Dec 23, 2022
Chernobylite Complete Edition - Pablo
Before we get to the report, a quick announcement!

We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.



Hello Stalkers!
Like we mentioned in the last report describing the history of the Mi-8 helicopter accident, there are still wrecks of various vehicles in the Zone. Helicopters account for only a percentage of those wrecks. We even managed to digitally capture some of them for Chernobylite, as you can see in the pictures below:









But believe us, what you see in the game is just the tip of the iceberg. Come with us! We will show you around the largest vehicle cemeteries in the Exclusion Zone.






Liquidation of the Chernobyl disaster, evacuation of the population, decontamination of the vicinity of the power plant and the 30-kilometer zone, construction of the Sarcophagus - these are just some of the tasks that required the involvement of over half a million people. A huge number of vehicles was also needed to conduct those operations. Today, many of them rest near Chernobyl and Pripyat, covered with rust, irradiated, unfit for use.

There are quite a few places where you can find large concentrations of abandoned vehicles in the Zone. One of the more famous is the vehicle graveyard “Buriakivka” in Chernobyl, some 4 kilometers from the power plant. This place was the main drop point for irradiated equipment immediately after the explosion.



"Buriakivka" was put into operation in 1987. It owes its name to the village of Buriakivka, whose inhabitants were resettled to neighboring areas after the disaster at the nuclear power plant. The burial place of the vehicles was designated and developed by scientists from the Leningrad Institute. They used drawings of designs of above-ground radioactive waste repositories as blueprints for Buriakivka. The choice of location wasn’t random either. The village is located at a sufficient distance from water bodies and settlements and it meets all the strict requirements for the storage of radioactive waste. In addition, “Buriakivka” was located on one of the hills, more than 20 meters above the groundwater. In the event of a crack in the shell of the repository excavation, radioactive substances would penetrate into it very slowly - for many hundreds of years.

The vehicle cemetery measures 1,200 x 700 meters, is surrounded by a fence and has 30 ditches in which many radioactive materials and equipment that took part in the liquidation are buried. The walls and bottom of the excavations are covered with a meter-long layer of compacted clay, acting as the main barrier. After having been placed in the trench, the radioactive materials were compacted with a bulldozer. The trench was then filled with another meter-long layer of clay, sprinkled with earth and planted with perennial grasses, thus fulfilling a protective function. The size of each such pit is 150 x 50 meters.



Another storage place for the machines was located on the site of the former German airport, near the village of Rassokha. In this place, endless rows of various military equipment were stored, including military special equipment, tractors, fire engines, Mi-8 and Mi-6 buses and helicopters. According to some sources, there were over 1,600 vehicles of various types. Rassokha was originally intended to be a PVLRO (Point of Temporary Localization of Radioactive Waste). However, cleaning the machines would take a lot of time and resources, so the easiest solution was to leave them and simply wait for the radioactive decay to lower the radiation levels on their surfaces. After sufficient time has passed, the equipment was to be deactivated, restored and restored to its intended use.



Unfortunately, this is never going to happen. Since 2000, many of these vehicles have been cut up for scrap and brought to metallurgical plants in Ukraine. Some have been plundered. In 2006, the complete liquidation process of “Rassokha” began and lasted until the end of 2012. Equipment that could not be salvaged for various reasons was transferred to “Buriakivka”. On the site of the former "Rassokha" you can still find remains of vehicles cut into pieces.

We move around the country and get close to the city of Pripyat, where we come across the abandoned Yaniv railway station, also known simply as the Yanov station. The station was built in 1925 and lies in the village of Yanov (demolished after the Chernobyl disaster), south of the city of Pripyat, and is part of the Chernihiv - Ovruch railway line.

In 1986-1987, the railway line from Chernihiv to Yanov was reconstructed to serve Chernobyl personnel. The line from Yanov to Sławutycz was also electrified. In 2000, one of the tracks passing through Yanov was restored and modernized, and then used during the construction work of Shelter-2, a new sarcophagus for the Chernobyl Nuclear Power Plant.









