SCUM - Sippy
Hey guys, before our big 0.3 patch coming next month, we wanted to give you a small tease of what's to come, so check out some brand new things in SCUM!



Female puppets are here!









Because you need to see what you're shooting at. And with the darker nights we thought that would be a nice addition to the game!







For the improvised flashlight you need to have:
  • Duct tape (15 uses)

  • Deagle flashlight

With the improvised flashlights we added 2 more that can be attached to the Deagle and TEC01 M9



Also to the answer "Why did you add just weapon flashlights, and not a normal flashlight that we can use?" Well, that's also in works but we need to adjust a lot of animations for that. So that will take some time.



We did some tweaking with the night time, so now it should be much darker and prettier as we reworked all of the light sources in the game as well. Have a look!






Sorry to the OCD people <3



In the last few months we were actively talking with the Croatian Military regarding SCUM and how can we improve it and make more realistic (sounds, animations etc...). The whole military personal was super cooperative with us, and here you can see some fruit of that partnership!

Un-suppressed weapon sounds now consist of more layers of sounds then before:

  • Initial Shot
  • Tail depending on environment
  • Reverb depending on environment
  • Distance
  • Weapon mechanics
  • Bullet breaking sound barrier

Since all of the weapon segments have their own audible distance, it will be easier to pinpoint gunshot origin and distance.

Also weapons which didn't get updated:
  • M82
  • Deagle .50 cal

And this is just the beginning!





There are 2 new pieces of clothing that you can find around the island.
A new jacket and a new stab proof vest







  • Enlarged sled collision size so that it matches prisoner's collision size (this fixes exploit where you could not pass between base walls with prisoner but you could with a sled).

  • Fixed the bug where picking up an item sometimes wouldn't show the item in inventory.

  • Fixed continuous firing sound for weapons on simulated players. That means, sounds of firing is correctly synced.

  • Fixed additional aim stances issues occurring when opening various menus.

  • Fixed the bug where teammates couldn't see your blueprint's required / used materials.

  • Fixed improvised bed turning red after being placed for no apparent reason.

  • Checking time while holding the bow with an arrow ready will now properly remove the arrow and then check the time. Other players will now be able to properly see check time animations from other players.

  • Fixed a bug where a blueprint's ingredients widget was invisible for teammates



  • Added audio panning option (headphones and speakers).

  • Player will receive a notification message when one of his skills levels up.

  • Torches, candles, fireplaces and bonfires are now brighter and have a larger radius of effect.



  • Admin commands settime and setweather are now visually instantly visible. Time of day and storm intensity in single player sessions are now saved (autosaved every 120 s).

  • Added a modifiable server settings variable DarknessIntensityMultiplier which makes nights even darker. The default number is 1.0 you can make it darker or brighter by increasing or lowering that number.
SCUM - GamerBeast
Hello everyone, me again!

I would like to apologize for the issues that happened on the 13th of November with the hotfix of the same build number.

  • Possible fix for the disconnect occurring due to big number of base building elements being destroyed by decay at the same time.

If you encounter any more bugs or issues, please report them in the bug reports section of our steam forums.

Do not worry, we are still working hard for our next big update, so keep an eye out for more information and dev updates for that.

Thank you for your patience,

Kristian (GamerBeast)
SCUM - GamerBeast
Hello everyone!
Sorry for the issues that arose with the latest hotfix, so you can call this a hotfix of a hotfix... Hotfixception?
Yea, yea... I know... stupid joke, but I have to keep up with Beda. Lets get into the bug fixes!



  • Possible fix for lock and door related issues.

  • Fixed a bug where prisoner gets stuck in scoping state if binoculars decay while he/she is still scoping

  • Fixed bug with M1 clip not showing proper icon when placed in chest

  • Fixed a bug where you could use crafting shortcuts in events

  • Fixed issue where door frames would be unfinishable after snapped

  • Reworked car repair a bit - 1 use of the toolbox will repair 1% of the cars health



  • Removed loading screen when drone teleports (this allows usage of chat window during world loading)

  • Reverted Haloween main menu to the standard menu

  • VSync option added in options menu

  • ListPlayers, ListMutedPlayers and ListSpawnedVehicles commands now have an optional boolean argument which allows the user to copy results to the clipboard.

