Oct 17, 2012
Left 4 Dead 2 - Valve
- Enable controller navigation of menus to support Big Picture mode.
- Allow client menus to execute restricted client commands.
- Fixed special infected not catching fire if they were already burning from incendiary ammo.
- Hunter and Jockey won't be killed if slashed mid-leap by another infected.
- Infected damage applied to a Jockey rider is ignored for the Jockey and no longer passed on to the Survivor. This fixes Jockey victims being subject to double damage from infected attacks and instant incap from Tanks.
- Tweaked boss zombie spawn timing in Versus to prevent the Tank spawning as soon as the Survivors exit the safe room.
- Fixed the first maps in Dead Center and Swamp Fever not using the boss spawning rules for starting maps, which are more restrictive than other maps.
Dota 2 - Valve
GAMEPLAY
- Added Meepo to Captain's Mode.
- Added Magnus to Captain's Mode.
- Fixed Reverse Polarity not pulling units from the right location.
- Fixed Necromastry loss count for odd numbers.
- Fixed Reverse Polarity stunning cycloned units.
- Fixed Incapacitating Bite working against Wards.

UI
- Fixed enemy Meepo illusions displaying the wrong health bars.
- Team profile shows tournaments that a team has participated in.
- Fixed bugs with cooldowns and disassembling Tranquil Boots.

VISUALS
- Updated Necronomicon visuals

DOTA 2 BOTS
- Added Templar Assassin to the list of heroes that bots will purchase invisibility-detection items for.
- When leading a target, bots will no longer target an ability in impassable terrain.
- Added more usage cases for Poison Touch.
- Earthshaker and Tidehunter bots are now more aggressive when they have Echo Slam and Ravage up, which should help them initiate more often.
- Fixed excessive lead time in Light Strike Array usage.
- Fixed case where AoE targeted abilities could be targeted on invisible enemies.
- Fixed bug with Shallow Grave where Dazzle bot would only rarely cast it on teammates.
- Windrunner bot will now more often follow up a successful Shackleshot with a Powershot.
- Ranged heroes will be slightly more aggressive when laning.
- Fixed issue where bots with lifesteal were overestimating their tankiness.
- Fixed Jugg's loadout to not have him buy boots first.
- Dazzle bot is now a bit more judicious about using Shadow Wave.
- Fixed bug that would cause bots to not ever want to go to the Secret Shop if they want to buy a TP scroll.
- Fixed bug where bots would always think they could push towers unopposed.
- Juggernaut bot now better estimates Omnislash damage (will no longer think it'll bounce to out-of-range creeps).
- Bots will now consider whether their laning opponents are ranged or not to determine their desired lane position.
- When a hero is farming a lane, bot desire to push that lane is now lessened.
Counter-Strike 2 - Valve
Release notes for 10/11/2012

[ Minor Fixes ]
-Fixed bomb defusal resetting when a server lags below 20fps.
-Fixed a case where the round and timer were not being updated when spectating.
-Fixed another case where warmup alerts panel didn't show for late joiners.
-Fixed a crash that would happen when you died that associated with the spectator panel.
-Fixed general scaleform crashes.
-Made radio commands also selectable via the keypad numbers.
-Fixed enemies on radar that were above/below you showing their up/down indicators rotated.
-Made alive/dead state on the spectator UI easier to read.
-Replaced mp_teamname_t and mp_teamname_ct with mp_teamname_1 and mp_teamname_2 to disambiguate convars from sides in a mode that supports team switching at halftime. Now the names follow the teams after the switch. ( mp_teamname_1 is the team that first plays CT ).
-Changed spectator HUD to show which primary weapon each player has purchased during freeze time.
-Made spectator HUD show all grenades carried by each player.

