Baldur's Gate 3 - SaloAtLarian
A malevolent new Origin character. A disembowelled video game producer. A night of passion with a bear.

What a way to go out!

Thank you so much for joining us last week at Panel From Hell: Release Showcase, our final big show before launch.

As you saw for yourself, Baldur’s Gate 3 is going to be a truly deep, systemic RPG with a story and world that is yours to mould. No two playthroughs will be the same, and that even goes for those of you who have clocked a few hundred hours in Early Access.

Act 1 makes up less than a quarter of the total content that will be available at launch. And compared to the start of Early Access, even Act 1 has roughly 33% more content in it. Much has changed, a lot has been added, and we’re finally at a place where we’re happy with the fidelity and performance of the game.

Today’s update will explore those new features: fresh Character Creation options, Multiclassing, a malevolent new playable Origin character, crowds who gossip and react to your deeds, the introduction of Alchemy, and much more. If you’re here, we’re assuming you’ve played Early Access. If you’re new to the game and you’re looking for a broader overview of what Baldur’s Gate 3 will be at launch, we’re working on a separate video. Stay tuned for that later in the month.

Your Character Creation Toolbox Is Getting Bigger

Our Character Creator has evolved in many ways since we first launched in Early Access, but our philosophy behind it has always remained the same.

To forge a legacy, you need an identity. Character identity is at the centre of Baldur’s Gate 3, and making a character is about more than aesthetic choices. You are defining your identity, making decisions about your protagonist that will impact your experience in the game.

Whether your protagonist be hero, villain, or Ed Sharran, a simple bard travelling the roads of Faerûn with his trusty lute and a barely-concealed inner darkness that gnaws and festers, demanding release – the Character Creator provides a lot of room for expression.



Our Character Creator has been updated over the course of development to include a robust selection of hairstyles, highlights, skin tones, and faces. But at launch, you’ll have the chance to experiment with even more ways to create diverse, personalised characters.

New skin options like freckles and vitiligo will soon be available, alongside new tattoo designs, scars, lip makeup customisation, accessories like piercings, and horn colour customisation for Tieflings. In 1.0, we’re also introducing heterochromia, letting you create David Bowie – uh, characters with different-coloured eyes.



And at long last, we are very happy to announce we are introducing an age slider and – for those wanting to know if they can have a Halsin-sized buff Barbarian – strong body types, allowing for larger body sizes across all genders.

Craft Your Destiny: Forge A Bespoke Class With Multiclassing
Whether you are an experimenter at heart who forges class hybrids through careful consideration or you just can't decide between a warrior and a mage, we’re excited to finally announce that Multiclassing will be coming to Baldur's Gate 3.



Multiclassing really changes the game – literally – because it allows you to fully customise the theme of your character. It has both a roleplay and a practical function, leading to all sorts of chaotic combinations and experimentations.

In order to allow all your wildest dream class combinations, we've removed Ability Score Prerequisites. So there's no more need to get your Charisma up to a pesky 13 if you decide to make a soul pact with a playful archfey or dangerous fiend. You can Multiclass into anything your roleplay and build desires demand. In short, this means warriors will be able to wield arcane spells, rogues can master divine magic, spellcasters may dabble in martial prowess, and you’ll have the freedom to build the exact class that you want.



Each level, you'll have the option to choose a different class to spend points on and begin building a bespoke Multiclass character. Given the possible combinations, we recommend you have previous experience as a D&D player to fully leverage this feature. But should you decide to evenly spread all your points into every class for no strategic reason whatsoever, there’s naturally an achievement for that too.

Respeccing Classes
Controversial? Maybe. But a person who never made a mistake never tried anything new. We want to facilitate your experiments! With 12 classes, 46 subclasses, and now Multiclassing, when it comes to your character build, both veterans and novices of D&D are sure to make a few mistakes along the way. We want to encourage you to try new things, find fun combinations, and ultimately discover the playstyle that suits you best as you adventure across the Sword Coast and beyond.

Very early in your adventure, you’ll find that one particular NPC who was already helpful in Early Access has suddenly become even more useful. When you find him in the early stages of Act 1, he’ll have a few extra helpful abilities to help you in this arena – giving you the opportunity to restart your build from Level 1 with new starting proficiencies, attributes, spells, and cantrips.

Mercenaries At Your Service – Recruit Lethal Assistance With Hirelings



“But what if I want to create a party that is made up entirely of giant druidic badgers?”

We hear you loud and clear, community. Should you so choose, you’ll be able to create a custom party without any Origins, opting instead to have Hirelings join you on the road – mercenaries who can be hired to join your team temporarily.

In Baldur’s Gate 3, there are 12 Hirelings available for you to recruit – one for each class. Each has their own name, visuals, and race, and can be respecced at any time.

Experience Baldur’s Gate 3 Through New Eyes As A Playable Pre-Authored Origin Character

So what is an Origin character exactly? They’re playable heroes, each with their own stories, desires, and attitudes towards the world around you. If you choose to create your own customised character instead, these Origin characters become your companions, who you may (or may not) recruit throughout your journey.



You may have already met Shadowheart, Wyll, Gale, Astarion, Lae’zel, and Karlach – heroes each with their own tale to tell and secrets to reveal, driven by your choices as the player. Today, however, we’re looking at an entirely new way to play Baldur’s Gate 3. The Dark Urge.

Become The Dark Urge – Your Final Playable Origin



Over the past three weeks, we’ve been leaving a breadcrumb trail of clues leading to the reveal of the final playable Origin character. The community-driven murder mystery Blood in Baldur’s Gate saw players investigate a series of vicious murders across the Lower City and attempt to track down their perpetrator. While y’all were ultimately brutally murdered at the killer’s hand, in your last waking moments, you saw your executioner: the Dark Urge, an imposing dragonborn with alabaster skin and the piercing gaze of a predator in the wild.

Unlike Baldur’s Gate 3’s other playable protagonists, the Dark Urge is a fully customisable character. Should you prefer that this darkness take the shape of a doe-eyed gnome instead, or think true evil is a half-orc armed with a bongo, the choice is yours: from your class and species, to your gender and overall appearance, and even your name.

