For those who have been following our development for a while, you might know that we used to have a dusty old Trello board to show what we're working on. Well, no more! Now we have this pretty roadmap showing you what we're working towards in Early Access!
Over the course of EA, we're going to release four major updates, each of which will include a brand new cluster for you to explore! Of course, that won't be all. New ship types, map settings, and cosmetics are also planned for these major updates.
Our very first one is dropping around Halloween (late October, for those unaware of the spooks), and will include:
The monstrous Kraken Keep cluster
Special spoooooky cosmetics
A map setting that'll shroud the entire map in a thick fog, making it more difficult to spot enemies
And more! Depending on your feedback, we may push priority on things around!
As you can see, our other updates are planned around new year, the lunar new year, and the full release of Blazing Sails! We're not spilling the beans on what those will contain just yet, but yes, some of them will contain new ship types!
And fear not, these won't be the only updates during Early Access. As you can tell, we've been actively working on balancing the game, adding QoL features, improving the UI, and more! And we'll continue doing that in between the major updates.
Extended sale!
Yo ho ho and a bottle of grog! In celebration of the special pirate event on Steam, Blazing Sails' sale (repeat that quickly 10 times) will be extended until September 21st!
Glad to hear you've been enjoying Blazing Sails so far! To answer your very first question, no, no voice chat JUST YET. It's still disabled due to a rare bug, but it's being actively worked on and we'll implement it ASAP!
What we do have for you is some requested changes to the UI that should make looting clearer. No longer will you accidentally drop all your loot into your opponent's dead man's chest! We've also made some pretty noticeable changes to melee combat. More consistent, and slightly less damage!
Anyway, here's the full patch notes:
Gameplay:
Melee hit detection greatly improved, landing hits should now be much more consistent
All melee weapon damage has been reduced by 20% (due to the new more consistent hit system and because melee was a bit too strong)
Treasure chests now spawn perpendicular on the surface beneath them
UI:
New inventory and container UI
Balancing:
Jawblade damage has been increased compared to other melee weapons
Deadzone collapsing speeds and in-between times have been tweaked
Bug fixes:
Fixed a bug that allowed players to create a 5 man crew when spamming interact on the crew banners
Fixed a bug that caused the final collapsed deadzone to not do any damage to ship or players
Fixed a bug that caused a player to sometimes not be attached to a ship and therefore appear as invisible to other players
Stealing widget no longer appears when looting a destroyed ship
When your inventory is full you can no longer loot quick access points (this caused items to disappear)
Player level no longer shows when spectating players (this was a leftover UI element from the Beta) Actual levels will be added again in a future update!
Deadzone is now more centered in the map which should make it so circles are generated more evenly across the map
Changed minimum post processing quality option to medium as low and lowest disabled auto-exposure which caused the screen to appear extremely dark
Windowed fullscreen no longer swaps back to fullscreen and vice versa
Fixed a bug that would sometimes due to lag allow 2 players or more to pick up the same weapon
Fixed a bug that still showed amulet glow in UI after being killed while standing on a teleport platform
Give these changes a whirl and let us know what you think on our Discord!
The first update for Blazing Sails has arrived! We've mainly focused on some of the most pressing issues like reward notification, rewards based on match placement, bug fixes and some small quality of life improvements!