At the moment, the line is not used, it has even been partially dismantled. The entrance to the station building is now closed, but the area itself is not completely abandoned however. Currently, the station is owned by the state-owned enterprise "Chernobylservice". Also, some of the old wagons are used as houses for metalworkers. Currently, there is one main railway track, three shunting tracks and several maintenance tracks for the storage of old and rusty rolling stock.

The last point of our trip is the city of Pripyat itself. After the explosion at the power plant, the inhabitants had to leave their homes within a few days. Within a week, Pripyat, once a prosperous planned city, was deserted. Almost. Dozens of tanks, helicopters, armored personnel carriers and heavy trucks brought in by the military to help with the liquidation of the effects of the explosion at the power plant were left on the site. There are still plenty of them.

However, the most famous place where you can find wrecks of vehicles is the garage of the previously mentioned state-owned enterprise “Chernobylservice”. This is the truest museum of abandoned heavy engineering vehicles in Pripyat. Trucks, tanks and machines are slowly rusting and falling apart in the parking lot of an old garage. Previously it was a car repair shop where locals brought their Ladas and Volga cars for repair. After the explosion at the power plant, the site was taken over by the “Chernobylservice” and was used to store the vehicles that were used to clean up the Chernobyl Exclusion Zone.






fot. UrbEx.nl

We are not exaggerating when we call this place a museum. There you can find ZIL and MAZ-537 trucks and even the IMR-2 tank. The IMR was an armored engineering vehicle based on the chassis of the Soviet T-55 tank. It's a sight to behold.

Today, all these places look impressive - as if taken straight out of a post-apocalyptic picture. And we had the opportunity to see them with our own eyes.






That's it for today!
Take care, Stalkers!

Do you like Chernobylite? Give us a review.



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Chernobylite Complete Edition - Pablo
Stalkers!

On the occasion of the upcoming Christmas and New Year, we are starting a special winter sale. In this special offer you will be able to buy Chernobylite: Enhanced Edition for half the price!

But it is not everything! The 50% discount also applies to all DLCs for the game:
So if you haven't had a chance to play Chernobylite so far, now is the best time. But not much - the offer lasts until January 6th!

There's still more content to come. Check out the roadmap here.

Will you join us? Let us know in the comments or on Discord.



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Dec 16, 2022
Chernobylite Complete Edition - Pablo
Before we get to the report, a quick announcement!

We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.



Hello Stalkers!
While traveling through the Exclusion Zone in Chernobylite, you can come across the wrecks of various vehicles, from cars, trucks, to trains. Someday we will write more about transport in the area around Chernobyl, because this topic is itself fascinating. But for now, we want to focus your attention on something else. If you go to the north-western edge of the Red Forest or Pripyat Central maps, you will come across a helicopter wrecks. Some might say that we've gone a bit overboard with this "differentiation" of the map, and also, that this beautiful picture is still missing a wreck of, let’s say, a Mechagodzilla. However, believe us, the presence of these helicopters in the Zone is justified.



As is well known, the explosion at the Chernobyl power plant caused a massive fire in the reactor core, which in turn led to the release and dissemination of radioactive substances in the air. In response, the Soviet military called in an armada of Mil Mi-8 helicopters to drop radiation-absorbing materials onto the burning heap. Several hundred pilots were called in to make short flights over the power plant. It was a huge risk, because they often had to fly into the clouds of radioactive smoke coming from the inside of the power plant. At the end of the initial phase of extinguishing the fire, it turned out that the pilots received doses of radiation that were completely beyond the scale of their dosimeters and potentially lethal.

At the same time, the Ukrainian director and documentary filmmaker Vladimir Shevchenko appears at the power plant site. He was granted permission by the authorities to enter the charred remains of the Chernobyl power plant in order to film attempts to seal the building's open wound caused by the reactor meltdown. He used this footage to create the documentary Chernobyl: Chronicle of Difficult Weeks. While reviewing the recordings, Shevchenko noticed flashes and spots on them. At first he thought it was a mere technical defect in the film material, but later it turned out that the radiation was degrading the roll of film. Chernobyl: Chronicle of Difficult Weeks was named "the most dangerous reel of film ever", and the camera used for filming had to be locked in a lead-lined casket and stored in one of the locked facilities near Kiev.



