This update had two objectives, we wanted to make the underground a bit more interesting and we wanted to do some work on general user friendliness features. We've still got a lot of work on our plate before we'll feel like the underground is as interesting as we want it to be, but this should take us a significant step closer. We also added some sweet weapons and gadgets because they're fun to make =D We've fixed all the bugs we're aware of, but I'm sure there are some things we missed, so let us know when you run into issues. We still have a bit more planned for the new Biome, but we didn't want to keep you folks waiting any longer, so expect some new things to trickle in over the next couple weeks.
New Content
New Underground Biome
New Creatures
Dart Crawler
Crawler Pod
Chitinous Spike Wall
Chitinous Spike Boss
Added a Decoy Hologram throwable gadget that will distract creatures that aren't too mad at you.
Added an Explosive Grenade.
Added a Trajectory Computer that displays predicted paths for throwable items and arrows.
Changed the sprites on the Vintage Mining Suit armor pieces, and renamed them to "Prototype Mining Suit" pieces.
Added a portable Iron Grill as a heat source.
Added Optical Camo activator gadget.
Added Armor Patch mods for armor pieces. You can add any one patch to any armor piece. The patches cannot be removed, but they can be replaced. If you have good ideas for more of these let us know!
Carbon Nanotube Mesh - Adds 2% damage resistance to a piece of armor.
Ceramic Plate - Adds 5% heat and energy resistance to a piece of armor.
Optical Camo - Adds optical camo to a piece of armor. Must be activated with the Optical Camo activator and all armor pieces must have optical camo applied to function.
Added 9mm Ricochet Ammo, it is not very helpful...
Added a Railgun. Its still way overpowered, but we'll be tweaking it.
The Escape Pod now has a built in respawner.
Equipment Spoiler: Added an upgraded version of the mining suit, the Mining Suit Mk2. Equip all the pieces of the Prototype Mining Suit to discover the recipes for the pieces.
Equipment Spoiler: Added a Chitinous Shield crafted with bits from the new underground boss.
New Recipes
Decoy Hologram - 2x Steel Rivets, 3x Copper Wire, 1x Small Battery, 1x Refined Sapphire, 1x Standard Lens.
You can now switch to a manual item slot mode that lets you drag your items to your hotbar.
Added an Auto Pickup option to the settings menu. Automatically picks up items on the ground when you walk over them.
The player respawns in the escape pod by default.
You can stand in respawners you find and right click it in order to set your respawn point to that respawner.
The player now has acceleration and deceleration when moving around.
Fall damage calculation changed - fall damage is now potentially much more deadly if you fall for long distances.
Added a shield bash
Changed Jumpjet behavior to be much more useful
Increased growing time of bush saplings.
Thrown items no longer stack with existing items in the world.
You can now cancel a throw or bow pull by pressing the reload key.
Changed controls for throwable items. Left clicking now drops items and you can hold the right mouse button to power up a throw. You can use the scroll wheel to adjust the power of the throw after holding down the right mouse button.
Tweaked thrown item physics a bit.
Removed Material Printer crafting requirement from: Steel Arrows, Steel Bolts, Jewel Arrows, Jewel Bolts, Explosive Arrows, Rockets and Launcher Grenades.
Reduced healing rate of the Regeneration Salve by half.
Smelting Furnace now smelts metal twice as fast as the basic smelter.
Jewel Arrows and Bolts now travel a bit faster.
Jewel Bows and Crossbows have a bit more power.
The pale spitting creature's melee attacks now break weak blocks and its spit can corrode away weak blocks.
Tweaked creature AI to be a bit more consistent.
Mobs should no longer be able to hit players through the wall with melee attacks.
Marble Deposits now have a chance to drop anthracite when broken.
Tapping the hotbar slot for the active item now holsters it
Fall damage is no longer impacted by armor. We likely will add more fall damage reduction foot items rather than have the armor value itself reduce fall damage.
