Every day we get a lot of comments about you playing Chernobylite. We’re especially pleased when you write that we’ve effectively scared you. Often you add a screenshot from your favorite spooky location or scenes in the game. But we still didn't have enough: we not only want to read about how spooked you were — we want to see it as well! That's why we spent some time on the internet looking for your reactions to our jumpscares we set on you.
As we sensed, all of you who played Chernobylite for the first time were - to put it mildly - very surprised to see the ghost in the prologue.
But, of course, that wasn't the only thing. Also in the middle of the game there were a lot of moments that made you jump up in your chairs. For example, when this apparition surprised you in the most unobvious place…
However, of all the scenes, you probably like the one with the wardrobe the most. After your reactions, you can see that this moment effectively scared you.
We hope you had a good time on this trip. Because we are for sure. And you can be sure that in the near future there will be more opportunities to scare you even more.
That's it for today!
Take care, Stalkers!
Will you join us? Let us know in the comments or on Discord.
In a previous report, we encouraged you to take some photos of your struggles with monsters that we added to the game with the Monster Hunt DLC. As we scour the internet for your creativity, we noticed one thing: you liked our photo mode a lot. We found a lot of your photos on Twitter, Steam and Discord, which only confirm the thesis that we have a very talented community. You especially liked taking photos of the area around the zone and the interiors of buildings. Atmospheric...
We present you selected photos that particularly caught our eye. Of course, we don’t put one's money where one's mouth is — we’ll promote those photos and their authors in our social media channels.
byMarco
byUltimaSeth
by𝔖𝔱𝔢𝔭𝔥𝔢𝔫 𝔍. 𝔍𝔞𝔠𝔮𝔲𝔢𝔰
byColorScarcity
byayushkumar
bydipper of smoke
byEwelina EWI_EB93PL
byDuhmeister
That's it for today!
Take care, Stalkers!
Will you join us? Let us know in the comments or on Discord.
Halloween is behind us, but with us it lasts all year round. We hope you are having fun building up your base with spooky pumpkins and hunting some very strong monsters in the Zone. On the occasion of the recently released Monster Hunt DLC and the fall expansion, we have a challenge for you. We count on your creativity!
Patch for consoles
Before we move on to the challenge, a short reminder: a large patch for the console version was released last week. The patch fixes, among other things, the problem of broken saves, controller stick drifting, problems with loading texts and other minor bugs. You can read about all the changes and new things here.
We spent a few days collecting a package of screenshots, with which we wanted to encourage the undecided to take part in a monster hunt and decorate the base with Halloween decorations. You can find examples of our happy creativity below.
While working on the package, we came up with an idea. We want to combine two things: Monster Hunt and the fact that our community is extremely gifted when it comes to screenshots and virtual photography. You've shown it many times before with your creations that you upload on Steam, and we are very eager to show them to others.
That is why we encourage YOU to keep shooting! Take photos of the monsters from Monster Hunt - how you sneak up on them, fight them, or run away from them. Share your creations on Steam and also on our Discord! We will show the coolest photos to everyone via our social media.
SHOW US WHAT YO GOT AND LET THE HUNT BEGIN!
That's it for today!
Take care, Stalkers!
Will you join us? Let us know in the comments or on Discord.
Happy Halloween! We wish you a spooky week! We don't have any sweets for you, but we've got something much better — new DLC and a free content update! Sit back and pick up your Black Halloween Punch. We're starting a very spooky week…
Autumn Dread Pack will give your weapons +10 to fear, even among monsters, and not only by passing a wall of bullets towards them. We are giving you a new pack of skins for all weapons in the game. If you want to send enemies into dust, it's best to do so in the right style.
In the base you will also find several decorations that will put you in the right Halloween mood. The key word is:.....
pumpkin! Sweet, green, radioactive pumpkin.
Will you find them all?