What this means is that the above mentioned commands can be used in a little bit of a different manner :
  1. If you just use the command #listplayers - it will write out a list of players on the server
  2. If you use the command #listplayers true - it will write out a list of players on the server AND copy it into your clipboard (using #listplayers false will be the same as just using #listplayers)

Thank you all for your patience and understanding!

Kristian (GamerBeast)
SCUM - Sippy
Hey guys, here we are with a new hotfix to resolve some of issues that plague you guys!



  • Fixed client performance drop introduced in the last patch.

  • Minor client performance improvements.

  • Fixed wall blueprints sometimes being un-finishable (red) after already placed.

  • Fixed base door blueprints being un-finishable (red) after relog.

  • Fixed bug with compound bow tuning not working in multiplayer.

  • Fixed a bug where one was unable to interact with ramsons or see ramsons in vicinity

  • Fixed a bug where weapon attachment icons could be overlapping empty slots

  • Fixed a bug where maxing out a skill would still display a 3/4 progress in the GUI

  • Fixed the bug with sunglasses disappearing when dropped on floor.

  • Possible fix for permanently locked doors

  • Possible fix for new base elements not being influenced by existing flags

  • Fixed the bug where you couldn't interact with shelters.

  • Fixed a bug where completely using items doesn't destroy them



  • Removed unused skills from the metabolism GUI.

  • Remove defecate struggle sounds.

  • Player will produce jump grunts only if low on stamina.

  • Reduced attenuation radius for swing and punch impact sounds.

  • Vehicles should not despawn in SP no matter how much time passed.
SCUM - Sippy
SORRY FOR THE ISSUES!

It was a pretty big patch, so this was kinda expected. But let's dive into it right away!



Before we go into the bugfixes, I owe an apology to Rale, our sound guy. I forgot to include the whole audio part that we added in the last patch on Friday. Beers on me!

  • Sound occlusion is re-enabled, so solid objects between listener and emitter will dim sounds.

  • Noise propagation from bunkers to the outside is applied correctly now search, walking, door opening sounds etc... that are originating in the bunker/outside can't be heard outside/bunker anymore. This is not applied to sentries and puppets at the moment.

  • Animal startle and attack sounds can be heard on a x3 bigger radius now.

  • Puppet intimidation noises can now be heard on a x3 bigger radius now.

  • New weapon sounds for M16, MK18 and shotguns.



  • Fixed crashing when taking things out of chests and usage not showing for items inside of chests.

  • Fixed the bug where right-clicking or holding "F" wouldn't open the interaction menu.

  • Fixed the bug where you could not climb onto ladder on dam power building in multiplayer.

  • Fixed the bug where window fortifications were unable to be completed once placed.

  • Fixed the bug where item usage and magazine ammo weren't visible in the GUI when items were in chests or vehicles

  • Fixed the bug where some base elements would show red (unfinishable) after placed when snapping.

  • Fixed some collision issues with some models.

  • The supporter mask won't spawn anymore in the world anymore.

  • Reduced HRTF and occlusion impact on 3rd person gunshot sounds and reflections.



Gather around everyone! The results are in!

As you already know we had a base building contest and thank you all for your submissions.
Unfortunately, despite what your parents told you not everyone can be a winner. So, we picked 3 best bases, and we promised a special prize didn't we. Well all 3 winners are going to win a shirt signed by the Dev team . Just don't be surprised if you see a penis drawn here or there. So who are the lucky winners? Well....

At 3rd place we have Gremlin and the bois. They sent in their base and the instruction video(originally with a huge mistake, but we sorted that thing out) on how to make it and all the perks of it. Congratulations bois crack open a cold one.



Well Jack not a winner but close 2nd mate. Jack sent in a cute little village by the riverside that is open to the public and shows some amazing artwork. Breathtaking.

This is what he said:

"Hello SCUM team,

My base, is a maze of building that extends over several different levels and sizes, it's a village.

It is not fortified but still has watchtowers ensuring its defense by guards.

