Jun 10, 2015
Community Announcements - Jerc
1.4 is here, and with it a ton of new features and content!



Straight lines, automatic material creation from substance files, new AO channel, custom painting over mask generators, 20 new smart materials and more!

Change list

Changes:
• [Export] Add additional maps (bakes) in the list of the available exportable maps
• [Shelf] Use sbsar materials as Painter materials automatically
• [Shelf] Allow to use custom Shelf paths
• [Shelf] Change the minimum size of the Shelf window
• [Shelf] New content : 20 new smart materials
• [Shelf] New content : new procedural substance (weave, mesh)
• [Shelf] Updated Blur filter
• Draw straight lines using a modifier key (Shift)
• Add Ambient Occlusion channel and rework AO/Normal behavior in layer stack
• Read default color from Image Input defined in Substance user data in Substance Designer
Syntax: defaultcolor = (1.0,0.5,0.0) or defaultcolor = (255,128,0)
• Allow to export the log from the help menu

Fixes:
• [Baker][Mac] Crash with Normal from mesh baker
• [Baker] Crash if there is no UVs in the cage file
• [Baker] Matching by names doesn't work with OBJs exported from zBrush
• [Baker] Baking with a cage overwrites bake if using multiple texture sets and overlapping UVs
• [Baker] Specific OBJ files result in black textures
• [Shelf] Can't read resources if set to read-only
• [Shelf] Asset files are being written Painter if they have been used in the project.
• [Shelf] Reloading substances also update the layer
• [Export] Tiff exports 32 bits images that can't be read properly by Photoshop or game engines
• [Export] Default channels preset always export as RGB
• [Material] Diffuse channel override BaseColor mapping with substances
• [3D View] Incorrect Diffuse lighting with specific environment maps
• [Tool] Unable to rotate a brush to a specific angle
• Viewport gets focus when hovered on while typing in a text field
• Crash with presets too recent for the current version of the shelf
• Crash after replacing mesh
• Crash when reloading a substance with different number of inputs
• FBX meshes from Cinema4D import with incorrect material names
Community Announcements - Jerc
A new update for Substance Painter is now available!

Changes:
• Computation time improvements on project extremely long to load
• Change the "GPU Troubleshooting" window to be more understandable
• [Layers] Save the status of the the ratio lock for Fill layers and make it "On" by default
• [Bakers] Matching by name now use suffix as separator

Fixes:
• [License] Activation problem when there is an already existing license file
• [Mac] Crash when loading specific FBX files
• [Mac][3D View] Incorrect reflection for integrated GPU
• [3D View] Quick Mask font is broken
• [3D View] Material picker makes the viewport totally black
• Crash after opening projects created in 1.3.3
• Material preview is empty when using shaders with alpha
• Painting stop working on specific meshes
• Performances decrease a lot with specific OBJ meshes
• User channels are not mapped when using effects
• Temporary folders are not cleaned on startup
Community Announcements - Jerc
The latest update for Substance Designer is out! This release is focused on workflow improvements while working with graphs. Enjoy!

