Mar 25, 2022
Chernobylite Complete Edition - Pablo
Reminder: we have launched the Chernobylite Digital Charity Pack DLC. The total net proceeds of this package will be donated to The Pure Heart foundation - an Ukrainian organization focused on humanitarian and medical aid projects. This is a direct support to the victims of the war in Ukraine. More information can be found below:

https://store.steampowered.com/news/app/1016800/view/3114808330563550066
We, both as a team and as a company, are determined to help the civilians who are suffering the consequences of this war. Many of them don’t have access to clean water, food or electricity, not to mention medical care. Those everyday services that we take for granted are beyond reach for those affected by war. Therefore, the aid we provide to Ukraine is humanitarian and medical in nature, aimed at these victims who need immediate help. We would like to thank everyone who already supported our initiative. Please don’t stop.

Hello Stalkers!
We’re leaving the Cafe "Pripyat" and heading west along Kurchatova Street. On the way, we’re walking past an estate of residential buildings and the "Prometheus" cinema. A bit further we’ll go to a place well known to all Chernobylite players. Welcome to Pripyat Central.

We begin our journey at the “white house” with a characteristic yellow telephone box. If you recall, we took some photos of our Tatyana in it.




From here you can see two equally characteristic places. One of them is the Polissya Hotel - a 6-storey building erected in the mid-1970s. It had 62 rooms with 108 beds, where delegations and guests visiting the Chernobyl nuclear power plant were hosted. The city hall building was located behind the hotel.




After the disaster at the power plant, the upper floors of the hotel along with the viewing platform were used by the government commission investigating the consequences of the accident. For some time, there was also a makeshift, temporary air traffic control used to direct helicopter flights over the reactor building of power unit IV.



Here we took the opportunity to do a photo session.




The hotel roof provides a great view of the square (filled with vegetation, and in the game - with NAR equipment) as well as the famous "Energetic" Palace of Culture. We use the word "famous" for a reason - it was one of the first in the city to meet the cultural needs of the inhabitants. It was their joy and pride.



The building was put into use in the mid-1970s. The complex had a large number of facilities, incl. a restaurant, a gym, telephone exchange, a swimming pool and even a boxing ring. Such a wide scope allowed for various activities: artistic gymnastics, dance teams, children's sports clubs, book clubs and literature evenings, theater performances and games, discos for young people, concerts and many others.



The Palace of Culture "Energetic" was a prime example of socialist realism, the common style of all art of the Soviet period. Although, it contained elements that differed slightly from this architectural trend. One of the best known is the signboard: the inscription "Palace of Culture" is highlighted in blue, and "Energetic" - in red. It looked impressive at night.

After the accident in 1986, the building's premises were used as service rooms for the maintenance of the power plant which was running in an emergency mode. When "Energetic" closed down, like many other places in Pripyat, it gradually began deteriorating. As you can see in the photo, the windows are broken, many plants have begun to grow in the gym and the moss is slowly covering the floor’s parquet.



Walking towards one of those huge broken windows, you can see a view of the last, but the probably the most iconic object in Pripyat: the amusement park.



The amusement park was supposed to have its grand opening on May 1, 1986, on the International Workers' Day. These plans were thwarted by the disaster at the power plant that had taken place just a few days earlier. There are unconfirmed testimonies of witnesses that the park was briefly opened on the morning of April 27, that is, before the evacuation of residents, in order to divert attention from the disaster.

The amusement park consisted of five attractions: the iconic 26-meter Ferris wheel, bumper cars arena, a carousel, swings and a shooting range. Even though the park was not ready yet (e.g. the carousel did not have decorative umbrellas), the excited residents were eager to visit the place before its official opening.




The park is deserted now. The cars are still standing where they have been abandoned, the carousel seats are rusted, and the yellow Ferris wheel cars are fading, rusting and slowly peeling off the paint.

We visited all these places, like other places in Chernobyl, many times. Recently at the end of last year. Thanks to the materials we have collected, you can visit them yourself in our game.