Who is the Dark Urge, then? That’s a good question, and it’s one that players will answer for themselves as they journey down this dark path. As the Dark Urge, you begin Baldur’s Gate 3 with your memory lost after an unfortunate encounter between a parasitic tadpole and your brain. Now all that’s left is an insatiable urge – an urge that makes itself known in your subconscious, through your deepest thoughts and in your dialogue options.



Guiding the Dark Urge in their time of need is Sceleritas Fel, voiced by Brian Bowles (narrator in Divinity: Original Sin 2). A vile and loyal servant, Fel lives only to see the Dark Urge return to their rightful, bloodstained path and urges them to commit some of the most lurid acts of violence that you'll encounter in the game. But whether you indulge your most depraved impulses or attempt to resist them in this role is entirely up to you.

Because despite the darkness lurking within this character, how you choose to play the Dark Urge is for you to decide. In Baldur’s Gate 3, there is no clear-cut “Evil path” and no path that is plainly Good. There are simply choices, ramifications, and a personal evolution that will ensure who you play is as complex and multifaceted as you are.

The Dark Urge can even form a romantic relationship just like any other Origin character. Of course, relationships with those who harbour dark secrets are often complicated, and this is one that will require a patient paramour capable of tempering and restraining their partner's most primal and untamed desires – and hopefully one with more than a passing interest in bondage.

Love In The Time Of Tentacles



In Baldur’s Gate 3, we wanted romantic relationships to possess the same complexity and depth as any other part of our narrative.

Every relationship you forge is different, reflecting the personality and personal arc of that character over the course of the game. Some may begin with a steamy Wild Shape transformation, others start cautiously and require more attention to foster a deeper connection. Relationships change over time, and neither you nor your partner will be the same person in Act 1 as you are by the game’s end.

This includes in your relationship to your Guardian – the character you create at the start of the game who represents all that you desire. The Guardian has changed significantly since you first encountered them in your dreams throughout Early Access. We’ve worked to thematically deepen this narrative thread, going beyond the realm of physical desire to encompass the full spectrum of complex emotions that must be navigated in order for you to truly trust another. (We hope you enjoyed the previous maddeningly vague sentence, because you’ll have to play for yourself to find out what any of it means.)

The path to intimacy also varies greatly for each relationship along the course of the game. A companion like Lae’zel who exudes sexual energy at the beginning of a relationship can take time to let her guard down, making the act of holding her hand all the more intimate.

On the other hand, a relationship that begins with a night of post-goblin-slaughtering passion could also blossom into something vulnerable and sweet, given proper care. No two relationships follow the same formula.

It was important to us to portray sex as more than a trophy for complying with a companion's quest line. In Baldur’s Gate 3, you are encouraged to navigate your relationship – to argue with your partner and challenge their way of thinking. After all, if you just go along with whatever they want to do, you may find yourself sacrificed in an evil god's sex rite, turned into a vampire, or – worst of all, warns Senior Origin Narrative Designer Baudelaire Welch – you might even end up getting married.

From Cauldron To Vial: Mastering The Art Of Alchemy

A new crafting feature comes to Baldur’s Gate. The domain of magic-wielders, conjurers, and anyone with a passing interest in mysterious fumes, Alchemy allows you to turn your collection of herbs, wild mushrooms, crystals, and monster limbs into useful items you can prepare ahead of a fight.

In Baldur’s Gate 3, you can use ingredients found in the wilderness to create a variety of extracts, then combine extracts to create potions, poisons, and oils to imbibe or coat your weapons with.



Meet The Third Major Villain Of Baldur’s Gate 3 – Orin The Red



Completing the trinity of villains in Baldur’s Gate 3 is Orin, a practitioner in the art of inflicting pain and a grandmaster of murder. Orin has killed for many years, but has yet to be caught, thanks in part to her shapeshifting abilities, which enable her to take the form of anyone – perhaps even someone in your camp.

She hides her cravings to commit murder beneath these numerous masks, disguising her intentions and herself to lure unsuspecting victims. It’s during the act of murder that she is her truest self. At that moment she is murder.

Orin is voiced by the incredible Maggie Robertson, known to many as the voice of Lady Dimitrescu (Resident Evil Village) and Skjóthendi the Unerring (God of War Ragnarök).

Split-Screen Co-Op Multiplayer



In addition to having online multiplayer for four players, in Baldur’s Gate 3, two of you can grab controllers and jump straight into two-player split-screen couch co-op.

Baldur's Gate 3 comes to life in multiplayer, empowered by all those extra fingers poised to tip the dominoes and unleash a cascading chain of events upon the Forgotten Realms. Players can join a party before the start of a playthrough, during Character Creation, or during an ongoing game. Each of the playable Origin characters can be chosen only once, or, should you prefer, you can mould a creation of your own.

Players will share most of the information that the game provides them, like Journal notes about ongoing adventures, minimap discoveries, and alchemical recipes. Player inventories are also shared by default in multiplayer, but there is an option to lock your inventory from your thieving pals.

Players also share Inspiration points that they gain when fulfilling goals defined by their chosen Background. These points can be used to reroll checks in dialogue. In multiplayer, you can listen in on conversations started by another player and vote on which dialogue option you want them to take. Some select scenes are private by default in your options, however, including romance scenes. But players can make all secret scenes public to their party should they wish.



A Cinematic Kaleidoscope – Showcasing The Breadth And Depth Of Your Choices

Baldur’s Gate 3’s 174 hours of cinematic content is a reflection of all the possible choices players can make in the game, and the narrative permutations that will come out of each of those decisions.

With more than 2000 characters for you to interact with, different reactivities based on your chosen species and class, and a golden path that takes over 80 hours to complete, you can expect to discover a staggering amount of previously unseen content in your second or even third playthrough.



If you caught Panel From Hell last week, you'll have seen just how those decisions affect your experience once you set foot into Act 2. Trek through the mountain pass as Shadowheart then explore the Sharran territory of the Shadow-Cursed Lands safely as a cleric of Shar. Or you might instead choose to traverse the Underdark, then find safety within a hamlet of Harpers – led by the long-standing series icon herself: Jaheira, #mommy.

Whispers And Headlines - The Echoes Of Your Deeds On The City’s Gossip Mill

Upon reaching Baldur’s Gate, your choices will begin to express themselves throughout the world in other ways. Crowds in the city will systematically gossip and talk about your escapades and failures, and can even be influenced through you directly modifying the paper and printing the most favourable headlines.

