YUMENIKKI -DREAM DIARY- - contact@rockpapershotgun.com (Dominic Tarason)

Yume Nikki: Dream Diary

It’s no secret that recent 3D reboot/sequel Yume Nikki: Dream Diary (an impressively redundant title) left fans of the quiet indie cult-hit exploration original disappointed, as well as our resident dream-delver Adam. A combination of mechanical missteps, technical problems and a much narrower range of environments and things to do with them left many cold.

Development of the game doesn’t seem to have slowed or stopped since its original release, however. Today, version 2.0 of the game rolled out, a major free update adding several more dream-worlds to explore, new things to do in them and apparently some new secrets to dig deep into.

(more…)

May 24, 2018
YUMENIKKI -DREAM DIARY- - PLAYISM
Thank you to everyone enjoying YUMENIKKI -DREAM DIARY-, we have just updated the game to Ver. 2.0.1 with the following updates and corrections.

Bugs
  • Fixed: interacting with the ghost in the school could freeze the player.
  • Fixed: pressing the escape key in the cartridge selection menu could freeze the player.

https://store.steampowered.com/app/774811/YUMENIKKI_DREAM_DIARY/

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YUMENIKKI -DREAM DIARY- - PLAYISM
Yume Nikki has been hailed as one of the greatest (and most controversial) games ever created with RPG Maker.

YUMENIKKI -DREAM DIARY- Ver. 2.0, featuring all-new stages, expansions and updates to existing maps, and many more additional and enhanced features, is available as of May 24th, 2018.
Additionally, Ver. 2.0 is available as a free update for those who have already purchased Ver.1.





https://store.steampowered.com/app/774811/YUMENIKKI_DREAM_DIARY/

YUMENIKKI -DREAM DIARY- Ver. 2.0 Features
  • Added several new areas to the game.
  • Added new concept art.
  • Added some new effects.
  • Mini games now save high scores when quitting.
  • Added audio for when the girl in the school disappears.
  • Added some missing effects to the mall.
  • Added an option to adjust the brightness of the game.
  • Improved performance of the eyeball wave.
  • Added some more secrets.
  • Improved AI of NPC that chases you.

Bug Fixes
  • Fixed NPCs in school acting as if you weren’t there when you jumped while in front of them, possibly letting you get behind them and thus causing you to get stuck.
  • Fixed selecting an effect in the inventory and then loading a save without that effect, causing the inventory to not auto-select an item and show the image and description from the previously selected one.
  • Fixed mini game pause menu not un-pausing with cancel button.
  • Fixed graphics menu closing sound playing at a lower volume than the rest of the items in the In-Game menu.
  • Fixed a slope in the school where if you go down the stairs the player kept playing the falling animation.
  • Fixed a bug were if you flew above an eyeball you could remain flying in place for a while.
  • Fixed: In the mall NPC encounter scene some effects could be activated and deactivated while the cut scene was playing.
  • Effects can’t be activated anymore while having the menu opened.
  • Fixed a bug where after dying once, the physics would start working weirdly with the slopes.
  • Fixed: Pinching immediately after starting effects would leave the 3D model of the effect floating around.
  • Various localization updates.
  • Wind zone in school resized to avoid the bug where if you open the umbrella at the end of the stairs next to the wind area she travels up while doing it.
  • Fixed a collider of an NPC near a house where you could go through to an unintended location.
  • Fixed a bug where if you interact with doors while using an effect it opened and closed fast multiple times.
  • Improved the stairs collider in the school.
  • Fixed “100%” text going outside of the frame in the diary with some languages and window sizes.
  • Fixed: Player could interact with triggers while being in the menu
  • Fixed bug where hitting the NPC that gives you the eye while running caused Madotsuki to keep running in place.
  • Fixed: Opening the menu in front of an active trigger that teleported Madotsuki or loaded a new location, and pressing the interaction button while in the menus would cause problems and could lock the game.
  • Fixed: Closing the menu with the interaction button while in front of an interaction trigger would cause the trigger to activate unintendedly.
  • Fixed: Pressing pinch while taking the flute out could get you stuck until taking the flute out again.
  • Fixed: Could go through door in elevator room, lower floor.
  • Fixed: Could use the flute while waiting in the elevator, causing the input to be enabled too early.
  • Fixed a bug where one of the lights that explodes near an NPC kept exploding on its own.
  • Fixed: It was possible to skip the eye wave chasing you by running into the alley where the wave comes from at the right edge where the eyes wouldn’t touch you.
  • Fixed: On every scene change and when closing the in-game menu, the problem with the very high level audio was occurring when playing with very low frame rates, just like quitting to the main menu before.
  • Fixed: When sitting in the chair, pressing the interact button to get up would result in Madotsuki getting up and sitting down again.
  • Fixed: When having a controller connected, interacting with some things (like the light switch) using the keyboard would result in a duplicated interaction (e.g. the light would be turned off and on immediately).
  • Fixed: The places that started with an animation of Madotsuki closing the door had a problem where if you held the lantern or umbrella button you could see a floating item appearing/disappearing while the animation finished.
  • Other small bug fixes.

YUMENIKKI -DREAM DIARY- wallpaper


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YUMENIKKI -DREAM DIARY- - cheru
Yume Nikki has been hailed as one of the greatest (and most controversial) games ever created with RPG Maker.

The new and improved Ver. 2.0 update to YUMENIKKI -DREAM DIARY-, released for PC in February 2018 as a Reimagining of the beloved original, Yume Nikki, is coming soon.

In anticipation of this update, the YUMENIKKI -DREAM DIARY- Ver. 2.0 trailer was released:

https://youtu.be/StgCQt4qKos

http://store.steampowered.com/app/774811/YUMENIKKI_DREAM_DIARY/
YUMENIKKI -DREAM DIARY- - cheru
Hi all

YUMENIKKI -DREAM DIARY- has been updated with the following:

Features
  • Madotsuki added to the main menu background.
  • Opening and closing the umbrella while running is now possible.
  • Taking out and putting away the lantern while running is now possible.

Bugs
  • Fixed the Mall collisions that appeared in areas if the game had low frame rates.
  • Fixed the wrong input images in the glyph puzzle.
  • Fixed the invisible flute bug in the main room.
  • Fixed where if you rapidly interacting with a NPC, you could lock the game after getting the flute.
  • Fixed the bug where after using the train, a box collider could disappear.
  • Fixed where if you were still moving after waking up and immediately opened the diary, you could cause the animation to be in a weird position.
  • Fixed the bug where pressing and releasing the flute button while moving would make Madotsuki slide.
  • Fixed the main menu music which got loud for a fraction of a second when exiting from in-game with low frame rates.
  • Fixed when the red eye would appear when revisiting fields if the game has low frame rates.
  • Fixed where you could get stuck in the mall’s side doors if the game has very low frame rates.
  • Fixed where you could skip the NPC photograph puzzle if the game has very low frame rates.
  • Fixed where you could skip a cut scene if the game has very low frame rates.
YUMENIKKI -DREAM DIARY- - cheru
Hi all

YUMENIKKI -DREAM DIARY- has been updated with the following:

Features
  • The main character added to the main menu background.
  • Opening and closing the umbrella while running is now possible.
  • Taking out and putting away the lantern while running is now possible.

Bugs
  • Fixed the Mall collisions that appeared in areas if the game had low frame rates.
  • Fixed the wrong input images in the glyph puzzle.
  • Fixed the invisible flute bug in the main room.
  • Fixed where if you rapidly interacting with a NPC, you could lock the game after getting the flute.
  • Fixed the bug where after using the train, a box collider could disappear.
  • Fixed where if you were still moving after waking up and immediately opened the diary, you could cause the animation to be in a weird position.
  • Fixed the bug where pressing and releasing the flute button while moving would make Madotsuki slide.
  • Fixed the main menu music which got loud for a fraction of a second when exiting from in-game with low frame rates.
  • Fixed when the red eye would appear when revisiting fields if the game has low frame rates.
  • Fixed where you could get stuck in the mall’s side doors if the game has very low frame rates.
  • Fixed where you could skip the NPC photograph puzzle if the game has very low frame rates.
  • Fixed where you could skip a cut scene if the game has very low frame rates.
YUMENIKKI -DREAM DIARY- - cheru
Hi all

YUMENIKKI -DREAM DIARY- has been updated with the following:
  • Fixed problem where the interaction with balloons while using certain effects would cause problems.
  • Fixed a sound effect that played incorrectly during the sitting animation.
  • Fixed memory leak that could potentially crash the game.
  • Fixed bug where everything would look dark or black if the computer didn’t have DirectX 11 installed.
  • Fixed different songs that were not looping correctly.
  • Fixed jellyfish collectible where the NPC would appear twice when revisiting the area.
  • Fixed AI where enemy would get stuck in one place.
  • Fixed NPC animation.
  • Added a couple of extra sound effects.
YUMENIKKI -DREAM DIARY- - cheru
Hi all

YUMENIKKI -DREAM DIARY- has been updated with the following:
  • Fixed problem where the interaction with balloons while using certain effects would cause problems.
  • Fixed a sound effect that played incorrectly during the sitting animation.
  • Fixed memory leak that could potentially crash the game.
  • Fixed bug where everything would look dark or black if the computer didn’t have DirectX 11 installed.
  • Fixed different songs that were not looping correctly.
  • Fixed jellyfish collectible where the NPC would appear twice when revisiting the area.
  • Fixed AI where enemy would get stuck in one place.
  • Fixed NPC animation.
  • Added a couple of extra sound effects.
YUMENIKKI -DREAM DIARY- - cheru
Hi all

YUMENIKKI -DREAM DIARY- has been updated with the following:
  • Mouse cursor will now be hidden after 4.5 seconds without movement.
  • Keyboard and gamepad can be used at the same time.
  • General performance improvements.
  • Super Nasu controls improved.
  • Fixed a bug which caused the menu to not open anymore.
  • Updated AI behaviors.
  • Fixed camera issues in some areas.
  • Fixed a bug which caused the train to be not usable anymore.
  • Fixed a bug which caused wrong camera behavior after respawning.
  • Fixed collisions in some areas.
  • Fixed a bug which caused reconnected gamepads to not be recognized.
  • Fixed a bug which caused the game to freeze when starting the Super Nasu minigame.
  • Fixed a bug which caused the character to equip and unequip certain items.
  • Fixed an issue which caused mesh flickering in some cases.
  • Fixed a bug where the elevator would not behave properly.
YUMENIKKI -DREAM DIARY- - cheru
Hi all

YUMENIKKI -DREAM DIARY- has been updated with the following:
  • Mouse cursor will now be hidden after 4.5 seconds without movement.
  • Keyboard and gamepad can be used at the same time.
  • General performance improvements.
  • Super Nasu controls improved.
  • Fixed a bug which caused the menu to not open anymore.
  • Updated AI behaviors.
  • Fixed camera issues in some areas.
  • Fixed a bug which caused the train to be not usable anymore.
  • Fixed a bug which caused wrong camera behavior after respawning.
  • Fixed collisions in some areas.
  • Fixed a bug which caused reconnected gamepads to not be recognized.
  • Fixed a bug which caused the game to freeze when starting the Super Nasu minigame.
  • Fixed a bug which caused the character to equip and unequip certain items.
  • Fixed an issue which caused mesh flickering in some cases.
  • Fixed a bug where the elevator would not behave properly.
...