Just jumping into the news feed to talk a bit about my new game - Magic of Spring!
It is what I've been calling a card adventure game - there is a story, a world to explore, deckbuilding, and a lot of card fights.
I've been working on Magic of Spring with extremely skilled Minho Kim and Bert Cole.
Bert Cole composed the music for Sector Six and Light of the Locked World, so you know he's good =]
Minho Kim is the artist of Devespresso Games, the team that created the great-looking Coma games, Vambrace: Cold Soul, Scarlet Hood and the Wicked Wood.
The demo for Magic of Spring should be ready to play next month.
Hope this sounds interesting - if it does, don't forget to follow and wishlist the game <3
I was thinking to maybe add some new content, but couldn't figure out what would be interesting to add.
So instead, I've decided to make some non-content changes. I've looked at the list of things I could do to improve the game and done a few.
Huge thanks to everyone who bought the game and your generous reviews!
(Please report any issues you might find after this update)
Anyway, the update!
Auto-fire
Now holding an ability button for 5 seconds will enable auto-fire for that ability. To disable auto-fire, release the ability key and press it again.
XP and experience changes
The player's ship now gains experience no matter in what region it is.
Also, difficulty level modifiers are no longer limited by a region level, they can be enabled anywhere.
Finally, the players no longer need to reach level 5 to enable difficulty modifiers.
Number formatting
Number formatting updated to display more numbers. E.g.: 20.1M weapon damage -> 20.19M weapon damage.
Altered parts
Increased altered part drop chance and a chance of altered parts to become more altered.
Absolute Deterioration
Absolute Deterioration XP multiplier is now active for spaceships of all levels.
Endgame shortcut removed
This option has some problems with it, so I've decided to remove it.
Fixed
Nuke does not deal any damage while Azimar's Killframe is disabled. Manual mentions that relics cannot have scaling properties, which is incorrect since relic rework. Item generator creates low-level altered parts.
Have fun!
PS.: If you wish to support me, check out my other games:
(First 80% discount on Steam will be happening in January, probably)
If you guys would Rate/Like the game on these new stores I'd be eternally grateful! Right now games are my only source of income, so every dollar matters to me =]
Thanks again for buying Sector Six on Steam, the game just passed 150 reviews, it's truly amazing <3
This update is an attempt to even out power levels of the sets. Lodeon's Ultimatum should no longer be the only set capable of reaching 10+ waves in Absolute Deterioration.
The new and improved set effects:
Etherion's Clash
If your spaceship's installed abilities are of the same color: Weapon damage is multiplied by X The multiplier is based on the number of weapons installed Armor generated by armor generation is added to base maximum armor Armor generation is doubled Always active: +10% armor generation per Etherion's Clash set component installed
Cor's Voidmass
If your spaceship has no compressed parts installed: Triples core attributes +10 levels to Unload, Detonate, and Attract Mines abilities per weapon installed Maximum armor is multiplied by 1 + 0.01 per alloy used during the mission Capped at 1000 alloy Always active: +5% to core attributes per Cor's Voidmass set component installed
Ultranid's Torment
Cooldowns of all abilities are set to 0.5 seconds Activating an ability deals damage to your spaceship Damage dealt is equal to 10% of maximum armor +10% damaging wave damage per every damaging wave chance percent that is above the cap Current damaging wave chance: X% Current damaging wave damage: X% Always active: +10% damaging wave damage per Ultranid's Torment set component installed
Kithalia's Blight
Maximum ether and maximum armor is multiplied by blight multiplier When ether reaches 100%: Ether is set 0 and the blight multiplier increases by 0.1 The multiplier is capped at 10 While your spaceship has no relays and nodes installed: Weapon damage is multiplied by X The multiplier is based on the number of weapons installed Always active: +10% ether generation per Kithalia's Blight set component installed
Oesa's Radiance
Weapon damage is multiplied by 1 + 0.01 per 1000 ether 3 seconds invincibility after an enemy is destroyed Always active: +10% maximum ether per Oesa's Radiance set component installed
Azimar's Killframe
Weapon limit is equal to the part limit Ether is removed Damage reduction is halved and the reduction cap is set to 100% Your spaceship takes damage when a minion is destroyed Damage is equal to 10% of weapon damage Nuke ability damage is multiplied by X The multiplier is based on the number of installed parts that increase ability levels Always active: +10% weapon damage per Azimar's Killframe set component installed
Lodeon's Ultimatum
Base weapon damage is equal to 100% of the maximum armor Effect strength is based on the number of parts installed Every second the damage is dealt to your spaceship Damage dealt is equal to 2% of maximum armor Always active: +10% maximum armor per Lodeon's Ultimatum set component installed
Endgame shortcut
The endgame is now more accessible than ever! Start a new game and jump right into the endgame by skipping leveling and story.