Don’t Worry, You Can Stream BG3

As we near release, we thought it prudent to remind anyone looking to stream Baldur's Gate 3 of some useful tools designed to create a better experience for you and your audience.

Some of you have shown concern about mature content that could potentially become flagged by your chosen streaming platform. For those of you who want complete peace of mind, you will find two new user options within the Options menu: “Show Cinematic Nudity” and “Show Genitals”. From here, you can enable or disable this content at your convenience.

We’d also like to remind you that there is a really cool Twitch Integration that, once enabled and connected to, lets your viewers see your Party View, track your quests, and vote on dialogue options.

The Road Ahead



We’ve updated our Steam page to better reflect the content of the game and bring the Early Access section up to date, as well as the specifications. On that page, we’re recommending that players don’t buy the Early Access version of Baldur's Gate 3 with a view to play through that content, partly because it’s out of date but mostly because we’re so close to launch and want to make it very clear that saves in the Early Access version will not transfer into the final game. This is due to technical reasons.

Essentially, the game is so vastly different that it’s not possible to make those save files compatible. Early Access will, of course, remain playable up to launch.

A purchase of Early Access is essentially a pre-order, and will still grant you access to the Digital Deluxe content for Baldur's Gate 3 on PC, granting you access to: an exclusive in-game dice skin, the Divinity Bard Song Pack, Treasures of Rivellon Pack, Adventurer’s Pouch, Digital OST, Digital Artbook, and Digital Character Sheets for D&D IRL.

The PC Digital Deluxe Edition does not include a 72 hour head start, which would have essentially made the game’s release date July 31st. Shifting the release date – and thus communication around the Digital Deluxe Editions across PS5 and PC – came with a few complexities that we didn’t manage to communicate very well, so we thought it best to clarify it here, given that a 72 hour head start on PC wouldn't have been plausible.

But isn’t it wild? Our PC launch is just a few weeks away! Baldur's Gate 3 is set to release to PC on August 3rd, followed by its PlayStation 5 release just a few weeks later on September 6th – or September 3rd if you pre-ordered the Digital Deluxe Edition for PS5.

For those of you who have been with us throughout Early Access, we want to thank you for all your support over the years. One of the reasons we chose to release Baldur's Gate 3 in Early Access is because it would give us an opportunity to listen to your feedback and make meaningful changes in return. As a result, your participation has been instrumental in helping us bring the Forgotten Realms to life. Everything you play – be it Act 2 & 3, or a return to Act 1 – will reflect how we’ve gotten better at making the game, thanks in no small part to all of your feedback, comments, and love over the years.

We also want to send out a very special thank you to everyone who’s been sending us hyperrealistic Halsin fan art. It inspires us, it sustains us, it frightens us to our core. The meme game has been real.

We still have some work to do, but we’re thrilled to learn that those who played the game at our recent press event really enjoyed what they experienced, and we can’t wait for you to experience it yourselves.

Baldur's Gate 3 - SaloAtLarian
Where to begin.

This week has seen you take to the streets of the Lower City as amateur sleuths in Blood in Baldur’s Gate, a community murder mystery to uncover the hidden darkness that lurks just beneath the city's surface. Where will the investigation lead? Keep digging, detectives, you’re leading us all to the Panel From Hell, where untold surprises await you: July 7th.

In the meantime, it’s time to talk about Baldur’s Gate 3. But not as you know it. We’re going to go in depth about some of our most-anticipated details: races & classes (we see you Ctrl+F Dragonborn), new Origins and Companion characters, the official level cap, new Difficulty Settings, and much, much more.



Baldur’s Gate 3 has been a game nearly 6 years in development. When Divinity: Original Sin 2 launched, we were 120 people, across a 3 year development. Now we’re 400. Since releasing in Early Access, we’ve been joined by nearly 2 million of you. Together, with your invaluable support, we’ve created a game that eclipses the depth & breadth of our previous RPGs.
  • We’ve over doubled DOS2’s five races, bringing 11 to life in BG3 with 31 subraces.
  • DOS2’s 10 ‘schools of spells’ is eclipsed by the 12 classes & 46 subclasses in BG3.
  • You caused chaos with the 225 player spells & actions in DOS2, so just imagine the havoc you’re about to unleash upon Faerûn with the over 600 spells & actions, excluding upcasts, in BG3.
  • Characters in DOS2 enjoyed 45 talents, against BG3’s 308 passive features, which are comparable to talents.
There’s a lot more where that came from, but this is already going to be a long one. We’ve been busy. We’ve grown, and so too has Baldur’s Gate 3. Let’s get into a little detail about what you can expect to see in the Panel From Hell: Release Showcase, just in time for the release of the game on August 3rd for PC, and September 6th for PS5.

YOU READ THAT RIGHT

We will be releasing the game in order of platform readiness. Baldur’s Gate 3 will first come to PC on August 3rd, before launching on PlayStation 5 a few weeks later on September 6th.



This means the PC version of Baldur’s Gate 3 will be released at a time where you’ll have more time to play it.

The PlayStation 5 version will be released roughly a week later than its originally scheduled date of August 31st. Baldur’s Gate 3 is targeting 60 frames-per-second and we’re close to achieving that on the platform but need a bit more extra time. We don’t want to compromise on quality, and feel it would be a shame to downscale to 30fps or make other compromises to hit an arbitrary date.

We understand that folks may be disappointed with this but we're close enough to reaching new heights for RPGs on the system that the benefits of a short delay outweigh the downsides of rushing the PS5 release and having to downscale. The full Mac version will also be released at a later date, and we’ll update you as soon as we have a target.

More on those new heights: Baldur’s Gate 3 has more cinematic dialogue than three times all three Lord of the Rings novels combined. It has 174 hours of cinematics, making it more than twice the length of every season of Game of Thrones combined.

All that content serves to give you a tremendous amount of choice and consequence, ensuring everyone’s adventure will be unique. And what’s more, you’ll be able to enjoy that content not only in single player, but also in online multiplayer or local co-op with split screen. At the Panel From Hell: Release Showcase, you’ll really get a first glimpse of how it all comes together.

