Fixed a load issue tied to inEnvironment furniture (loading with no tools issue)
Fixed Agoost curtains not opening
One last quick patch before I break up for the holidays. This one was a save corruption so pretty important. Continue to post issues and I'll get to them after the new years. Hope you're all enjoying the content and all have a great break. Thank you so much for the support this year.
0.10.10 Fixed “Decent Digs” house not loading in (Again) Fixed starting house mortar not having highlight name Changed how Sledge & Breaker render objects, they now highlight the entire object same as picking up. This is to help with damage targeting things like mortar Fixed terrain near the colliery Can now place TV sets on the table in the caravan Can now place objects on the wooden shelves and built-in sofa in the caravan Fixed issue with Notebook getting stuck on screen when equipping consumable from pouch
Note: If you find the purchase properties page is displaying broken, open the save data folder and delete all folders with "savedHouse". Then use steam to verify game files and this should fix the issue.
We’re delighted to announce that access to the Yuppie update for Landlord’s Super is now available on Steam Early Access. If you have Landlord’s Super already purchased and downloaded on Steam, your game will update automatically. Otherwise, you can purchase Landlord’s Super Early Access here.
The Yuppie Update marks our arrival at Version 1.0 which sees the addition of the Yuppie class of tenant, the Harold’s furniture catalogue, caravan customisation, benefits system, crime & punishment systems, graphical improvements, gameplay changes and bug fixes.
Overview & full patch notes below:
YUPPIES & HAROLD’S FURNITURE
The final tenant has entered Sheffingham and is looking for the best digs in town. Build a property to suit their demands and fill it with all new furniture from the Harold’s catalogue to entice their application. Yuppies are rude, demanding tenants but when taken care of, they pay exceedingly well…
UNEMPLOYMENTS BENEFITS
“Slinging the lead, kid?” Whether you’re struggling for work, or injured yourself, you’ll be able to claim unemployment’s benefits and invalidity benefits by making a visit to your local Job Centre. Just be sure you’re not caught working while claiming…
CRIME, PUNISHMENT & PRISON
The local police station has finally opened up and Constable Gareth is looking to bring order to Sheffingham. Players will now need to answer for their petty crimes, including vandalism, benefit’s fraud and disorderly conduct. Players caught disrupting the peace may be issued a Penalty Notice, which they’ll need to pay off through community service or fine payments. Failure to address this notice – or repeat offenses – could result in players seeing the inside of a prison cell.
ENVIRONMENTAL CHANGES
Lots more changes to the environment with this update. There’s a whole new police station, more suited to the small town vibe of Sheffingham. The flats in the distance have been rebuilt. Bridges have been redesigned to better reflect those found in the English countryside. Players will also notice parked cars are now dotted around the map, adding more visual flavour.
CARAVAN CUSTOMISATION
First impressions are important, and the old caravan was an eye-sore. We’ve decided renovating it ourselves wouldn’t make sense in a game that features interior decoration, so we’ve adapted the caravan to be fully customisable by players. Paint the walls, lay carpet, install furniture. Why not install a television to get the morning weather reports? It’s up to you!
4 NEW PROPERTIES TO PURCHASE
Players can now purchase 4 new properties from the Mitchell document in town. The properties are all in depilated states and require unique solutions to get back onto the market. Special thanks to JohnFister for creating these properties, if you’ve created a property that you think would feature well in-game, reach out to us and we’ll take a look.
RETIREMENT
The end-game state, retirement option, is now available. Retiring will remove the caravan, hoarding and skip from the environment, whilst allow players to live in the home they’ve built. Upon sleeping in a retired property, players will reach the end-game screen, summarising the motivations and themes of the game. Retirement isn’t permanent, though. Players have the option to return their property to the market, and resume living in the caravan.
& MUCH MORE
Store consumables in fridges, skip the tutorial stage of the game and more detailed in the change list below.
Change List
Landlord's Super 1.0 Update (The Yuppie Update)
New Features
Added Yuppie tenants
Added Harold's furniture catalogue
Added New Police Station
Added Constable Character
Added Crime and Penalty systems, penalty notices and prison sentences
Vandalism, assault, public urination, fraud are now considered crimes
Added caravan customization which can now be customised with carpet, paint and furniture
Added UB40 & Incapacity Benefits claims to the job centre
Added Unemployment & invalidity benefits that players can claim at the Job Centre
Benefits cheating is now considered a crime
Added ability to retire allowing players to hit the end-game screen and live in their property
Added end-game outro screen
Added 4 new properties to the Mitchell purchase document, built by the incredibly skilled JohnFister.