It was the Shevchenko camera that captured the most shocking accident that occurred during the firefighting. During the flight to pour the extinguishing substance on Block 4, the helicopter controlled by Vladimir Vorobyov caught the propellers on the cable of the high-rise crane and fell to the ground. All crew members died on the spot.



This moment was very faithfully recreated in the HBO series Chernobyl.



In 2017, during the disassembly of the lightweight ceiling of the engine room of unit 4 of the power plant, a fragment of the tail with broken elements of the Mi-8 helicopter's steering propeller was found. A memorial to the fallen pilots has been erected near the Chernobyl helipad. The possibility of recovering and decontaminating a fragment of the caudal fin in order to use it as a museum specimen is being considered.



Vladimir Shevchenko died in March 1987 from radiation he received while filming in Chernobyl.

That's it for today!
Take care, Stalkers!

Do you like Chernobylite? Give us a review.



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Dec 9, 2022
Chernobylite Complete Edition - Pablo
Before we get to the report, a quick announcement!

We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.



Hello Stalkers!
Last week we explained what chernobylite is (it turned out to be much more than a fancy name for the game). Furthermore we elaborated about the chemical effects of the explosion of the Chernobyl power plant. These are not the only curiosities we have prepared for you - expect them in the next reports ;) In today's report, we don't deviate so much from the topic of chernobylite crystals, because we used them to build something important for the whole game.

https://store.steampowered.com/news/app/1016800/view/3501014738163668332?l=polish

Those of you who played Chernobylite in Early Access remember well what the fractal world looked like before the final release of the game - like a huge green space with huge crystal columns spreading across the width and length.






Of course, the appearance was the result of the evolution of our many experiments. We went from designing a large sphere for the player to walk around in (which made our testers motion sick, so the idea died as soon as it was born) to a maze full of enemies. You can read more about it below.

https://store.steampowered.com/news/app/1016800/view/3019080202255987439?l=polish

However, the basis of our thinking when designing this extraordinary place was the basic assumption that the fractal world would be, as the name suggested, a fractal

From the Latin language, fractal means something "broken" and "particle" and is a relatively new phenomenon. For the first time you could read about it in Benoît Mandelbrot's book "The Fractal Geometry of Nature" published in 1982. According to the definition, this is the name of self-similar objects, i.e. those whose parts are similar to the whole, or show subtle details even in multiple magnification. Simply put: these are objects that can be infinitely complex and consist of identical structures. There are a whole lot of examples of such objects, which is why mathematicians avoid giving one specific definition. In fact, it is still the subject of polemics of scientists, so the definitions will only keep coming.




The subject of fractals is most closely related to mathematics, geography, physics and biology. This is especially visible in the last domain, because fractal structures are commonly found in nature. Examples include snowflakes, a blood vessel system, clouds, a coastline, rock formations, river water systems, lightning, or a young cauliflower flower.



Let's go back to Chernobylite. As we have already said, we assumed that the mysterious world that Igor finds himself in thanks to the physics and power of chernobylite will resemble a fractal in its structure. At first the place looked like an out-of-this-world planet, then like stretching columns like something out of a Windows XP screensaver.



But as it usually happens with "cool" ideas, everything went to hell. Nothing worked as it should, from the gameplay side it was indigestible and irritating in places, and even from the artistic side it did not look encouraging. Big changes had to be made, and for that we had to hurry. The only solution was to go back to the roots. To that end, we took scenes from Get Even where Black was going into his own mind and based on them we created a fractal world in Chernobylite adorned with chernobylite crystals.




The end result exceeded our wildest expectations.



That's it for today!
Take care, Stalkers!

Do you like Chernobylite? Give us a review.



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Dec 2, 2022
Chernobylite Complete Edition - Pablo
Before we get to the report, a quick announcement!

We invite you to subscribe to our YouTube channel, where we will regularly publish videos dedicated not only to Chernobylite, but everything related to it.



