Half-Life - contact@rockpapershotgun.com (Alec Meer)

“Added breakable functionality to all door types.”>

Well, first-person shooters, it only took you 21 years, but you’ve finally cracked it. Our ultimate foe has at last been defeated.

(more…)

Counter-Strike 2 - Valve
[ MISC ]
- Playing a demo recorded on a workshop map will attempt to automatically download and display that workshop map.
- Added a convar cl_download_demoplayer to control whether demo player is allowed to download external resources, defaults to 1 allowing downloads from workshop, allows 2 for downloading all other external resources that could be referenced by community server.
- Added engine support for versioning official maps, so demo playback will seamlessly download and load matching version of the map when playing back older demos. ( Currently supports Nuke, Inferno, Dust2 )
- Fixed rare crashes in HUD when game events were received before HUD elements were fully loaded.

[ GAMEPLAY ]
- Additional minor buffs to the Aug and Sig.
- Smoke grenades have been adjusted to make their view-obscuring overlay match the smoke volume shape more precisely as well as some other minor fixes.

[ SPECTATING ]
- Spectating a flashed player via GOTV now shows an additional effect and icon to indicate blindness without obscuring the spectators view.
- Fixed a case where GOTV spectator would get the round radar template instead of the square one.
- Grenade trajectories are now on by default in spectator x-ray view. Convar sv_grenade_trajectory_time_spectator will adjust visible trail duration.

[ MAPS ]
- Made a pass at incorporating some lessons learned from Mirage to original maps. Also, bug fixes.
De_Inferno:
- Widened apartment hallway near A
- Replaced red car in middle with solid cover
- Fixed radar naming on haycart
- Improved visibility
De_Nuke:
- Added radar names
Bug fixes
- Improved visibility
De_Dust2:
- Improved visibility
- Bug fixes
De_Aztec:
- Improved visibility
De_Train:
- Improved visibility
Half-Life 2: Deathmatch - Valve
An update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart Half-Life 2: Deathmatch. The major changes include:

  • Fixed a regression in the client prediction code
Left 4 Dead 2
Left 4 Dead 2 thumb


Like the zombies it's filled with, Left 4 Dead 2 just won't stay down. Valve continue to update their co-op FPS with new features - this time shoring up the game's Steam Workshop support with an official release of their Extended Mutations. In effect, they've mutated the mutators to provide advanced scripting tools to the community, allowing them to tweak rules and create new game modes. Like adding tiny, shrunken undead. They'd be cute if not for the biting.

Valve say they'll be highlighting some of the best mutations on the official blog later in the week. For now, they recommend Holdout: "It is a multi-map Mutation that includes the concept of resources and buildable items. It was created to showcase some of the functionality of EMS and as a byproduct, it is pretty damn fun." Valve plan to continue supporting the top community mutations through official servers.

This latest update also marks the full release of other beta features, including Linux support - which has now been rolled out to allow testing on further builds and distros. You can find the full patch notes here.
Left 4 Dead 2 - Chet
<center><img src="http://media.steampowered.com/steam/news/10993/tinyterror.jpg?t=1372708480"></center><br />
The Extended Mutation System, Linux support, and other features and fixes are moving to Left 4 Dead 2 proper. Thanks to everyone who helped test all the changes in the Beta Build. You can find a complete list of the <a href="http://store.steampowered.com/news/10995/">change notes</a> here.

<strong>Linux</strong>
The Linux conversion is ready for primetime so we are opening it up to more people and releasing it officially on Steam. This will let us get feedback on more builds and distros.

<strong>SteamPipe</strong>
Some of you may have noticed a quick update to your game last week. That was our conversion over to SteamPipe. For L4D2 it was quick and painless as our system was already using VPKs. What does this change mean? For server operators there is an easier update path and smaller downloads. For clients, we have improved the downloading experience and you can now install L4D2 on any drive. You can get more details on <a href="https://support.steampowered.com/kb_article.php?ref=7388-QPFN-2491">the support page.</a>

<strong>Extended Mutation System.</strong>
The EMS takes the current idea of mutations and mutates it into a powerful tool for modders. They have been busy at work creating a bunch of new Mutation and game modes that will begin to be uploaded to the L4D2 workshop today. With names like Vicious Infected, Boomer Peril, Stranded, Vampirism, Plague of the Dead, Zombie Run, and Tiny Terror, there is something for everyone.

Later this week, we will highlight some of our favorites.

For now, make sure to checkout Holdout. It is a multi-map Mutation that includes the concept of resources and buildable items. It was created to showcase some of the functionality of EMS and as a byproduct, it is pretty damn fun.

You can find our original <a href="http://www.l4d.com/blog/post.php?id=9915">EMS blog post here</a>, or jump into the <a hred="https://developer.valvesoftware.com/wiki/L4D2_EMS/Intro">developer wiki here</a>. If you want to get cracking on it, you can also <a href="http://steamcommunity.com/app/550/discussions/3/">join in on the discussion here</a>.

We will be adding the most popular EMS creations to the official servers.
Left 4 Dead 2 - Chet
<center></center>

The Extended Mutation System, Linux support, and other features and fixes are moving to Left 4 Dead 2 proper. Thanks to everyone who helped test all the changes in the Beta Build. You can find a complete list of the change notes here.

