Ho there, Brinehunters!
We wanted to let you know that we’ve got a hotfix plunging down towards the Abyss as we speak - bringing some needed balancing and bug fixes to the Abyssus 1.1 release. We once again thank you for your incredible support, and for all of the feedback you’ve been sending in.
We’ve four main elements for this hotfix, to help you navigate your way through the Briney depths:
Fixed a crash related to Enemy navigation
Added an “I’m Stuck” button to help you get out of places a Brinehunter should never have gotten into (though this won’t be available during Boss fights)
Fixed a potential softlock where Brinehunters could encounter rooms which don’t recognise completion
Fixed a bug where players’ maximum speed was capped incorrectly (it is now capped at 300% and not the previous 2,500%)
We continue to monitor gameplay closely and will continue to fine tune the darkest depths based on your feedback. Please do head down to the briney depths and let us know how these balances feel, and send a telegram with your thoughts via Discord or our social media spaces.
The quest for Brine and Glory continues!
Drop your thoughts on our Discord or community channels.
— The DoubleMoose Team
https://store.steampowered.com/app/1721110/Abyssus/Join the official Brinehunters hub and help us shape the future of the game: https://discord.gg/x5qRfb6gUJ🦑 Keep up with all the latest updates and get exclusive Abyssus content by following us on social media:
Stardock Entertainment announced that its remaster of the Elemental fantasy strategy game series, Elemental: Reforged, entered Early Access today. The classic sandbox turn-based 4X game series puts the player in the role of a sovereign of a fledgling kingdom in a world that has been devastated by a war of magic.
“Elemental: Reforged is the culmination of the vision Stardock had for this series since we started work on it over 15 years ago,” said Bradley Wardell, CEO of Stardock and designer of Elemental: Reforged. “The design of the game was ahead of its time, but limited by PC consumer hardware of the late 2000s. Now with a 64-bit engine, updated graphical fidelity, and a combination of features from all previous releases in the Elemental series, Reforged is exactly what we hoped the original game would be.”
“Each game had certain key features that the others couldn’t fit. For instance, War of Magic has family dynasties where characters could get married, have children and the children visibly carried a blending of the parents. That meant even trolls and humans could have children. Probably best not to dwell too much on that,” said Wardell. “For Fallen Enchantress we focused on detailed unit stats and well-paced tactical combat. For Sorcerer King we had crafting and quests.”
Today’s Early Access Build is designed to showcase the new combined game and give players the opportunity to give feedback on which parts of the game they want Stardock to further develop and enhance.
“We wanted to get players into the game as soon as possible,” said Wardell. “As a way of making good on the promise of the original game’s ambitious design, our aim is to make sure we shape this the way our fans want to see.”
Ultimate Fantasy Sandbox. Players can create their own leaders, their own factions, and build a fantasy civilization with its own history and lore.
Unified Elemental Experience. Brings together the strategic depth, smart AI, and rich gameplay from Fallen Enchantress, the immersive crafting and quest systems from Sorcerer King, and the dynasty-building, terraforming, and innovative mechanics first introduced in War of Magic.
Rich, Dynamic Worlds. Enjoy endless replayability through procedurally generated fantasy worlds filled with lore-rich quests, evolving environments that respond to your magic, unique fantasy civilizations, and bustling cities populated with individually simulated characters.
RPG-Infused Unit Design. Customize heroes and armies through an intuitive RPG-style character designer, crafting each unit with their own unique history, stats, equipment, and abilities, growing stronger with experience.
Compelling, Short Tactical Combat. See how your designed units and characters fare in battle in highly refined tactical battles that reward strategic thinking, or leverage a sophisticated auto-resolve system powered by advanced AI for streamlined empire management.
Deep Quest and Story Integration. Embark on rich, narrative-driven quests seamlessly woven into the empire-building experience, influencing diplomacy, unlocking secrets, and offering meaningful rewards.
Modernized UI and Graphics Engine. Explore enhanced visuals powered by DirectX 11, seamless zooming from strategic cloth-map to detailed tactical view.
Integrated Modding Tools. A comprehensive built-in modding and map-editing tools, and a fully redesigned user interface optimized for modern PC gaming with Steam workshop integration.
The original game’s release, Elemental: War of Magic, was limited by the constraints of 32-bit technology, which unfortunately wasn’t able to execute the game’s ambitious mechanics and design in the way Stardock planned. Now with Elemental: Reforged, modern computer hardware is fully capable of delivering the fully realized vision of the series in a package that includes content from all three previous Elemental games.