Hello Stalkers!
In our last post showcasing the evolution of the base in Chernobylite, we took a deeper look into our archive containing materials from the early version of the game. What a trip it was! When you look back at this project and compare it with what you see today, in some places you will notice very significant differences.



For example, tables for crafting and refining weapons. Today, they look as if they were cut out alive from a professional workshop. In Early Access, they resembled tables from our grandfather's basement where you could tweak weapons through trial and error, and maybe something would come of it.





Do you remember when fractal worlds used to consist of green rectangular crystals? When you looked at them from a distance, you could get the impression that you were looking at a pile of blocks arranged in a slight disorder. Just like Jenga.



We will probably take a deeper look at all the changes that Chernobylite has undergone over the years in future reports. Of course, you can always read our previous posts, where we gave a very general overview of Chernobylite in Early Access. But if you want to learn more details about the evolution of the key elements of this project... Well, you'll have to be patient ;)

https://store.steampowered.com/news/app/1016800/view/2983056479585199467?l=polish
https://store.steampowered.com/news/app/1016800/view/2983057112761456541?l=polish

Today we would like to do something that we should have done from the beginning: answer the question: what is chernobylite? Sure, in interviews or somewhere in our previous materials, you could read that it is a substance that exists in reality and was created as a result of the explosion of the Chernobyl power plant. Now it's worth expanding on this idea a bit and... telling you about something else. Because believe it or not, you can come across some really interesting things when you read about the chemical effects of the disaster.

Chernobylite is a highly radioactive crystalline substance (a glassy material that resembles lava) consisting of zirconium silicate with an admixture of uranium. It was discovered in the basement of the reactor of the 4th nuclear power plant in Chernobyl, where it was created as a result of the melting of the nuclear reactor core.

However, chernobylite is not the only side effect of the events of April 1986. Shortly after the reactor exploded, attempts were made to put out the fire first with water, and then several thousand tons of sand, boron, dolomite, clay and lead were dropped from military helicopters, eventually extinguishing the burning graphite. There was still fuel inside the reactor, which had melted at 2,000 degrees Celsius. In this way, a mixture weighing about 250 tons was created, which consisted of uranium (about 190 tons), zirconium, graphite, concrete and other construction elements, as well as the aforementioned extinguishing agents.

The molten materials made their way to the bottom of the reactor vessel, and after a few days burned through its thick concrete base. Slowly cooling lava called corium occupied lower and lower rooms. There was a fear that the contamination would leak into the groundwater and lead to a gigantic ecological disaster. Therefore, it was decided to "inhibit" the substance on one of the lower floors of the reactor using ground freezing techniques. Thus, it was possible to stop the corium at an altitude above the groundwater level.

Half a year after the catastrophe, the exact location of the corium was established during the construction of the sarcophagus. In one of the rooms, a massive fragment of it was found in the form of a solidified, gray-orange mass that looked like an elephant's foot. Hence its name. "Elephant foot" was an extremely radioactive substance - staying in its vicinity for more than a minute was enough to cause severe radiation sickness, and more than 4 minutes meant certain death after a few days. People taking a picture of this phenomenon put their lives and health at risk.





Over time, the radiation level of the "elephant foot" has decreased (now it takes about an hour to be near it to receive a lethal dose of radiation), but it still remains one of the most radioactive and dangerous objects in the Chernobyl zone. Removal of such a huge corium deposit is impossible, and it is not known whether it will be possible to do so in this millennium!

As you can see, Chernobylite entertains and teaches. You've seen it before, and here's another proof.

https://store.steampowered.com/news/app/1016800/view/3257812203964904878?l=polish
https://store.steampowered.com/news/app/1016800/view/3257812203965033370?l=polish
https://store.steampowered.com/news/app/1016800/view/5104290054745701595?l=polish

That's it for today!
Take care, Stalkers!

Do you like Chernobylite? Give us a review.



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https://store.steampowered.com/app/1016800/Chernobylite/
Nov 25, 2022
Chernobylite Complete Edition - Pablo
Before we start, we have a little announcement for you. The Steam Autumn Sale has started! If you haven't had a chance to play Chernobylite or any of our DLCs yet, now is the perfect time! The game and DLCs are 40% off!



