We are pleased to announce the release of A21.2 b26 Experimental Patch. Our dedicated team is working tirelessly on A22, and in the near future, we will introduce another set of fixes, currently undergoing rigorous testing, to enhance your A21 experience.
Without further ado, here is what you can now test in the latest_experimental:
Changelog A21.2 b26
Added
Checks for network data to mitigate some possible attacks
Changed
Updated V2, V3, and V4 commercial doors that were missing the EntityCollisionRules script so the frames are not interactable
Removed the legacy downgrade path for steel ladders
Removed the bonus wood block damage from Shotgun Slugs
Updated colliders on all facade shape blocks to prevent camera shake when walked on
Fixed
"White River Supplies" stays in your inventory after dying on Permanent Death
Player Stats not reset on permadeath
Missing tag that would allow robotics to get instant kills while holding a stun baton and Physician Rank 5
Junkyard_01 - door was not linked to switch
Twitch Integration
Added
#destroy_backpack and #destroy armor for Twitch Extras
Larger group spawns for Twitch Extras
Bit Horde groups for zombies and teleport up extra
It was UnBEARable to not have a horde of bears to spawn
Changed
Double Spawns is now an extra
Made all Twitch/GameEvent spawns more aggressive
Fixed
Destroy Safe Zone can destroy bedrock blocks
Sub / Gift Sub kills should count to receive the bit pot
Extended the cooldown of the mystery supplies
Murder Chickens are now more murdery
Murder Chickens can now find you easier...
Forced targeting of Twitch Spawns was timing out after 30 seconds
Block events should not complete while the player is in the air
Teleport_up should not be used while you are on a vehicle
Tower Walker: MMO Grind Simulator - Raptor Claw Games
Small patch with fixes to auto item locking in the inventory system, sell mode/recycle mode and brutal mode dungeon milestones triggers.
Here are the patch notes (1.0075.4698):
Added automatic item locking to protect all items enchanted +20 or more (Item locking prevents the item for being sold in sell mode or disenchanted by one click in recycle mode. The item can still be sold and disenchanted by using the secondary menu)
Fixed an issue with new S-grade items could not be sold in "SELL MODE"
Fixed an issue with new S-grade items could not be disenchanted in "RECYCLE MODE"
Fixed an issue with item lock for Moortus legendary weapons from Ascension rewards
Tweaks to increase cost in faction shop for Fortitude potion II to 50
Tweaks to increase cost in faction shop for Armor potion II to 50
Tweaks to increase cost in faction shop for Resistance potion II to 50
Tweaks to increase cost in faction shop for Luck potion II to 70
Tweaks to increase cost in faction shop for Learning potion II to 70
Tweaks to increase cost in faction shop for Divine ring of Karion to 1500
Fixed an issue with milestone triggers for bosses in brutal mode Abyss gate
Hey everyone! We thought it was about time we showed you a deeper dive into the social side to our gameplay! In this new trailer, we explore a day in the life of Luisa, what she gets up to and who she meets
You will begin each day at your guest house in the heart of Hinterberg. From here, you will decide which biome to visit for the day – each environment is unique and presents different magic skills to master, along with unique dungeons and challenges.
Once you’ve made your way to your chosen biome, your first goal will likely be to find a dungeon to tackle. Whichever path you choose, you should be prepared, as the serene-looking environments will present you with many challenges; most of these can be overcome by using your sword, magic, and puzzling skills - but some might require the help of friends.
This is where the social side of the game comes in. Hinterberg’s newfound fame as a magical slaying destination has brought colourful tourists and adventurers from all over the world to the village and has turned it into a bustling hotspot filled with things to do and places to hang out.
Each evening, you can decide to spend some quality time with one person. If you successfully deepen your relationship, you will be rewarded: Having trouble finding a dungeon? See if you can find someone who made it through and how they gained access. Monster too tough to beat? Why not seek out a pro slayer to learn a new special attack, visit Hannah’s smithy and be rewarded with powerful sword enchantments. Or maybe you just want to befriend the village dog because he’s so cute!
Building strong relationships adds a touch of magic to your journey and holds the key to becoming a formidable slayer!
We're part of the AdventureX Sales Event from Nov. 2 - Nov. 8. We'll run multiple events and announce them here. Apologies if you see several announcements.
Dev insights & gameplay
Lamplight City's developer Francisco Gonzalez plays the prologue of the game and reveals interesting behind the scenes information.
About Lamplight City
A steampunk-ish detective adventure from the creator of A Golden Wake and Shardlight! Can private investigator Miles Fordham find justice for his clients and track down his partner's killer before his entire world comes apart?
Fixed a bug that prevented the front door from processing properly in some cases. Fixed a bug where the electricity would not always come on the first time Expanded the judgment of the toy box Changed some wording of targets
Thank you all so much for your endless support! I appreciate it so much! So, as a gift, enjoy this venge demo/beta! It contains everything 2.0, starting from the bike scene, all the way to the end of the pinter! Any and ALL feedback is greatly appreciated, even if you absolutely hate it. Feel free to leave feedback in the comments of this post, the discord, or the bug report!
I'm hoping to get 2.0 out by christmas, but thats looking less and less likely by the dey, I'm still super busy :(
But the release is on the horizon! Def within a few months.
How to Install
Go to the Venge home library
Click the gear icon
Click "properties"
Click "betas"
Choose the "public_demo" beta and you're good to go!