http://www.youtube.com/watch?v=KvExDzISYUc
New features:
  • [Graph] Search/Display content from the library through space bar menu
  • [Graph] Display/open newly created node
  • [Graph] link redirection (alt+shift)
  • [Graph] select node parents
  • [Graph] Swap 2 links (X)
  • [Graph] Insert node over a link using drag and drop
  • [Graph] Create graph from a node selection
  • [Graph] Delete link when using Alt + LMB on a node pin
  • [Graph] Don't connect new node to previous using Shift
  • [Graph] Add a toolbar for base filters
  • [Graph] Improve grid (snapping and resolution)
  • [Graph] Move the Comment/Frame/Pin to right click menu
  • [Graph] Create node over a selected link
  • [Graph] Add icons to function items
  • [Graph] Change pin colors in function graph
  • [Graph] Use shift to disable node auto connection
  • [Graph] Make the selected link drawn over the other links
  • [Graph] Add icons to Fxmap nodes
  • [Graph] Add a switch to draw curved or rectangular links
  • [Function] Make the different vector type more distinct in function graph (pin/link colors)
  • [Functions] add icons on nodes and display values for constant / set / get
  • [Functions] Add colors to node title
  • [Function] Improve performances for function evaluation (use SSE generated code)
  • [Function] Display warning if Set/Get node is empty
  • [Bakers][Graph] Dither bitmap when converting to 8bpc
  • [Bakers] Average vertex normals in OBJ file if the mesh doesn't contain any
  • [Bakers] Match by name: use suffix as separator
  • [Parameters] Add option to switch between RGB and HSV on color widget
  • [Parameters] Add eye dropper button in color widget
  • [Library] Add a category for base content (compositing nodes, fxmap, function..)
  • [2D View] Info: add display in [0, 1] range and HSV
  • [3D view] Add mipmap support for the environment
  • [Dependencies] Clean unused dependencies with updater
  • [Updater] Do not save packages automatically
Fixes:
  • [Crash] when closing package
  • [Crash] when opening the dependency manager on an unsaved package
  • [Crash] Sample Color bug
  • [Engine] FxMap Tiling region deadlock
  • [Engine] precision issue with SSE engine with blur and/or blend node
  • [Engine] Computation doesn't stop when divide by 0
  • [Explorer] crash when exporting package with dependency if containing dependency cycles
  • [Explorer] Drag and drop of resources often fails to operate
  • [Bakers] Baked normal is rendered black if it's higher than 256*256
  • [Bakers] Saving a package in the same location as the export path will break the path
  • [Bakers] Incorrect default target path when package has not been saved yet
  • [Engine] Bad pixelsize result when inherited from parent function
  • [Dependencies] Unused dependency is not removed
  • [Dependencies] crash when opening the dependencies window of package that contains package cycles
  • [Graph] marquee selection are rescaled in function of the zoom
  • [Graph] link don't "snap" to closest input/output
  • [Graph] Wrong undo stack (may generate crashes)
  • [Graph] Multiple connect with Ctrl does not work if pin is already plugged
  • [3D View] Grid color is affected by background color
  • [3D View][Graph] output node containing multiple usage is not sent correctly to the 3d view
  • [3D View] Tesselation shader : compilation bug on AMD GPUs
  • [2D View] Pin system problem
  • [Functions] Function compilation bug (if else)
  • [Preferences] low/high suffix not correctly read from sbsprj
  • [Library] Drag and dropping a folder over another removes it
  • [Windows] Multiple sessions of SD can be run
  • [License] Old license is not kept
  • [Content] Edge Detect filter problem
Apr 16, 2015
Community Announcements - Jerc
Howdy Substance users!

We recently launched Substance LIVE, which contains the whole software suite (just like the Indie Pack) but also has exclusive advantages such as a free monthly substance drop and access to beta builds!
Check out this page for more info: https://www.allegorithmic.com/products/substance-live

The good news is that anyone who owns Substance Painter, Substance Designer 5 and Bitmap2material 3 through Steam is also considered a LIVE user. To get the extra goodies, you just have to retrieve your licenses on the Allegorithmic website.

If you are missing one of the software to complete the LIVE prerequisite, it is possible to upgrade! Just retrieve your licenses on our website and then go to https://www.allegorithmic.com/buy/upgrade

Here is how to retrieve your licenses on the Allegorithmic website:

- Create an account on Allegorithmic.com
- Go to your Account page
- Click on “connect to Steam” and follow the instructions
- You’ll have access to your Substance tools as standalone software
Apr 16, 2015
Community Announcements - Jerc
Howdy Substance users!

We recently launched Substance LIVE, which contains the whole software suite (just like the Indie Pack) but also has exclusive advantages such as a free monthly substance drop and access to beta builds!
Check out this page for more info: https://www.allegorithmic.com/products/substance-live

The good news is that anyone who owns Substance Painter, Substance Designer 5 and Bitmap2material 3 through Steam is also considered a LIVE user. To get the extra goodies, you just have to retrieve your licenses on the Allegorithmic website.

