Impenetrability: an active ability that grants a significant armor bonus for a short period of time (Fencers, Tricksters, Fighters).
Other changes
Miscellaneous yet important:
Added damage type indicators. Sword iconâphysical damage: blocked by armor. Lightning iconâmagic damage: blocked by magic resistance. We will soon add this indicator to the mutation names. Until then, you can check damage type in the unit panel;
Resources are now carried over to the King of the Hill. It means that hunger and resources that depend on mutations are carried over as well.
Balance changes:
All humans now have less base health. That is compensated by the updated mutations tree;
Nerfed Shooters and Fighters;
Added a mutation that allows for additional negative effect evasion for Cultists and Eggheads;
Nerfed some mutations that are rewards for completing text events;
Newbies base damage is now increased by 10 per level instead of 20;
The first floor mutation room now offers only multi-class mutations;
Buffed and nerfed some mutations:
Purification can now remove Silence and all other negative effects. However, it now requires more mana and has longer cooldown;
Nerfed the Thrill of Battle mutation;
Nerfed splash, exploding ammunition and bash of the Shooters;
Hail Satan! now deals twice as much damage;
Hungering Fury has been slightly nerfed;
Furyâbuffed;
Panic Eatingânerfed;
Steady Footing is now given to all melee classes.
IMPORTANT: Localization to several languages except for English and Russian is delayed. We will add it with a small patch later this week.
Join the d'Spot's community to share your feedback with the devs and chat with other puny humans like you:
It's time to wrap up the first King of the Hill Season of the Early Access phase!
The season that just ended was a "calibration" one. What the hell does this mean? Let me explain.
Overall, 8000 players from 79 groups got into the rating. We will promote the top 3% of the players (3-4 competitors from each group) to the big leagues: the Grandmaster league! Next top 27% of each group are starting the next season in the Amateurs league.
The most heated battle went down in the first group. It wasn't intended but that's exactly what happened: the most experienced players who had played the demo ended up there. It was total madness. The meta (a generally agreed upon strategy by the community - Despot's note for puny humans) changed several times during the season.
In the beginning were the Mages. But who can remember those guys now? They were made irrelevant by the melee classes with magic resistance. The "Silence" mutation makes a battle against a mage-based team a walk in the park. So what melee class proved to be the strongest one then?
At first, players with Fencers on their teams were giving everyone a run for their money. They've got critical damage and you can't ignore that, my friends. Except for you canâwith Fighters who can attack from range and have the "Bite" mutation. The next trend of the season were Punisher-wielding, fear-inducing Shooters with penetrating shots. But then, there are a video from Zenusoid:
https://youtu.be/yh6_qOcUCvw?t=14438 It turned out that "Cleansing" was removing the effect of the "Delayed pain" mutation the whole f'n season. With it maxed out, you just ignore all incoming damage each second. Can you believe that? On top of that, if you assemble a crew of Fencers and obtain "Sword Dance" that protects them from magic attacks, you get vicious blenders of death who just don't know what taking damage means. Can't beat that, can you? Actually, you can! By using Shooters who silence and wipe those Fencers out before they even have a chance to do anything. That's exactly what got Dranik and his Punisher-wielding army to the top of King of the Hill. You can't beat THAT, can you now?
âActually, you can!â, thought a player names Zenusoid and did exactly the same thing as Dranik, but also threw some provoking tanks into the mix. You provoke Shooters, Fencers aka Mad Fans of Human Flesh do their spinning thingâvoilĂ ! You the King of the Hill! Congratulations, Zenusoid!
Season 2 league ranking rules:
Top 30% from Greenhorn will move up to Amateurs;
Low 20% from Amateurs will move down to Greenhorns;
Top 5% from Amateurs will go to the Grandmaster league;
Top 45% from Amateurs will move up to the new Veterans league;
Low 50% from Grandmaster will move down to Veterans.
Therefore, there will be 3 leagues in the Second season and 4 leagues in the Third one. Good luck to all of you, puny humans!