Monster Hunt
Let us move on to the main course. If you thought that fighting monsters was a piece of cake so far, we race to tell you — this will change from now on. Use your skills and knowledge to take part in the hunt for the strongest monsters in the Chernobyl Zone. Each of them is not only stronger and more durable than their predecessors that you have dealt with so far, but also has their own unique skills — read about them carefully to plan your attack... or escape.
Feral Chernohost. It appears in open space. Very fast, which makes it difficult to escape from it when it attacks you in a straight line like a battering ram.
Overgrown Duster. It appears on any flat surface, e.g. a ceiling or a wall. Extremely cunning beast and very fast. After the attack, it quickly changes its position to make it harder to hit.
Ancient Shadow. The toughest competitor of all. At first glance, it moves slowly, like a tank. But when it sees its victim, it can appear in front of it in no time, making it difficult to hit. And once it strikes... it really hurts.
See them in action in the latest Chernobylite Trailer. Feeling spooked? Or maybe you feel the urge to HUNT? ;)
That's it for today!
Happy hunting, Stalkers!
Will you join us? Let us know in the comments or on Discord.
We promised to support Chernobylite long after its release, and we intend to keep our word. This is the first in a series of free DLCs we have prepared for you. The optional missions will give you the opportunity to face new monsters and replenish your Chernobylite supplies.
Changelog:
Additions:
New enemy: Feral Chernohost. Watch out! You’re not alone in this forest. This monster usually spawns outdoors. When you see its green, glowing head, it means survival is about to get real. Feral Chernohost is extremely fast and it’s hard to escape him running in a straight line - try running in a zig-zag instead.
New Enemy: Overgrown Duster. It can spawn anywhere, as long as there’s a flat surface, so watch out for building rooftops or decayed vehicles. It’s small and attacks from a distance, which helps it blend into the background, making the monster even more dangerous. Overgrown Duster has also the ability to disappear.
New enemy: Ancient Shadow. It usually spawns indoors and likes to hide in the dark corners of buildings, so bring your flashlight and don’t get lost. Ancient Shadow is slow, but don’t be fooled - the monster can gain speed by glitching when moving.
New side quests: MONSTER HUNT. This new quest draws less frequently than regular food drops. After drawing it, the player must defeat one of the three monsters mentioned above. Each one can appear on any given level in three specific spots. Killing the monster ends the mission.
Improvements and feedback:
The Black Stalker has been heavily redesigned. He is now actively looking for the player. When defeated, he won’t respawn on the same day, and his strength scales with the strength of the storm.
Technology:
We have thoroughly updated the NVIDIA Ansel tool.
Nvidia DLSS now allows you to turn on the “Auto” setting.
General:
Sometimes the loot screen was visible for too long. We fixed that.
Items brought by your companions when the inventory is full will no longer disappear, but will be placed on the ground instead.
We have corrected the wrong names of some containers.
An indicator might occasionally not show up on some containers, when the player was in sprinting mode. We fixed that.
The lockpick icon would sometimes not display correctly. This has been fixed.
When giving away meals, the companion status would sometimes not display correctly. We fixed it.
The Black Stalker will now be highlighted by the PDA if we have the appropriate bonus.
Fixed a very rare bug where one of the crystals on the fractal timeline would not change its colour, making it very difficult to return to reality.
The poison that we could use to poison Kozlov would not disappear from the inventory. We fixed it.
Meeting with Tarakan: We fixed the blocker that was triggered by very fast skipping through dialogues.
Meeting with Tarakan: We fixed a blocker that was triggered by running in and out of the apartment without interacting with Tarakan.
Meeting with Tarakan: Soldiers should no longer get lost in front of the Tarakan’s block.
Voice in the woods: We fixed a bug that was blocking the interaction with the food crate when loading save at a very specific moment.
Heist: Sometimes Igor was unable to use the explosives, even though he did have them. We fixed it
Hermit: We corrected collisions to make it impossible to miss the key elements of the quest.
Chain Reaction: We removed unnecessary collisions that were blocking the player.
