Life is Strange - Episode 1

The second episode of Life is Strange has been delayed, although by exactly how much is unclear. A Square Enix rep told Destructoid that it had been pushed back to an unannounced date, but developer Dontnod Entertainment more recently tweeted that development is "on track" and that it's "looking to release it before the end of March."

The studio repeated the statement, in slightly expanded form, on Steam. "We ve been asked to clear up the question of when Episode 2 will be released since there have been rumours of a delay. We would like to assure everyone that development is on track and we re looking to release it before the end of March," a rep wrote. "Thanks for all your support so far—we ve loved reading all your feedback and comments."

Of course, "looking to" is a slightly more optimistic way of "hoping to," which means the episode may well end up coming out in April or beyond. And even if it does make that end-of-March target, it would still represent a delay of sorts: Producer Luc Baghadoust said on Reddit last month that Dontnod would "like to achieve" a release schedule of one episode every six weeks, which would have the second episode ready to go on March 13. But that's far from carved in stone, and even though it's still possible—March 13 is "before the end of March," after all—the wording of the statement makes it sound unlikely.

The first episode of the metaphysical mystery Life is Strange came out at the end of January, and was apparently quite good.

PC Gamer

Evan, Tyler, and Wes talk about the death (and return?) of one of the PC's most beloved genres: the arena shooter. Toxikk, Ratz Instagib, Unreal Tournament, and the next Doom all get a mention.

And, as usual, we answer your questions about PC gaming.Will e-sports become real sports? Is digital distribution making games buggier?

The PC Gamer Show appears every Friday. Hit us with PC gaming questions in the comments, and we might answer them in next week's episode! Or tweet @pcgamer with a question using the hashtag #AskPCGamer.

Sublevel Zero Redux

Sublevel Zero is a six-degrees-of-freedom "roguelike shooter" with procedurally generated levels, scarce resources, and permadeath. Sounds like fun! 

No, really, it does. The setup is simple: Reality is falling apart for reasons unclear, and thus it falls to you to pilot a lone gunship through zero-gravity environments to loot and craft the technology needed to keep your clan alive. That's really about it as far as story goes, but it's adequate; after all, do you remember why you were flying around and blowing up all those robots in Descent?

Sublevel Zero actually debuted in prototype form in Ludum Dare 29. Its heritage is obvious, but it's the roguelike twist that makes it particularly interesting. Levels will be different on every playthrough, and once you die, that's it: Saving and reloading isn't an option.

"Sublevel Zero has been inspired by our favorite games of our formative years like Descent, Forsaken and modern shooters like Teleglitch," designer Luke Thompson said. "We wanted to blend retro and modern elements through the visuals, mechanics and audio, and the awesome music composed by Will Bedford intensifies the gameplay experience. Sublevel Zero is a game we want to play, and we d love for fellow gamers to share in that experience."

Sublevel Zero is expected to come out sometime this summer. And now, screens!

PC Gamer

It took longer than I expected for Underworld Ascendant to hit its Kickstarter goal, although that can be put down to my powerful, nostalgic love for the game, and the strange notion that other people might not feel quite the same way. In any event, the line has been crossed, and with six days remaining in the campaign the focus is now on passing some stretch goals.

Recognizing that the Underworld Ascendant Kickstarter is not the red-hot, runaway success of, say, Shadowrun: Hong Kong, the OtherSide Entertainment team has rejiggered the stretch goals a bit to make some of them more achievable. "Once it became apparent that we would not necessarily be zooming up and past the $1.2M stretch goal, we decided that it made more sense to break out the $150,000 big stretch goals into 3 smaller $50,000 chunks each," the latest Kickstarter update explains. "Breaking it out like this gives the community a better chance to reach at least 1 or 2 of the 3 original features within whatever stretch goal we end up in, rather than making it an all-or-nothing proposition."

They've also swapped the Necropolis area and Haunt monster with the Underswamp and Lizardmen, which it said are similar in scope. The change was made because the Lizardmen "seem to be a fan favorite," and the studio wanted to increase the odds that they'll be included.

In a separate update posted earlier today, studio chief Paul Neurath said the team has recently been working with an Oculus Rift developer kit, but based on hardware limitations, expense, and the tiny number of people who actually have the thing, it's not ready to commit to supporting VR in the game. "We will be staying on top of upcoming advances in the technology, and spending a bit more time doing experiments over the coming months," he wrote. "But until we get to a point where we are confident that the hardware is ready, and that we could deliver a great experience, we need to wait and see."