The old steel jumpjet has been replaced with the Prototype Mining Suit Jumpjet, which is crafted from a broken one you find in the Pioneer Station. along with the Jumpjet Core that you get from the robot chicken.
Misc Changes
Prototype Mining Suit armor pieces are now distributed randomly in bases in the world.
Platforms now draw in front of trees and bushes.
Increased the max audio volume from 11 to 20.
Significantly decreased world generation time.
Various performance improvements.
Renamed Puncher Plate to Chitinous Plate.
We ran out of characters, so check the Steam Forums for the bug fixes that we couldn't fit here.
This update had two objectives, we wanted to make the underground a bit more interesting and we wanted to do some work on general user friendliness features. We've still got a lot of work on our plate before we'll feel like the underground is as interesting as we want it to be, but this should take us a significant step closer. We also added some sweet weapons and gadgets because they're fun to make =D We've fixed all the bugs we're aware of, but I'm sure there are some things we missed, so let us know when you run into issues. We still have a bit more planned for the new Biome, but we didn't want to keep you folks waiting any longer, so expect some new things to trickle in over the next couple weeks.
New Content
New Underground Biome
New Creatures
Dart Crawler
Crawler Pod
Chitinous Spike Wall
Chitinous Spike Boss
Added a Decoy Hologram throwable gadget that will distract creatures that aren't too mad at you.
Added an Explosive Grenade.
Added a Trajectory Computer that displays predicted paths for throwable items and arrows.
Changed the sprites on the Vintage Mining Suit armor pieces, and renamed them to "Prototype Mining Suit" pieces.
Added a portable Iron Grill as a heat source.
Added Optical Camo activator gadget.
Added Armor Patch mods for armor pieces. You can add any one patch to any armor piece. The patches cannot be removed, but they can be replaced. If you have good ideas for more of these let us know!
Carbon Nanotube Mesh - Adds 2% damage resistance to a piece of armor.
Ceramic Plate - Adds 5% heat and energy resistance to a piece of armor.
Optical Camo - Adds optical camo to a piece of armor. Must be activated with the Optical Camo activator and all armor pieces must have optical camo applied to function.
Added 9mm Ricochet Ammo, it is not very helpful...
Added a Railgun. Its still way overpowered, but we'll be tweaking it.
The Escape Pod now has a built in respawner.
Equipment Spoiler: Added an upgraded version of the mining suit, the Mining Suit Mk2. Equip all the pieces of the Prototype Mining Suit to discover the recipes for the pieces.
Equipment Spoiler: Added a Chitinous Shield crafted with bits from the new underground boss.
New Recipes
Decoy Hologram - 2x Steel Rivets, 3x Copper Wire, 1x Small Battery, 1x Refined Sapphire, 1x Standard Lens.
You can now switch to a manual item slot mode that lets you drag your items to your hotbar.
Added an Auto Pickup option to the settings menu. Automatically picks up items on the ground when you walk over them.
The player respawns in the escape pod by default.
You can stand in respawners you find and right click it in order to set your respawn point to that respawner.
The player now has acceleration and deceleration when moving around.
Fall damage calculation changed - fall damage is now potentially much more deadly if you fall for long distances.
Added a shield bash
Changed Jumpjet behavior to be much more useful
Increased growing time of bush saplings.
Thrown items no longer stack with existing items in the world.
You can now cancel a throw or bow pull by pressing the reload key.
Changed controls for throwable items. Left clicking now drops items and you can hold the right mouse button to power up a throw. You can use the scroll wheel to adjust the power of the throw after holding down the right mouse button.
Tweaked thrown item physics a bit.
Removed Material Printer crafting requirement from: Steel Arrows, Steel Bolts, Jewel Arrows, Jewel Bolts, Explosive Arrows, Rockets and Launcher Grenades.
Reduced healing rate of the Regeneration Salve by half.
Smelting Furnace now smelts metal twice as fast as the basic smelter.
Jewel Arrows and Bolts now travel a bit faster.
Jewel Bows and Crossbows have a bit more power.