We’ve said before that our goal is to bring our games to as many platforms as possible. We’re optimistic about Baldur’s Gate 3 on the Xbox Series X, but in order to announce and release the game on Xbox, we need to ensure that the game is performing without compromise across the entire Xbox X|S ecosystem, in multiplayer and with split-screen. We already put a lot of effort into making it work and will continue to do so. Like with the PS5 version, we’ll release it when it’s ready. We’ll update you as soon as we can.

Now for something completely different

So what can you expect from Baldur’s Gate 3 when we launch this Summer? Well, this’ll be a long one.

New Level Cap: Unleash Your Full Potential At Level 12

While we originally planned for Level 10 to be the highest character level in the game, too many rad high-level spells would have been left just out of reach had we done so. Instead, Baldur's Gate 3 players will be able to reach Level 12, unlocking Planar Allies, Otto’s Irresistible Dance, and Chain Lightning.



Races
Play as a human if you want, but by no means do you have to! Baldur’s Gate 3 features 11 races, with 31 subraces.

And we can now reveal Dragonborn and Half-Orcs will round out our list of races that will be playable at launch.

Hailing from Toril’s distant sister-world of Abeir, Dragonborn are rare in the realms. And they’re hard to miss. Hulking in size next to any other humanoid creatures, they bear the unmistakable mark of their draconic heritage - with chromatic and metallic scales reminiscent of the majestic dragons from which they trace their lineage.



A Dragonborn's subrace determines their damage and resistance. For Silver Dragonborn that's cold damage; for Red Dragonborn it's fire. In Baldur's Gate 3, there are 10 subraces to choose from: Black, Blue, Brass, Bronze, Copper, Gold, Green, Red, Silver and White, more subraces than any other race in the game.

Your draconic ancestry also determines your breath weapon: a gift from ancestral Dragonborn, giving you the power to unleash an unholy burp of destructive energy from your very maw - Thanks grandpa!

Tune into the Panel From Hell: Reveal Showcase on July 7th to see Dragonborn in action.



With a fierce physique and an underbite that would make a dentist cry, Half-Orcs are an intimidating addition. Generally more inclined to act before they think, these are creatures of intense emotion who are propelled by that inner fire. Sometimes it surfaces through acts of protection, loyalty, and selflessness. But often it appears in a rage that compels them into battle. Harnessing Savage Attacks, Half-Orcs do some of the highest weapon damage in the game - dealing extra damage crits using triple the dice.

Half-Orcs are also one of the most resilient races in the game. To quote from the prose of Chumbawumba: They get knocked down, but then get up again. Thanks to their key ability, Relentless Endurance, Half-Orcs are able to beat death once per long rest. This means instead of outright dying when your health is drained, you'll drop to 1 HP.



A smaller addition to our lineup, but no less significant: Duergar are coming to Baldur’s Gate 3. The third Dwarf subrace will be playable at launch, adding a stoic and subterranean cousin to the dwarven family tree. We’ve also added a ton of reactivity around these characters, with over 200 new dialogue responses tailored to Duergar-kind.



New Classes and Subclasses
For every class we introduced in Early Access, we'll be launching with at least one new subclass. That's a total of 46 subclasses, nearly half of them new, across all 12 classes - including the new Monk class.

Zen And The Art of Punching: Monk Class Revealed
Monks are masters of manipulating the field of combat - pushing, pulling, and stunning enemies across the battleground using forceful Ki-powered punches. Their combat style is a balance between Fighter and Rogue, allowing them to traverse the map effortlessly - with Step of the Wind - and then strike out with powerful melee blows.



Beginning the game with Unarmoured Defense, Monks receive an AC of 10 + their Dexterity and Wisdom modifiers at Level 1. Monk weapons are neither heavy nor two-handed, with this class opting instead for lighter fare like clubs and quarterstaves - or forgoing weapons altogether in favour of a classic knuckle sandwich, punches that scale up in damage as they level. In combat, they combine light, quick unarmed attacks with weapon attacks - producing beautifully distinctive and stylised combat animations.

And we've got to say, the animation, VFX and SFX for this class are on a whole other level. We've pulled inspiration from the rulebook to create a stunning audio visual experience which lives up to Kung-Fu cinema classics.

We also did a lot of work house-ruling this class, re-balancing Monks and giving them more Ki to ensure they feel powerful next to our other classes. So we're introducing brand new actions to play with.

Baldur’s Gate 3 features a trio of Monastic traditions to choose as your subclass. Monks of the Open Hand excel at close combat, using special unarmed techniques to manipulate the enemies at hand. At mid levels, this subclass can charge their attacks with Psychic, Necrotic or Radiant damage (representing mind, body and soul). At higher levels, we give them Ki Resonating Blast, which infuses punched targets with Ki and can create a chain reaction of explosions across all in-range targets who have also been touched by Ki.

Shadow monks are stealth ninjas who teleport to and from the shadows, a skill that allows them to stealthily strike enemies then return to the safety of darkness. And finally, Monks from the Four Elements subclass are casters who unleash Monk variants of spells followed up with a rapid bonus action punch.



Through Martial Arts, a Monk's attack damage using Monk Weapons and unarmed attacks will scale with their level. This also gives the Monk a bonus unarmed attack after they attack by punch or weapon. And if their Dexterity is higher than their Strength, their Dexterity will be used to determine their Monk Weapon attack rolls and damage.

Should your Monk become the target of ranged attack, Deflect Missiles will allow them to deflect a range weapon or thrown item back at their attacker using the new Interrupt system added in Patch 9.
You'll also soon find new magic items throughout the world designed to further support the Monk's playstyle.



Meet Your Companions For The Journey Ahead
Whether exploring the streets of Baldur’s Gate from the perspective of a vampire spawn or investigating the driving force behind Gale’s strange gastrointestinal urges, each Origin character brings their distinct personality, background, and story to the game.



With the addition of Karlach, our number of Origin characters now rises to six. She will join Astarion, Gale, Shadowheart, Lae’zel, and Wyll like a well-meaning, devil-fighting bat out of hell, rounding out the moral spectrum of playable characters from good to bad, and the shades of grey between. But she won't be our final Origin - you'll have to tune in to next week’s Panel From Hell: Release Showcase for that.

