Dec 13, 2022
Landlord's Super - MinskWorks
0.10.04
  • Fixed being unable to pause when exiting the UB40 application without signing on or off
  • Fixed “get well soon” car having snow on it during winter
  • Fixed left UI arrow being hard to select on some furniture catalogue bubbles
  • Fixed unclaimed invalidity benefits doubling each day
  • Fixed hammer being able to remove caravan plasterboard
  • Fixed loan payback not working on retirement UI screen
  • Removed “long weight” post
  • Fixed issue where Tamsin would blame player if someone else damaged her wall
  • Fixed issue that could compress the Status UI
  • Can now place consumables inside furniture such as fridges and cupboards
  • Placed consumables are now saved and loaded
  • Freezer segment of the fridge now produces cold air
  • Fixed descriptive text on Windows page of the Building Supplies catalogue
  • Updated furniture collisions to support consumable placement
  • Fixed players being accused of benefits fraud for sitting on toilet while signed on
  • Fixed issue where players watching tv then triggering the postal delivery could get soft-locked
  • Fixed ordering IQ’ERE wall drawers delivering ground mounted drawers
  • Fixed Harold luxurious carpet being incorrectly mislabelled as green to gold
  • Tamsin now appropriately responds to players who attack her
  • Fixed spelling mistake “sweatness” to “sweetness”
  • Fixed caravan potentially being locked when player exits jail
  • Post delivered to caravan while player being freed from jail
  • Fixed furniture placement issues within the caravan
  • Fixed spelling issue with windows description “are” to “our”
  • Fixed tool tip UI not always fading away
  • Fixed issue with caravan shower plasterboard not saving
  • Added ability to retire allowing players to hit the end-game screen and live in their property
  • Added end-game outro screen
  • Fixed Harold’s catalogue toilet seat naming issues
  • Fixed Harold’s catalogue large picture frame naming issues
  • Fixed Harold’s catalogue sink frame naming issues
  • Fixed small blue curtain UI incorrectly using the black icon
  • Fixed Harold’s curtain’s opening too wide for certain sizes

This update is currently only available in the InDev branch.

Main features are introducing the Retirement option from Mitchell's catalogue, which will enable living in the property you've built and also enable the "end game" screen. There's also a bunch of fixes. Once this version enters the main branch, the game can be considered Beta. Upon entering Beta phase of development, we'll now be focusing on bug fixes, localisation, controller support, achievements and finally adding in a credits screen.

Cheers,
Greg
Nov 28, 2022
Landlord's Super - MinskWorks
0.10.03
  • Fixed stationary police car producing exhaust smoke
  • Fixed issues caused after working community service
  • Fixed Constable convoID not updating after paying off the penalty fine
  • Fixed issue where players couldn’t sign off of benefits
  • Fixed collision issue with caravan that could get players stuck
  • Fixed Reggie window floating away
  • Fixed soft-lock caused by attacking Jimmy

This update is currently only available in the InDev branch.

Cheers,
Greg
Landlord's Super - MinskWorks
The following post is taken from our blog. For previous updates, please visit our website.



December
Month 31 of Landlord’s Super Early Access.

Phase 2 of the Yuppie update has now entered the InDev Branch on Steam. As stated last week, phase 2 contains Benefits, Caravan Customization & Crime & Punishment features. Phase 3, which will begin in December, is the final phase and will focus on retirement functionality and the end game state. More on that next month, for now, read on about phase 2.

Crime & Punishment
No longer will players get away with terrorising the locals, for the law has entered Sheffingham. Player actions now have consequences. Play without regard to your local residents and you could end up with a hefty fine or even jail time. The following actions are now considered a crime.

  • Vandalism (i.e. breaking windows / property)
  • Assaults (i.e. sledgehammer attacks)
  • Peeing (on NPC or their property)
  • Fraud (working or receiving income whilst on benefits)

Performing each of the above crimes can result in a Penalty Charge. Failure to address this Penalty Charge, or repeated offenders could face in jail time.

Penalty Charges are issued through the post via a Penalty Notice. Players will be given 28 days to pay off this notice. Failure to do so may see them issued with a prison sentence. Players who cannot afford to pay off the full fine may instead work off their debt through community service.



More Visual Improvements
Continued graphical improvements this month include new pee effects, stationary cars parked throughout Sheffingham and new posters advertising all three unlockable furniture catalogues.



Landlord's Super in the Guardian
Greg did an interview with Rick Lane for his Guardian piece on “games currently exploring the causes and consequences of Britain’s political and economic crises“. It’s a really good article, check it out here.



Caravan Customization, Benefits, Crime & Punishment Available on the InDev Branch
You can now play all the above mentioned – as well as the benefits and caravan customization features detailed in last month’s newsletter – through the InDev branch on steam. Details below.