The village has, 1 main place with a barbecue to relax with friends, a secondary place with sunbeds and benches for sunbathing or admire the landscape overlooking the river and ... a large concrete wall, strangeous . The base has many shops and activities, such as a Christmas shop, to make the best gifts to our teammates. An armory, to equip and loot the largest areas of the island. A church, to pray the ScumGod.

There are three attractives places in this village, the artwork "The legend of the Tractor", it is said that nobody has managed to move it from its rock, it is our Excalibur to us. We also have our own zoo sheltering different species, they can circulate freely under the foundations so we can observe them through different parts of the village via panorama. (no animals were mistreated during the shooting). Thirdly, there is a boxing ring where fights are organized to teach the novice to defend against the dangers of the island, it is obviously a place of entertainment for the inhabitants of the village.

I own my own apartment on two floors, fully equipped and the most important room, my configuration with 3 screens to better enjoy the wonderful scenery of SCUM.



Thank you for taking into account my participation."


Thank you Jack.

P.S. had to re-upload your video on youtube for the public to see. The people deserve to know!




This man went ahead and created a whole FOB for this contest. I don't think ya'll heard me. A whole goddamn FOB. Did a pretty good job. Here is what he said:

"Hello all,

My apologies for such a last minute addition. I hope you enjoy this as much as I did making it. I am not sure I can attach a large video size, however, I uploaded to youtube and provided the link. I also provided the link to my account, which houses my screenshots. Thank you for your time.

Kindest regards,

James aka Deschain

Base Description:
FOB Speicher is a fictitious Forward Operating Base, located on SCUM Island. FOB Speicher augments the SCUM Island airfield, which support strategic goals and tactical objectives."




Congratulations man.


Now since there were so much submissions, we kinda felt weird with picking just 3. So we decided to do the runner-ups round. All of the entries below won a free SCUM deluxe edition key. Because we are nice like that.




Nice simple and effective. Nade this nubs.


I´ve built this base for the contest, but from now on, we will use it when doing community events like drinking, sledging and having Drinks, just having some fun. Did i said here are Drinks?
I hope you enjoy it, and keep up the great work.

Yours,
Strahlenkatze

is what the message said and already got me on drinks.




Nice simple western town. Really pleasing for the eyes.








Keeping up with the simplistic theme, we have a nice seaside house with a grill and plenty of outdoor space. This is what he said:
Hey!
Small but comfy. :)
Small balcony, right next to the Sea and a comfy place for sleeping, eating and cooking inside,
Oh, and a lot of beer.
Sadly friends are missing...lone fighter.

Greetings, Bláhnúkur

Somebody be friends with this man please for the love of what is good in this world.







The_Gump

No description needed just check the video out it is all there.



RoneeOnlyOne

Right, I'm not going to say anything about this legendary submission just give it a watch.




This is a great idea that players did for the players. Possibly an event idea? Let us know and check it out.




Congratulations to all of the winners and keep an eye out on your e-mails in the next few days for the details on your prizes.

If anyone is unhappy with the results feel free to contact me on Discord so I can ignore it. Cheers.

Beda

SCUM - Sippy


Let's start the notes with this bad boy as there's some information we need you to know first.

We have added more server options and those are:
  • Now you can choose if you want your server to be FPP or TPP only! (you can still have a server with both.)

  • Disabling chat, local and global.

  • Disabling the minimap.

  • Disabling crosshair.

How it will look on our servers is something like this:
  • AllowFirstperson=1

  • AllowThirdperson=1

  • AllowCrosshair=1

  • AllowGlobalChat=1

  • AllowLocalChat=1

  • AllowMapScreen=1

    1 = Turned On/Active
    0 = Turned Off/Deactivated

And here is a new in-game admin command for people who write too much.
  • #mute <Player>

  • #unmute <Player>

  • #listmutedplayers

But this is not all! If you get the three commands above (surprise! you have them!) you'll get a bonus option to adjust your singleplayer experience through .ini files just like server owners do!

So the file is called ServerSettings.ini and you can find it here:

C:/Users/<username>/AppData/Local/SCUM/Saved/Config/WindowsNoEditor

Just a small disclaimer: If you are not sure what you're doing, either don't even touch those files or go get an adult.