That's it for today!
Take care, Stalkers!

Will you join us? Let us know in the comments or on Discord.



Follow our official channels to stay up to date:
Like us on Facebook
Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/
Chernobylite Complete Edition - Pablo
Dear Stalkers,
For the last three weeks the eyes of the whole world have been focused on Ukraine. The moment we heard about the outbreak of this war, our hearts got broken. For years we’ve been traveling to Ukraine and meeting a lot of amazing people there. During the development of our game, we became very close to Ukrainians, their history and culture. We couldn’t just stand aside and watch, leaving our friends all by themselves. So we decided to do something that matters. That is why we decided to donate our weekly income from the sales of Chernobylite on all platforms for humanitarian aid.

However, the dreadful events are still happening, Ukraine is being bombed every day and more civlian casualties and victims need help. Help which will be needed in the following weeks and months. For this reason, we and our publisher All in! Games will take long-term measures to meet the current needs and deliver resources necessary to rebuild the destroyed cities in Ukraine.



For this purpose, we created a special Charity Pack. The total net income of The Farm 51 and All in! Games from this Charity Pack will be donated to The Pure Heart Foundation [Фонд Чисті Серцем], a non-profit charitable organization which is working hard, distributing humanitarian and medical aid for communities and victims directly affected by the war in Ukraine.

What will you find inside?
The Charity Pack contains specially prepared digital goods:
  • 4 wallpapers in different resolutions
  • 2 posters in .tiff format for self-printing (Yes! You can print your own Chernobylite posters)
  • 1 thank-you card with signatures from the Farm 51 team
The digital charity pack is priced at $3.99 / 3.99 EUR / £2.89.

https://store.steampowered.com/app/1935250/Chernobylite__Charity_Pack/

We promised that Kickstarter backers will have all DLCs for free. However, this particular one is different and we hope you understand that. We’re not gaining any profit from it, all we earn goes for charity.



The Chernobylite Digital Charity Pack will be available until 14th March 2023 on Steam, Epic Games Store and GOG. (For purchases made on Steam, the digital charity pack requires owning the full game of Chernobylite but not for other platforms).

We believe that wars belong in the realm of video games, not in real life. Nobody should be scared for their life, family or home. The situation is dramatic, and we can only hope that peace will come soon. Join us, help Ukraine now, and help them tomorrow to build a better future.

More about the foundation



The Pure Heart Foundation is a non-profit charitable organization established in 2013 that works with underprivileged communities with a focus on humanitarian aid and youth projects, helping to promote initiatives such as the Children for Peace project, an initiative that saw 507 children from different parts of Ukraine travel to 35 countries as young ambassadors of peace and visit 30 parliaments. In recent years it has assisted international partners from Hungary, Estonia and Bulgaria where distribution of 5,800 tons of humanitarian and logistical assistance were sent to eastern Ukraine.

http://www.chystisertsem.org.ua/
Pure Heart Foundation Facebook Page
Mar 18, 2022
Chernobylite Complete Edition - Pablo
Hello Stalkers!
We noticed that you liked our material about the Duga radar - not only the information about the facility itself turned out to be interesting, but also our photos from the trip there. We thought "why not go one step further?" We want to show you not only the places we visited during our trips to Chernobyl, but also how we managed to recreate them in the game itself. Cafe Pripyat goes first.

https://store.steampowered.com/news/app/1016800/view/3114807061130444084

Cafe Pripyat is located at the intersection of Igor Kurchatov, Friendship of Nations and Wharf Streets, on the shores of the Janowski Lagoon. It was one of the favorite places of the young people living in the city - they used to come here to meet friends or to admire the beautiful view. Here, in 1977, the commissioning of the first block of the Chernobyl power plant was celebrated.

The small but charming building is divided into two parts. The part on the side of the lagoon (and previously the bay) was intended for the sale of simple desserts and drinks. The second part, decorated with a unique stained glass window on the side of the city, was intended for a small restaurant. There are still remnants of vending machines in the cafe's courtyard.




