Counter-Strike: Source - Valve
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Disabled Java for the in-game web browser
  • Added a new ConVar sb_filter_incompatible_versions. This will default to true and hide servers on the Internet tab that are running incompatible versions.
  • Fixed a client crash related to the audio system
  • Fixed a client crash related to rendering models
  • Fixed a client crash related to audio in the web browser
  • Fixed servers crashing with the error message "Overflow error writing string table baseline"
  • Fixed a missing material when setting mat_viewportscale to anything other than 1
  • Fixed a missing material when changing the value of mat_color_projection
  • Fixed a material system client crash for the Linux version
  • Fixed windowed mode under certain window managers for the Linux version
  • Updated controller support for the Linux version
  • Improved performance for the Linux version
Counter-Strike 2 - Valve
Release Notes for 3/11/2013

[ MISC ]

- Fixed the end match map vote sometimes selecting the wrong map as winner
- Fixed a crash in dedicated servers related to the end match map vote
- Players can no longer cast a vote outside the range of maps in the end match map vote list
Counter-Strike 2 - Valve
Release Notes for 3/8/2013

[ MISC ]

- The convar mp_endmatch_votenextmap (defaults to 1) is now accessible to everyone.
- If a server is running a map group with more than 10 maps in it, a random set of 10 maps will be selected from the group and will be shown to clients at the end of the match in the map vote list.
- Added mp_endmatch_votenextmap_keepcurrent (defaults to 1) that forces the current map to stay in the list of end match voting options. If not set, the current map is not guaranteed to be in the list and will randomly enter the list like any other map.
- Resolved a few bugs with the new random map selection.
Counter-Strike 2 - Valve
Release Notes for 3/7/2013

[MISC]

- Dedicated servers hosting workshop maps now record previously hosted collection information. This allows workshop servers to keep operating when steam servers are down.
- Old versions of workshop maps now properly remove themselves from disk when the map gets renamed.
- If a server is running a map group and has mp_endmatch_votenextmap set to 1, players vote for the next map at the end of the match

- Fixed a regression where leaderboards were sometimes not getting updated for classic competitive mode.
- Added concommand tv_time_remaining that prints how much time is remaining to the broadcast after the match has ended. This provides admins a method to confirm that the broadcast is complete before changing the level.
- Round backup files now correctly strip workshop path when expanding %map% pattern token.
- Round backups now correctly restore player team assignments even when restoring backup from other match half or from halftime.
- Round backups support restoring match in overtime phase.
- mp_warmup_end can now only be called if in warmup.
- Team changes in warmup now take effect immediately.

[ TOURNAMENT ]

- Added built-in game rules for resolving tied tournament matches in overtime periods.
- Overtime convars:
- mp_overtime_enable ( default 0 ) - match will go to overtime if tied in regulation time.
- mp_overtime_maxrounds( default 6 ) - sets number of rounds for overtime, teams switch sides halfway through the overtime.
- mp_overtime_startmoney( default 10000 ) - sets starting money for each overtime half.
- mp_overtime_halftime_pausetimer - when enabled will turn on another convar mp_halftime_pausetimer after tied regulation time and after each overtime half which would require match server admin/bot to set mp_halftime_pausetimer to zero when teams are ready to proceed.
Counter-Strike: Condition Zero - Valve
Counter-Strike: Condition Zero (CS:CZ) is now available for Linux players via Steam. CS:CZ is the fifth Valve title to be released for Linux and, with its release, pushes the total number of Linux games available on Steam to 80.

Launched just three weeks ago, the Steam for Linux client is available for free from the Ubuntu Software Center. More Valve titles are heading to Linux in the coming weeks and months.

For more information, please visit http://steamcommunity.com/linux

Counter-Strike 2 - Valve
Release Notes for 2/20/2013

[ MISC ]

- Reduced Glock damage.
- Reduced Deagle inaccuracy.
- Reduced Fiveseven and Tec9 prices.