[ Classic Competitive Changes ]
-Added an explanation about competitive mode rules to better explain its difference from other modes.
-Added save/restore of cash for competitive matches: When a player disconnects and reconnects in competitive mode, their pre-disconnect money will now be preserved.
-Added a button requiring players to ready-up when a competitive match is found. When all 10 players ready-up then the matchmaking servers lock them in for the match. Abandoning at any point after clicking the ACCEPT button will result in Competitive cooldown.
-Increased competitive cooldowns to 30 minutes for first offense, 2 hours for second offense and so on.
-Kicking a player no longer offers a vote to continue. The game will proceed with a bot in place of the kicked player.
Day of Defeat: Source - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Fixed HTTP downloads on Mac not sending an HTTP referer

Team Fortress 2
  • Updated materials/models for the Champ Stamp, King of Scotland Cape, Stovepipe Sniper Shako, and Freedom Staff
  • Fixed a server crash that could occur if a Spy was disguised holding the Gunslinger
  • Fixed the Lacking Moral Fiber Mask being tagged as a misc item instead of a hat
  • Fixed the Gunslinger not accepting "Sappers Removed" strange parts
  • Overhealed players that are bleeding or on fire can now pickup healthkits to remove these conditions
  • Added tf_dingalingaling_repeat_delay (default 0) which limits how often the dingalingaling sound can play
  • Removed outdated tip about the Spy's Enforcer
  • Updated the localization files
  • Vote system
    • Allow kicking of connected players that haven't joined a team in Mann vs. Machine
    • Added sv_vote_issue_kick_spectators_mvm (default 0) which allows players to kick anyone that isn't team invaders, as long as they've passed the sv_vote_issue_kick_min_connect_time_mvm timer, if enabled
  • Mann vs. Machine
    • Added two new tours of duty, each with new unique loot:
      • Operation Oil Spill, with 6 new intermediate skill missions
      • Operation Gear Grinder, with 3 new expert skill missions
    • If a player connects to a MvM game through matchmaking and loses their connection, their spot will be held for a brief duration and they will be given a chance to reconnect
    • After victory on a Mann Up server, the players will be put into a lobby together.
    • Improved matchmaking searching status screen
  • Mann vs. Machine balance changes:
    • Explosive Headshots
      • damage is now 150 regardless of upgrade level
      • damage is done in one tick instead of the previous six
      • added a slowing effect based on upgrade level (50%-80% slow, 2-4 second duration)
      • radius still scales with upgrade level (unchanged)
    • Marked For Death duration reduced to 7 seconds from 15 seconds when the target is a giant robot
    • Reduced the "effect bar recharge rate increased" upgrade from 20% increments with an 80% cap to 15% increments with a 60% cap
Counter-Strike 2 - Valve
[ Minor Fixes ]

* All information required to reconnect to a competitive match is now also saved to a file on disk so that disconnected players could reconnect sooner to their ongoing game on the official dedicated game server even before connectivity with matchmaking servers is established.
* Increased grace period for disconnected players to 3 minutes.
* Message that refers to disconnected player now uses player's name rather than the generic term 'player.'
* Fixed the alerts panel not showing alerts consistently
* Made vote panel display whether you voted yes or no as well as flash each choice as people vote
* If a vote is team only (like a 'kick') then the other team will now see that a vote is in progress.
Left 4 Dead 2 - Valve
- Allow custom radial menus to execute restricted client commands
Dota 2 - Valve
10/3/12
- Added Magnus!
- Enabled Team creation.
- Made all 6.75b Parity changes
- Added around 150 new items to the economy.

UI
- Ability tooltips are now more precise about what kind of units they can target.

GAMEPLAY
- Fixed basic courier movement speed being too fast

- Captain's Mode first ban phase now has 2 bans instead of 3
- Captain's Mode second ban phase now has 3 bans instead of 2
- Glyph duration increased from 4 to 5 seconds
- Enraged Wildkin's Tornado vision decreased from 1200/800 to 300
- Aegis reclaim time decreased from 10 to 6 minutes
Roshan still respawns every 10 minutes, this change does not affect him. It only means that Aegis will last 6 minutes in your inventory instead of 10.