General:
Added some missing translated text
You now don't need to stay until the end of a match to get a chance at a new cosmetic
Winning a game now gives you a higher chance for a new cosmetic
Bug fixes:
Fixed a bug that made cannonball projectiles spawn twice when other players we’re spamming fire button when using a cannon
Dedicated servers now automatically restart when a match is in progress with 0 players
Fixed a bug that made footsteps continue to play after a player had died
Fixed a bug that made swivel cannons show loaded indicator when they weren’t actually loaded after being installed
Fixed a bug that made hair colors not work until you equip a beard
Shoulder cannon projectiles AOE no longer damages players through obstacles
The game icon has been updated to show the Blazing Sails logo and no longer the Unreal Engine logo
Visual improvements:
Bow mounted explosive barrels now produce the renewed particle effect when exploding (it still spawned the old one)
Gameplay:
When sailing in the deadzone the wind now always blows toward the safe zone (This will make it easier to get out of the deadzone)
Usernames have been lowered so they appear closer the player’s head (This should make it easier to recognize friends in battle situations)
Balancing:
The ship’s cork now fills up the hull a bit slower than before (about 20% slower)
Double barrel rifle projectile damage increased from 40 to 45
UI:
When you received a new cosmetic, you will now get a fancy pop-up showcasing your new items when returning to the main menu
“Ship” and “Pirate” buttons will now be highlighted if you have a new item in one or both categories
Kill information now also shows kill streak counter and has a small animation
Optimizations:
Props now cull out correctly on all islands
Character mesh LODS added
Seagulls above floating crates now use vertex animation instead of skeletal bones which is more performant
A lot of worries about the lack of voice chat are going around. We'd like to assure you all that we hear you (pun intended) and are working hard to fix voice chat. In the meantime, here is a small teaser of the reworked (and, we hope you will agree, improved) item drops UX we'll include in our upcoming update:
A hotfix is being pushed that should solve the quickplay issue affecting some of our players. As a way of apologizing (and because we want to see fewer naked pirates), we're going to increase the drop chance of items by over double. For those not aware (and this is our fault, let's be honest): You have a chance of getting an item at the end of the match.
If you don't like the matches quickplay is placing you in, you can add this file to this folder: steamapps/blazingsails/blazingsails/saved/config/windows/matchmaking.ini Be ware of editing this as it may adversely affect your game experience. > [/script/blazingsails.matchmakingmanager] > MinPing=5 > MaxPing=150 > PingWeight=0.6 > MinFillRatio=0 > MaxFillRatio=1 > FillRatioWeight=0.7 > bIgnoreInProgress=false > InprogressWeight=0.3
Blazing Sails is now available in all of its loot-hoarding, hull-busting, cork-pulling glory! Gone are the days of spamming fishammo in our Discord asking for a release date, because that’s RIGHT NOW!
We're happy to announce Blazing Sails will sail into Early Access 9th of September 2020. Along with this announcement we've also made a brand spanking new trailer you can watch below:
Be sure to keep an eye on our official Discord channel for a cool contest with awesome rewards next week!
Many of you have been asking about when we’ll update the game with all the new content you’ve been seeing in our in our latest social media posts and our Discord. So here is some more information on that:
First of all, we’re proud to announce that we are very close to revealing our Early Access release date! The exact date will be revealed alongside an awesome new trailer during Gamescom. In order to make it worthwhile for you all to actually go and purchase Blazing Sails upon Early Access we wanted to save all the best for last. That’s why we will not be pushing the update to the Beta. We’ll also be closing down the Beta on the 26th of August awaiting our Early Access release.
We really want to thank everyone that helped test our game over the last few months. We wouldn’t be where we are today without you all. As promised, we will reward all testers with some exclusive in-game rewards you’ll be able to redeem once you have purchased Blazing Sails. We have a specific set of rewards for every Discord tester-role. Make sure you stick around on the Discord server to be eligible to receive your rewards based on your Discord role. It’s also important to keep the Beta in your Steam library. The full game will be checking if the Beta is present in your Steam library before you can redeem your rewards.
Keep your eyes peeled scallywags, more big news coming very soon!
Here’s a showcase of what each tester role will be receiving:
If you still want to test Blazing Sails and receive the Beta-tester role (untill 26/08) before Early Access you can join our Discord here!
Navigate land and sea, loot islands for unique weapons, fire cannons, and lead your team to victory! The Blazing Sails Beta allows you to live out your pirate dreams in a true battle royale fashion. Gather your crew, and make sure to sink all other ships to win the skirmish!