Along with your Origins, you can also expect to find four Companion characters who can join you on your journey: Halsin, Jaheira, Minsc, and Minthara. While we initially planned to lock players in with a core crew of companions past Act I, we nixed that plan in favour of a buffet-approach to team selection. You’ll be able to mix and match any of these characters into your group throughout. And, yes, you’ll be able to romance almost all of them (ask us sometime about that Halsin scene).

From the Fires of Avernus: Karlach Joins The Party As A New Playable Character
After brawling her way out of the scorched battlefields of the Blood War, Karlach now joins your party. Long-time players will recognise this battle-worn Tiefling Barbarian from Early Access, but come launch you’ll finally get to unlock her full story as a playable Origin story.



Karlach's battle history is written across her body in scars, burns, and tattoos, the indelible marks of a legendary warrior with unyielding resilience. After finally escaping from this endless war between devils and demons, she is determined to live life to the fullest. Or at least as much as she can given the unholy machine pumping hellish fire through her veins. This little present from the archdevil she served makes her a beast in battle, but if she gets too worked up, she'll destroy anything she touches - including you.

In the words of writer Sarah Baylus: “In a 2023 setting, [Karlach would] roll in on a Harley with shades and a cigar between her teeth, blaring Sabbath - a diesel-soaked dynamo with a heart of gold. She seeks justice for the oppressed, camaraderie, and revenge on the bastard who sold her to Hell.”

Finding Your Feat
Every so often as you level, you'll have the chance to improve your ability score with a new Feat: an upgrade that gives unique advantages to your character. At launch, you'll have a total of 37 possible feats to choose from - and most of those will be completely new to the game at launch.

NEW
  • Actor
  • Alert
  • Charger
  • Crossbow Expert
  • Dungeon Delver
  • Durable
  • Elemental Adept
  • Heavy Armour Master
  • Lucky
  • Mage Slayer
  • Medium Armour Master
  • Observant
  • Performer
  • Polearm Master
  • Resilient
  • Ritual Caster
  • Savage Attacker
  • Sentinel
  • Sharpshooter
  • Spell Sniper
  • Tavern Brawler
  • War Caster
New Spells Coming in 1.0
Baldur's Gate 3 will have over 600 player spells and sub-spells at launch, and that doesn't even include upcasting.

New spells coming at launch include:



Difficulty Levels & Rules
In D&D, picking the right DM is key to defining the journey you want to embark on. In Baldur’s Gate 3, we’ve created three modes of play that essentially act as different types of DM: the forgiving, narrative driven DM, or the DM that isn’t afraid to let you die if your glass-cannon wizard decides to tickle an owlbear.

At launch, in addition to ‘Normal mode’ (which can be considered our default), players may avail of the following:

In Story mode, combat has been made more forgiving so players can fully immerse themselves in the narrative layer of this adventure. In this mode, friendly NPCs are harder to kill, trader prices are at a 20 percent discount, and you'll begin the game with a +2 starting proficiency bonus.

Hardcore mode, then, is where to test your mettle. In this mode, enemy lethality is cranked up to Brutal, ensuring that enemy AI are stronger, will prioritise squishier targets with low AC, and will seize opportunities to go in for the kill. Additionally, many adjustments have been made to the fights themselves specifically for Hardcore mode, with certain enemies receiving additional support through reinforcements, spells, or consumable items.

A Truly Global Release
With a script roughly 2,000,000 words in length, translating Baldur's Gate 3 was no easy task. But thanks to an incredible team of over 200 strong, we’re proud to reveal Baldur’s Gate 3 on PC will be available in 13 subtitled languages: English, French, German, Polish, Russian, Simplified Chinese, Traditional Chinese, Spanish, Spanish (Latin America), Turkish, Portuguese-Brazil, Italian, and Ukrainian.

The Collector’s Edition
With the release of the game brought forward on PC and delayed by a week on PlayStation 5, those of you who pre-ordered our gargantuan Collector’s Edition probably have questions. We have answers!



The Collector’s Edition should make it to you around the 31st of August, the original release date. For those who ordered on PC, your Steam code will be emailed to you earlier so you can start playing sooner. (Quick note: save games will not transfer from your Early Access build to release).

On PlayStation 5, to ensure you’re ready for your Digital Deluxe Edition 72-hour Early Access period, your code will be sent to you via email before the 72-hour period starts, so you can jump in right on time to claim your rewards. Phew!

You can still buy the Collector’s Edition over on the official website, https://ce.baldursgate3.game/?utm_source=social&utm_campaign=newdate_20230629&utm_medium=steampost. It’s ma-hoosive. We’ll show you at the Panel From Hell: Release Showcase.

35 DAYS TO LAUNCH

We’re eternally grateful for your patience as we reach the final milestones of development. There’s still some work to be done, but we know you’ve waited a very long time for confirmations on many of the topics discussed in the community update today.

We didn’t want to spoil anything, though. We’ll reveal more content - and more numbers - on July 7, as we explore the breadth and depth of Baldur’s Gate 3, at the final Panel From Hell: Release Showcase. It’s been real.

Jun 19, 2023
Baldur's Gate 3 - SaloAtLarian
15 years before the events of Baldur's Gate 3, the streets of the city ran red with blood.

Tavs, we need your help. Will your sharp analytical minds unravel these heinous killings before the murderer strikes again?

http://bloodinbaldursgate.com

Baldur's Gate 3 - Molly @ Larian
Our goggles are on, our posture is aerodynamic; like a gnome hurled through the air by a barbarian with a mean overhead throw, Baldur’s Gate 3 is rapidly hurtling toward launch.



This weekend, we unveiled the city of Baldur's Gate for the very first time, with a glimpse behind its walls and around its familiar labyrinthine streets. It's been about 20 years since we last had a pint in the Elfsong Tavern or crawled through the sewers beneath the city streets and, as you might have spotted during the PC Gaming Show, many of these locations are back, and many news ones are waiting to be discovered for the first time - giving you a chance to explore the menacing roads of the Outer City, the opulent estates of the Upper City, and the dark alleys and pubs of the Lower City.

But the Baldur's Gate that we've built is a lot more than faithful geography. As a modern adaptation of an iconic fantasy setting, this city couldn’t be a mere backdrop. It needed to feel more like a complex organism: alive, changeable, and interconnected. Your journey, and your story, has been heading in this direction since the start of the game. You’ve finally arrived.

