We've got a brand spankin' new patch ready for you folks, featuring mostly quality of life improvements that we've been working on the last several weeks. Most of this update came directly from feedback we've received on the forums and elsewhere, so I just want to say thanks to everyone who is playing Signs of Life and giving us suggestions and feedback. As always, we more than welcome your comments and concerns with the update, so don't be shy and let us know your thoughts =)
New Content
Added a popout map when you right click the GPS device
Rubies now increase the number of blocks you can dig simultaneously with the wrist laser, max of 6.
Added Grenade Launcher
Added jeweler and munition pouch that collect gems and ammo respectively
We've got a brand spankin' new patch ready for you folks, featuring mostly quality of life improvements that we've been working on the last several weeks. Most of this update came directly from feedback we've received on the forums and elsewhere, so I just want to say thanks to everyone who is playing Signs of Life and giving us suggestions and feedback. As always, we more than welcome your comments and concerns with the update, so don't be shy and let us know your thoughts =)
New Content
Added a popout map when you right click the GPS device
Rubies now increase the number of blocks you can dig simultaneously with the wrist laser, max of 6.
Added Grenade Launcher
Added jeweler and munition pouch that collect gems and ammo respectively
Heya folks, got another update for ya. Its a bit light on content as we've been putting most of our content creation time towards working on the intro/tutorial (which is coming along freakin' awesome) but we have quite a few bug fixes and UI changes for ya based on the feedback we've been getting on our forums. As always, we'd love to hear from you if you have any suggestions or run into any issues with the update =)
New Content
Impact Rod
Added Ore Scanning alternate fire mode to Wrist Scanner
Added punching as a default melee weapon
New Recipes
Impact Rod (6x Tin Ingots, 4x Plastic, 4x Tin Rivets)
Impact Rod Ammo(1x Tin Ingots, 1x Copper Wire, 1x Black Powder)
UI Changes
Minimap size and brightness increased
Wrist terrain scanning changed to left mouse button by default
Added edge peek option to settings menu
Added keybinds for the Equipment menu, MEG tool, Crafting window and Projects window
Ammo is now displayed on the active scroll slot for a second while scrolling
Hovering over scroll slots now shows the name of the item in the slot
Fixed some of the issues with font size rendering after changing font sizes
Analyzing crafting requirements will now give you the recipe for that item if it exists
You can now analyze crafting requirements by right clicking on them
Added a crafting category in materials for bricks
Fixed UI display issue on equipped batteries
Added achievements for crafting gems
Item Changes
Reduced energy cost of wrist map scanner
Lowered granite and marble deposit densities to match block density
Basic smelter now requires mud bricks instead of regular bricks
Increased number of rocks and flint during world generation
Bug Fixes
Fixed a bug that would sometimes result in incorrect collisions on melee weapons
Fixed a bug that resulted in 2x the proper encumbrance from shields
Fixed a crash related to foreign languages and certain dialogue boxes
Fixed a crash related to planting grass seeds
Fixed a crash related to changing keybinds without a selected character
Added a workaround for people who had items disappearing when dropped in world from inventory, probably still has issues but let us know
Fixed a bug that would let you take items from the crafting window
Fixed an issue related to switching weapons during a roll
Fixed a bug that could cause prefabs to overlap during world generation
Fixed winter hat recipe
Fixed a crash related to certain dialogue boxes
Fixed a bug related to using high velocity ammo on SMGs
Fixed an issue that could result in ant tunnels generating over certain underground bases
Creature Changes
