Mar 9, 2015
Community Announcements - Jerc
Just in time for GDC, Substance Painter 1.3 is here and it's our biggest update to date!



Change list
  • Added : [Bakers] Added new bakers : Normal, ID, Occlusion, Curvature, Thickness, Position
  • Added : Tri-Planar projection
  • Added : support for shadows
  • Added : [Bakers][3D View] Use Mikkt tangent space computation if no tangents/binormals are found
  • Added : [Effects] new icons on the effect stack
  • Added : [Effects] blending mode between fill actions in effect stack
  • Added : "lock" file during the save process
  • Added : [Effects] Fill action in effect stack
  • Added : new ressource : Smart Materials
  • Added : Allow to reorder layer effects
  • Added : Ability to set required openGL states into custom shaders
  • Added : Support for alpha transparency via new shaders
  • Added : Shaders are now versionned and fully saved into a project
  • Added : Warn user if the shader doesn't compile anymore

  • Updated: [Effects] Effect stack is now inverted and displayed from top to bottom (like layers)
  • Updated: [Effects] Rename effects (substance effect = Filter, substance mask generator = Generator)
  • Updated: Substance engine has been updated to V5

  • Fixed: [Layers] drag and drop under a collapsed folder
  • Fixed: [Shelf] content filtering in mini-shelves
  • Fixed: [Shelf] Renamed categories and reorganize tabs
Community Announcements - Jerc
That's it, Substance Designer 5 is right around the corner!

New features include a Pixel Processor node, Bevel node, Triplanar Projection, Blend and FX-Map nodes improvements, new Dependency Manager and awesome new Baking features!

You can read more about it OVER HERE

You can now pre-orders and pre-upgrades with 33% off until the release date on March 4th. If you pre-order, you will have of course access to SD4 until the release of SD5.
You will have to create an account on our website and link your Steam account from your profile page before upgrading.

Note: Everyone who bought Substance Designer 4 after January 1st will get upgraded to 5 for free!

And finally, another exciting news: The revenue limit for the Indie version has been raised to
$100 000/year for all Allegorithmic software!
Community Announcements - Jerc
Substance Painter 1.2 is here, with a new export wizard and normal map painting support!



We'd also just released a free, 2 volumes, PBR Guide to help everyone get up to speed with the latest rendering techniques used in the game industry!
You can download both volumes OVER HERE!

Change list
  • Added: New Normal channel allowing to paint normal map data and combine the results
  • Added: [Export] New export window with the ability to create custom packing and set custom names
  • Added: The project file format is now a single file instead of folders
  • Added: [Export] Support different Normal formats (DirectX, OpenGL)
  • Added: [Export] Create a temporary "lock" file during export
  • Added: [Layers] Shift+LeftMouse click can be used to toggle a mask
  • Added: [Parameters] Expose the color space at the bottom of an image input

  • Updated: [Shelf] Effect "MG Mask Builder" has now new settings
  • Updated: [3D View] Ambient Occlusion map now occlude the diffuse contribution, not the specular

  • Fixed: Projection material/Stencil preview doesn't show properly in the viewport
  • Fixed: [3D View] Shortcut tooltip not displayed when using "S" (stencil) shortcut
  • Fixed: [Shelf] Effect "MatFx Skin Scale" has now better performances at low resolution
  • Fixed: [Export] Textures from export are just upscaled when specifying a larger document size
Dec 16, 2014
Community Announcements - Jerc
Substance Designer 4.6 is now available as a free update!
Here is the full changelist:

FEATURES
  • New license system
  • [3D View] Setting wrapping mode per sampler in glslfx
  • [3D View] Use "F" to focus on the object
  • [3D View] Add specular level channel for dielectrics in metal/rough PBR shader
  • [3D View] Set the save image shortcut to alt+S instead of ctrl+S (same for copy Viewport alt+c)
  • [3D View] Change default background color
  • [Bakers] New Thickness baker
  • [Bakers] New Opacity Mask baker
  • [Graph] duplicate a link from an input pin using ctrl+click (cmd click on mac)
  • [Graph] Store the output export path per graph
  • [Functions] Do not create getfloat node when creating a new input
BUG FIXES
  • [Parameters] Clicking and dragging on parameter slider does not set value to 0.
  • [Parameters] pinned parameter tab gets overridden
  • [Parameters] Alpha value is set to 1 when picking a color in the color widget
  • [Parameters] FloatX with Sbsar display wrong values in the UI
  • [Parameters] create/delete input hides the + button
  • [Parameters] Crash when deleting a function input
  • [Graph] Can't plug overlay node when using compact link mode
  • [Graph] Can't "Export all as Bitmaps" when the destination directory does not exist
  • [Graph] set "display connectors name" on by default
  • [Bakers] Can't use a psd layer as normal map resource
  • [Bakers] Selected material IDs not saved in Bake model information
  • [Bakers] Export path is saved as absolute
  • [Library] Potential random crash when browser large amount of items
  • [Library] folders with name containing "resources" are ignored
  • [Functions] Can't drag&drop a function onto a frame
  • [Functions] Duplicating a node gives an incorrect comment position
  • [Engine] SSE does not support opacity greater than 1 for image input in fx-map
Community Announcements - Jerc