Welcome To Baldur's Gate



Though your journey hasn’t been easy, you arrive at a city preparing for war. As the Steel Watch patrols Baldur’s Gate’s labyrinthian streets, the printing press prepares the daily news cycle. There are factions within the city vying for control, all disagreeing on what to make of outside threats, and new faces within the city walls. Opportunity in times of struggle is rife. What you make of it, and what it makes of you, will be determined by your choices up to the city walls, and beyond their shadow.

We’ve built a truly next-gen fantasy city, and upped the stakes. Our latest trailer gives you a sense of that scale, showing rolling vistas of grand buildings that recede into the horizon, boisterous docks with harbours thick with ships, and lively town centres populated with over a thousand individual characters. You can explore all of it.

On cobbled streets, bustling crowds go about their day, each one with a story to unravel, a secret to uncover, or a personal reaction to be stirred. Peer further down those steep hills and you might spot a distant bell tower that you can climb for a panoramic view of the city. Make a wrong turn to the visiting circus and explore your deep-seated clown phobia. Or you could case the local inn, where sinister rumours lurk in secret back rooms. In short, Baldur's Gate is your oyster. It is its own vast, complex organism inside of a game already filled with opportunities for exploration. What your role is within it is entirely up to you.



Our scope for the city is big. But it's also grown substantially over the past year.

From the very beginning, we envisioned a Baldur’s Gate that players could navigate however they chose - whether that’s flying to the hidden rooftop nest of Gale's pet tressym, burrowing into a locked prison cell as a giant badger, or slipping into the Counting House in the form of a little cloud (not technically considered breaking and entering as per Faerûnian property law). But in our original prototype, the city was actually much more compartmentalised - a series of small, contained regions connected by teleporters. And so it remained until midway into developing the city, when we decided to make some major changes.

"[Swen] said, like, can't we just connect everything?" reminisces World Building Director Farhang Namdar. "And that was an interesting day."

What's come out of that decision is something we’re very proud of. The districts of Baldur's Gate are now three seamless open worlds. No matter whether you’re investigating underground crypts, climbing the stairs of a towering citadel, or descending into hidden cellars, open-ended exploration reigns supreme. No longer are they broken up into much smaller chunks. This - though ambitious - means that we were finally able to achieve that grand sense of hustle and bustle, where all the stories within the city were truly interconnected. There’s plenty to discover, and to be distracted by, and nothing is off-limits. We wanted every house to have real characters who had stories, and who could offer quests with secrets to uncover.

Hello to Jason Isaacs



Like the city itself, the political landscape of Baldur's Gate is something that must be deftly navigated. While the streets may appear orderly, maintained in check by a security force of hulking automatons, beneath the surface lies an undeniable undercurrent of turmoil. Duke Ravengard has disappeared, and in his wake a power vacuum has emerged, leaving an opportunity for ambitious factions and individuals to seize control and shape the fate of the city.

Enter Lord Enver Gortash, commander of a clockwork army of Steel Watchers. Raised by a devil, a leader among loners, Enver Gortash freed himself of his bonds to envision wonders and become a master of both men and mechanisms.

Jason had this to say about the nefarious politician: "It was a thrill to join the Baldur’s Gate universe but I fear that the magnificent Lord Enver Gortash is being mischaracterized as a villain. In a brutal world of betrayals and butchery, he’s learned to lie better and backstab first. The joy in voicing him - apart from the obvious pleasure in getting to look so glorious - was that the creative team and I got to play loose enough to find ways that he could enjoy the ride and make the players hate him more!"



First revealed during last week's Summer Game Fest, Larian Studios is thrilled to announce that acclaimed actor and all-round great bad-guy Jason Isaacs is taking on the role of this dark and charismatic sovereign. Best known for playing classic antagonists such as Lucius Malfoy in the Harry Potter series, Captain Hook in 2003’s Peter Pan, and Captain Gabriel Lorca in Star Trek: Discovery, Isaacs adds a layer of depth to the characters you’ll meet here, bringing with him decades of experience in acting the villain to the recording booth and even modifying lines of dialogue between takes.



Through Gortash, players will help define the future of the legendary city, deciding who to align with in the struggle for the soul of Baldur's Gate.

We know, you want to know if you can romance Lord Enver Gortash… We get it.

The Road Ahead

In this year’s PCGaming Show, to celebrate the beginning of the end, we worked with Mashed to create this fun little animated short written by our very own Emily Gera, starring the original voice cast for Baldur’s Gate 3! Frooooooog. We hope you enjoy watching it as much as we did. Players of Act 1 will find a few easter eggs designed just for you. Awwww!



Baldur’s Gate 3 is much, much bigger than we had envisioned when we started this journey roughly 5 years ago. Looking at what’s in Act 1 Early Access right now, it’s fair to say that you’ve really only seen a glimmer of the full experience to come. In July, you’ll begin to get a more complete look not just at how far Baldur’s Gate 3 has come, but where it’s been heading all these years in development. We know you’re really eager to hear about all the playable races & classes in the game. It’s coming.



Spoilers! We also understand that many of you are cautious about spoilers and we don’t intend to spoil anything between now and launch as we release some new exciting video assets and information into the wild. We’ll try and give you a heads up about the nature of something before you see it, so you can make an informed decision as to whether it’s something you’d like to learn about, or wait to experience yourself at launch.

With regards to any other platforms Baldur’s 3 will release on, our plan is to release the game in order of platform readiness. Once we’re sure about dates, we’ll let you know. You can rest assured we’ll try to make BG3 run on every platform we can, but it’s a gigantic, truly next-generation RPG with split screen, multiplayer and incredible breadth & density and we don’t want to compromise.

With that said - ONWARD, to Baldur’s Gate! We’ll see you in another community update in the not too distant future.

We’re nearly there.
Baldur's Gate 3 - SaloAtLarian
Hello and howdy, dear readers!
What’s it called when the long-awaited third installment in a beloved RPG series finally gets a proper release day announcement? That’s Baldur’s Date. 😌

Baldur’s Gate 3 releases on August 31, 2023 for PC, Mac, and PS5.