Mobs that block the player no longer act as trampolines (almost sorry)
Heya folks, got another update for ya. Its a bit light on content as we've been putting most of our content creation time towards working on the intro/tutorial (which is coming along freakin' awesome) but we have quite a few bug fixes and UI changes for ya based on the feedback we've been getting on our forums. As always, we'd love to hear from you if you have any suggestions or run into any issues with the update =)
New Content
Impact Rod
Added Ore Scanning alternate fire mode to Wrist Scanner
Added punching as a default melee weapon
New Recipes
Impact Rod (6x Tin Ingots, 4x Plastic, 4x Tin Rivets)
Impact Rod Ammo(1x Tin Ingots, 1x Copper Wire, 1x Black Powder)
UI Changes
Minimap size and brightness increased
Wrist terrain scanning changed to left mouse button by default
Added edge peek option to settings menu
Added keybinds for the Equipment menu, MEG tool, Crafting window and Projects window
Ammo is now displayed on the active scroll slot for a second while scrolling
Hovering over scroll slots now shows the name of the item in the slot
Fixed some of the issues with font size rendering after changing font sizes
Analyzing crafting requirements will now give you the recipe for that item if it exists
You can now analyze crafting requirements by right clicking on them
Added a crafting category in materials for bricks
Fixed UI display issue on equipped batteries
Added achievements for crafting gems
Item Changes
Reduced energy cost of wrist map scanner
Lowered granite and marble deposit densities to match block density
Basic smelter now requires mud bricks instead of regular bricks
Increased number of rocks and flint during world generation
Bug Fixes
Fixed a bug that would sometimes result in incorrect collisions on melee weapons
Fixed a bug that resulted in 2x the proper encumbrance from shields
Fixed a crash related to foreign languages and certain dialogue boxes
Fixed a crash related to planting grass seeds
Fixed a crash related to changing keybinds without a selected character
Added a workaround for people who had items disappearing when dropped in world from inventory, probably still has issues but let us know
Fixed a bug that would let you take items from the crafting window
Fixed an issue related to switching weapons during a roll
Fixed a bug that could cause prefabs to overlap during world generation
Fixed winter hat recipe
Fixed a crash related to certain dialogue boxes
Fixed a bug related to using high velocity ammo on SMGs
Fixed an issue that could result in ant tunnels generating over certain underground bases
Creature Changes
Mobs that block the player no longer act as trampolines (almost sorry)
We've still got quite a bit to go on the tutorial/intro we're working on, but we figured now was as good a time as any to push out an update with some of the other changes we've made recently. As always, we'd love to hear your feedback and definitely let us know if you have any issues =)
New Content
Aluminum Bat
Clobb SMG
Micro SMG
New Recipes
Aluminum Bat (6x Aluminum Ingots, 2x Leather Straps)
Clobb SMG (4x Iron Ingots, 2x Rubber, 4x Tin Rivets)
We've still got quite a bit to go on the tutorial/intro we're working on, but we figured now was as good a time as any to push out an update with some of the other changes we've made recently. As always, we'd love to hear your feedback and definitely let us know if you have any issues =)
New Content
Aluminum Bat
Clobb SMG
Micro SMG
New Recipes
Aluminum Bat (6x Aluminum Ingots, 2x Leather Straps)
Clobb SMG (4x Iron Ingots, 2x Rubber, 4x Tin Rivets)
Energy Slicer - Voted on by the community, this gun uses energy to fire and pierces through up to 3 creatures
Salves - Equippable devices/accessories
Regenerative Salve - A salve that grants a small boost to health regeneration.
Influx Salve - A salve that grants a small boost to energy regeneration.
Burn Salve - A salve specially designed to make you fire resistant. Grants 25% fire resist.
Corrosive Salve - A salve that grants 25% resistance to that gross spitter goo and other corrosives.