The pale spitting creature's melee attacks now break weak blocks and its spit can corrode away weak blocks.
Tweaked creature AI to be a bit more consistent.
Mobs should no longer be able to hit players through the wall with melee attacks.
Marble Deposits now have a chance to drop anthracite when broken.
Tapping the hotbar slot for the active item now holsters it
Fall damage is no longer impacted by armor. We likely will add more fall damage reduction foot items rather than have the armor value itself reduce fall damage.
The old steel jumpjet has been replaced with the Prototype Mining Suit Jumpjet, which is crafted from a broken one you find in the Pioneer Station. along with the Jumpjet Core that you get from the robot chicken.
Misc Changes
Prototype Mining Suit armor pieces are now distributed randomly in bases in the world.
Platforms now draw in front of trees and bushes.
Increased the max audio volume from 11 to 20.
Significantly decreased world generation time.
Various performance improvements.
Renamed Puncher Plate to Chitinous Plate.
We ran out of characters, so check the Steam Forums for the bug fixes that we couldn't fit here.
Got a new update for you folks. The big feature of this update is the long-requested online co-op multiplayer, today is truly a red letter day. Multiplayer uses Steamworks and is drop-in, drop-out, so you should be able to join your friends games through the friends list or the new multiplayer menu from the main menu. Right now the multiplayer is exclusively peer to peer, but we'll be looking into the option of dedicated servers before too long. We've done quite a bit of testing and things seem to be working pretty well, but multiplayer is a very complicated feature so definitely let us know if/when you run into issues.
We've decided to bump the version number to 0.5, because in a way we feel like the addition of multiplayer brings Signs of Life to about the halfway point. Almost all of our technical challenges are solved, and we'll be able to focus on mostly content and bugfixes from now on.
Multiplayer
Added drop-in, drop-out multiplayer. Enabled by default, so you should be able to drop right into your friends' games.
Players join in the middle of the surface of the planet
Players show up as a blue dot on your minimap and also show up on the GPS device
Added a multiplayer join menu to the main menu which shows your friends that are currently playing, you can also join through the friends list
Added an in-game multiplayer menu that allows you to disable/enable multiplayer as well as turn on/off auto join (by default it asks for permission when a friend tries to join your game)
Added a player listing to the top right of the screen when the inventory menu is open and you have other players on your server
Added server-wide chat, opened by pressing T while in game.
New Content
Added a new underground creature
Added Rubbery leg and boot armor based on the above creature
Added Rock creature arm and glove equipment
Added a Burst Rifle
Added several new hairstyles
Hairstyles (including facial hair) are now gender agnostic
Updated sheep graphics, sheep are now shearable with scissors
Added/changed several sound effects
Added rubber wood materials and craftable blocks. Not much use for the rubber wood materials yet, but we'll add more over time.
Added a flying javelin throwable weapon
Added a tomahawk throwable weapon
New Recipes
Burst Rifle - 1x Steel Gun Parts, 5x Plastic
Flying Javelin - 1x Laminous Wing, 1x Stick, 1x Bone
Tomahawk - 1x Bone, 1x Stick, 1x Plant Fiber
Rocky Arms - 1x Rock Lips, 1x Rock Core, 4x Wool Padding, 2x Leather Strap
Got a new update for you folks. The big feature of this update is the long-requested online co-op multiplayer, today is truly a red letter day. Multiplayer uses Steamworks and is drop-in, drop-out, so you should be able to join your friends games through the friends list or the new multiplayer menu from the main menu. Right now the multiplayer is exclusively peer to peer, but we'll be looking into the option of dedicated servers before too long. We've done quite a bit of testing and things seem to be working pretty well, but multiplayer is a very complicated feature so definitely let us know if/when you run into issues.
We've decided to bump the version number to 0.5, because in a way we feel like the addition of multiplayer brings Signs of Life to about the halfway point. Almost all of our technical challenges are solved, and we'll be able to focus on mostly content and bugfixes from now on.