- Team AoE bounty for kills with 2 heroes around changed from 9*Level+95 to 12*Level + 125
- Team AoE bounty for kills with 3 heroes around changed from 8*Level+20 to 10*Level+40
- Killer bounty level multiplier increased from 200+5*Level to 200+9*Level
- Total XP required for level 7 decreased from 2700 to 2600
- Total XP required for level 8 decreased from 3500 to 3200
It still requires a total of 4400 XP to reach level 9

- Random Draft Mode hero pool count increased from 20 to 22
- Recipe items no longer sell for 80% of their price (now 50% like regular items)
- Added a 1 second cooldown to placing Observer and Sentry wards (to help prevent accidental usage when lagging)

Alchemist
- Acid Spray damage per second increased from 8/16/24/32 to 14/20/26/32
- Acid Spray manacost from 160 to 130/140/150/160
- Chemical Rage Base Attack Time decreased from 1.45/1.3/1.15 to 1.4/1.2/1.0
- Goblin's Greed counter duration increased from 20 to 25 seconds
- Goblin's Greed bonus gold scaling adjusted from 2/4/6/8 + 2 to 4/6/8/10 + 1/2/3/4
- Unstable Concoction max damage increased from 130/200/270/340 to 150/220/290/360
- Unstable Concoction no longer displays the countdown numbers to enemies
- Unstable Concoction always affects a 175 area around where it explodes
This includes when it explodes on Alchemist


Anti-Mage
- Movement speed decreased from 320 to 315
- Blink animation time increased from 0.33 to 0.4
- Legs decreased from 2/2/2/2 to 1/1.5/1.8/1.9

Axe
- Berserker's Call bonus armor increased from 30 to 40
- Battle Hunger slow decreased from 10% to 8%
- Battle Hunger movement bonus increased from 4% to 8% per affected enemy
- Counter Helix damage increased from 100/130/160/190 to 100/135/170/205

Ancient Apparition
- Chilling Touch now deals its bonus damage and uses a charge when attacking creeps
- Chilling Touch AoE increased from 450 to 525
- Chilling Touch damage increased from 40/50/60/70 to 50/60/70/80
- Chilling Touch duration reduced from 40 to 30
- Ice Blast is no longer dispelled by the Fountain

Bane Elemental
- Fiend's Grip Aghanim's duration increased from 6 to 7
- Enfeeble damage reduction increased from 25/50/75/100 to 30/60/90/120
- Enfeeble can no longer be dispelled
By Manta, BKB or any other dispel


Batrider
- Cast animation time decreased from 0.3 to 0.2
- Strength growth increased from 2.0 to 2.7
- Turn rate improved from 0.4 to 1.0
- Firefly duration increased from 15 to 18 seconds
- Firefly damage trail no longer instantly disappears when Batrider dies

Bloodseeker
- Blood Bath death detection AoE for enemy heroes increased from 225 to 325
- Bloodrage bonus base damage from 20/40/60/80% to 30/60/90/120%
- Thirst AOE from 1500/3000/4500/6000 to 6000
- Thirst MS bonus from 11/22/33/44% to 15/25/35/45%
- Thirst HP percentage detection rescaled from constant 40% to 20/30/40/50% HP (invis is half that)

Broodmother
- Spawn Spider's Spiderite bounty increased from 11-13 to 16-21
- Incapacitating Bite no longer gives 2/4/6/8 bonus damage
- Incapacitating Bite miss rate increased from 10/15/20/25 to 10/20/30/40

Chaos Knight
- Chaos Bolt's stun is no longer partially undodgeable (now a normal projectile with 1000 speed)

Chen
- Holy Persuasion no longer has the ability to teleport allied units
- Test of Faith grants you a secondary ability to teleport allied units


Clinkz
- Strafe attack speed bonus increased from 110 to 130

Clockwerk
- Strength growth increased from 2.4 to 2.7
- Battery Assault damage interval improved from 0.75 to 0.7
- Power Cogs damage and mana drain increased from 60/90/120/150 to 80/120/160/200
- Power Cogs duration increased from 3/4/5/6 to 5/6/7/8
- Fixed Power Cogs not triggering and burning mana/hp when someone Force Staffs over it

Crystal Maiden
- Freezing Field duration increased from 4 to 7 seconds

Dark Seer
- Movement speed decreased from 305 to 300
- Vacuum cooldown increased from 16 to 19
- Vacuum cast range decreased from 550 to 500
- Vacuum AoE decreased from 275/375/475/575 to 250/350/450/550
- Vacuum can no longer pull invulnerable units

Dazzle
- Poison Touch level 4 cooldown decreased from 9 to 7
- Shadow Wave AoE increased from 170 to 185