What is InDev?
InDev is a separate branch on Steam that gives players access to updates earlier while they are still in development. It’s a great way to try out new features early whilst also helping to make updates release as polished as possible. Whilst InDev contains the majority of the content available in the upcoming Yuppie update, players who opt-in should expect bugs, performance issues and some missing features.

How to Access InDev?
1. Right Click on your Landlord’s Super install in Steam and select “properties”
2. Click the Betas tab and then select InDev In development access
3. The InDev build should start to download on steam!
Note: Steam may require a restart after stage 2 for the InDev to download.




Community Highlights
This month, Forzaguy125 spotted a Trabant in Washington DC sporting a Jalopy Sticker, and Manuuuu has built a home fit for even the most demanding Yuppie.






All the best,
Greg
Landlord's Super - MinskWorks
The following post is taken from our blog. For previous updates, please visit our website.

November
Month 30 of Landlord’s Super Early Access.

Phase 1 of the Yuppie update is currently in the InDev Branch on Steam. Whilst that’s been out, we’ve been hard at work on adding more content for phase 2, including benefits claims and caravan customisation. Read on for more info.

Benefits
With the lack of employment opportunities in Sheffingham, and in keeping true to the setting, we’re adding the ability to sign on for Job Seekers Allowance and Invalidity Benefits.

Players out of work will be able to claim Job Seekers Allowance allowing them to receive a set amount of funds each day whilst they are looking for work. When players do find work, it is then their responsibility to go to the Job Centre to sign off. Failure to do so could result in a hefty fine.

Players will also have the opportunity to claim invalidity benefits, if they can prove they’ve recently been incapacitated. Again, once a player has found themselves back into employment, it is then their responsibility to sign off, or they could face a fine.



Caravan Customisation
A worry we’ve had is that first impressions of the game are quite negative. This seems mainly due to the lack of visual care given to the caravan which players start the game in. To address this, we’ve not only polished up the look of the caravan, but also added the ability for players to customise their caravan.

Much the same as can be done with the properties players build in-game, they will also be able to customise their caravan by laying carpet, fitting lighting, painting walls, placing furniture, and more. We look forward to seeing how players make their caravan feel more like a home.



More Visual Improvements
As we push on with exiting Early Access, we’re ensuring more areas of the game not only look great, but also feel true to the setting. Whether it’s the weirdly monolithic police station receiving a downsize, or adjusting the railway and bridges to appear structurally competent, we’re leaving no corner untouched. More on this next month.



Community Highlights
This month, Gola is probably violating several health and safety rules, JohnFister shows how to utilise the new furniture, and Makumba has a showdown in Sheffingham.






All the best,
Greg
Landlord's Super - MinskWorks
0.10.01 (InDev / Testing Branch Only)
Added Yuppie tenants
Added Harold’s furniture catalogue
Fixed bubble not appearing on opening IQ’ERE wooden flooring furniture catalogue
Fixed small tiles UI not deactivating correctly when additional pages opened in IQ’ERE furniture catalogue
Changed extractor fan screws to small
Fixed work light tool search functionality incorrectly returning the circular saw
Tiles & wooden flooring now utilise specular and normal mapping, greatly improving the visuals
Made some of the wooden floorings look less deteriorated
Rounded carpet & flooring prices up to make them consistent with the rest of the catalogue pricing structure
Improved the text quality on the bubble UI for carpet and flooring
Fixed collisions on Agoost kitchen cabinet and drawers which prevented item placement atop
Fixed tenant UI not displaying correctly on tenant application letter
Added tool tip UI for muck (previously incorrectly displayed as #!##!#)
Fixed maintain 20% / 40% tasks not ticking off after repairs
Fixed weird dirt pile issue on property
Fixed rounding point error caused by ladders falling through the world, which could cause game to soft lock
Fixed pressing esc / RMB while in furniture catalogues not returning to the index.
Added Index UI selection on Furniture & Building catalogue pages
Fixed a bunch of minor catalogue UI issues such mis-numbered amounts and mislabelled surface types
Returned interest rates to loan document, in preparation for the retirement feature
Fixed issue with large window, brick-only walls not checking for windows, therefore preventing the task from being completed
Fixed issue where brick-only builds were unliveable due to the game thinking it needed No-Fines added
Fixed time not stopping during phone catalogue use and drink ordering
Fixed soft lock caused by tiles breaking in wheel barrows

Known issues:
Yuppies are missing voice lines.
Harold's catalogue is missing cover art.

Cheers,
Greg
Landlord's Super - MinskWorks
The following post is taken from our blog. For previous updates, please visit our website.