More details can be found in the following post:


https://store.steampowered.com/news/app/1016800/view/3501014738138764551?l=polish

We also have a request for you. As every year, the nominations for The Steam Awards have started. Chernobylite isn’t a new game (more than a year has passed since its release ;)), but that doesn't mean we can't take part in this event. As our game has received a ton of huge DLC over the past year, we qualify for the "Labor of Love" category - for a game that is still supported by its developers.

To nominate Chernobylite for this category, we ask you to leave a review or update an already written one and check the appropriate box on the Steam Awards page. Thank you for all the votes and reviews! :)




Hello Stalkers!
The base in Chernobylite is a special place. You can rest there after a hard mission, talk to your companions, and replenish your equipment. And most importantly, you can decorate it as you like. From your screenshots, we can see that you don't just place beds, crafting tables and plants inside. The furniture layouts in your bases go from extreme to extreme: from well-crafted apartments to massive mushroom farms. It's obvious that you enjoy it.



The concept of the base has been with us basically from the very beginning. There were two factors behind its creation. Firstly, we like building bases ;) Secondly, simple logic: the main character ended up in the Exclusion Zone, separated from the outside world. He has a very important mission to perform, for which he must prepare. It requires time, resource gathering and a suitable base of operation. And it’s not like the protagonist can sleep on the floor. Even stalkers in real life need to find shelter if they want to survive in the Zone for more than a day. So we gave our character an abandoned warehouse that he can remodel to his liking. We also made sure that it has a large window overlooking the Zone, from where further expeditions can be planned.

The view from the base was inspired by our trip to Chernobyl. When we climbed to the top of one of the towers, we had an amazing view of the entire Zone. We thought it would be cool to create a place in our game where the player could look out the window and indicate where they would like to go each day. That's how it all started.

Of course, the appearance of the base has changed over time. Its evolution was quite… exuberant. There were a lot of changes, corrections or redesign of the entire project. The original plan was for the space to be very small (about ¼ of what you see in the final version of Chernobylite) and contain basic items like a bed. Another plan was to create rooms (e.g. companion room, kitchen, etc.) that could only be upgraded to a certain level.

The appearance of the base was constantly changing. Once everything around was too "sterile", other times we decided to give the place a more raw and gloomy look, which made the base feel quite inhospitable. Eventually we managed to strike the right balance.




Many objects placed in the base have also undergone significant changes in appearance, which you may have noticed for yourself if you played the game in Early Access.







But not only the appearance changed. Over time, the base became more than just a place to sleep. It started with adding a single weapon crafting table and to this day we’ve added so many devices, we are slowly losing count. Over time, new objects began to arrive, not only those related to the preparation for the mission. We finally reached the point where you can decorate your base like a house in The Sims. And objects also have an impact on the well-being of our companions. Just like in The Sims!

We even decided to drain the water from the lower floor of the base, which was flooded in EA. Everything to give you more space to build on.



It turned out to be the right decision, because apparently you like arranging the base your way, and our social media was flooded with photos of your "apartments" at some stage.



If you have photos from your bases, share the links in the comments :)

And finally, the most important quote.



That's it for today!
Take care, Stalkers!

Do you like Chernobylite? Give us a review.



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https://store.steampowered.com/app/1016800/Chernobylite/
Chernobylite Complete Edition - Pablo
Stalkers!

The Steam Autumn Sale has started! On this occasion, we have a special offer for you.

Chernobylite Enhanced Edition can be purchased 40% cheaper!

https://store.steampowered.com/app/1016800/Chernobylite_Enhanced_Edition/

Almost all DLCs released so far are available at a 40% discount:
Additionally, the newly released Zone Bard can also be purchased at a 20% discount.

So if you haven't had a chance to play Chernobylite so far, now is the best time. But you must hurry - the offer lasts until November 29!

There's still more content to come. Check out the roadmap here.

Will you join us? Let us know in the comments or on Discord.