Disruptor
- Static Storm max damage increased from 170/210/250 to 170/220/270

Doom Bringer
- Devour creep level restriction removed
- Devour cooldown from 60/55/50/45 to 70/60/50/40
- Devour gold from 40/60/80/100 to 25/50/75/100
- Devour manacost from 60 to 60/50/40/30
- Level Death bonus damage now deals 20% of Max HP instead of a fixed amount
- Level Death damage increased from 100/150/200/250 to 125/175/225/275
- Scorched Earth damage/heal increased from 12/16/20/24 to 12/18/24/30

Dragon Knight
- Armor decreased by 1
- Dragon Blood armor bonus increased from 2/4/6/8 to 3/6/9/12
- Elder Dragon form level 2/3 no longer gives bonus damage (was 5/14)
- Elder Dragon form level 2/3 splash area rescaled slightly
100% splash AoE changed from 75 to 100
75% splash AoE changed from 150 to 200
50% splash AoE remains the same


Drow Ranger
- Frost Arrow's slow increased from 50% to 60% at level 4
- Marksmanship level 3 agility bonus increased from 45 to 60
- Trueshot Aura damage bonus increased from 7/14/21/28% to 8/16/24/32%
- Silence cooldown decreased from 15 to 13

Earthshaker
- Enchant Totem cooldown decreased from 7 to 6 seconds

Enigma
- Malefice damage reduced from 30/40/65/80 to 40/40/65/65 (still 1/2/2/3 pulses)
- Midnight Pulse cast range from 500 to 700
- Blackhole manacost from 200/300/400 to 250/350/450

Faceless Void
- Time Lock deals twice as much damage when it procs on a target in Chronosphere
- Faceless Void can no longer be frozen by any Chronosphere!!

Furion
- Movement speed decreased from 300 to 295
- Force of Nature's Treant's magic resistance decreased from 33% to 20%

Guardian Wisp
- Overcharge HP/MP cost over time increased from 2.5% to 3.5%
- Tether regeneration transfer now heals the Tethered unit at 1.5x the rate of Wisp

Gyrocopter
- Movement speed increased from 305 to 315
- Flak Cannon AoE increased from 800 to 1000
- Call Down AoE increased from 400 to 450

Huskar
- Burning Spears duration increased from 6 to 7
- Inner Vitality can now be cast on magic immune targets
- Life Break Aghanim's cooldown decreased from 24/16/8 to 4

Invoker
- Invoker base damage decreased by 4

Jakiro
- Facing direction now more accurately matches his turn rate (just a visual change)
- Liquid Fire AoE increased from 175 to 300
- Ice Path reworked
After a short delay a thin path of ice is created in front of Jakiro for a short period, anyone that touches the path gets frozen until the path disappears. Deals damage to anyone it affects.
Creation Delay: 0.4
Path Duration: 1/1.4/1.8/2.2
Damage: 100
AOE: 150
Range: 1100
Manacost: 75
Cooldown: 12/11/10/9


Juggernaut
- Base attack time decreased from 1.7 to 1.6
- Omnislash now kills creeps and neutrals in 1 hit


Keeper of the Light
- Chakra manacost rescaled from 40/55/70/85 to 25/45/65/85
- Mana Leak cooldown decreased from 18 to 16
- Illuminate cast range changed to be the same as its travel range (just a UI change)
- Illuminate max hit distance increased from 1600 to 2000

Krobelus
- Armor increased by 1

Kunkka
- Base strength increased by 3
- Ghost Ship cooldown decreased from 90/80/70 to 60/50/40
- Ghost Ship impact AoE increased from 400 to 425


Leshrac
- Diabolic Edict now uses Leshrac's cast animation time

Lich
- Frost Nova cooldown decreased from 9.25/9.25/9.25/8 to 8

Lina
- Fiery Soul attack speed bonus increased from 40/50/60/70 to 40/55/70/85
- Laguna Blade cooldown rescaled from 120/90/55 to 90/70/50

Lion
- Finger of Death cooldown rescaled from 150/90/55 to 170/105/40
- Finger of Death damage increased from 500/650/850 to 600/725/850 (Aghanim's from 600/800/1025 to 725/875/1025)
- Mana Drain initial cast range increased from 600/650/700/750 to 750
- Mana Drain threshold range increased from 800 to 850
- Mana Drain cooldown decreased from 25/20/15/10 to 20/15/10/5