These 4 properties are all run down and require renovating each in their own way, offering new challenges for players
(If you have a property you think should be included in the game as a purchase option, please let us know!)
(Property details still being written for these)
Changes
Changed extractor fan screws to small
Tiles & wooden flooring now utilise specular and normal mapping, greatly improving the visuals
Made some of the wooden floorings look less deteriorated
Rounded carpet & flooring prices up to make them consistent with the rest of the catalogue pricing structure
Improved the text quality on the bubble UI for carpet and flooring
Added tool tip ui for muck (previously incorrectly displayed as #!##!#)
Added Index UI selection on Furniture & Building catalogue pages
Returned interest rates to loan document, in preparation for the retirement feature
Jimmy’s Regal Runner Super van doors are now locked, meaning players will have to risk committing a vandalism offence to obtain the blank tape
Added new indestructible glass shader to better illustrate which glass cannot be broken
Can now again break pub, Reggie & Jobcentre windows
Added Harold’s catalogue art
Can now use Drop & Escape inputs to exit zipper state
New more realistic pee stream and pee puddle effects
Zipper now shows Tool Tips for functionality
Can now skip tutorial segment of the game when first talking to Jimmy, opening up Mitchell business opportunities earlier
Slippery surfaces is now reliant on ground wetness level and not just rain intensity. This means players have a grace period where if they are working on the roof and it starts to rain, they can pack up their tools and safely climb down.
Are now signed off of benefits when going to jail
Improved prison eating visuals
Fixes
Fixed bubble not appearing on opening IQ’ERE wooden flooring furniture catalogue
Fixed small tiles UI not deactivating correctly when additional pages opened in IQ’ERE furniture catalogue
Fixed work light tool search functionality incorrectly returning the circular saw
Fixed collisions on Agoost kitchen cabinet and drawers which prevented item placement atop
Fixed tenant UI not displaying correctly on tenant application letter
Fixed maintain 20% / 40% tasks not ticking off after repairs
Fixed weird dirt pile issue on property
Fixed rounding point error caused by ladders falling through the world, which could cause game to soft lock
Fixed pressing esc / RMB while in furniture catalogues not returning to the index.
Fixed a bunch of minor catalogue UI issues such mis-numbered amounts and mislabelled surface types
Fixed issue with large window, brick-only walls not checking for windows, therefore preventing the task from being completed
Fixed issue where brick-only builds were unliveable due to the game thinking it needed No-Fines added
Fixed time not stopping during phone catalogue use and drink ordering
Fixed soft lock caused by tiles breaking in wheel barrows
Fixed UI overlap issue with the Tab UI
Fixed some areas using the old Agoost catalogue art
Testing a fix for painting leaking into walls on the opposite side
Fixed shading on big willow tree trunk
Fixed issue where sledgehammer & breaker couldn’t break car windows
Fixed issue where window repair wouldn’t take into account sleeping multiple days
Fixed issue with £ icon on speech bubble text
Fixed issue with Agoost green flower tiles delivering blue flowers tiles and vice versa
Fixed being unable to pause when exiting the UB40 application without signing on or off
Fixed “get well soon” car having snow on it during winter
Fixed left UI arrow being hard to select on some furniture catalogue bubbles
Fixed unclaimed invalidity benefits doubling each day
Fixed hammer being able to remove caravan plasterboard
Fixed loan payback not working on retirement UI screen
Fixed issue where Tamsin would blame player if someone else damaged her wall
Fixed issue that could compress the Status UI
Fixed descriptive text on Windows page of the Building Supplies catalogue
Fixed players being accused of benefits fraud for sitting on toilet while signed on
Fixed issue where players watching tv then triggering the postal delivery could get soft-locked
Slippery surfaces is now reliant on ground wetness level and not just rain intensity. This means players have a grace period where if they are working on the roof and it starts to rain, they can pack up their tools and safely climb down.
Are now signed off of benefits when going to jail
Fixed issue with police warning text continuing to pop up even after player is going to jail
Improved prison eating visuals
Fixed issue where cars wouldn’t spawn in town
Fixed green sofa missing from the environment (Fix only applies to new saves due to the way this works)
Added 4 new properties to the Mitchell purchase document, built by the incredibly skilled JohnFister.
These 4 properties are all run down and require renovating each in their own way, offering new challenges for players
(If you have a property you think should be included in the game as a purchase option, please let us know!)