Tonics - Drinkable and throwable, uses fullness and grants various effects
Clarity Tonic - Cures negative status effects
Blast Tonic - Explodes if thrown or if you drink it. Don't drink it
Heal Tonic - A strong heal over time. We will likely eventually replace this with something more realistic like bandages down the line, but we already made it so we figured we'd throw it in the game for now
Added new clothing items
Black Leather Jacket
Black Tank Top
Black Sports Bra
Red Skirt
Red and White Shirt
Yoga Pants
Added Biometric Scanner Device - When equipped, it shows the health of creatures in the world
Added GPS Tracker - When dropped in the world, this item creates a long-range GPS signal visible on any standard MEG tool map
Added Tech Blower - Blows items and mobs around, consumes energy
Added Tech Portable Grill - Can be carried around in your inventory, and once it is placed in the world and deployed it can be used as a heat source
Added Mortar and Pestle tool, required for some recipes
Added D6 Polymer, a new material that is made by refining plastic with anthracite as an additive.
Added a few AGIS tutorial/info popups
Tweaked the Pioneer Station a bit, including adding a new room to the barracks
Gameplay Changes
Reduced held flashlight energy cost from 4 to 2 per second
Reduced wrist light energy cost from 3 to 1 per second
Wrist laser energy cost reduced from 5 to 3.5 per second
Bows now do up to 50% more damage when fully drawn
Bows now take 50% longer to draw
Arrows and other ammo are now salvaged as a stack
Increased speed of bullets and updated some projectile effects
Magnum round damage increased from 15 to 18
Beds now advance the time from night to day and from day to night and fully heal the player
Beds now weigh 100 pounds
Guns, bows and crossbows should now automatically pick a new ammo type if they run out of ammo and you attempt to fire
Laser pistol no longer requires you to find the blueprint in-world
Recipe Changes
Black Powder, Propellant and Thermite Charge recipes now requires a mortar and pestle tool
Replaced Steel with D6 Polymer in most furniture requirements
Added D6 Polymer requirement to Tech Bed and Tech Terminal recipes
Replaced Steel requirement with D6 Polymer on the Magnetic Inductor
UI Changes
Items that are crafted or picked up with the grab laser are now highlighted in your inventory
Added item name hover tooltips to items in containers and other menus
Increased maximum font size for item requirements in the crafting and build window
Bug Fixes
Fixed a bug that would result in the cricket drone being disabled before you get to it
Fixed some issues with world generation that would lead to strange holes under bases
Possibly fixed a bug that would result in lost items when dropped in the world
Projects that are destroyed should now always drop a power core if it is required to build it or has a power core installed at the time it is destroyed
Fixed some animation issues related to moving the mouse very close to the player's head
Possible fix for rare crash during crafting, not totally sure as I can't replicate the bug myself
More fixes for floating grass/foliage near bases
Fixed a bug that resulted in the enemy damage noise being too loud
Fixed a bug that would result in the player getting stuck in an animation after falling through a platform
Fixed some animation issues with the bed
Fixed a bug that was causing the big chicken to not fly away at the end of a fight
A bunch of other things I forgot about
Fixed a bug that could result in items in the wrong place if you closed the inventory menu while dragging an item
Fixed a bug with item pickup notification and blocks
Impalers can no longer spawn on the bottom of platforms
You should no longer be able to knock around Impalers
Fixed some missing/inaccurate item names
New Recipes (Slightly spoilery)
Ant biome melee weapon (1x Ant Queen Claw Segment, 5x Ant Chitin, 5x Ant Ichor)
Ant biome grenade (1x Ant Chitin, 1x Ant Ichor)
GPS Tracker (4x LED, 1x Iron Ingot, 1x Rough Topax, 1x Copper Wire, must be found in-world to get the recipe)
Energy Slicer (1x Steel Gun Parts, 4x Bronze Ingots, 1x Microchip, 1x Copper Wire, 1x Large Battery)
Energy Slicer - Voted on by the community, this gun uses energy to fire and pierces through up to 3 creatures
Salves - Equippable devices/accessories
Regenerative Salve - A salve that grants a small boost to health regeneration.
Influx Salve - A salve that grants a small boost to energy regeneration.
Burn Salve - A salve specially designed to make you fire resistant. Grants 25% fire resist.
Corrosive Salve - A salve that grants 25% resistance to that gross spitter goo and other corrosives.