Lone Druid
- Spirit Bear can no longer be resummoned while it is taking damage


Luna
- Moon Glaive level 4 bounce count increased 4 to 5

Lycanthrope
- Summon Wolves manacost increased from 125 to 145
- Spirit Wolves HP decreased from 400/450/500/550 to 200/240/280/320
- Spirit Wolves now have 50% magic resistance
- Fixed Shapeshift speed buff remaining after dying with Aegis

Magnus
- Agility growth increased from 1.8 to 2.5
- Empower damage and cleave bonus increased from 15/25/35/45% to 20/30/40/50%
- Skewer slow duration increased from 2 to 2.5 seconds

Meepo
- Geomancer clones stat sharing increased from 25% to 30%
- Geostrike DPS increased from 5/10/15/20 to 7/14/21/28

Mirana
- Elune's Arrow cooldown decreased from 25 to 20
- Starfall's second single unit impact damage increased from 50% to 75% of the original

Morphling
- Cast animation time increased from 0.3 to 0.45
- Morph manacost increased from 20 to 30 mana per second
- Base damage decreased by 6
- Waveform AoE decreased from 255 to 200
- Waveform no longer allows you to start attacking/casting before it is completed

Naga Siren
- Base damage decreased by 12
- Cast animation time increased from 0.5 to 0.65

Naix
- Rage duration increased from 2.5/3.25/4/4.75 to 3/4/5/6

Necrolyte
- Death Pulse heal rescaled from 50/75/100/130 to 70/90/110/130
- Sadist reworked
Necrolyte gains increased HP and Mana regeneration for each unit he kills.
Mana Regeneration: 2/4/6/10 per second
HP Regeneration: 1/2/3/4 per second
Duration: 6
Gives 10x the bonus for hero kills.
Note: Stacks with itself. Each stack operates independently.


Nyx Assassin
- Base HP regeneration increased to 2.5
- Mana Burn drain amount increased from 4*Int to 5*Int
- Mana Burn manacost rescaled from 90/110/130/150 to 130/120/110/100
- Vendetta movement speed increased from 10/15/20% to 16/18/20%
- Spiked Carapace reworked


Weaver
- The Swarm's attack rate improved from 1.5 to 1.35

Obsidian Destroyer
- Astral Imprisonment intelligence steal increased from 2/4/6/8 to 4/6/8/10

Ogre Magi
- Armor increased by 1
- Aghanim's Unrefined Fireblast cooldown decreased from 20 to 10
- Bloodlust can now target catapults
- Bloodlust movement speed bonus increased from 6/9/12/15% to 10/12/14/16%

Omniknight
- Degen Aura AoE increased from 300 to 315

Brewmaster
- Primal Split units are now affected by Black Hole

Phantom Assassin
- Coup de Grace critical strike multiplier increased from 2.5/3.25/4 to 2.5/3.5/4.5

Phantom Lancer
- Agility growth increased from 2.8 to 4.2
- Spirit Lance slow duration increased from 3 to 3.25 seconds

Puck
- Dream Coil duration increased from 5 to 6 (Aghanim's from 7 to 8)
- Illusory Orb AoE increased from 200 to 225
- Waning Rift damage increased from 60/120/180/240 to 70/140/210/280
- Fixed Phase Shift invulnerability duration ending 0.25 seconds too soon

Pugna
- Movement speed increased from 315 to 320
- Nether Ward mana flare damage increased from 0.75/1/1.25/1.5 to 1/1.25/1.5/1.75
- Life Drain break range increased from 850 to 900

Razor
- Plasma Field Min damage from 80/120/160/200 to 60/100/140/180
- Plasma Field Max damage from 140/210/280/350 to 160/230/300/370
- Static Link no longer breaks if Razor loses vision of the target
- Static Link can no longer ground target
- Static Link can now target magic immune (it could before via ground seeking)
- Unstable Current's purge duration increased from 0.3/0.6/0.9/1.2 to 0.4/0.8/1.2/1.6

Rubick
- Movement speed decreased from 300 to 290
- Fade Bolt bounce AoE decreased from 500 to 440

Shadow Demon
- Soul Catcher manacost increased from 50 to 50/60/70/80
- Shadow Poison AoE increased from 150 to 180

Shadow Fiend
- Necromastry hero kill soul increment increased from 6 to 12
- Presence of the Dark Lord armor reduction improved from 2/3/4/5 to 3/4/5/6
- Requiem of Souls has a new passive component that triggers upon death
Upon dying half of Shadow Fiend's souls (the amount lost on death) will be released as if you had cast Requiem of Souls with those souls. This cast doesn't put the spell on cooldown and will trigger if it is on cooldown. It is now a passive component of the ability.