The Second season starts now and will end on November 15th at 10 am PT / 19:00 CET!
New versions: the list of changes
5 mutations were missing from the Mutations pool. We fixed that. These mutations can significantly influence the balance of power in King of the Hill;
The 50% evasion mutation that failed to drop anyway is now available to Cultists too;
Slow animation speed of some units used to prevent them from attacking and activating their class abilities faster. It's fixed now. Let's see what effect it has on the balance!
Food is now 30% cheaper in the Eazy mode;
We nerfed the Mutagens mode. Each floor except the first one is one room smaller. The thing is, the "More altars" mutations adds a room to a level. For experienced players that means not only an extra mutation, but also extra money.
Mythical and Legendary Shooters' items went up in price. Respective Throwers' weapons are now cheaper;
Meganewbie now receives the combined armor level of all newbies on the team;
The "Shockwave" mutation damage was doubled;
The "High Intelligence" mutation was fixed and is now applied to a certain class;
"Cleansing" no longer removes the effect of the "Delayed pain" mutation. That's enough!
"Delayed pain" mutation now drops on floors 5-11;
"Riff-Raff Fury' is temporarily removed from the mutations pool;
Enemies nerfed:
Mantrap now digest three times slower
Spider minions damage decreased: 299->219
Thorny's reflecting damage decreased from 20% to 15%
Join the d'Spot's community to share your feedback with the devs and chat with other puny humans like you:
"Hey, puny humans! Look who's been playing the hell out of the game for a week now! Theeeeere you go."
Our team released Despot's Game one week ago. We're thrilled to say that the launch went smoothly, according to the d'Spots perfect plan.
FUN STATISTICS
What d'Spot couldn't have foreseen is that we would be killed 13 253 times during the past week! You humans are really not as puny as we thought.
ËdespotË Despot kills
13 253
The most popular class so far seems to be Healers. There are 79066 of them in the armies whose owners beat the game and entered King of the Hill. The least popular are Throwers: 15671. That's not counting Newbies. By the way, they are just slightly fewer than Throwers: 13448. Meanwhile in the teams that are first in their respective King of the Hill leagues, the most popular units are Shooters: 379. Cutlists get the least attention: 26.
The most popular items in top groups: Punisher and DreihĂ€nder. But someone from the first group knows that some players tend to underestimate Yellow Suit's power.đ
INFLUENCERS
Since the launch, some of the biggest indie game YouTubers and Twitch streamers have had a chance to get their hands on the game, including BaronVonGames, LIRIK, Hutts, Splattercat and roguelike aces Northernlion & Shisheyu_Mayamoto. Currently, Despot's Game is sitting at 2.8K Followers on Twitch.
Let us remind you that the current King of the Hill season will be over on October 28th. The winners will be announced and awarded. Don't expect significant changes to be made to the game on that day though: the first major update is going to arrive in November. What will be in it? Patience, young human, patience. You will find out soon.
Join the d'Spot's community to share your feedback with the devs and chat with other puny humans like you:
Assemble an army and find the way out of Despot's dungeon! Create your team and set them up for battle, then watch the chaos unfold, which allows you to focus heavily on tactical considerations rather than reflexes.
Arm your warriors!
Tables, fridges, chainsaws, boxing gloves, stale pretzels, and swordsâŠIn this terrifying dungeon, you should use whatever you can get your hands on to survive!
Ten unique classes!
From Tanks and Healers to Cultists: find the best class synergies and use tactics to increase your chances of withstanding the onslaught of d'Spots creations!
Endless replayability
The dungeons are procedurally generated from scratch every time. It's a whole new exciting experience each run!
Asynchronous multiplayer
Fight online against armies of other players and compete in various challenges to prove yourself a champion!
Streamer mode
If you are a streamer, turn on Twitch Integration in the game's settings: in-game humans will be renamed after your subscribers or followers!
Join the d'Spot's community to share your feedback with the devs and chat with other puny humans like you: