Worms Reloaded - Valve
Updates to Worms Reloaded have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Worms Reloaded
  • Fixed an issue that meant all players were kicked from a private lobby when the host kicked a player
  • The game should now once again return to the post game lobby after a Player or Private match
  • Fixed bug where if clients were viewing schemes or had the "Are you sure you want to leave the lobby" dialogue open when the match started, the game would return to the multiplayer screen instead of the lobby
  • Fixed a specific “Waiting for players…” hang where if the game was badly out of synch before the game had started it could hang indefinitely

  • Additional Ready Light fixes
  • Fixed an issue to prevent the lobby host being kicked due to another player leaving when returning to the lobby after a game
  • Fixed issues with Hell theme occasionally desynching right at the start of a game
  • Fixed an issue in the Team Standings menu so that the Back button now responds to mouse input
  • Additional optimizations to stability of network games.
Worms Reloaded - Valve
Updates to Worms Reloaded have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Worms Reloaded
  • Fixed an issue which occurred when the host put their light bulb on and revoked the client ready state
  • Old lobbies should no longer show up when a player leaves a game in progress
  • Fixed an issue where the client can be thrown out of a lobby
  • Fixed a light bulb issue where the player would not actually be sending network messages when they enter the lobby so could never ready up
  • Stopped the game crashing if the game starts with all players on the same team alliance
  • Adjusted the column sizes in the lobby list screen so Spanish and Italian text fits in better
  • Fixed issue where sometimes private games would be partially setup as ranked so start game option would not be available
  • We now kill the voice chat when leaving lobby, so this should fix looping voices
  • You can now select custom schemes for player match setup
  • Fixed lobby creation failed messages happening so frequently
  • We have also made a number of other smaller fixes that should make online play more stable.
Worms Reloaded - Valve
Updates to Worms Reloaded have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Worms Reloaded
  • An adjustment has been made to the Jump key timing to make double jumping easier
  • Additional fixes have been implemented for frontend navigation with game pads.
  • The Game Style name in the “Show Player Games” screen is now localized
  • A fix has been added to ensure that Sentry Guns are always the correct team colour when placed in Online Multiplayer games
  • A fix has been implemented to ensure that the ordering of players in the lobby is now consistent between all players. This should fix issues whereby player avatars did not match up with the correct names and also alleviate some of the issues experienced with the “Ready?” light.
  • The ability to create a lobby has added to the Multiplayer Options menu. This will allow players to host their own lobbies without the need to search for available lobbies beforehand
Worms Reloaded - Valve
Updates to Worms Reloaded have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Worms Reloaded
  • Enabled Steam crash mini dumps to get additional feedback on the crash issues some people are experiencing
  • Lobby search distance filter added so users can select from regional, far and worldwide. This is set to worldwide by default
  • Added a time out on lobbies so that redundant lobbies won't be found in a search
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