The Underworld Ascendant Kickstarter will come to an end on March 6.

Medieval Engineers

While we've all been intrigued, impressed, and occasionally horrified by the creations springing forth from Besiege, there's a rather more serious medieval sandbox out there waiting to tempt your building skills. Medieval Engineers, from Keen Software House, the makers of Space Engineers, is now in Early Access if you're looking to build some castles and then knock them down.

I've spent a little time in Medieval Engineers recently, and a little more time watching videos to understand just how to build something that actually works. If you've started playing yourself, or are interested in doing so, here's a selection of videos that might be of interest.

Basic ConstructionFrom Arron of Last Stand Gamers, a nice introduction to the basics of how controls work, how to build blocks within blocks, and how to get started building the medieval city of your medieval dreams.

CatapultThis tutorial from xBeau Gaming will help you put together your first catapult. It also demonstrates how hard it can be to hit the thing you're aiming at.

Floating Arm TrebuchetOne of the more impressive and complicated siege engine designs I've seen is from w4stedspace, who built a giant floating arm trebuchet.

WindmillA quick and concise tutorial on how to build a windmill from IamPetard.

Working ClocktowerThis is impressive. Ironvos has built a lovely looking and structurally sound clock tower. The clock works, too, though it runs about 15 times real speed. Take a tour, won't you?

Helm's DeepLooking for something a bit bigger? Steam workshop user Timathius created this massive replica of Helm's Deep from Lord of the Rings. You can tour it in this dramatic video from I Played Gamezz.

DestructionBuilding is only half the fun: knocking everything down is the rest. In this video, Raptor takes you on a tour of his detailed medieval city, and then proceeds to reduce the entire thing to rubble. The destruction begins at 12:16.

More DestructionSome more fun footage of buildings falling down, this time from Gamestar, who includes some important lessons on structural integrity so your buildings won't fall down (until you want them to).

BarbariansNPCs, in the form of barbarians, we added in a recent update. Video Sage puts the new NPCs through the paces.

Naturally, the game has its own alpha tutorial video, worth checking out as well.

STAR WARS™ Knights of the Old Republic™
PC Gamer
PC Gamer

If maps and menus are your thing, you could do worse than checking out Europa Universalis 4—something you can do this weekend for absolutely no money at all.

It's a Paradox grand strategy game, and so all but guaranteed to be unlearnable in a single weekend. Nevertheless, if you think you're up to the task, you can head here to download the Steam temporary trial version. If nothing else, you should have time to conquer a few of the smaller nations. If you like what you play, the base game is currently 75% off.

For current owners, new expansion opportunities arrive in the form of the now released El Dorado DLC. The add-on's focus is on Central and South America, and it also features a nation designer that'll let you custom create your own empire.

Here's a tiny trailer:

PC Gamer

Mortal Kombat X is the Xth game in the popular series about punching. But! Not all is punching. Sometimes it's watching, because a story-bit is happening. Here is a trailer for these non-punching sections.

Fans of the series will recognise returning characters like Chilly Scar, Mask Hair and That Guy.

"Taking place 25 years after the events of Mortal Kombat™ (2011)," writes a press release, non-ironically using a ™ in case we had forgotten that Mortal Kombat is a popular, established and legally protected series of punch-'em-ups, "the new generation of characters will discover that Outworld is not the only threat they face. Fans will get a first look at the newest fighters to join Cassie Cage, including Jacqueline Briggs, daughter of Jax, Takashi Takeda, son of Kenshi and Kung Jin, descendant of Kung Lao."

Mortal Kombat X is due out on April 14.

PC Gamer

Downwell is a game about falling down a well, but also you have guns for feet. There are monsters in the well. Shoot them with your feet guns. The recoil will even give you more time to adjust your mid-air positioning, and thus demonstrate your wicked sick platforming precision. Feet guns: don't fall down a well without them.

Created by Japanese developer Ojiro "moppin" Fumoto, Downwell has been assimilated into Devolver's growing indie portfolio. They'll be publishing the game on PC and mobiles.

I could probably say more, about the shops and treasures and upgrades that can be found. But really, all you need is this gif:

And also maybe this gif?

Downwell is due out later this year.

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