Silencer
- Strength growth increased from 1.7 to 2.2
- Global Silence duration increased from 3/4/5 to 3/4.5/6
- Last Word now always steals 2 intelligence if an enemy hero dies in its AoE

Skeleton King
- Hellfire Blast slow increased from 15% to 20%

Slardar
- Amplify Damage armor reduction increased from 8/12/16 to 8/14/20

Sniper
- Headshot damage increased from 30/40/50/60 to 30/45/60/75
- Take Aim range bonus increased from 65/130/195/260 to 75/150/225/300
- Shrapnel AoE increased from 350 to 360
- Shrapnel duration increased from 8 to 9

Spectre
- Desolate damage increased from 20/30/40/50 to 20/35/50/65

Spirit Breaker
- Base strength increased by 6
- Damage increased by 9
- Charge of Darkness no longer gives a buff indicator
- Charge of Darkness speed increased from 425/500/575/650 to 600/650/700/750
- Empowering Haste no longer increases Spirit Breaker's damage
- Empowering Haste movement bonus aura rescaled from 6/8/10/12% to 6/10/14/18%
- Greater Bash now deals damage based on your movement speed (10/20/30/40% of speed)
- Greater Bash duration increased from 0.95/1.15/1.35/1.55 to 1/1.2/1.4/1.6
- Fixed Greater Bash not affecting magic immune units

Storm Spirit
- Static Remnant cooldown decreased from 4 to 3.5

Sven
- Great Cleave AoE increased from 200 to 300
- Great Cleave damage from 30/40/50/60% to 25/40/55/70%
- God's Strength bonus damage increased from 100/140/180% to 100/150/200%
- Warcry AoE increased from 700 to 900
- Warcry armor increased from 3/6/9/12 to 4/8/12/16

Templar Assassin
- Psi Blades no longer spills damage when attacking illusions

Tidehunter
- Ravage travel speed decreased from 900 to 775

Tiny
- Toss's cast range rescaled from 700/900/1100/1300 to 1300

Treant Protector
- Damage increased by 14
- Base attack time increased from 1.7 to 1.9
- Overgrowth no longer does damage
- Overgrowth duration from 3 to 3/3.75/4.5
- Overgrowth cooldown from 115/105/95 to 80
- Living Armor aura replaced with a new active ability
Target an allied unit or structure. Grants bonus regeneration and physical damage block. Dispels when more than 6 damage instances are taken.
HP Regeneration: 4/6/8/10
Physical Damage Block: 20/40/60/80 (hero only)
Threshold: 6 damage instances
Duration: 20
Cooldown: 20
Manacost: 30/35/40/45
Cast Range: Global


Undying
- Decay steal duration increased from 21/24/27/30 to 25/30/35/40
- Decay AoE increased from 300 to 325
- Tombstone Death Lust hp requirement also triggers if the target is below 5/10/15/20% hp

Ursa Warrior
- Cast animation time decreased from 0.5 to 0.3
- Overpower now uses Ursa's cast animation time

Vengeful Spirit
- Agility gain increased from 2.35 to 2.8

Venomancer
- Plague Wards vision decreased from 1400 to 1200

Viper
- Corrosive Skin duration increased from 3 to 4
- Viper Strike Aghanim's cast range increased from 800 to 900
- Nethertoxin max damage increased from 32/64/96/128 to 40/80/120/160

Visage
- Base Intelligence increased by 3
- Grave Chill attack speed drain increased from 32 to 64
- Familiar's base attack time decreased from 0.6 to 0.4
- Soul Assumption damage per charge increased from 60 to 65

Warlock
- Shadow Word damage/heal increased from 10/20/30/40 to 15/25/35/45 per second