By Soviet standards, the cafe was a quiet, and rather small place, but it used to be very attractive. Inside, a wonderful mosaic has been preserved - a stained glass window depicting girls, flowers, the sun, planets. Its author is probably Victor Aleksandrowich Blinow - born in 1946 in the Solovetsky Islands, an artist who graduated from the Lviv State Institute of Applied and Decorative Arts.




Cafe Pripyat was a place that was teeming with life, and the buzzing from the square next to the place was heard in the nearby apartment blocks. It is now quiet and peaceful. The surroundings of the cafe is heavily overgrown and severely devastated. Inside the building, too, you can see damaged equipment, crumbling tiles and partially broken windows. The vast majority of the stained glass remains intact, as well as the nearby monuments.




The stairs right next to the café lead down to the shore of the Janowski Reservoir (known as Janowska Bay until 1988). There was a debarkarder moored there - a special vessel, through which you could go to ships and hydrofoils arriving in the city. Its passengers could have a good time in the cafe. Currently, the marina with the stairs leading to it has been almost completely flooded with water.



The Pripyat café is a special place also today, which can be seen from the numerous photos taken by tourists from this place. And despite his current state, it's still exuding a certain unforgettable charm.

Cafe Pripyat in Chernobylite Development

We visited the place several times during our development process.Not only to scan it but also to look for inspirations. We hope we will be able to come back there one day and see this Cafe more or less the same as we remember it.

For those who missed it, check out our video showing our team in this place and how it looks in the game.



That's it for today!
Take care, Stalkers!

Will you join us? Let us know in the comments or on Discord.



Follow our official channels to stay up to date:
Like us on Facebook
Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/
Mar 11, 2022
Chernobylite Complete Edition - Pablo
Before we start, we would like to wholeheartedly thank all of you, who took part in our campaign to support the victims of the conflict in Ukraine. Your help is invaluable! In the near future, we will run another campaign for everyone to participate. Stay tuned for more info soon!

Hello Stalkers!
The life of a developer is fun. At least when everything works. Game development is a long, complicated process, and full of pitfalls. Glitches, bugs, and unexpected errors popping up at the production stage are the bread and butter of every developer. And yes, they are annoying and need to be fixed as soon as possible. On the other hand, they can sometimes put a smile on your face. Especially now, when keeping up the spirit is more important than ever. That’s why we decided to share with you the "best" errors that we encountered during the production of Chernobylite.

To start with: a message from the editor informing about the ending of video memory while... creating a fragment of a playground fence. Let's be honest, even NASA equipment wouldn't be able to handle all that.



Right next to the playground, we tried to test something about Chernohosts (what made us do it in the dark?!). Accidentally recreated a scene from Silent Hill 2. How cool is that!



While we’re on the subject of monsters, it's worth mentioning that these graceful creatures are an integral part of our monthly fun entitled "Ragdoll of the month". For starters, Chernohost-ballerina.

- Mark, go home. You’re drunk.
- No! I must dance!



Shadow was also a part of our game, or at least its better half...



Hello there! How's it hanging?



Nobody said everything had to be perfect. Here is an example: by some strange twist of fate we somehow managed to shoot Ariadne with a crossbow. We fear this type of damage is not covered by any warranty.



Also, while testing the Photo Mode, you could have come across some really bizarre stuff…

…AND BE ABLE TO SEE FOREVER!



But what we’ll never forgive ourselves are typos and translation errors. Our translator's task was to perfectly translate the text from English into Polish. And he almost pulled it off. Only in one case he made a rather funny mistake: the word "light", which in the following context should be synonymous with a light source, was translated as "light" in the sense of "slight, gentle, weak, airy". Google Translate would be so proud.



Granted, some errors are indeed the result of chance and if we didn't notice them in time, it would be bad. Here is one example: while observing the NAR soldiers, our attention was caught by one of them, who apparently started doing squats. Sport is good for health, but maybe not when a pissed off scientist with a gun is hunting you.