(Property details still being written for these)
Fixed some instances of floating trees
Can now skip tutorial segment of the game when first talking to Jimmy, opening up Mitchell business opportunities earlier
Fixed issue with plasterboard repair causing soft-lock
Fixed issue where house and rent price wouldn’t change on Mitchell catalogue purchase page
Fixed Harold catalogue shelves having broken names on frame types
Fixed caravan shower plasterboard being removable with the hammer
Fixed Harold’s catalogue large picture frame naming issues
Fixed Harold’s catalogue sink frame naming issues
Fixed small blue curtain UI incorrectly using the black icon
Fixed Harold’s curtain’s opening too wide for certain sizes
This update is currently only available in the InDev branch.
Main features are introducing the Retirement option from Mitchell's catalogue, which will enable living in the property you've built and also enable the "end game" screen. There's also a bunch of fixes. Once this version enters the main branch, the game can be considered Beta. Upon entering Beta phase of development, we'll now be focusing on bug fixes, localisation, controller support, achievements and finally adding in a credits screen.
The following post is taken from our blog. For previous updates, please visit our website.
December
Month 31 of Landlord’s Super Early Access.
Phase 2 of the Yuppie update has now entered the InDev Branch on Steam. As stated last week, phase 2 contains Benefits, Caravan Customization & Crime & Punishment features. Phase 3, which will begin in December, is the final phase and will focus on retirement functionality and the end game state. More on that next month, for now, read on about phase 2.
Crime & Punishment
No longer will players get away with terrorising the locals, for the law has entered Sheffingham. Player actions now have consequences. Play without regard to your local residents and you could end up with a hefty fine or even jail time. The following actions are now considered a crime.
Vandalism (i.e. breaking windows / property)
Assaults (i.e. sledgehammer attacks)
Peeing (on NPC or their property)
Fraud (working or receiving income whilst on benefits)
Performing each of the above crimes can result in a Penalty Charge. Failure to address this Penalty Charge, or repeated offenders could face in jail time.
Penalty Charges are issued through the post via a Penalty Notice. Players will be given 28 days to pay off this notice. Failure to do so may see them issued with a prison sentence. Players who cannot afford to pay off the full fine may instead work off their debt through community service.
More Visual Improvements
Continued graphical improvements this month include new pee effects, stationary cars parked throughout Sheffingham and new posters advertising all three unlockable furniture catalogues.
Landlord's Super in the Guardian
Greg did an interview with Rick Lane for his Guardian piece on “games currently exploring the causes and consequences of Britain’s political and economic crises“. It’s a really good article, check it out here.
Caravan Customization, Benefits, Crime & Punishment Available on the InDev Branch
You can now play all the above mentioned – as well as the benefits and caravan customization features detailed in last month’s newsletter – through the InDev branch on steam. Details below.
What is InDev?
InDev is a separate branch on Steam that gives players access to updates earlier while they are still in development. It’s a great way to try out new features early whilst also helping to make updates release as polished as possible. Whilst InDev contains the majority of the content available in the upcoming Yuppie update, players who opt-in should expect bugs, performance issues and some missing features.
How to Access InDev?
1. Right Click on your Landlord’s Super install in Steam and select “properties” 2. Click the Betas tab and then select InDev In development access 3. The InDev build should start to download on steam! Note: Steam may require a restart after stage 2 for the InDev to download.
Community Highlights
This month, Forzaguy125 spotted a Trabant in Washington DC sporting a Jalopy Sticker, and Manuuuu has built a home fit for even the most demanding Yuppie.
The following post is taken from our blog. For previous updates, please visit our website.
November
Month 30 of Landlord’s Super Early Access.
Phase 1 of the Yuppie update is currently in the InDev Branch on Steam. Whilst that’s been out, we’ve been hard at work on adding more content for phase 2, including benefits claims and caravan customisation. Read on for more info.
Benefits
With the lack of employment opportunities in Sheffingham, and in keeping true to the setting, we’re adding the ability to sign on for Job Seekers Allowance and Invalidity Benefits.
Players out of work will be able to claim Job Seekers Allowance allowing them to receive a set amount of funds each day whilst they are looking for work. When players do find work, it is then their responsibility to go to the Job Centre to sign off. Failure to do so could result in a hefty fine.
Players will also have the opportunity to claim invalidity benefits, if they can prove they’ve recently been incapacitated. Again, once a player has found themselves back into employment, it is then their responsibility to sign off, or they could face a fine.