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Nov 18, 2022
Chernobylite Complete Edition - Pablo
Hello Stalkers!
And here we are. 150 weeks ago the first Weekly Report appeared. Every week we informed you about the progress of work on Chernobylite, when it was released in Early Access. We presented you the backstage of the game's development, the secrets of the development of games in general, as well as numerous curiosities related to Chernobyl. Yes, there's been a lot going on, and we've got some exciting weeks ahead of us. But before we start again, let's take a step forward again, let's take a little trip back in time and see how other milestones from 150 weeks ago fared.



Of course, we have to start with Report #1, which was released on October 24, 2019 - exactly one week after the game's Early Access release. “It's been a long week. Likely the most busy and the most fruitful time in the whole project's history. We've finally released the Early Access of Chernobylite on Steam and GOG and it was just the beginning of the next big stage for the project” - these were the first sentences.

Looking back, this post may not have been visually stunning (did you see that graphic in the header?), but it contained all the necessary information: info about the release, about upcoming patches, as well as upcoming plans for new content, reports and updates to fix this and that. It went pretty well at first.



https://store.steampowered.com/news/app/1016800/view/1663444076996026600

Already from the second entry we started messing around with text formatting and information transfer styles, until we finally reached the point where we are today :) An example of the accumulation of all the changes introduced step by step is report #25, which we devoted entirely to a very important system in our game stealth. Here's an interesting fact: in the gifs you can see the differences between EA and the current version of the game in the way of "taking down" enemies silently. This is just one of many examples showing how deep changes the game has undergone. Even with such small mechanics.





https://store.steampowered.com/news/app/1016800/view/2394174043712874853

Report #50 is also a breakthrough. For a long time, we wanted to provide you with even more interesting content in Reports than what has been available so far, and finally the opportunity arose. We launched a mini-series of conversations with members of our team who talked about their experiences working on Chernobylite. The first one was Joanna, our Tatyana, who talked about what the photo sessions in Chernobyl looked like. Let's add: sessions conducted in extreme conditions due to the prevailing cold. But there were also interesting and funny anecdotes. You liked that kind of posts and it made us very happy. Who knows, maybe we'll come back to this series before the release of Season 4 ;)



https://store.steampowered.com/news/app/1016800/view/2905348457012939665

"The Heists". The last mission in the game, the most exciting and most requested. Seriously, you've been asking us questions for months about when we're finally going to add it to the game. And we consistently answered: everything in due time. (A little note for those who just joined us: the mission was not available for a long time during EA because we wanted to polish it, and we didn't want to spoil the ending).



However, we didn't want to leave you in constant uncertainty - we decided to show something more than scraps to whet your appetite a bit, as well as calm down the more impatient. That's why in Report #75 we presented to you the main assumptions of the last mission: team selection, ways to complete individual fragments, and what impact the choices we make have.

Patience finally paid off and after some time we released a powerful snippet of the mission, which was a foretaste of what we had in store for you at launch.

https://store.steampowered.com/news/app/1016800/view/3042725371156667779

A few months have passed since the release of the full version of Chernobylite on PC, and in the 100th report (anniversary!) we continue to reach our archives in search of interesting stories. We found a lot of material documenting our recent trips to Chernobyl, where we collected photos and videos needed to recreate this area in our game. Fun fact: half of these photos are from the site of unfinished cooling towers. You can see our sound engineers trying to catch the "sounds of silence". We used almost all the audio materials soon after on the Cooling Towers map, which you can play today as much as you want :)



https://store.steampowered.com/news/app/1016800/view/3123806002403213849

With Report #125, we continue the little mission we started: we explain the genesis of Chernobylite and the evolution of all core design elements. In this episode we talk about the pros and cons of the open world and why we didn't go for it. This decision has its design and technical reasons, which is why we recommend reading it to those who would like to create such games in the future. But it's not like we're cutting ourselves off from these types of solutions - maybe someday we'll come back to the idea of an open-world game. Who knows, who knows…



https://store.steampowered.com/news/app/1016800/view/3333239252210456735

That's it for today!
Take care, Stalkers!