Here is another example. This was definitely not the way we designed the revolver. On the other hand, the side effect of this error was quite interesting. Especially when aiming, it is easy to imagine that there is a character in front of us, whose hands consist of bullets and, instead of his head, he has a large crosshair. :D



A task for the perceptive people. Can you count all the characters in the picture?



Last but not least: something to feast your eyes on - Mikhail's iconic breakdance!



That's it for today!
Take care, Stalkers!

Will you join us? Let us know in the comments or on Discord.



Follow our official channels to stay up to date:
Like us on Facebook
Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/
Mar 4, 2022
Chernobylite Complete Edition - Pablo
A reminder: the support action for Ukraine is ongoing. The proceeds from the sale of Chernobylite will be donated to the Ukrainian Red Cross, and the campaign will continue until Sunday (6th of March). We also encourage you to take part in other charity events. Details can be found in the post below.



Hello Stalkers!
The Chernobyl Exclusion Zone is home to many interesting places and objects that deserved to be immortalized in our game. Apart from the obvious ones like the nuclear power plant and the city of Pripyat, there is also the monstrous Duga over-the-horizon radar, more commonly known as the “Moscow Eye”. It simply cannot be overlooked: it’s huge, has a distinctive shape and is visible from miles away. Therefore, it’s worth taking a closer look at it.



Work on the new over-the-horizon radar system began in the 1950s. The regular radars of the era were unable to detect targets beyond the horizon, so with the threat of the Cold War looming, this new project was specifically designed to fill this gap. The first radar of this type was built near Mikołajów, codenamed Duga-1. A second, known as the Duga-2, was constructed nearby in 1971. Already in 1969, a decision was made to build further systems of this type in other regions of the Soviet Union. The most famous and most important of them is undoubtedly located near Chernobyl.



The antenna was built 9 km south-west of the nuclear power plant, while the transmitting antenna was located to the north-east of the plant. The receiving antennas consisted of two sets of masts - 12 masts 90 m high and 17 masts 135 m high. They weighed approximately 13,000-14,000 tons.



Numerous buildings with computer systems and command posts are also worth noting. About 1,000 soldiers were needed to operate the entire system. Two closed housing estates called Chernobyl-2 and Lubecz-1 were built for the crew.




The Chernobyl complex officially began its operations in July 1976 and continued working until April 26, 1986. The increased level of radiation caused by the disaster at the power plant not only endangered personnel, but also disrupted the operation of the radars. Therefore, in 1988, a decision was made to completely switch off the Chernobyl radar complex. The most important equipment and transmitting antennas were dismantled and removed. However, a complex of receiving antennas has been preserved. Currently, the radar antennas are falling into disrepair. Over time, the authorities decided to limit access to the antennas for safety reasons.



Our team saw Duga with their own eyes and thanks to that you can see her too - in our game. In fact, it plays a key role in one of Chernobylite’s missions. (Sashko is to blame!). An amazing building that still looks impressive today.



That's it for today!
Take care, Stalkers!

Will you join us? Let us know in the comments or on Discord.



Follow our official channels to stay up to date:
Like us on Facebook
Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/
Chernobylite Complete Edition - Pablo
In light of the recent events in Ukraine, we wanted to express our deepest sympathies and solidarity with the victims of this conflict as well as all Ukrainians. We believe that wars belong in the realm of video games, not in real life. Nobody should be scared for their life, family or home. The situation is dramatic, and we can only hope that peace will come soon.

For years we’ve been traveling to Ukraine and met a lot of amazing people there. During the development of our game, we became very close to Ukrainians, their history and culture. The dreadful act of aggression towards our neighbor that we’ve been witnessing since last week simply broke our hearts. We couldn’t just stand aside and watch so we decided to do something that matters and not to leave our friends all by themselves. We hope you join us!