- Added checks to prevent clients from executing workshop concommands.
- GameModes.txt and individual map kv files now get updated and loaded everytime a new map is loaded.
- Newly subscribed maps in workshop map selector are sorted to the start of the list.
- Fixed some cases where workshop maps failed to download.
- Added status indicator to main menu that shows if maps are currently downloading.
- Added convar sv_rcon_whitelist_address, rcon clients failing to auth from the specified IP address will never get banned.
- Fixed Windows GOTV relays crashing when running without Steam client.
- Improved handling of workshop maps on GOTV relays.
- Added support for specifying +tv_enable 1 +tv_relay ip:port on GOTV relay commandline.
Counter-Strike 2 - Valve
Release Notes for 2/13/2013

* Deagle: increased effective range.
* P250: reduced effective range.
* Glock: increased recoil on burst.
* Added a community dedicated server convar "sv_workshop_allow_other_maps". When this option is enabled and the server is idling empty, it will allow players to reserve it on another workshop map. Server will then download the other workshop map and let players play it, after the map ends the players will mapcycle into workshop collection hosted by the server.
* Added a game setting 'Max Acceptable Matchmaking Ping' to allow users in geographic locations far from official datacenters to find games via matchmaking without using developer's console.
* Servers starting to host a workshop collection will no longer show up as running de_dust.
* Added convar mp_death_drop_c4 that determines whether C4 is droppable.
* Fixed not being able to drop C4 in Demolition mode.
* Added display of public joinable games in maps workshop browser.
* Fixed dead players getting a network update that showed their dead icon position at the position of the player they jumped to spectate right after dying
* Fixed mapcycle problems when the server was playing a map outside of active mapgroup or collection.
* Workshop maps no longer show "workshop" prefix on master server and official maps show "official" instead of map id when played as part of hosted workshop collection.
* Fixed the post processing effects (like blur) persisting through a level change to the new map if the new map does not contain a postprocess_controller entity.
* Fixed some sv convars so they can be executed via map cfg files
* Fixed the regular radar images not showing on the loading screen for workshop/custom maps
* Fixed an interpolation exploit with bogus update rates.
* Fixed a regression where old protobuf demo files failed to play. All protobuf demos should be playable again.
* Maps that are newly subscribed are now highlighted as NEW in the UI.
Counter-Strike 2 - Valve
Release Notes for 2/7/2013

[MISC]

- Added 'workshop_start_map' command line param to specify which map in a workshop collection for the server to start on. Takes the desired map's file id.
- Password-protected community servers are no longer available for community matchmaking.
- Map name is now correctly reported to master server.
- Added spawn points in cs_assault.
- Convars now get reset to defaults before server.cfg is executed.
- Fixed a dedicated server crash after player disconnection.
- Fixed respawn pop-up showing when you could not respawn in some cases.
- Fixed bug in respawning if team spawn point counts were asymmetrical.
- Fixed prop_dynamic_glow's not getting a final network update.
- Fixed webapi authkey behavior on Linux dedicated servers.
- Fixed layout of player details screen.
Counter-Strike 2 - Valve
Release Notes for 2/7/2013

[NOTABLE]

-Added the CS:GO Maps Workshop.
  -Maps Workshop tab now available in client Map Browser
  -Maps Workshop FAQ: http://blog.counter-strike.net/workshop/faq.php
  -Workshop url: http://steamcommunity.com/workshop/browse/?appid=730
  -Server Operators details: https://developer.valvesoftware.com/wiki/CSGO_Workshop_For_Server_Operators
  -Upload tool for Map Makers: https://developer.valvesoftware.com/wiki/CSGO_Map_Publish_Tool
  -Information about custom game rules: https://developer.valvesoftware.com/wiki/CSGO_Custom_Game_Mode

-Added cs_assault to Classic map group.
Counter-Strike: Source - Valve
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:

  • Added mat_viewportupscale and mat_viewportscale to enable rendering the world at a reduced resolution
    • "mat_viewportupscale 1" and "mat_viewportscale 0.5" will downscale world rendering by 50%
  • Added positional audio support for Mumble clients
  • Added a new ConVar mp_mapcycle_empty_timeout_seconds to trigger a changelevel when the server is empty
  • Added a new ConVar sv_shutdown_timeout_minutes
    • Forces a server to shutdown if it has been requested to do so, even if the server is not empty
  • Fixed a ConVar exploit that allowed malformed values to circumvent range checks
  • Fixed a con_logfile ConVar exploit
  • Fixed HTTP downloads on Mac not sending an HTTP referer
  • Fixed a bug that prevented consecutive clicks on scrollbar buttons
  • Fixed a bug that was causing intermittent lag spikes for Linux dedicated servers
  • Fixed a crash while command-tabbing on Mac in fullscreen
  • Fixed a client crash in the sound emitter
  • Fixed an audio problem for Mac users
  • Fixed MOTD sometimes not displaying HTML contents
  • Improved the performance and stability of the libraries used for in-game HTML display
  • Performance and stability improvements
  • Updated to support Big Picture mode
...