Multiplayer
Added drop-in, drop-out multiplayer. Enabled by default, so you should be able to drop right into your friends' games.
Players join in the middle of the surface of the planet
Players show up as a blue dot on your minimap and also show up on the GPS device
Added a multiplayer join menu to the main menu which shows your friends that are currently playing, you can also join through the friends list
Added an in-game multiplayer menu that allows you to disable/enable multiplayer as well as turn on/off auto join (by default it asks for permission when a friend tries to join your game)
Added a player listing to the top right of the screen when the inventory menu is open and you have other players on your server
Added server-wide chat, opened by pressing T while in game.
New Content
Added a new underground creature
Added Rubbery leg and boot armor based on the above creature
Added Rock creature arm and glove equipment
Added a Burst Rifle
Added several new hairstyles
Hairstyles (including facial hair) are now gender agnostic
Updated sheep graphics, sheep are now shearable with scissors
Added/changed several sound effects
Added rubber wood materials and craftable blocks. Not much use for the rubber wood materials yet, but we'll add more over time.
Added a flying javelin throwable weapon
Added a tomahawk throwable weapon
New Recipes
Burst Rifle - 1x Steel Gun Parts, 5x Plastic
Flying Javelin - 1x Laminous Wing, 1x Stick, 1x Bone
Tomahawk - 1x Bone, 1x Stick, 1x Plant Fiber
Rocky Arms - 1x Rock Lips, 1x Rock Core, 4x Wool Padding, 2x Leather Strap
Heya folks, got another update for you, sorry for the long delay since the last update but it took us awhile to work most of the kinks out of the new tree system but it also gave us time to add a bunch of fun new stuff.
We totally re-did the tree system, which unfortunately means your trees and bushes will be wiped from existing maps and you'll probably see some fruits floating in the air where the trees/bushes used to be. You may need to use the sandbox menu to generate another map, grab some fruits, and then eat them to get the seeds to begin repopulating your pre-patch worlds with trees. On the plus side, the new trees look and work a lot better, and more details about the system are below in the notes.
We changed a lot of the behind the scenes stuff related to saving items, creatures, projects and bushes, so definitely let us know if you notice any weirdness with things not being saved correctly.
Let us know if you notice any major performance changes, the new way we're saving items may cause some lag and if so we have some ways to speed it up but we're not sure if it will cause a problem yet.
Most of the new content this update was a direct result of the feedback we've been getting from players, so we want to everyone out there for their suggestions and criticisms =) If you run into any issues, let us know in the comments, the forums or you can email us directly at playsignsoflife@gmail.com
New Content
Added 3 new creatures
Sulfur gas creature - Found at medium or deeper depth
Plant creature - Found occasionally on the surface of the planet
Goat - Found on the surface of the planet
New tree system
4 total tree types, each with their own fruit type (including 3 new fruits) that return a seed to your inventory when eaten.
2 wood types, one contains sap and the other contains rubber
Trees now grow slowly, but grow while you are away (even when you are offline)
Fruit now grows slower, but also grows while you are away
Trees re-grow limbs as long as you don't cut it down to a stump.
In order to remove a tree, you must destroy the stump with an axe.
You cannot break the blocks under a tree.
Tree tap item added, can be attached to a tree limb or trunk and generates sap or rubber over time. Holds up to 20 sap or rubber at a time.
Added a Material Grinder that grinds up basic materials like stone and granite in order to find trace metals.
Added a Backglider - Allows you to glide while falling and holding the jump button
Sulfur gas gun - Fires blasts of sulfur gas
Razor Leaf Sword
Added 4 new materials
Laminous Wing
Gas Bladder
Sulfurous Ash
Razor Leaf Blade
Added 3 new fruits
Jiggly Fruit
Delicious Fruit
Sweet Fruit
Added 3 new seeds
Jiggly Fruit Seed
Delicious Fruit Seed
Sweet Fruit Seed
New Recipes
Backglider - 2x Laminous Wing, 4x Bone
Sulfur Gas Gun - 1x Gas Bladder, 3x Plastic, 4x Iron Ingot
Sulfuruous Ash - 1x Sulfur, Requires a mortar and pestle tool as well as a heat source
Material Grinder - 8x Plastic, 12x Iron, 4x Unrefined Glass
UI Changes
Added a loot all button to containers that takes every item from a container and puts it in your inventory
Added buttons to the GPS Device. You can still use the mouse and scroll wheel to navigate, but now there are some buttons too.
