GAMEPLAY - Added Meepo to Captain's Mode. - Added Magnus to Captain's Mode. - Fixed Reverse Polarity not pulling units from the right location. - Fixed Necromastry loss count for odd numbers. - Fixed Reverse Polarity stunning cycloned units. - Fixed Incapacitating Bite working against Wards.
UI - Fixed enemy Meepo illusions displaying the wrong health bars. - Team profile shows tournaments that a team has participated in. - Fixed bugs with cooldowns and disassembling Tranquil Boots.
VISUALS - Updated Necronomicon visuals
DOTA 2 BOTS - Added Templar Assassin to the list of heroes that bots will purchase invisibility-detection items for. - When leading a target, bots will no longer target an ability in impassable terrain. - Added more usage cases for Poison Touch. - Earthshaker and Tidehunter bots are now more aggressive when they have Echo Slam and Ravage up, which should help them initiate more often. - Fixed excessive lead time in Light Strike Array usage. - Fixed case where AoE targeted abilities could be targeted on invisible enemies. - Fixed bug with Shallow Grave where Dazzle bot would only rarely cast it on teammates. - Windrunner bot will now more often follow up a successful Shackleshot with a Powershot. - Ranged heroes will be slightly more aggressive when laning. - Fixed issue where bots with lifesteal were overestimating their tankiness. - Fixed Jugg's loadout to not have him buy boots first. - Dazzle bot is now a bit more judicious about using Shadow Wave. - Fixed bug that would cause bots to not ever want to go to the Secret Shop if they want to buy a TP scroll. - Fixed bug where bots would always think they could push towers unopposed. - Juggernaut bot now better estimates Omnislash damage (will no longer think it'll bounce to out-of-range creeps). - Bots will now consider whether their laning opponents are ranged or not to determine their desired lane position. - When a hero is farming a lane, bot desire to push that lane is now lessened.