Other changes
Better Unload attacks, Awakening of Inner Power, mission-saving items, automatic containers + quality of life changes!
Relays + Unload: Mines created by this combo now deals 10% less damage instead of 50%.
Updated store and library assets.
Pylons + Unload: Mines created by this combo now gain damage while immobile and start seeking enemies automatically after 5 seconds.
Nodes + Unload: Mines created by this combo now pierce enemies.
Awakening of Inner Power ability now also removes minion maximum armor.
Added armor text to the HUD armor bar.
Set description now shows a total number of set components installed. E.g.: "Etherion's Clash - 11/6 components".
Sacrificial alloy containers, Lantern of Chances, and Pearl of Deterioration now give 5 seconds of invincibility after saving the spaceship.
Relics that increase relic limit no longer require one empty relic slot to be installed.
Fragment fusion is now instant when fusing more than 4 relics.
Replaced Steam store page artwork.
The leaderboard button now opens the leaderboard in the Steam browser.
The leaderboard button now opens the Absolute Deterioration leaderboard.
Fixed: Automatic alloy containers are not counting towards Consumer achievement.
Fixed: Automatic alloy containers are not helping with Malasmar fight.
Fixed: Automatic alloy containers are slow.
Fixed: Alloy containers are inheriting tooltip lines from relics.
Hey all, just a small update - version 1.5.6c - for Linux.
Version 1.5.6 used to crash for some users because of a debug command I forgot to remove. Also, it was slower. I can't tell how much exactly, but quite significantly.
I am only 90% sure that the new version will work, so I left version 1.5.6 accessible:
Go to Library > Sector Six > Properties > Betas: Enter the password "fallbackbranch" and select "fallback" from the list.
If the Linux crisis is finally over, I'll start doing set rework in a week or so.
I really want to do set rework well - I want this update to have a huge positive change to endgame build diversity.
Because nerfing Lodeon's Ultimatum doesn't seem like a desirable option, the goal is to bring other sets to Ultimatum's power level.
That is the goal, but the way there is unknown.
These factors make it impossible to not do set rework blindly:
- It would take a while to test every known build thoroughly even with cheats and I don't have much time allocated. - I don't have any tools to accurately model the stats of endgame spaceships. - There is always some uncertainty when making changes like that, even in with the best tools.
So here's the plan:
- I'll hack together a set rework giving buffs and changes based on my experience in the endgame and the power level of Ultimatum. - After it's released, I'll continue making smaller-scale changes based on your feedback until all sets feel decent.
I have uploaded Linux version 1.5.6b which is faster and doesn't have that crash caused by a leftover debug command.
I couldn't make it live because it has one problem: Clicking "Play" in the Steam library does not run it.
To run it:
Go to Library > Sector Six > Properties > Betas Enter password: "password12345", select "beta - Beta branch". Then "Browse local files" and run SectorSix executable or run.sh script.
I have tried several things yesterday and I can't figure out what is the problem. If you get an error that could help me or have any ideas on what's wrong, leave a comment.
- Fixed: Chance calculation bug. 100% wave chances and deflect chance used to not guarantee that these mechanics would pass the checks every time. - Fixed: Font related memory leak. - Fixed: Strange part generation bug/crash. Possibly. Watch out for weird part behavior.
Linux:
A new build has been uploaded, it runs on my virtual machine, so hopefully, it will run for everyone else. If it doesn't work properly, please report that to me.