Earlier today we unveiled a brand new gameplay and story trailer during Sony’s State of Play livestream. Fret not, our PC-focused friends, as you will still want to see this trailer:



Meet General Ketheric Thorm, a seemingly invincible necromancer leading an army of the dead towards the city of Baldur’s Gate. Ketheric isn’t the antagonist, but one of three main antagonists that your party will need to contend with if you ever want to get those tadpoles out of your head (maybe even if you decide you don’t 😏).

Ketheric’s plans for the people of Faerûn are as complex as his motivations, and so we knew his role would benefit from the kind of depth and gravitas that renowned character actor J.K. Simmons could provide. One take at the recording booth and we knew we’d made the right call. Take a look behind the scenes:



We’ll introduce you to two more antagonists over the coming months, so keep an eye out (but close them if someone approaches with anything… wiggly).



Those of you who prefer to navigate the world using analogue sticks and buttons may have caught a glimpse at what full controller support for Baldur’s Gate 3 will look like for launch. With split-screen co-op, too, you’ll be able to experience the entirety of your adventures in Faerûn with another player on the same device!



Baldur’s Gate 3 will also support cross-save progression between PC, Mac and PS5, allowing you to transfer your saves between platforms and continue your adventure wherever you purchase the game. Personally, we’ll be taking our experience on the road with the Steam Deck, and then venturing home to enjoy the cinematic experience of interrupting an ogre’s horizontal tango from the comfort of our sofa. Don’t forget the popcorn!



There’s more: Baldur’s Gate 3 is getting a Digital Deluxe Edition on launch. Here’s what you can expect to find within:

  • Divinity Bard Song Pack - Astound audiences by performing this special set of new songs from the Divinity series
  • Paintings from Rivellon - Discover a new collection of paintings across the Forgotten Realms
  • Adventurer's Pouch - Receive a collection of camp supplies and potions to help get your journey started
  • Digital OST - Enjoy the music of Baldur's Gate 3 from composer Borislav Slavov
  • Digital Artbook - Explore the art and design of Baldur's Gate 3 in this digital artbook, written by Larian
  • Digital Character Sheets - Peruse a set of four-page D&D character sheets for each Baldur's Gate 3 origin character

Bring a little bit of Rivellon to the Forgotten Realms with these Divinity-inspired artefacts:

  • Mask of the Shapeshifter: Allows you to change race and appearance on the fly, inspired by Fane
  • Cape of the Red Prince: Cloak inspired by the Red Prince
  • Lute of the Merryweather Bard: Playable instrument inspired by Lohse
  • Needle of the Outlaw Rogue: Dagger inspired by Sebille
  • Bicorne of the Sea Beast: Headgear inspired by Beast

We’ll have more to share later, but here’s a little peek at the Mask of the Shapeshifter in-game. No faces were ripped in the creation of this mask! (Technology really has come a long way since DOS2.)



Do you already own Baldur’s Gate 3 on PC? Are you planning to purchase it in Early Access before launch? You’re going to get a free upgrade to the Digital Deluxe edition on launch day! Same goes for owners of our Collector’s Edition (available to pre-order via our website for both PC & PS5 while stocks last!) – here’s a reminder of all that’s inside:



Filled with tangible treasures we’re sure you’re going to love, and now it comes with the Digital Deluxe Edition – so even more value in that rather large box. If you want the full run-down of what you’re going to get with each edition, check out this handy chart.



With today’s news, we’re just over 6 months away from Baldur’s Gate 3’s release day. It's been quite the journey so far, and we still have plenty of surprises to talk about before we get there. Including [Redacted], [Redacted] being able to [Redacted] into a [Redacted]. Wow, it feels good to say those ones out loud, they’ve really been eating away at us!

A note on Minimum System Requirements
One last thing: Baldur's Gate 3's graphical fidelity and complexity has improved quite a bit as it's grown throughout Early Access. We've been keeping an eye on its minimum system requirements, and as the game nears release we've raised the minimum system requirements listed on Steam to better reflect the realities of the launch version.

Baldur's Gate 3 may be playable on systems below these minimum suggested specifications, but we believe this may hinder the player experience. Check our store page for the latest specs.

That's all from us, until next time!
Baldur's Gate 3 - SaloAtLarian
It’s time to take the party to the cloud. We’re excited to announce that Baldur’s Gate 3 is now available to stream via GeForce NOW! Experience Baldur’s Gate 3 on underpowered PCs and more with a GeForce NOW membership. Members will be able to adventure, loot, battle and romance as they journey through the Forgotten Realms, either alone or with companions.

To find out more about GeForce NOW, please visit Nvidia’s blog and follow the GeForce NOW Twitter channel.
Baldur's Gate 3 - SaloAtLarian
Hello everyone!

Just a quick update today: we are happy to announce that Mac users can now download and play Patch 9!

If you need a recap of Patch 9’s contents, you can find our Community Update here, where we dive deep into some of the highlights, such as Paladin, Level 5, and the new Reactions system.

And you can also check out the full notes for Patch 9 over here.

Thank you for your patience as we worked on fixing some last issues on this build. Now go ahead and smite some evil!
Jan 26, 2023
Baldur's Gate 3 - SaloAtLarian
Hello everyone,

Today we bring you a new hotfix, which addresses some common reasons for crashes and other gameplay issues.

This hotfix will also take care of the issue causing parties of 3-4 players to crash when a second player joins an already-started conversation. (Warning: We're pleased to assist in making your party chats run smoothly, but you're on your own when it comes to avoiding small talk.)

A big thank you to all who reported this issue and all the rest!

For our Mac players, we know you’re still waiting for Patch 9. We’re continuing to work on the stability of the build on Mac, but need some more time to address the issues.

CRASHES AND BLOCKERS
  • Fixed a crash caused by RAM corruption that would occur when loading into the tutorial.
  • Fixed a crash that would occur when booting the game using Vulkan.
  • Fixed an issue prompting the 'Mid-dialogue saves are currently disabled' error while not in dialogue, which was preventing you from saving.
  • Fixed a crash that would occur in 3- or 4-player sessions - if one player is in a dialogue and another listens in, the game no longer crashes for everyone else.
  • Fixed an issue in multiplayer causing the UI to disappear when switching from listening in on the host to listening in on the client.
GAMEPLAY
  • Fixed an issue causing your equipped weapon set to switch from melee to ranged or vice versa when loading a savegame.
  • Fixed an issue causing some of Shadowheart's spells to disappear from her prepared spell list after saving and then loading that savegame.
  • Fixed some visual issues with the Vision of the Absolute spear.