If you meat the criteria above, we advise you NOT to use the regular notepad because of line endings, at least that's what my programmers told me. Try Notepad++, Visual Studio Code, Sublime Text etc...

AND
THIS
IS
NOT
EVERYTHING!!

We are boosting puppet numbers on ALL officials from 32 to 64!



The spooky scare season is here, and we all love it! This year we have various things prepared, so let's show them off!

Spooky house:
  • The spooky house is a place in the mountains, no one is quite sure what's going on there*.







    * - all pictures have been taken during the day as during the night due to the fog it's almost impossible to take a picture, and it's much more... active during the night.

    P.S If you are a supporter, try whistling at this location, we have a small treat for you!

Jack-o'-lantern:
  • It's Halloween, we can't do it without some pumpkin carving! You can find pumpkins all around the world, and show everyone your carving skills!

Masks
  • We all love to cover our face, scare people, and suck the youth and soul out of them... no? Just me? Fine, but we do have some awesome Halloween themed masks!



  • Also we have 3 special masks:



  • The hockey mask is for our awesome supporters, you can get it just like any other supporter item. Through your prison wallet! (Keep in mind that there are a lot of items you can get from the prison pocket, so you might not get it on the first try)

  • The craftable masks, well, you craft them with a certain collectible item:



    A PUPPET EYE. Well, 10 to be more precise. But don't be fooled not every puppet has a good eye for crafting these masks, so don't expect the first puppet you find to drop it!

    HAPPY HUNTING Y'ALL!



We love our old locations and mysteries that come with them. That's why you can have this new point of interest!

















You all remember that green bar under the items? Well, we fixed the system behind that, and now it should work properly.



The item decay system has been reworked.

Equipment items now depending on what it is (metal, wood, plastic, rubber) decay per day a certain amount.

Clothes items decay faster when equipped. When they completely decay, clothes items that have container slots in them drop on the floor and you are still able to retrieve your items from the slots.

Clothes items without slots just get destroyed when they reach 0% health.



We got bondage covered, now to cover the faces of your enemies.



The head bag can be crafted from an empty sandbag, and it can be reused to your liking.
And once someone puts it on your head:





A new shotgun is here the SDASS 12M. 12 Gauge light pump-action shotgun.



Few differences from the TEC01 490:
  • Lighter by 1.5kg.

  • Faster fire rate.

  • Smaller ammo capacity.

  • More rare than the 490.

One more new thing regarding rifles. Now each time you enter ADS, depending on the weight of your weapon your stamina will start to drain.

P.S This is applied only to rifles.



Also some changes regarding chests.

First item of business, now you can store your chests in your cars!



Also the degradation time was increased and now it's like this:
  • Improvised Wooden Chest: 8 -> 16 days

  • Improvised Metal Chest: 10 -> 18 days

  • Improved Wooden Chest: 12 -> 20 days


  • Fixed the issue with flashbangs blinding through walls.

  • Fixed the issue with other players not being able to see/hear the grenade explosion.

  • Fixed a bug preventing vehicles from going through game event border walls.

  • Fixed infinite base block stacking.

  • Fixed the crash when destroying window fortifications.

  • Fixed being unable to disable snapping when placing walls (second point).

  • Possible fix for stacking foundations.

  • Fixed the bug with the M1 reload system.

  • Fixed the bug where you could place unfinished blueprints on base elements, destroy the base element and finish the blueprint while floating in the air.

  • Fixed bug where prisoner's hair would be invisible after leaving the game event

  • Fixed a bug where you couldn't do some interactions with some items without left-click selecting them first (e.g. tearing pages out of diaries).

  • Opening chat while driving no longer causes vehicles to keep applying throttle/brake/reverse/steer/horn.

  • Fixed a bug where some crafting ingredients couldn't be used even if they have enough usage (e.g. crafting ammo with improvised toolbox at 5 usage)

  • Fixed floating cabins bug.

  • Fixed inventory duplication.


  • "Nails" ingridient removed from the "Improvised Shovel" recipe.

  • You can now drag and drop items into containers in the vicinity.