Witch Doctor
- Death Ward attack cooldown decreased from 0.3 to 0.25
- Maledict bonus damage per 100 lost HP rescaled from 10/20/30/40 to 16/24/32/40

Zeus
- Arc Lightning cooldown decreased from 2 to 1.75
- Thundergod's Wrath cooldown decreased from 120 to 90

Added a new basic item Shadow Amulet
Shadow Amulet:
===============
Cost:
- 1600
Provides:
+30 Attack Speed
Active, Fade: Upon activation, fades your hero out over 2.75 seconds. If you move, you will lose your invisibility. No cooldown.
Note 1: Used in the new Shadow Blade recipe.
Note 2: Similar to how Shadow Blade works, you can use this invisibility in combination with channeling spells.


Abyssal Blade
- Can now be disassembled

Drums
- Bonus damage decreased from 9 to 3

Arcane Boots
- Replenish Mana cooldown increased from 45 to 55

Armlet of Mordiggian
- Armlet HP regeneration increased from 5 to 8
- Armlet lifedrain increased from 37 to 40
- Armlet toggle cooldown reduced from 5 to 1 second

Black King Bar
- Can no longer be sold

Blademail
- Damage Return duration increased from 4 to 4.5 seconds

Blood Stone
- Charges now increment if you get a kill out of range

Daedalus
- Critical strike multiplier increased from 2.5 to 2.7

Dagon
- Dagon cooldown decreased from 40/36/32/28/24 to 35/30/25/20/15

Stygian Desolator
- Desolator duration increased from 7 to 15 seconds

Ethereal Blade
- Ether Blast can now be cast on allied units
- Ether Blast now does damage based on the primary attribute of the holder instead of always agility
- Ether Blast manacost increased from 50 to 150

Eul's Scepter of Divinity
- Recipe cost decreased from 600 to 500

Force Staff
- Recipe cost increased to 500
- Force no longer pushes through Kinetic Field
- When Power Cogs is triggered by Force Staff, Power Cogs knockback takes priority

Gem of True Sight
- Restock cooldown increased from 8 to 10 minutes

Heaven's Halberd
- Disarm duration on ranged heroes increased from 4 to 4.5 seconds

Helm of the Dominator
- Dominate cooldown decreased from 300 to 60
- Dominate no longer has a duration (was 20 minutes)
- Dominating a creep when you already control one will replace your current one

Shadow Blade
- Invisibility duration from 9 to 12 seconds
- Recipe Reworked
Requires:
- Claymore (1400)
- Shadow Amulet (1600)
Provides:
+30 Damage
+30 Attack Speed
Active, Wind Walk: Besides the duration increase remains unchanged.


Manta Style
- Recipe cost increased from 650 to 900 (Yasha is 100 gold cheaper)

Mask of Madness
- Berserk's movement bonus increased from 25 to 30%

Null Talisman
- Recipe cost decreased from 170 to 155

Observer Wards
- Observer Wards gold cost decreased from 200 to 150

Orb of Venom
- Cost decreased from 350 to 275

Orchid
- Soul Burn's damage amplification increased from 25 to 30%

Power Treads
- Attack speed bonus increased from 25 to 30

Radiance
- Burn damage increased from 40 to 45

Rod of Atos
- HP bonus increased from 250 to 325
- Cooldown decreased from 20 to 16

Sange
- Recipe cost decreased from 700 to 600

Smoke of Deceit
- Now dispelled when Primal Split units are nearby

Soul Ring
- Cooldown increased from 25 to 30

Tranquil Boots
- Break requirement decreased from 4 to 3

Veil of Discord
- Armor bonus increased from 5 to 6
- HP regeneration increased from 5 to 6
- Discord AoE increased from 500 to 550
- Discord cast range increased from 875 to 1000