October
Month 29 of Landlord’s Super Early Access.

Last month we released The Consumables Update for Landlord’s Super. The update contained purchasable consumables for players to replenish energy throughout the day and new ways to earn (or lose) money with the pub fruit machine.

This month, we’ve been hard at work on assembling the furniture for the final furniture catalogue.

HAROLD’S FURNITURE CATALOGUE
To allow players to better express their interior design abilities, and to entice the demanding Yuppie tenants, we’re working on adding one final furniture catalogue, the Harold’s furniture catalogue.

The items in this catalogue provide a luxurious-classic style, with stand out pieces such as patterned carpets, brass & gold trimmings and modern bathroom stylings. You’ll be sure to impress any visiting guests with a full leather settee and walnut coffee table combination.

More on this next month, but here’s a small sneak peak.



TILES VISUAL IMPROVEMENTS/h2]
Continuing the work to improve the visuals of the game, we’ve added specular and normal maps to all tiles and wooden flooring in the game. In layman’s terms, this means the tiles now accurately reflect light, making them stand out better and look a little shiny.

This was actually surprising difficult to figure out, with the way these surfaces are rendered in-game, but we’re confident the results really add to the interiors.



YUPPIE TENANTS
As we’re mid-through the Yuppie update, we’re not quite ready to show off the Yuppie tenant just yet but she is coming soon.
Yuppies will be the final tier of tenant, and require the most work to keep satisfied during their stay. These out-of-town visitors are sure to demand a lot from players. More on this next month.



CHRBRG PLAYED LANDLORD’S SUPER
CHRBRG did a great showcase of the game over on youtube, they even managed to show the creepy breathing on glass feature we added. Be sure to show your love over in the comments!

Community Highlights
This month Artgut shares a creative Kitchen build, The literal Dronk Tracktore man spends a little too much time in the pub, ThisPenguinCanFly proposes how buying damaged properties could look in-game, and not happy with the job centre in town, Horn decided to build his own…






All the best,
Greg
Landlord's Super - MinskWorks
0.09.06
Fixed visual issue when ordering Agoost medicine cabinet
Lowered shovel dig energy usage to 1.5 from 2.5
Lowered shovel drop dirt / return mixture usage to 025 from 0.75
Lowered shovel pat energy usage to 0.25 from 0.5
Fixed issue where cement piles could not be destroyed or picked up
Fixed issue with cement mixers creating multiple cement piles when pouring out
While there are no restrictions to the amount of cement piles players can create during play, the game will now load in a maximum of 5 cement piles when returning to play. This is a concession to hopefully clear up players save data that have suffered issues caused by the previous two bugs. This should also see performance improve for players.

Cheers,
Greg
Sep 13, 2022
Landlord's Super - MinskWorks
  • Power tools should now display the correct tooltips
  • Fixed issue of Plasterboard visual being stuck in players hand if they stopped repair plasterboard during the routine
  • Fixed issue where cement bags wouldn’t display the correct remaining kg amount
  • Fixed Drinks selection state rending Notebook tool tip
  • Hi Lo Hold buttons now flash in unison with the Hi Lo track
  • Fixed Stairs spawning odd giblets when damaged
  • Fixed Agoost kitchen wall cabinet mesh
  • Fixed Agoost kitchen wall cabinet screw placement
  • Fixed Agoost small kitchen wall cabinet mesh
  • Fixed Agoost small kitchen wall cabinet screw placement
  • Fixed Agoost kitchen corner cabinet mesh
  • Fixed Agoost kitchen corner cabinet screw placement
  • Fixed Agoost Kitchen corner wall cabinet mesh
  • Fixed Agoost kitchen corner wall cabinet screw placement
  • Fixed Agoost kitchen wall drawers mesh
  • Fixed Agoost kitchen wall drawers screw placement
  • Fixed performance and loading hang related to cement piles
  • Game no longer saves empty food items
  • Can now again place shovelled ingredients and mixtures into the skip
  • Polished up the Skip artwork

Some fixes to break up the work on the 3rd tenant and furniture update.

Cheers,
Greg
Sep 9, 2022
Landlord's Super - MinskWorks
Fixed soft-lock caused by knocking Kashmiran’s door multiple times before she answers
Fixed soft-lock caused by repairing plasterboard
Landlord's Super - MinskWorks
The Consumables Update Now Available
We’re delighted to announce that access to the Consumables update for Landlord’s Super is now available on Steam Early Access. If you have Landlord’s Super already purchased and downloaded on Steam, your game will update automatically. Otherwise, you can purchase Landlord’s Super Early Access here.

The Consumables Update marks our arrival at Version 0.9 which sees the addition of the fruit machine for gambling, an array of new consumables to restore energy and an immersive overhaul of the in-game pub. The Consumables update also includes many new features, graphical improvements, gameplay changes and bug fixes.

