Suicidally deciding to launch during E3 – don’t they realise we have to post all the trailers, until such time as we are dead?> – is a free expansion for the lovely (if divisive) Dungeons of Dredmor. Despite the devs coming up with all manner of “new items, enemies, rooms, skills, and things to generally make your life Better and/or More Full of Death”, the one thing they couldn’t force their tired brains to do was devise a title for the new content. Hence, it is simply “You Have To Name The Expansion Pack.” I’m going to call mine Dungeons of Dredmor: George Osborne Is A Pasty-Faced Spawn Of An Earwig With A Weeping Sore Where His Soul Should Be. How about you? (more…)
I’d gladly welcome another expansion pack for Dungeons of Dredmor and I gladly shall when the next one arrives in the near future. To add to the glad, it’ll be free as well, having been constructed with “the cooperation of a handful of the Dredmor community’s top modders”. It’s not slight and full details of the contents are below. Not content with welcoming the mod community into their home, Gaslamp Games are also serving tea and biscuits, or at least that’s how I interpret the news that modding will now be integrated with the Steam Workshop. Mods for all, mods of all stripes, and also biscuits for those who would like them.
From the first video I saw, Vessel occupied a special place in my thoughts. The area it resides in is a large theme park grafted onto my occipital lobe. All of the rides and attractions that have sprouted there are based on interesting use of technology in games. Some are impressive structures of light and fury, while others are more subtle. Vessel’s contribution is a cavernous chamber, lit by lava and fluorescent goo that drips, splashes and streams. There are log flumes within and water slides, everything liquid that can be imagined in fact. Now that Vessel has been released from the faucet, Strange Loop Games have deemed fit to share some early experiments and tech demos showing how their marvelous physics evolved.
I’ve been charmed by physics puzzler Vessel ever since I first saw its liquids in action, sloshing, spilling and trickling around as gravity intends. I wanted to be set loose in its steampunk world, to jump in puddles and catch raindrops in a bucket. Vessel had different ideas. It would let me play, but it also wanted me to think and it wanted me to think hard. Here’s wot I think about that.>