  • Adjusted AK47, MP5 and SVD weight to correct values.

  • Blank sign can now be destroyed by anyone.

  • Admins can now remove locks from doors (does not work while in drone mode at the moment).

  • Added mouse sensitivity for drone mode in options menu.

  • Allowed admin drones to destroy blank signs.

  • New prisoners should no longer be spawned near or inside player bases.

  • Increased spawn rate of Block21 handgun.

  • Oxygen and health now disappear at the same time.

  • Removed wait times for respawn options in singleplayer.

  • Driving a vehicle in reverse will now always turn the reverse lights on, regardless if headlights are on.

  • Hiding the HUD will now hide the crosshair as well

  • Improved drone dispatching system. Now they will not fly over just a few players but all players on the map.


  • As with every patch, we do some small optimizations that should boost server and client FPS!

  • In the last few weeks our anti-cheat system did some awesome work, and we removed from the game about 500 cheaters and hackers. And to me, that's an awesome optimization so you guys can have a nice and smooth gameplay.

P.S The base build contest announcement will be pushed to Monday, as there are so many submissions, and we need bit more time to go through all of them!
SCUM - Beda


Hello everyone, Happy Wednesday!

Hope you are all well and have your axes sharpened and your shovels ready. It's been some time now since base building was introduced and we can see some of you have already become quite the architects. So folks time to show your skills as we are making a Base building contest. So get grinding them logs, sandbags, metal scraps and rags. Or just enter godmode in Singleplayer, we all know you will.
Top 3 bases will receive a special prize!


How to enter?
  1. Construct a base
  2. Take screenshots or a video giving us a tour through your base(make it lovely).
  3. Send your material over at contest@gamepires.com
  4. In the email also include a link to your steam profile, and a description of your base.
  5. 1 entry per person only
  6. Any inappropriate material will immediately be disqualified, again we live in a society.
Winners shall be announced on the 25th of October so keep an eye out then.

Good luck!
SCUM - Beda
Hey hey everyone, yeap another Monday another showcase. Why? Well I don't really feel like actually working Mondays so why not. So you already know what it is so let's get it.




Gamepires CM's after a patch is dropped, 2019. colorized.


Pizza time.


Ey yo, where them dragon cheeks at tho?


Nothing witty, it is just pretty. Lyrical mastermind.


Dad?


Ya'll also here for them leeks?


"What is a French castle doing in Croatia?" "Mind your own business"


Careful of the pitchfork. It killed someone named Beralt... Deralt... Can't remember.


This is, without a doubt, the weirdest AA meeting I ever saw.


Live footage from the office toilet just leaked.



And now for the Q&A. Where my answers are apparently not funny and give no information what so ever. So you know what to expect.


  • Welcome to the party pal!


  • So those people that actually requested it are Russian bots? Or is their opinion less worth than yours? Also only my mom can call me disappointment sir!


  • Yup, weapon and all equipment maintenance is planned in the future.


  • Yeah you could say we are *brings mic closer to the mouth* taking it step by step. *badumtss*


  • Now hold on, the poll for the wipe is to see the general public opinion. We don't execute Order 66 unless it is absolutely unnecessary.


  • Yeah we promised and we are still standing by that promise. But like awkward standing, like that one guy that is not sure if he should be at the party so he is constantly going back and forward should he let go or go home. Yeah that's me. Where was I again?


  • Yeah, as soon as I figure it out IRL I'll let you know about ingame.


  • Yes


  • Spawning BP_Prisoner shouldn't have been allowed in the first place. It is something reserved just for development testing and could break something in the public. So we finally removed that option.


  • Currently there are no such settings in place but we are working on that.



That is it, feel free to yell at me in the comments. I'm running out of content.

"Not drunk not sober" Beda.


SCUM - Sippy
The weekend is here, so we have a patch for you guys. But before we get into the patch notes. Here is a poll that concerns wiping the servers!

Due to recent feedback from the community we have decided to make a poll in order to ask everyone if they would like a wipe. We have fixed all known duplication methods so raiding bases with duped grenades shouldn't be possible after this patch. So vote here if you want, or don't want a wipe

https://strawpoll.com/2w68p3z6.