Caravan Customisation
A worry we’ve had is that first impressions of the game are quite negative. This seems mainly due to the lack of visual care given to the caravan which players start the game in. To address this, we’ve not only polished up the look of the caravan, but also added the ability for players to customise their caravan.
Much the same as can be done with the properties players build in-game, they will also be able to customise their caravan by laying carpet, fitting lighting, painting walls, placing furniture, and more. We look forward to seeing how players make their caravan feel more like a home.
More Visual Improvements
As we push on with exiting Early Access, we’re ensuring more areas of the game not only look great, but also feel true to the setting. Whether it’s the weirdly monolithic police station receiving a downsize, or adjusting the railway and bridges to appear structurally competent, we’re leaving no corner untouched. More on this next month.
Community Highlights
This month, Gola is probably violating several health and safety rules, JohnFister shows how to utilise the new furniture, and Makumba has a showdown in Sheffingham.
0.10.01 (InDev / Testing Branch Only) Added Yuppie tenants Added Harold’s furniture catalogue Fixed bubble not appearing on opening IQ’ERE wooden flooring furniture catalogue Fixed small tiles UI not deactivating correctly when additional pages opened in IQ’ERE furniture catalogue Changed extractor fan screws to small Fixed work light tool search functionality incorrectly returning the circular saw Tiles & wooden flooring now utilise specular and normal mapping, greatly improving the visuals Made some of the wooden floorings look less deteriorated Rounded carpet & flooring prices up to make them consistent with the rest of the catalogue pricing structure Improved the text quality on the bubble UI for carpet and flooring Fixed collisions on Agoost kitchen cabinet and drawers which prevented item placement atop Fixed tenant UI not displaying correctly on tenant application letter Added tool tip UI for muck (previously incorrectly displayed as #!##!#) Fixed maintain 20% / 40% tasks not ticking off after repairs Fixed weird dirt pile issue on property Fixed rounding point error caused by ladders falling through the world, which could cause game to soft lock Fixed pressing esc / RMB while in furniture catalogues not returning to the index. Added Index UI selection on Furniture & Building catalogue pages Fixed a bunch of minor catalogue UI issues such mis-numbered amounts and mislabelled surface types Returned interest rates to loan document, in preparation for the retirement feature Fixed issue with large window, brick-only walls not checking for windows, therefore preventing the task from being completed Fixed issue where brick-only builds were unliveable due to the game thinking it needed No-Fines added Fixed time not stopping during phone catalogue use and drink ordering Fixed soft lock caused by tiles breaking in wheel barrows
Known issues: Yuppies are missing voice lines. Harold's catalogue is missing cover art.
The following post is taken from our blog. For previous updates, please visit our website.
October
Month 29 of Landlord’s Super Early Access.
Last month we released The Consumables Update for Landlord’s Super. The update contained purchasable consumables for players to replenish energy throughout the day and new ways to earn (or lose) money with the pub fruit machine.
This month, we’ve been hard at work on assembling the furniture for the final furniture catalogue.
HAROLD’S FURNITURE CATALOGUE
To allow players to better express their interior design abilities, and to entice the demanding Yuppie tenants, we’re working on adding one final furniture catalogue, the Harold’s furniture catalogue.
The items in this catalogue provide a luxurious-classic style, with stand out pieces such as patterned carpets, brass & gold trimmings and modern bathroom stylings. You’ll be sure to impress any visiting guests with a full leather settee and walnut coffee table combination.
More on this next month, but here’s a small sneak peak.
TILES VISUAL IMPROVEMENTS/h2] Continuing the work to improve the visuals of the game, we’ve added specular and normal maps to all tiles and wooden flooring in the game. In layman’s terms, this means the tiles now accurately reflect light, making them stand out better and look a little shiny.
This was actually surprising difficult to figure out, with the way these surfaces are rendered in-game, but we’re confident the results really add to the interiors.
YUPPIE TENANTS
As we’re mid-through the Yuppie update, we’re not quite ready to show off the Yuppie tenant just yet but she is coming soon. Yuppies will be the final tier of tenant, and require the most work to keep satisfied during their stay. These out-of-town visitors are sure to demand a lot from players. More on this next month.
CHRBRG PLAYED LANDLORD’S SUPER
CHRBRG did a great showcase of the game over on youtube, they even managed to show the creepy breathing on glass feature we added. Be sure to show your love over in the comments!
Community Highlights
This month Artgut shares a creative Kitchen build, The literal Dronk Tracktore man spends a little too much time in the pub, ThisPenguinCanFly proposes how buying damaged properties could look in-game, and not happy with the job centre in town, Horn decided to build his own…