A button for centering on the player
A button for zooming in and out as well as a zoom level display
A button for panning around the map
Replaced ore sprites on the GPS Device, more sprites coming for bones/coal/anthracite/amber
GPS Device mineral scan visibility duration doubled
Added a funky holo effect thing to the background of the GPS Device
Added the ability to label containers. Labelled containers will show the text over the container item while inside other containers.
Blocks with rounded corners should no longer leave gaps when placed next to each other. Let us know if you notice blocks that still leave annoying gaps
Gameplay Changes
Flint and Rocks are now throwable
Reduced blue flying creature spawn rate a bit
Bug Fixes
Changed the way the world is saved - This should fix several minor bugs such as items popping out of containers, items not saving proper positions in containers, as well as some dupe bugs related to containers. Let us know if you notice any issues with saving, such as items disappearing after quitting and loading the game
Fixed buggy player movement while walking on rotated/flipped sloped blocks
Possible fix for issue related to not gaining fullness upon eating
Fix for an issue related to crafting using items taken from a worktable in the world
Fixed a crash related to sound effects during the intro escape pod section. The crash should only happen on systems without a sound device, and there will likely be other crashes but this should fix the first one and we'll go from there.
Fixed a bug that would cause the kinetic inductor to not work when encumbered
Fixed an issue that would prevent you from splitting items in containers in the world
Fixed the AGIS button the HUD
The players fists are now "unequipped" when you die
Heya folks, got another update for you, sorry for the long delay since the last update but it took us awhile to work most of the kinks out of the new tree system but it also gave us time to add a bunch of fun new stuff.
We totally re-did the tree system, which unfortunately means your trees and bushes will be wiped from existing maps and you'll probably see some fruits floating in the air where the trees/bushes used to be. You may need to use the sandbox menu to generate another map, grab some fruits, and then eat them to get the seeds to begin repopulating your pre-patch worlds with trees. On the plus side, the new trees look and work a lot better, and more details about the system are below in the notes.
We changed a lot of the behind the scenes stuff related to saving items, creatures, projects and bushes, so definitely let us know if you notice any weirdness with things not being saved correctly.
Let us know if you notice any major performance changes, the new way we're saving items may cause some lag and if so we have some ways to speed it up but we're not sure if it will cause a problem yet.
Most of the new content this update was a direct result of the feedback we've been getting from players, so we want to everyone out there for their suggestions and criticisms =) If you run into any issues, let us know in the comments, the forums or you can email us directly at playsignsoflife@gmail.com
New Content
Added 3 new creatures
Sulfur gas creature - Found at medium or deeper depth
Plant creature - Found occasionally on the surface of the planet
Goat - Found on the surface of the planet
New tree system
4 total tree types, each with their own fruit type (including 3 new fruits) that return a seed to your inventory when eaten.
2 wood types, one contains sap and the other contains rubber
Trees now grow slowly, but grow while you are away (even when you are offline)
Fruit now grows slower, but also grows while you are away
Trees re-grow limbs as long as you don't cut it down to a stump.
In order to remove a tree, you must destroy the stump with an axe.
You cannot break the blocks under a tree.
Tree tap item added, can be attached to a tree limb or trunk and generates sap or rubber over time. Holds up to 20 sap or rubber at a time.
Added a Material Grinder that grinds up basic materials like stone and granite in order to find trace metals.
