
Hello, dear players ā both new and old.
As many of you know, Tits and Shadows ended quite a long time ago.
Yes, I do have plans for a sequel, but before continuing down that path, I wanted to experiment with different kinds of games and work with a development engine that offered me more freedom: Godot.
Over the past couple of days, I received notifications that people are still playing and discovering this adventure I made so long ago.
Honestly, that filled me with emotion.
I must admit, even though I had so many ideas for expanding the game, I eventually reached a point where I felt trapped ā as if Iād need to rebuild the whole game from scratch to make those ideas possible.
For example:
The expansions started to feel repetitive; new items were basically stronger versions of older ones.
Accessories and armors had such crazy abilities that I didnāt know how to top them anymore.
The number of playable characters grew so much that adding more only made things messier (and, truth be told, I have my personal favorites and rarely try the others).
Fixed the dialogue between Wendy and Hero that didnāt display English text.
Updated all VisuStella plugins, so you might notice some new notifications.
Fixed a minor crash caused by the missing file [c]explosion_02[/c] by adding the missing asset.
To fix that dialogue, I had to replay my own little creation⦠and it honestly shocked me how big Tits and Shadows really is.
There are so many characters ā each with their own stories ā and maybe many of you never even got to see them all.
My eyes filled with tears and nostalgia as I revisited my own story.
Not because itās grand or the best thing ever made, but because a huge part of myself lives inside it.
From the beginning, I wanted to make something more than just an excuse for NSFW content ā I wanted characters, story, and gameplay.
Seeing that it worked, in its own way, truly makes me happy.
Itās a simple game⦠and within that simplicity, thereās me, doing what I love.
To all of you, new and returning players: thank you.
Thank you for keeping this world alive.
I invite you to take a look at my newer projects:
Space Valkyries
(A tiny, free project ā hard to describe, but one Iād love to expand someday.)
Tezcatlipoca
(My first big step into 3D. Though honestly, when I compare it to the number of characters, stories, and imagination in Tits and Shadows, I canāt help but feel a bit disappointed in myself... but Iām still learning.)
For a long while, I wasnāt receiving any notifications when players posted on the Tits and Shadows forum, so several comments and questions completely slipped past me.
It wasnāt out of disinterest ā I simply didnāt know they were there, and I truly regret not being able to answer sooner.
What does the future hold?
Maybe weāll revisit the Kiwi Village somedayā¦
Maybe weāll see new versions of the characters I love so much.
From the bottom of my heart,
thank you for playing this thing that I love so deeply.
ā Bec Santus

The Carbon ARPG community has officially passed 1,000 members on Discord!
If you have backed the project but have not yet joined, this is your moment. The server is where developers, backers, and cyberpunk fans discuss feedback, share gameplay clips, talk lore, and help shape the game together.
Our Discord is the place to be, get news first, join playtests, ask questions, and chat directly with the dev team.
Join here: https://discord.com/invite/dT68qHc
Letās keep the signal alive and make Carbon even stronger together.

Balance:Ā
Boosted amount of Attunements a player gets per realm.
Nexus gives +4 instead of +2 Crystalized Light.
Pylons range is now +1, from 2.5 to 3.5 hex range.
Resonator now starts deactivated to prevent instant drain.
Dissonance Fonts spread radius is 1 instead of 2, it no longer jumps over your stabilizers.
Enhanced:
Hexes with 100% Purity are now Golden in color to easier identify which hexes you can build on.
Added that you can pause the game with Space or P key.
Added you can change Temporal Controls with numbers 1-6.
Steam version now remembers the size of the game window between sessions.
Fixes:
Critical progression bug where the 'Super Converge' button would not appear for returning players who had already completed the Stage 1/2 Star Chart.
UI bug where using the +/- PIP buttons on Ethereal Mixers (T1, T2, T3) would not update the production/consumption rate displays.

Efecius, Quintus' right-hand man and a high-ranked leader between the Legionnaires, is an important character within the story of Timefront and will play a key role during the campaign.
The Sanctum is a place of contemplation, study and healing. It functions as a hospital and university fused into one and it is the center of learning for curious citizens of the Twin Empires.
This is the concept art of a Siege Workshop. You can probably see the clear influence from good old Age of Empires II.
Aside from these updates, we've been working on new lighting, unit flocking, pathfinding and combat to have a smooth multiplayer experience when we start playtesting (soon).