As a result of the technical limitations of the day, Elemental was released as War of Magic, Fallen Enchantress and Sorcerer King, each with its own subset of the original design.
The single integrated game, Elemental: Reforged, blends the best of all three games with Dynasties, Unit Design and Crafting by moving to a 64-bit game engine and a modern version of DirectX.
https://store.steampowered.com/app/3796960/Elemental_Reforged/
We are happy to share that Lost in Random: The Eternal Die will be a part of the brand-new Thunderful Roguelite Bundle together with just released Godbreakers, and Reignbreakers.
If you already own Lost in Random: The Eternal Die you get an amazing 20% discount for the other awesome roguelites in the bundle!
https://store.steampowered.com/bundle/61112/Thunderful_Roguelite
Fix missing Building UI when selecting minaret with no relic
We are happy to share that Reignbreakers will be a part of the brand-new Thunderful Roguelite Bundle together with just released Godbreakers, and Lost in Random: The Eternal Die.
If you already own Reignbreakers you get an amazing 20% discount for the other awesome roguelites in the bundle! 👇
https://store.steampowered.com/bundle/61112/Thunderful_Roguelite/
Follow us to get all our recent news!
For Halloween, we have a brand new playtest! We're participating in the Steam Scream Fest starting on Monday 27th of October. Join us and discover the world of Ex Sanguis, its universe and what populates it.
To join the playtest, you simply need to click on "Request Access" on the game's store page. We'll give access to some of you.
If you didn't get access yet, we'll keep sending more invites in the coming days!
This playtest is happening in the Desert and focuses on meta-progression and meta-upgrades. You will be able to unlock talents and skills, and experience higher difficulties by defeating the boss.
A full run lasts more than 1h, so be ready to get immersed!
And about the story and lore, you may ask? More in a few weeks...
We can't wait to hear your thoughts on the playtest! Did you enjoy it? Do you have suggestions? Help us by sharing your thoughts:
Fill out the Feedback form: https://forms.gle/dG67mEniozyaj1Qq6
Join us on Discord to chat with other playtesters Discord
Our team has deployed another hotfix patch to address some issues that have been reported. This hotfix patch includes the following fixes:
Fixed an issue where Imposters would receive an "F" and no rewards if Reagents would leave the match.
Fixed an issue with Rebirth not granting any XP rewards.
Fixed an issue where fuses could become inaccessible.
Fixed some camera issues (jittering) in spectator mode.
Tweaked global invasion so players can get invaded more often in regular Trials (Genesis, Limited-Time Events, and Routine Therapies).
Reagents can now interrupt the slash kills (fatal slash that triggers a kill animation).
Early stab kill and execution interruptions will now have the victim go down instead of killed.
Stun changes:
Decreased stun effect time on player imposters.
Base cooldown increased to 200s (was 180s).
Slightly decreased effect range against player imposters.
Cooldown reduction of upgrade "Restore" is now 50% (was 75%).
Reduced the effect of upgrade "Decreased Cooldown" to 15% (was 20%).
Dev comment: When combined with certain items and Amps, the Stun Rig’s effect becomes overly punishing to Imposters and is used too frequently as an offensive tool, beyond its intended purpose. It’s meant to provide occasional offensive opportunities, not a constant advantage. With these changes, Reagents can still use it effectively but will need to be more deliberate about when and how they deploy it.
Imposter changes:
Imposter aren't forced to retreat after downing a Reagent anymore. Retreat timer is only when killing/executing a Reagent.
It is now possible to perform an execution when preparing a stab (holding knife). Will prioritize nearby alive reagents if applicable.
Decreased slash miss stamina cost to 20 (was 25).
Retreat time increased to 20s base (25s upgraded).
Dev comment: We’ve adjusted the risk-reward balance by removing the automatic retreat after downing a Reagent. This change fixes cases where interruptions during a Stab Kill would trigger the retreat.
For more info on Twitch Drops and Account Linking please visit this page.
If you run into any in-game issues, join our official 18+ Outlast Discord Server and open a ticket to speak directly with our support team.
You can also share your thoughts through our General Feedback Survey for The Outlast Trials, or send us your impressions of the new Invasion Experimental Therapy via its dedicated survey.
Thank you to everyone who’s taken the time to report issues and share feedback, your input truly helps us improve and grow together.
See you in the Sleep Room, Reagents.
- Team RB