Do you like Chernobylite? Give us a review.



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Nov 11, 2022
Chernobylite Complete Edition - Pablo
Hello Stalkers!
With the launch of Chernobylite’s Season 3, you received a surprise from us in the form of a new weapon - the legendary Soviet-made pistol - Makarov. It looks inconspicuous, but with some modifications it can become a deadly piece of equipment. And we wouldn't be ourselves if we didn't add some magic to it ;)



Makarov, apart from the fact that it has universal design and is still produced today, also has an interesting history. In July 1945, shortly after World War II, a competition for a new service pistol was announced in the Soviet Union to replace the Tokarev TT-33 pistol and Nagant M1895 revolver used so far. The new pistol was intended primarily for self-defense, which meant that it had to be lighter and more handy. The above-mentioned pistols did not meet these conditions.



Several engineers took part in the competition. Among them was a novice constructor Nikolay Fyodorovich Makarov. Instead of building a pistol for an existing cartridge in Soviet inventory, Makarov was inspired by the WWII design of the German Walther PP. The Luftwaffe had rejected this pistol design a few years earlier due to its poor accuracy.

The Makarov pistol, unveiled in April 1948, experienced 20 times less malfunctions than competing pistol designs from Baryshev and Sevryugin. After many major design changes and corrections, in December 1951 the pistol was formally adopted under the name "9mm Makarov Pistol" or "PM". There were numerous arguments behind his choice in the competition, incl. simplicity in use (it had few moving parts), economy and ease of production. Mass production started a year later and has been continuously improved since then.



The Makarov pistol remained in service with the Soviet army and police until the end of the USSR in 1991. Although in 2003 it was formally replaced in the service by Yarygin PYa, until 2016 a large number of Makarov pistols were still used in the Russian military and police. To this day, Makarov is a popular service pistol of many Eastern European republics and former Soviet countries.

That's it for today!
Take care, Stalkers!

Do you like Chernobylite? Give us a review.



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Nov 4, 2022
Chernobylite Complete Edition - Pablo
Hello Stalkers!
We looked through many of your comments on Steam and on our social media, and we came to the following conclusion: Gate of Madness is giving you a hard time. We warned you several times, but you didn’t believe us :P

https://store.steampowered.com/news/app/1016800/view/3575320416275482695

But have no fear! We aren’t heartless monsters that will leave you alone to face such a cruel fate. That's why we've decided to prepare this really short Gate of Madness survival guide. However, don’t think it will make the game easier. Yes, we will provide a few tips, but how you use them - that’s entirely up to you.

1. Stealth is NOT an option, it’s a MUST

Face-to-face confrontation is something you must avoid at all costs. The opponents are much tougher, and the fight has an additional impact on Igor's psyche - it will gradually decrease, and it will not be possible to restore it to its original level. Even with alcohol! This means constantly juggling with food and medications which are very, very scarce. So when you go on a trip, you have to get used to constantly squatting in the bushes. And if you get noticed, it might be wiser to run away as far as you can.



2. Plan and add up your resources meticulously

You won't find a lot of resources on the map. In fact, you'll be lucky if you find more than you have fingers in one hand. Therefore, store everything that you collect in a cupboard, for example. If you want to create or build something, first try to answer the question: what do I need at the moment? Don't waste resources unnecessarily! In addition, it is worth training with your companions collecting resources in the field (Mikhail) and saving materials needed to expand the base or upgrade weapons (Tarakan).



3. Play Bob the Builder

The base is in a deplorable condition from the very beginning of the game. The stats glow red when the threshold is first crossed. And as you well know, the condition of the base has an impact on the health and well-being of your companions. That is why it is worth going on a few trips, gathering as many resources as possible and starting to slowly rebuild the base to a usable condition. It is important to do this before recruiting more people. It will already be hard to keep one person alive, let alone a whole crew. And we don’t mention that their morale is also low, so... You have to roll up your sleeves and go to work, because your companions will run away/die before you know it.



These are the really basic rules that you should know. We have no choice but to wish you good luck!

That's it for today!
Take care, Stalkers!

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