In this perilous time everyone should help as much as they can to support Ukraine and its people. Apart from voicing your support, there are other ways to help the victims suffering from war atrocities.



Income from the sale of the game for the Ukrainian Red Cross
We decided to donate the weekly income from Chernobylite sales to the Ukrainian Red Cross to help the victims of the conflict. This goes for both PC (Steam, Gog, Epic Games Store) and consoles.

The charity sales takes place until Sunday, March 6.

Fundraising for charity
Currently, there are many fundraising campaigns for charity. Look around in your immediate area to see which institutions can provide support. We also encourage you to follow the links below and make a donation for the good cause:

Polish Humanitarian Action
Ukrainian Red Cross

Donations for those in need
There are many charities and fundraising activities that you can get involved with. You can help, even from far away, for example by collecting donations that will be sent abroad to Ukraine. The Ukrainian citizens may soon be facing a catastrophic humanitarian situation due to the limited access to medical aid and lack of running water in besieged cities. That’s why it’s important to get involved now and do whatever humanly possible to support them. Every little helps. Let's show our solidarity together. Every action counts. Even the smallest one.

Chernobylite Team
Feb 25, 2022
Chernobylite Complete Edition - Pablo
Hello Stalkers!
Without further ado, we invite you to read the third and final episode of the series, in which we share with you the backstage of creating the music in Chernobylite. We would like to thank Mikołaj Stroiński for his contribution to our entries so far. At the same time, we would like to welcome Krzysztof Chalusiak, our friend, sound designer and composer, who will talk about the process of creating songs for some famous missions in the game.

Old Documents

A mission in which we make our way through small underground corridors to get important documents from Tarakan's closet. As Krzysztof explains, when writing music for this mission, he wanted to emphasize its claustrophobic nature:

“The first of these songs starts playing as soon as Igor enters the underground complex. The composition is based on interpenetrating, stretched sounds of synthesizers that dynamically change their sound and pitch. The delicate, yet strongly processed percussion accents enrich the texture of the piece. Operating synthesizers on several layers allowed me to build a sense of constant movement and change. This effectively builds a mood of uncertainty and emphasizes the mysterious atmosphere of the underground complex”.



“We get to hear the second track when Igor triggers the Tarakan trap. The pulse of this composition is much more concrete and systematic. The piece is based on bass sounds that set the rhythm for the composition. These are supported by arpeggiator, dynamically changing the harmonic and sonic values ​​that rise and fall, emphasizing the tension accompanying Igor. Additionally, the players can still hear some sounds from the previous composition playing in the background. That was deliberate. It allowed me to successfully keep the coherence of both tracks and to progress from one sound to the next one in a natural way”.

Mikhail In Trouble

What kind of music is best to illustrate the rescue mission of our slightly unhinged companion? Well, one with a hint of psychedelia. After all, during this mission Igor ends up in a building filled with a strange gas, which most likely caused Mikhail to hallucinate.

“In the first composition, which starts playing as soon as Igor descends to the ground floor of the building, I only used a few synthesizers because I wanted to emphasize the dynamism of the second song. The first composition is based on an undulating, blurry synthesizer and its sound evolves over a very long period of time. Together with the synthesizer, there are strongly voiced percussion sounds that emerge from time to time".



“The second composition uses a wider palette of colors and it’s easy to see that a lot more is happening there. There are more synthesizers in this track and although it continues the ideas from the previous composition, I also added some new sounds and textures. I wanted the player to experience the music progression when advancing the mission. The second composition begins in a dramatic moment when Igor damages his gas mask.”

Difficult Truth

As Krzysztof explains, composing this piece was quite an interesting challenge. Without revealing too much of the plot, this piece was about emphasizing the character of… a particular location. What is it and where is it located? You have to discover it for yourself!



“The foundation of the piece are misty synthesizer sounds that intertwine with one another, generating a slow pulse. Their ambivalent color and harmonic composition create an aura of mystery and correspond well with the character of the place. By adding short, rhythmic sounds, I wanted to make the piece more dynamic. By making it digital, I emphasized the technological aspect of the place discovered by Igor”.