Added a Backglider - Allows you to glide while falling and holding the jump button
Sulfur gas gun - Fires blasts of sulfur gas
Razor Leaf Sword
Added 4 new materials
Laminous Wing
Gas Bladder
Sulfurous Ash
Razor Leaf Blade
Added 3 new fruits
Jiggly Fruit
Delicious Fruit
Sweet Fruit
Added 3 new seeds
Jiggly Fruit Seed
Delicious Fruit Seed
Sweet Fruit Seed
New Recipes
Backglider - 2x Laminous Wing, 4x Bone
Sulfur Gas Gun - 1x Gas Bladder, 3x Plastic, 4x Iron Ingot
Sulfuruous Ash - 1x Sulfur, Requires a mortar and pestle tool as well as a heat source
Material Grinder - 8x Plastic, 12x Iron, 4x Unrefined Glass
UI Changes
Added a loot all button to containers that takes every item from a container and puts it in your inventory
Added buttons to the GPS Device. You can still use the mouse and scroll wheel to navigate, but now there are some buttons too.
A button for centering on the player
A button for zooming in and out as well as a zoom level display
A button for panning around the map
Replaced ore sprites on the GPS Device, more sprites coming for bones/coal/anthracite/amber
GPS Device mineral scan visibility duration doubled
Added a funky holo effect thing to the background of the GPS Device
Added the ability to label containers. Labelled containers will show the text over the container item while inside other containers.
Blocks with rounded corners should no longer leave gaps when placed next to each other. Let us know if you notice blocks that still leave annoying gaps
Gameplay Changes
Flint and Rocks are now throwable
Reduced blue flying creature spawn rate a bit
Bug Fixes
Changed the way the world is saved - This should fix several minor bugs such as items popping out of containers, items not saving proper positions in containers, as well as some dupe bugs related to containers. Let us know if you notice any issues with saving, such as items disappearing after quitting and loading the game
Fixed buggy player movement while walking on rotated/flipped sloped blocks
Possible fix for issue related to not gaining fullness upon eating
Fix for an issue related to crafting using items taken from a worktable in the world
Fixed a crash related to sound effects during the intro escape pod section. The crash should only happen on systems without a sound device, and there will likely be other crashes but this should fix the first one and we'll go from there.
Fixed a bug that would cause the kinetic inductor to not work when encumbered
Fixed an issue that would prevent you from splitting items in containers in the world
Fixed the AGIS button the HUD
The players fists are now "unequipped" when you die
Update time, yay! Got some fun new toys and features for you folks, let us know if you run into any issues. We changed the way the static lighting works a bit (with torches, etc) so let us know if you notice any reduction in performance. As always, we'd love to hear your thoughts, so don't be shy and let us know what you think in the comments =)
New Content
Added the teleporter project! Build two, set them to the same symbol and instantly transport yourself (and anything inside the teleporter) across the world.
Added a deployable turret! It loads 9mm ammo and must be retracted to pick it up. Prevents mob spawning nearby.
Power Core - 3x Large Battery, 3x Steel Ingots, 3x Plastic, 1x Refined Rose Quartz (Requires Material Printer)
UI Changes
Added cursor icons when hovering over things. Let us know if you notice things that we missed that you think should have cursors.
Fixed some issues with the medium and large fonts.
Gameplay Changes
Added reload animation to grenade launchers.
Reduced regeneration salve effect by half, it was pretty overpowered considering you could use 2 and combine it with the health regen from being well fed.
Doubled energy regen per step of kinetic inductor
Bug Fixes
Changed saving method for player inventory, should be backwards compatible but let us know if you notice any missing items or anything like that.
Disabled connection to local server by default, may cause issues so let us know if you have problems dropping items, things not working as expected, etc. This should fix the issue for people who were having problems dropping items.
Changing font with a dialogue box open will now properly resize the dialogue box.
Changed static lighting system (torches, etc) to hopefully be a bit more optimized. Should result in fewer hitches with lots of static lights, let us know if you see a reduction in performance.