Yasha
- Recipe cost decreased from 700 to 600

BOTS
- Lowered the tankiness threshold for doing Roshan.
- Bots now only save for buyback later in games, and now save the proper amount.
- Lich bot will no longer cast Chain Frost on a single target that's about to die or that is able to blink away.
- Skeleton King bot is now better about saving mana for Reincarnate.
- Improved Windrunner bot's Shakleshot usage (she will now take into account unit movement).
- Bots will no longer have any desire to farm while they are temporarily invisible.
- Added support for selling/dropping situational items when necessary (wards, dust, etc).
- Adjusted Skeleton King and Dragon Knight bots' loadouts.
- Bots will now scale their attack desire on non-heroes based on how dangerous they think the unit is.
- Bots will now harass hero-like units (ie. Spirit Bear) when laning.
- Bots will now consider trying to kill hero-like units.
Left 4 Dead 2 - Valve
- Added new startup and connect warnings if the player has -insecure in the launch options
- Protected against a crash in infected ragdolls
- Added fallbacks to common infected spawning to prevent a common crash when population data is missing
- Fixed a bug that allowed malicious servers to execute restricted console commands on players
- Fixed a bug that allowed malicious servers to prevent players from executing console commands
- Fixed incorrect "Survivors Have Escaped" state for Player Infected when a scripted crescendo event is played after a successful finale escape.
- Update to Confogl mutation to fix a possible crash on team swap
- If you are receiving an "Error 55" while connecting to dedicated servers, please make sure to accept the Steam Beta update then restart Steam.
Counter-Strike 2 - Valve
Release Notes for 10/3/2012


[ Minor Fixes ]

Matchmaking
-Added a vote to continue playing competitive match with bots after a human player abandons the match, unanimous agreement of remaining human players is required to continue playing with bots.
-Reduced time required for confirming match when searching for competitive players and servers.
-Improved overall search times in competitive queue mode.
-Added a client message when the wamup period ends.
-Extended competitive match warmup period to 90 seconds.
-Message of the day will automatically dismiss itself when competitive match starts.
-Added an explanation to competitive cooldown timer for clients.
-Added a condition to apply competitive cooldown to players who have disconnected from the match.
-Implemented scaling cooldown periods for repeat incidences.

Vertigo
-Rearranged props below the boost-up ladder to prevent players jumping onto the ladder without boosting
-Clipped off various tiny ledges
-Made small props protruding from walls non-solid
-Fixed visible nodraw in ceiling hole

Misc
-Fixed a long standing bug where you could lose mouse input when you got to the team select screen.
-Fixed a bug where the color correction during freeze time did not account for the players also being invulnerable during the new warmup - this fixed the CC gap at the start.
-Fixed some bugs relating to the warmup notification not reliably showing for late joiners.
-The chat now displays when the warmup has ended, just like when it is in progress.
Dota 2 - Valve
- Enabled equipped Pennants showing up in your base.

GAMEPLAY
- Fixed Illuminate going 400 further than intended.
- Fixed Psi Blades being slightly too wide in its spill.

UI
- Fixed range cursor always using the player's main hero instead of the currently casting unit.
- Fixed bug where connecting during CM pick stage resulted in a broken pick/ban view.
- Added control groups 7, 8, 9, and 10.
- Added team profile page, accessible from the profile page of any player in a team.
- Filtering live games by hero now matches on localized hero names and supports keyboard shortcuts.

AUDIO
- Added custom sounds when Tiny has an ultimate scepter equipped and is attacking with a tree.

BOTS
- Added Luna bot.
- Added Dazzle bot.
- Only use suggested heroes if we have bot implementations for them.
- Lich bot will now use Frost Nova when laning to harass, if he has plenty of mana.
- Fixed bug that would cause Viper to use Poision Attack on creeps when laning.
- Bots will now sell TP scrolls if they need the inventory space to buy an item from the Secret Shop.
- Made Bane bot less likely to use abilities when doing a mild retreat.
- Fixed Razor's Plasma Field usage in-lane which was just completely broken. He should spam it less now.
- Tiny will now Avalanche at a slightly further distance when trying to do his combo.
- Windrunner will try to Shackleshot when retreating less now, and only when Windrun isn't active.
- Bots will no longer want to do Roshan when they aren't sufficiently tanky.
- When buying TP scrolls, bots will now try to purchase two of them since they tend to run around without any too often
- Fixed bug where bots wouldn't lower their farm desire when they reached enough money to make a big purchase, resulting in them farming forever.
- Fixed bug in Armlet toggling.
- Fixed bug that was causing bots to use Mekansm when no one needed healing.
- Fixed bug that was causing bots to incorrectly extrapolate movement positions (breaking abilities that need to lead their targets like Torrent or Light Strike Array).
...