If you are missing one of the software to complete the LIVE prerequisite, it is possible to upgrade! Just retrieve your licenses on our website and then go to https://www.allegorithmic.com/buy/upgrade

Here is how to retrieve your licenses on the Allegorithmic website:

- Create an account on Allegorithmic.com
- Go to your Account page
- Click on “connect to Steam” and follow the instructions
- You’ll have access to your Substance tools as standalone software
Product Release - Valve
Substance Designer 5 is Now Available on Steam! The Indie Edition is 33% off, and the updated Substance Indie Pack is 20% off!*

Substance Designer is a node-based texture compositing tool that allows you to create Substance files or bitmap textures. You can use it to texture assets and also bake model information (ex: normal, displacement, curvature etc.). It contains a wide library of tools, materials and procedural effects to help you achieve your goals in a fully non-destructive workflow. It is the industry-standard for PBR texturing and is extensively used by more than 50 AAA studio game projects.

*Offer lasts until March 17th at 10am Pacific.

Mar 9, 2015
Community Announcements - Jerc
Just in time for GDC, Substance Painter 1.3 is here and it's our biggest update to date!



Change list
  • Added : [Bakers] Added new bakers : Normal, ID, Occlusion, Curvature, Thickness, Position
  • Added : Tri-Planar projection
  • Added : support for shadows
  • Added : [Bakers][3D View] Use Mikkt tangent space computation if no tangents/binormals are found
  • Added : [Effects] new icons on the effect stack
  • Added : [Effects] blending mode between fill actions in effect stack
  • Added : "lock" file during the save process
  • Added : [Effects] Fill action in effect stack
  • Added : new ressource : Smart Materials
  • Added : Allow to reorder layer effects
  • Added : Ability to set required openGL states into custom shaders
  • Added : Support for alpha transparency via new shaders
  • Added : Shaders are now versionned and fully saved into a project
  • Added : Warn user if the shader doesn't compile anymore

  • Updated: [Effects] Effect stack is now inverted and displayed from top to bottom (like layers)
  • Updated: [Effects] Rename effects (substance effect = Filter, substance mask generator = Generator)
  • Updated: Substance engine has been updated to V5

  • Fixed: [Layers] drag and drop under a collapsed folder
  • Fixed: [Shelf] content filtering in mini-shelves
  • Fixed: [Shelf] Renamed categories and reorganize tabs
Community Announcements - Jerc
Substance Painter 1.2 is here, with a new export wizard and normal map painting support!



We'd also just released a free, 2 volumes, PBR Guide to help everyone get up to speed with the latest rendering techniques used in the game industry!
You can download both volumes OVER HERE!

Change list
  • Added: New Normal channel allowing to paint normal map data and combine the results
  • Added: [Export] New export window with the ability to create custom packing and set custom names
  • Added: The project file format is now a single file instead of folders
  • Added: [Export] Support different Normal formats (DirectX, OpenGL)
  • Added: [Export] Create a temporary "lock" file during export
  • Added: [Layers] Shift+LeftMouse click can be used to toggle a mask
  • Added: [Parameters] Expose the color space at the bottom of an image input

  • Updated: [Shelf] Effect "MG Mask Builder" has now new settings
  • Updated: [3D View] Ambient Occlusion map now occlude the diffuse contribution, not the specular

  • Fixed: Projection material/Stencil preview doesn't show properly in the viewport
  • Fixed: [3D View] Shortcut tooltip not displayed when using "S" (stencil) shortcut
  • Fixed: [Shelf] Effect "MatFx Skin Scale" has now better performances at low resolution
  • Fixed: [Export] Textures from export are just upscaled when specifying a larger document size
Community Announcements - Jerc


Substance Painter 1.1 is out, with a ton of new features and content!
  • Added: New Material ID mask creator
  • Added: New angle follow parameter
  • Added: New backface culling parameter
  • Added: New Lazy mouse parameter
  • Added: [Layers] Support for multiple selections and management
  • Added: [Layers] Copy and paste from one texture set to one another
  • Added: [Export] Adobe Photoshop's PSD format
  • And much more...

To celebrate the end of a fantastic year and this release, Substance Painter and the Substance Indie Pack are both on sale for one day only! Thank you all for your support and Happy Holidays!

Announcement - Valve
Today's Deal: Save 67% on Substance Painter!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Thursday at 10AM Pacific Time
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