Substance Painter 1.1 is out, with a ton of new features and content!
  • Added: New Material ID mask creator
  • Added: New angle follow parameter
  • Added: New backface culling parameter
  • Added: New Lazy mouse parameter
  • Added: [Layers] Support for multiple selections and management
  • Added: [Layers] Copy and paste from one texture set to one another
  • Added: [Export] Adobe Photoshop's PSD format
  • And much more...

To celebrate the end of a fantastic year and this release, Substance Painter and the Substance Indie Pack are both on sale for one day only! Thank you all for your support and Happy Holidays!

Announcement - Valve
Today's Deal: Save 67% on Substance Painter!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Thursday at 10AM Pacific Time
Community Announcements - Allegorithmic
Dear Friends,

The new generation of texture painting has arrived! Substance Painter 1.0 is out, with a mission: democratizing 3D painting.

The most significant features for this 1.0 include:
• 4K resolution support, to achieve superb detail in your painting.
• The ability to import your own rendering shader to paint in your own style.
• A much improved UI, making the tool easier than ever.
• A lot of new content: a dense library of PBR materials, Substance brushes, noises, mask generators and much more.

As promised, everyone who purchased the Beta will be upgraded today, for free.

We also want to announce that we will be extending the currently running promotion: the Indie license will remain at $99 (instead of $149) and the Pro license at $449 (instead of $590) until October 31st.
We hope you like the tool as much as we are excited to unleash it! Let us see what you produce with it, we can't wait!

The Allegorithmic Team
Community Announcements - Allegorithmic
Check out this showcase created with Substance Painter.
The wait is almost over :)

Substance Painter Dragon Teaser

The Allegorithmic Team
Community Announcements - Jerc
A hotfix for 4.5 has just been released:
  • [Mac]Crash when opening graph
  • [Mac] When creating a new Substance
  • [Library] Icons broken when using Aliases
  • [Library] Creating a new filter with a folder selected does not put the filter inside the folder
  • [Library] use "keyword" data in sbsar as "tag" for the library
  • [Preferences] projects files urls are not stored in relative in the configuration file
  • [Preferences] use alias for tangent plugin
  • [Preferences] Can't open a configuration file in readonly mode
  • [3D View] diffuse lighting is black for PBR shaders
  • [3D View] render artefacts on mac using blinn shader
  • [2D View] Flow and Opacity slider do not work
  • [Graph] Exporting graph outputs is extremely long
  • [Graph] Autoplug does not work if outputs have 2 usages
  • Crash when trying to reopen old .sbs
Community Announcements - Allegorithmic
Dear friends,

It has been quite an adventure since we first launched Substance Painter Beta back in March. We had the feeling that we might actually be onto something unique at first, however we did not imagine such an amazing response from the community of 3D artists worldwide (you guys! Thanks again!).

The community has grown substantially since and we believe this is only the beginning: next Wednesday, October 15th, we will be releasing the long-awaited Substance Painter 1.0.

For this launch, we would like to ask for your support:

In order to see this release echo throughout the entire 3D community, and to write the future of digital asset production together, we want to use a simple tool developed by our friends at Launchcrew. The idea is simple, yet powerful: if you want to help us, you just have to register and, on D-Day, Launchcrew will publish a single post on Facebook and/or Twitter on your behalf about the release (which you can already see on the Launchcrew page):
JOIN THE CREW!

This common effort could make a huge difference and mark the date of October 15th as the start of the new generation of texture painting.

Thank you all so much for contributing, let's build the future of 3D together!

Sébastien
Founder and CEO
Allegorithmic
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