Overview & full patch notes below:



NEW CONSUMABLES
Work harder for longer with an array of new consumables. Purchase snacks and drinks from the Anchor Tavern and store them in your pouch to consume while on the job. Working overtime becomes easy, just keep an eye on your waistline.

FRUIT MACHINE GAMBLING
There’s now even more ways to finance your constructions, if you’ve the bottle to risk it. Find the fruit machine in the Anchor Tavern, add in a few coins and try to gauge whether the machine is ready to pay out with the all new Fruit Machine Gambler. The Fruit Machine acts just like the gambling machines of old! Cor, nice.

GRAPHICAL OVERHAUL
The characters of Sheffingham has had a tart up and look better than ever. With all new animations, unique eyes and teeth, and a general clean-up, the characters feel more alive than ever.

The Anchor Tavern has also had a renovation. The furniture art has been completely redone to match the fidelity of the rest of the game. TV’s have been installed for players to check in on the weather. Speakers have been fitted that play music during the opening hours and the Fruit Machine offers another great reason to visit.

New Rain effects and more also add to the depressing sense of being stuck in Thatcher’s Britain.

& MUCH MORE
Hangovers, more additional construction services and more detailed in the change list below.



                                                    
Change List
Landlord's Super 0.9 Update (The Consumables Update)

New Features
  • Added a Fruit Machine (Slot Machine) to the Anchor Tavern
  • Added Beer Bottle, Stout Bottle, Whiskey Shot, Whiskey Bottle, Vodka Shot, Vodka Bottle, Rum Shot,
  • Rum Bottle, Red Wine Glass, Red Wine Bottle, White Wine Glass, White Wine Bottle, Rose Glass, Rose Bottle, Fish Snack, Bacon Snack, Pork Snack
  • Reworked how ordering from the bar functions, players now have to select the item they wish to buy from the shelf behind the bar
  • Mitchell now offers the fill in foundation frames service
  • Mitchell now offers the fill in no-fines frame service
  • Additional rain screen effects to help give better feeling of wetness
  • Players can now get hangovers if they drink too much
    • Hangovers will mean players wake up later than usual, have blurred vision and a chance to vomit which will cause a loss to energy and hygiene

Changes
  • All NPCs have been givens significant visual improvements including better animations, unique eyes and teeth, and an overall visual touch up
  • Improved visuals inside the Anchor Tavern
  • Added beer garden area to the Anchor Tavern
  • Can now watch TV in the Anchor Tavern
  • Shower now fully cleans on one use
  • Rewrote some of the toilet dialogues
  • Winston now mentions he’ll be in the Anchor Tavern if you refuse to give him the job
  • Tamsin Player barred dialogue re-written to feels much more natural
  • Re-priced consumables (drinks & food) to be period appropriate
  • Added “Norman” & “Bogtrotter” to the Lout name pool
  • Increased Item Details font size and added an outline for better readability
  • Moved over Item Detail texts to the localised format - this may produce some errors so please report if you see any text issues here
  • When Mitchell’s boys moves tools and supplies to the tool shed, they will now put junk and damaged items into the skip
  • Adjusted Mitchell dialogue to better explain the use of the construction services document
  • Construction services document is now restricted until player has accepted Mitchell’s business agreement
  • The Anchor Tavern now plays music while open

Fixes
  • Fixed issue where Mitchell wouldn’t start rental dialogue
  • Fixed Mobile Compressor containing incorrect item detail text
  • Fixed spelling of “Seti” to “Settee”
  • Fixed caravan using old shower art
  • Fixed Tamsin some Tamsin dialogue flows that could mean players are locked out of completing jobs
  • Fixed issue where being smelly would break flow for Mitchell dialogues if player used catalogue
  • Fixed some text references for Concrete, Mortar and No-Fines that incorrectly reference strength class (should now be Standard, Strong & Prime)
  • Fixed rare placement issue with No-Fines walls on site
  • Fixed Totter’s roof job spawning supplies everyday
  • Fixed tier 3 window lintels preventing brick placement
  • Lintel colliders now enabled on load even if the window isn’t secured
  • Lintel colliders now enabled on securing of the window
  • Fixed issue that could spawn multiple job tickets for the same job
  • Fixed issue where selling a house to the council build with brick no-fines could hang the game
  • Fixed soft-lock caused by exiting the “turn around” bubble
  • Renamed “Curved Slate” to “Crescent Slate” to avoid confusion with Curved Slate item group
  • Fixed players able to pick up secured plasterboard
  • Can now repair plasterboard with plasterboard again

Thanks, and have fun!
Greg
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