Old Hideout

For this particular mission, it was crucial to focus on the stage where Igor was about to unravel the mystery of Tarakan. The accompanying piece at this point has a clear, perceptible pulse that reflects the feeling of tension experienced by the protagonist.


by Fritz Fantom

“The foundation of the composition is based on the rhythm built up by several synthesizer bass sounds and processed recordings of falling clock hands” - Krzysztof explains - “the layers of these sounds interpenetrate one another, maintaining a specific pulse. In addition to shorter bass sounds, the piece is characterized by synthesizers with longer, resonating motifs. Their sound dynamically changes timbre, which effectively harmonizes with the sense of unease built up by short bass splashes”.

That's it. We hope you learned something interesting. We especially hope that this insight will encourage people who would like to create music for games in the future. Let us know in the comments if you would like to read more similar material in the future.

That's it for today!
Take care, Stalkers!

Will you join us? Let us know in the comments or on Discord.



Follow our official channels to stay up to date:
Like us on Facebook
Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/
Feb 18, 2022
Chernobylite Complete Edition - Pablo
Hello Stalkers!
A few weeks ago, we showed you some pictures of the newly created map, which will be introduced in one of the next DLCs. This is the map showing the distinctive looking cooling towers of units 5 and 6 of the Chernobyl Nuclear Power Plant. We visited those locations personally to get the reference materials, as you can see in the post below.

https://store.steampowered.com/news/app/1016800/view/3123809822937640079

A bit has changed since then and we decided that it was worth showing to what extent.
This isn’t just idle talk: previously you could only see the outline of the board; a skeleton on which its next elements were just applied. Today, we can say that the map began taking some shape.











Obviously, there is still a lot of work ahead of us, but we can already say that the results are satisfactory. We hope you think so too.

That's it for today!
Take care, Stalkers!

Will you join us? Let us know in the comments or on Discord.



Follow our official channels to stay up to date:
Like us on Facebook
Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/
Feb 11, 2022
Chernobylite Complete Edition - Pablo
Hello Stalkers!
Two weeks ago, we introduced you to the first part of our Chernobylite music series.

https://store.steampowered.com/news/app/1016800/view/3118181596900049384

You enjoyed the material and this makes us very happy. Today, as promised, we present to you the second installment of the series. This time we looked at exploratory melodies, characteristic of the locations visited by Chernobylite’s protagonist - Igor. Again, we give the floor to composer Mikołaj Stroiński, but also to Sound Designer Krzysztof Chalusiak from our studio, who contributed significantly to the creation of the soundtrack.

Moscow Eye

This piece was probably the most complex. Mikołaj wanted to give it - as he says - a specific energy; something that captures the pace between pauses and movements. "There aren't too many sudden changes and intense pulse in the music” - says Mikołaj - “because the world in the game is very addictive and beautifully made. So I didn't want the player to rush, but to get to know this world, admire it and think about it. Of course, the ‘Moscow Eye’ has a pulse. Its goal, after all, is to gently push the character forward and support the development of the plot."

In short: the idea was for the player to admire the world created in the game, and not just to rush ahead with a weapon in their hand. By analyzing the screenshots and recordings of the game that players created, we came to the conclusion that this kind of relaxed exploration of the Zone was thoroughly enjoyed. And the music supports that.



Okay, but what does this music actually sound like? ”The song contains electronic and synthetic sounds, because such sounds can be associated with the Chernobyl disaster and the resulting radioactive pollution” - Mikołaj explains - “Hence, the severity of sounds, which I combined with a developed sound-design as my personal artistic choice, to which I was inspired by the game and the history it contains. The minor chords emphasize the hopelessness and the hardships awaiting the player."

Kopachi Village

While the Moscow Eye is mostly filled with buildings and various structures made of concrete and metal, Kopachi is quite the opposite. How to convey the atmosphere of a place where we’re surrounded mainly by trees and rocks with music? According to Mikołaj, the piece he composed in the first part contains a lot of free space to capture a feeling of longing and loneliness. It was crucial.