The opponent's death animation would sometimes break if the player has not witnessed it from the beginning. We fixed it
With a specific combination of upgrades, the Shotgun would start to deal much less damage than it should. We fixed it.
The zones should now be better marked when selecting missions.
Enemies in the large building in the Moscow Eye level should now move normally.
Fixed some objects disappearing while being too close to the player in the Moscow Eye and Pripyat Port levels.
We fixed some collisions in several places in Heist level to reduce the chance of getting stuck and falling out of level.
We have disabled the ability to climb certain objects in the prison level and on the timeline. They made it possible to go beyond the accessible area.
Fixed the spot in Kopachi where the player could get completely blocked.
Fixed the position of some dusters that were too far from the surface (Kopachi, Red Forest)
We have improved spawning points available for some Chernohosts at the train depot in Red Forest. They should not be blocking themselves anymore.
We improved the location of several resources in Pripyat Port level that were unintentionally unavailable for collection.
During one of the events with Tatyana in Pripyat Port not all objects would appear/disappear as planned. We fixed it.
We improved the implementation of the animations Pripyat Port carousels. They no longer should act as a catapult
We improved streaming in the largest building of the Moscow Eye level. It could have been the reason for clipping on slower computers
It was possible to leave Igor's room after turning on the photo mode. We fixed it.
+ A whole bunch of smaller bugs you've reported to us, too many to list them all. Thanks!
This is the first of many DLCs we are preparing for you. See what awaits you in the coming months.
Chernobylite Complete Edition - All in! Games || Lukash
Stalkers!
The Zone grows more dangerous as new monsters appear in the new Monster Hunt DLC. Make Overgrown Duster bite the dust before it has a chance to sweep you clean.
Monster details:
Will you join us? Let us know in the comments or on Discord.
Chernobylite Complete Edition - All in! Games || Lukash
Stalkers!
If you think it’s safe inside, you’ve never been more wrong. Ancient Shadow is the last new monster roaming Chernobyl’s Exclusion Zone, and it feels quite at home in the dark corners of buildings.
Monster details:
Will you join us? Let us know in the comments or on Discord.
That is why today we want to give you (and ourselves) a moment of respite. Although… We'll do one more thing. A small, last tease of what we are preparing for you. We hope that your appetites will be even more acute thanks to this.
Important information about consoles
Before we go any further, we would like to remind you: we are working on a patch that will solve the most common problems of the console version of Chernobylite, including the problem of disappearing saves, problems with loading textures or FPS drop during autosave. Additionally, the patch will add some features you asked for, including the ability to disable Motion Blur. You can read more about it on our website, and the patch will be available on consoles at the end of October.
And remember: any bugs you find on the console version, please report them via this form, and any bugs you find on the PC version — on our Steam forum.
Between realism and simulation
As you probably noticed, another video has appeared on our YouTube channel. And it's quite unusual. Merging Worlds of Chernobylite is another mini-series that aims to show the similarities between the real world and the virtual world.
You know perfectly well that one of our main goals was to reproduce Chernobyl as faithfully as possible. And we did it, some of you who went there once praise us for it. But not everyone had such an opportunity. We decided to change it a bit. Of course, the pictures are definitely not enough to reflect the journey we have made. Therefore, we believe that the video will be appropriate material for this.
By the way, we also encourage you to see how much the game itself has changed since it entered Early Access. A lot of work went into it, but looking at the end result you could say it was worth it.
Finally, we have a question for you: do you know what Olivier looks like without a mask?
Now you know.
That's it for today!
Take care, Stalkers!
Will you join us? Let us know in the comments or on Discord.
Chernobylite Complete Edition - All in! Games || Lukash
Stalkers!
Feral Chernohost is one of three new monsters from the upcoming DLC, the toughest you’ll encounter in the Zone. Better take notes before you set off to hunt it down.
Monster details:
Will you join us? Let us know in the comments or on Discord.