Kinetic inductors now properly stop working when unequipped
Update time, yay! Got some fun new toys and features for you folks, let us know if you run into any issues. We changed the way the static lighting works a bit (with torches, etc) so let us know if you notice any reduction in performance. As always, we'd love to hear your thoughts, so don't be shy and let us know what you think in the comments =)
New Content
Added the teleporter project! Build two, set them to the same symbol and instantly transport yourself (and anything inside the teleporter) across the world.
Added a deployable turret! It loads 9mm ammo and must be retracted to pick it up. Prevents mob spawning nearby.
Power Core - 3x Large Battery, 3x Steel Ingots, 3x Plastic, 1x Refined Rose Quartz (Requires Material Printer)
UI Changes
Added cursor icons when hovering over things. Let us know if you notice things that we missed that you think should have cursors.
Fixed some issues with the medium and large fonts.
Gameplay Changes
Added reload animation to grenade launchers.
Reduced regeneration salve effect by half, it was pretty overpowered considering you could use 2 and combine it with the health regen from being well fed.
Doubled energy regen per step of kinetic inductor
Bug Fixes
Changed saving method for player inventory, should be backwards compatible but let us know if you notice any missing items or anything like that.
Disabled connection to local server by default, may cause issues so let us know if you have problems dropping items, things not working as expected, etc. This should fix the issue for people who were having problems dropping items.
Changing font with a dialogue box open will now properly resize the dialogue box.
Changed static lighting system (torches, etc) to hopefully be a bit more optimized. Should result in fewer hitches with lots of static lights, let us know if you see a reduction in performance.
Kinetic inductors now properly stop working when unequipped
Hey folks, I have a small update for ya. Normally I'd hold off until we had a more substantial update ready, but we found a bug with the item details that would occasionally cause items to get removed when you attempted to split a stack so we went ahead and pushed out what we had so far. We also made some balance changes to picks and guns which should make fighting armored creatures a bit less annoying, but we may still need to raise their health amounts to make up for the change, so let us know what you think.
New Content
Added a trash container that holds deleted items until you leave the game. This should be useful if you accidentally delete an item.
UI Changes
You should no longer open the key item pouch through other containers when you right click
Fixed some graphical weirdness with equipping items in the MEG menu with right click
Gameplay Changes
You can now dig multiple background blocks simultaneously with the proper upgrades (Meant to be in the last update, but its here now!)
Pick damage reduced, but picks now pierce through armored creatures
Most bullets (not shotgun pellets) now partially pierce armored creatures (reduce armor by half)
You can no longer equip batteries from power sockets menus.
Bug Fixes
Fixed an issue with the item detail popup buttons (items getting deleted when split, etc)
Fixed a bug that would cause basic smelters to pause their progress
Fixed beds not making you go to sleep
Fixed some minor tooltip issues
Fixed some dupes/issues with the crafting/build menus
Hey folks, I have a small update for ya. Normally I'd hold off until we had a more substantial update ready, but we found a bug with the item details that would occasionally cause items to get removed when you attempted to split a stack so we went ahead and pushed out what we had so far. We also made some balance changes to picks and guns which should make fighting armored creatures a bit less annoying, but we may still need to raise their health amounts to make up for the change, so let us know what you think.
New Content
Added a trash container that holds deleted items until you leave the game. This should be useful if you accidentally delete an item.
UI Changes
You should no longer open the key item pouch through other containers when you right click
Fixed some graphical weirdness with equipping items in the MEG menu with right click
Gameplay Changes
You can now dig multiple background blocks simultaneously with the proper upgrades (Meant to be in the last update, but its here now!)
Pick damage reduced, but picks now pierce through armored creatures
Most bullets (not shotgun pellets) now partially pierce armored creatures (reduce armor by half)
You can no longer equip batteries from power sockets menus.
Bug Fixes
Fixed an issue with the item detail popup buttons (items getting deleted when split, etc)
Fixed a bug that would cause basic smelters to pause their progress
Fixed beds not making you go to sleep
Fixed some minor tooltip issues
Fixed some dupes/issues with the crafting/build menus