Tonics - Drinkable and throwable, uses fullness and grants various effects
Clarity Tonic - Cures negative status effects
Blast Tonic - Explodes if thrown or if you drink it. Don't drink it
Heal Tonic - A strong heal over time. We will likely eventually replace this with something more realistic like bandages down the line, but we already made it so we figured we'd throw it in the game for now
Added new clothing items
Black Leather Jacket
Black Tank Top
Black Sports Bra
Red Skirt
Red and White Shirt
Yoga Pants
Added Biometric Scanner Device - When equipped, it shows the health of creatures in the world
Added GPS Tracker - When dropped in the world, this item creates a long-range GPS signal visible on any standard MEG tool map
Added Tech Blower - Blows items and mobs around, consumes energy
Added Tech Portable Grill - Can be carried around in your inventory, and once it is placed in the world and deployed it can be used as a heat source
Added Mortar and Pestle tool, required for some recipes
Added D6 Polymer, a new material that is made by refining plastic with anthracite as an additive.
Added a few AGIS tutorial/info popups
Tweaked the Pioneer Station a bit, including adding a new room to the barracks
Gameplay Changes
Reduced held flashlight energy cost from 4 to 2 per second
Reduced wrist light energy cost from 3 to 1 per second
Wrist laser energy cost reduced from 5 to 3.5 per second
Bows now do up to 50% more damage when fully drawn
Bows now take 50% longer to draw
Arrows and other ammo are now salvaged as a stack
Increased speed of bullets and updated some projectile effects
Magnum round damage increased from 15 to 18
Beds now advance the time from night to day and from day to night and fully heal the player
Beds now weigh 100 pounds
Guns, bows and crossbows should now automatically pick a new ammo type if they run out of ammo and you attempt to fire
Laser pistol no longer requires you to find the blueprint in-world
Recipe Changes
Black Powder, Propellant and Thermite Charge recipes now requires a mortar and pestle tool
Replaced Steel with D6 Polymer in most furniture requirements
Added D6 Polymer requirement to Tech Bed and Tech Terminal recipes
Replaced Steel requirement with D6 Polymer on the Magnetic Inductor
UI Changes
Items that are crafted or picked up with the grab laser are now highlighted in your inventory
Added item name hover tooltips to items in containers and other menus
Increased maximum font size for item requirements in the crafting and build window
Bug Fixes
Fixed a bug that would result in the cricket drone being disabled before you get to it
Fixed some issues with world generation that would lead to strange holes under bases
Possibly fixed a bug that would result in lost items when dropped in the world
Projects that are destroyed should now always drop a power core if it is required to build it or has a power core installed at the time it is destroyed
Fixed some animation issues related to moving the mouse very close to the player's head
Possible fix for rare crash during crafting, not totally sure as I can't replicate the bug myself
More fixes for floating grass/foliage near bases
Fixed a bug that resulted in the enemy damage noise being too loud
Fixed a bug that would result in the player getting stuck in an animation after falling through a platform
Fixed some animation issues with the bed
Fixed a bug that was causing the big chicken to not fly away at the end of a fight
A bunch of other things I forgot about
Fixed a bug that could result in items in the wrong place if you closed the inventory menu while dragging an item
Fixed a bug with item pickup notification and blocks
Impalers can no longer spawn on the bottom of platforms
You should no longer be able to knock around Impalers
Fixed some missing/inaccurate item names
New Recipes (Slightly spoilery)
Ant biome melee weapon (1x Ant Queen Claw Segment, 5x Ant Chitin, 5x Ant Ichor)
Ant biome grenade (1x Ant Chitin, 1x Ant Ichor)
GPS Tracker (4x LED, 1x Iron Ingot, 1x Rough Topax, 1x Copper Wire, must be found in-world to get the recipe)
Energy Slicer (1x Steel Gun Parts, 4x Bronze Ingots, 1x Microchip, 1x Copper Wire, 1x Large Battery)