"The sounds are in a way similar to those in ‘Moscow Eye’ music - says Mikołaj - “for the reasons mentioned above. There are some extra sounds that create uncertainty and a state that I would call the ‘fear suburb’. After all, Chernobylite is a horror game, and apart from situations where the player is supposed to be very afraid, there are also instances in which he should at least feel uncomfortable. As with the songs above, I used acoustic guitar sounds to ensure the continuity of the soundtrack."

Bad Feeling

The second exploration track for Kopachi and also much darker. Mikołaj explains that in this case, the sound-design and harmony are intended to deprive the player of all hope, emotionally putting him in a state of madness and fear.



“Hence, for example, the repetitive sandy sound of the synthesizer and the greater harmony chromatics - including the emphasis on the major seventh interval” - says Mikołaj - “The pulse is fairly slow, because the in-game situations in which ‘Bad Feeling’ occurs are not intended to make the player panic or motivate him to run."

Pripyat Residential

Pripyat Residential is the newest location that we added to the game quite recently in the "Ghost Town" update. Our composer and sound designer, Krzysztof Chalusiak, wanted exploratory music to create a sense of communing with Pripyat, in which there are still some secret places and things to discover. It was about capturing the feeling of the space of an abandoned city, a city that speaks to you in its own, mysterious language.



“I chose to use the ethereal sounds of synthesizers because they capture the atmosphere of the abandoned concrete blocks of the city of Pripyat” - says Krzysztof - “The varied timbres of the synthesizers build closer and further planes of the composition, thus constituting the foundation of the whole. Apart from the misty synthesizers, I used themes based on short percussion sounds that added dynamism to the composition and diversified its texture. The additional filtering through a clear echo emphasized the ambivalent atmosphere of this location. Keeping the composition in the higher register was a deliberate measure, I didn’t want the piece to overwhelm the player. At the same time, the transition from a lighter composition to a track more focused on bass tones makes a much greater impression."

This was the second episode of our Chernobylite music series. The third and last one will be released in two weeks. It’s going to be a fresh batch of insights and information. It’s worth the wait, we promise.

That's it for today!
Take care, Stalkers!

Will you join us? Let us know in the comments or on Discord.



Follow our official channels to stay up to date:
Like us on Facebook
Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/
Feb 4, 2022
Chernobylite Complete Edition - Pablo
Hello Stalkers!
Crossbow - a weapon that uses elasticity to fire special arrows. The invention was used in antiquity - in Mediterranean countries from the 4th century BC. (the long reload time meant that it was not considered an effective weapon, except for sieges), and in China probably as early as the 5th century BC.

About 200 C.E. the Chinese army had 50,000 crossbowmen who fought with mass-produced bronze crossbows. Of course, the crossbow was constantly being improved. For example, the Chinese army used an automatic crossbow (it fired 20 arrows in 15 seconds) as a defensive weapon on the Great Wall of China.

But why are we talking about all this? Because we are preparing a surprise for you in the next DLC we are preparing. A dozen or so reports ago, we showed you the graphics of a crafting table.



We asked you what can be produced on this table. There were different answers, but among them, only one was correct:



Yes! We have a new weapon for you in the upcoming DLC - a fast-firing and extremely quiet crossbow! Thanks to it, you will be able to silently kill your opponent while sitting in the bushes.



The crossbow is still in production and tested, but we can already say that it looks great, and has a good feeling when firing.




Although we still need to improve it, especially in terms of the power of the shot. Because recently it turned out that by accident we created the most powerful weapon in the world.



We also need to work on the accuracy…



That's it for today!
Take care, Stalkers!

Will you join us? Let us know in the comments or on Discord.



Follow our official channels to stay up to date:
Like us on Facebook
Follow us on Twitter

https://store.steampowered.com/app/1016800/Chernobylite/
...