Linux
The Linux conversion is ready for primetime so we are opening it up to more people and releasing it officially on Steam. This will let us get feedback on more builds and distros.

SteamPipe
Some of you may have noticed a quick update to your game last week. That was our conversion over to SteamPipe. For L4D2 it was quick and painless as our system was already using VPKs. What does this change mean? For server operators there is an easier update path and smaller downloads. For clients, we have improved the downloading experience and you can now install L4D2 on any drive. You can get more details on the support page.

Extended Mutation System.
The EMS takes the current idea of mutations and mutates it into a powerful tool for modders. They have been busy at work creating a bunch of new Mutation and game modes that will begin to be uploaded to the L4D2 workshop today. With names like Vicious Infected, Boomer Peril, Stranded, Vampirism, Plague of the Dead, Zombie Run, and Tiny Terror, there is something for everyone.

Later this week, we will highlight some of our favorites.

For now, make sure to checkout Holdout. It is a multi-map Mutation that includes the concept of resources and buildable items. It was created to showcase some of the functionality of EMS and as a byproduct, it is pretty damn fun.

You can find our original EMS blog post here, or jump into the <a hred="https://developer.valvesoftware.com/wiki/L4D2_EMS/Intro">developer wiki here[/url]. If you want to get cracking on it, you can also join in on the discussion here.

We will be adding the most popular EMS creations to the official servers.
Left 4 Dead

The Extended Mutation System, Linux support, and other features and fixes are moving to Left 4 Dead 2 proper. Thanks to everyone who helped test all the changes in the Beta Build. You can find a complete list of the change notes here.

Linux
The Linux conversion is ready for primetime so we are opening it up to more people and releasing it officially on Steam. This will let us get feedback on more builds and distros.

SteamPipe
Some of you may have noticed a quick update to your game last week. That was our conversion over to SteamPipe. For L4D2 it was quick and painless as our system was already using VPKs. What does this change mean? For server operators there is an easier update path and smaller downloads. For clients, we have improved the downloading experience and you can now install L4D2 on any drive. You can get more details on the support page.

Jul 2, 2013
Left 4 Dead 2 - Valve
This update also include an update to the L4D2 Authoring Tools

- Added the Extended Mutation System
- Included demo EMS modes Holdout, Dash, L4D1
- Added support for Linux

- Server operators can now specify whether or not custom content is allowed when playing on their servers. This can be set on a per game mode basis – see cfg/addonconfig.cfg for details.

- Fixed yellow screen corruption that occurs on AMD Radeon HD 6000 Series hardware.
- Updated database to include video cards from the Steam survey through April 2013.

Add-ons
- If a found game is using a Mutation add-on from the workshop, the "Download Add-on" button will open the workshop page
- Adjusted add-on sorting when loading the main menu so Mutation add-ons can override UI elements.
- Reworked add-on management to improve stability and properly support custom mutations.
- Fixed the download progress panel sometimes not updating because it was referencing a different file than the one currently downloading.
- Added a drop-down menu to the add-on screen to filter by tags.
- Fixed occasional focus problem when clicking on the Addons list panel.
- Allow keyboard scrolling of the Addons list panel.

Publishing Tools
- Fixed published file browser not updating after publishing new content.
- Fixed published file browser showing only the first fifty items of a users workshop.
- Fixed upload tool throwing an error when replacing an existing file, if the file size was greater than the available space in the cloud.
- Fixed upload tool sometimes showing an error dialog for files that had been deleted from workshop.
Half-Life 2 - alfred
We have started a new Beta for Half-Life 2 and associated games. This beta will address issues discovered in the recent update and also help improve the recently released Source SDK update.

To access this beta go to the Properties page for each Half-Life 2 game you want to try and use the Beta tab to opt-in. To opt-out use the same tab.

Changes in this update are:
  • Added missing set_sdk_env.bat file for the Source SDK
  • Updated localization in all languages with improved strings suggested by the community
  • Added dmxconvert and maya plugins to help when using the Source SDK
  • Fixed bad material type on the boards at the end of d1_canals_01a
  • Fixed missing dxsupport configuration files, causing some users to default to lower quality graphics on higher end video cards by mistake
  • Fixed Vortigaunt model being incorrect if you started directly on ep2_outland_04
Half-Life 2 - alfred
We have started a new Beta for Half-Life 2 and associated games. This beta will address issues discovered in the recent update and also help improve the recently released Source SDK update.

To access this beta go to the Properties page for each Half-Life 2 game you want to try and use the Beta tab to opt-in. To opt-out use the same tab.

Changes in this update are:
  • Added missing set_sdk_env.bat file for the Source SDK
  • Updated localization in all languages with improved strings suggested by the community
  • Added dmxconvert and maya plugins to help when using the Source SDK
  • Fixed bad material type on the boards at the end of d1_canals_01a
  • Fixed missing dxsupport configuration files, causing some users to default to lower quality graphics on higher end video cards by mistake
  • Fixed Vortigaunt model being incorrect if you started directly on ep2_outland_04
...