Jan 17, 2023
Baldur's Gate 3 - SaloAtLarian
Hello everyone,

We’re entering 2023 with a new hotfix for you, taking care of several crashes, bugs, and more!

We’ve heard of tough crowds, but we think our NPCs may have taken things a little too far. Previously, if you played an instrument badly in front of them you gained the permanent cold shoulder. While this might sound like a cool pauldron, it just means they would ignore you for the rest of the game. We’ve explained stage etiquette to everyone and they should be a little more forgiving of your instrumental ineptitude. Also, Shadowheart now remembers where her artefact is.

As ever, thank you to everyone who took the time to report these issues to us.

CRASHES AND BLOCKERS
  • Fixed a crash that would occur when carrying out an action immediately after having prepared another one.
  • Fixed a crash that would occur when loading a savegame made after killing Gekh Coal while controlling one of his zombies.
MULTIPLAYER
  • You no longer get stuck in a Long Rest if you agree to go to camp as you enter a dialogue.
  • You can no longer interact with nearby objects while listening in on another player's dialogue.
GAMEPLAY
  • Playing an instrument badly in front of NPCs no longer makes them refuse to speak to you ever again.
  • Fixed projectiles looking like they materialise out of thin air when you shoot them.
  • Fixed several issues with how Dror Ragzlin and his lackeys react to crimes and other questionable business.
  • Rebalanced the Spider Companion's Entomb action to be a little weaker.
CINEMATICS
  • Fixed Shadowheart walking in the wrong direction to get the artefact from her pod on the nautiloid.
  • Fixed the background and animations for the paladins when interacting with the hag's talking door.
UI
  • Fixed several characters' portraits - including Krolla's, which showed off her hip instead of her face.
  • Fixed the placeholder icon for the Poor Performance condition.
ENGINE
  • Fixed screenshot previews not uploading to Steam Cloud, which resulted in missing savegame images when syncing on a new PC.
Dec 22, 2022
Baldur's Gate 3 - SaloAtLarian
A little surprise hotfix for you this holiday season, which will take care of a number of visual bugs, blockers, crashes, and more! From adding Pings to your minimap to fixing noiseless footsteps to removing those weird powers of telekinesis that we accidentally gave characters when they’re picking something up to throw.

Oh and no more pushing gaseous forms off of cliffs. We'll be praying to that big Paladin Santa in the sky that he spares you for attempting something so cruel during this, (gestures vaguely), the most wonderful time of the year.

A big thanks to all who reported these issues to us, and we’re looking forward to seeing you in the new year!

HIGHLIGHTS
  • Players can now use Ping on minimap
  • Fixed issue where player character receives damage when throwing weapon with Throw action
  • Multi-projectile spells like Magic Missile now use correct path and hit selected targets correctly
  • Fixed issue where attempting to throw far away items or characters will immediately snap the item into the character’s hand. So no more telekinetic barbarians
  • Characters in Gaseous Form can no longer be shoved off a cliff
  • Fixed issue causing zombies to die if the original zombie created with Animate Dead is killed
  • Fixed issue where Oathbreakers would side with Tieflings during the Attack on the Grove after selecting dialogue option to side with Minthara
  • Potential fix for an issue where the screen would become black for some players.

CRASHES AND BLOCKERS
  • Fixed crash when going back to Main Menu under certain conditions
  • Fixed random crash upon loading
  • Fixed issue in Multiplayer where the game would crash if the host disconnected while another player was in the Character Sheet screen.

PERFORMANCE ISSUES
  • Fixed the sharp drops in FPS when opening spellbook
  • Fixed performance issue when casting spells after loading the game for the first time

UI
  • Players can now use Ping on minimap
  • Fixed players being unable to obtain their Oathbreaker subclass if they save then load their game while in the Level Up UI
  • Updated tooltip for Divine Favour to show the correct duration of the status effect
  • Using [L] hotkey in Party View now opens Reactions menu

CINEMATICS
  • Fixed missing backgrounds in the Hag’s talking door cinematic
  • Fixed issue causing player to become stuck in cinematic after initiating dialog with Asharak or Guex when another party member is speaking to Wyll in The Hollow
  • Fixed issue where circle highlights appear in cinematics
  • Added new Gale VO in dialogue with Shadowheart

SPELLS AND ABILITIES
  • Fixed issue where player character receives damage when throwing weapon with Throw action
  • Multi-projectile spells like Magic Missile now use correct path and hit selected targets correctly
  • Characters in Gaseous Form will no longer be affected by surfaces
  • Characters in Gaseous Form can no longer be shoved off a cliff
  • Fixed issue causing zombies to die if the original zombie created with Animate Dead is killed
  • Fixed issue where shout spells fail to cast when vision is lost
  • Fixed missing Fly animations for Cats, Badgers and Deep Rothé
  • Fixed issue where Asmodeus Tieflings could cast Hellish Rebuke infinitely
  • Extra Rage charge was removed for Barbarian Wildheart at level 5

VISUALS AND SOUND
  • Potential fix for an issue where the screen would become black for some players.
  • Fixed issue that caused footsteps to produce no sound on most terrain. Now your Rogue has to be extra sneaky
  • Fixed lighting issues after loading a save made in Adamantine Forge
  • Fixed lighting issues in cinematics where the Oathbreaker appears to you
  • Added missing Prepare SFX for certain spells
  • Fixed issue with footprints appearing black after a character steps in water

BUGS
  • Fixed issue where attempting to throw far away items or characters will immediately snap the item into the character’s hand. So no more telekinetic barbarians
  • Fixed issue where Oathbreakers would side with Tieflings during the Attack on the Grove after selecting dialogue option to side with Minthara
  • Fixed issue with Ogres becoming stuck after receiving Frightened condition from a Wrathful Smite spell
  • Fixed issue requiring French localization players to change savegame name in order to manually save
  • Fixed problem with Controlled condition becoming broken after loading a save
  • Fixed issue where players remain stuck in Prone status after levelling up immediately upon reaching the Crash Site

...