P.S This includes only official servers, NOT private ones.



No, this is not a music competition, but a new way to rob other players!
  • We've added the ability to access the inventory of a captured prisoner. After a player ties the hands of another, they will now have a new option when they right click on them while in interaction mode (inventory open) or after holding F while aiming at them when they are nearby. This option will enable the captor to see what the other player is hiding in their inventory and will allow them to take stuff out, or put stuff in. They can even equip the clothes directly on their victim, so if making your hostages wear weird outfits is your thing, you are free to do so. The captured prisoner's inventory is displayed in the same way as your regular inventory, except the background is tinted slightly red and the hostage's name will be displayed at the top. If you close the inventory screen, or become separated from you victim, the inventory will be switched back to your equipment.







New base build element, so you can climb faster to anything you use stairs for. This is what you need to craft it:
  • Wooden Log - 4 pieces

  • Wooden Plank - 10 pieces

  • Toolbox - 10 uses





And last but not least, we've reworked the admin commands, mostly related to teleportation.

Parameters in <> brackets are mandatory.
Parameters in [] brackets are optional.

NEW TELEPORT COMMANDS

  • #teleport <x><y><z> [Player] (if you want to teleport yourself just do #teleport and location)

  • #teleportto <TargetPlayer> [Player]

  • #teleportto3pm [Player]

  • #teleporttome <Player>

  • #teleporttovehicle <ID> [Player]

If you type in any command followed by a "?" it will give you a short description of what the command does.



  • Item in hands now doesn't disappear when picking up a log.

  • Tripled the interval between Drone visits on players.

  • Bound prisoners can no longer vault through windows.

  • Criminal record now shows correct skills percentage.

  • Fix for being able to use admin commands only when containing a bracket beside the user id in admin config.

  • Fixed the issue with non-exploding frag grenades after being thrown.

  • Fixed the bug where you couldn't shoot in FP while strafing left or right.

  • Fixed the bug where players could interact with event weapons and cause exploits.

  • Possible fix for health disappearing before oxygen when drowning.

  • Fixed the bug where you could place base elements in enemy flag areas with blueprints being yellow.

  • Fixed the bug where caramel soda had just 1 use instead of 20.

  • Fixed blueprint placement sometimes not working.

  • Fixed crash when killing spawned prisoners.

  • Chest text shouldn't block mouse clicks any more.

  • Fixed the camera offset in FP while climbing ladders.

  • Fixed the bug where you could build palisades on top of base tower roofs.

  • Fixed the bug where equipped weapons being visible while prisoner is invisible.

  • Fixed client crashing when quickly pressing tab after eating from a container.

  • Fixed camera passing through walls when resting on ground.

  • Fix possible crashing when element for sitting is destroyed while someone is sitting on that same element.

  • Possible fix for being able to build base walls on top of each other.

  • Possible fix for snapping base element when floating.

  • Fixed the exploit where burying chest would cause item duping.

  • Fixed the bug where some items wouldn't be properly removed from hands when executing certain actions (e.g. having an apple in hands and trying to carry a log would cause the apple to be in a corrupted state and crash the game)

  • Possible fix for items stacking on each other on the ground when searching zombie corpses instead of being scattered around the searching prisoner.

  • Awareness issues are slowly being fixed, guns shouldn't be visible floating on a player if they are not in viewing range, rework of the quiver is needed for the quiver not being able to be seen.



  • Laying and sitting in rivers and ponds is not possible anymore.

  • Increased durability of shovels. (Not the one that needs to be crafted)

  • Increased durability of shovels. (Only the ones that can't be crafted)

  • Holstered items are now dropped when hands are bound.

  • Prisoners can no longer do gestures when their hands are bound.

  • Increased spawn chance for sewing kits.



  • This round we just have some small optimizations from both the client and server side.
SCUM - Beda
Hey hey everyone, it is Monday and these are starting to be a Monday tradition I guess. So here we go good pictures, bad captions, great questions and horrible answers! As is tradition.




Don't worry Misha, where we are going we don't need roads.


This is Dobrilas rabbit. It will kill you. This was your weekly PSA.


When you finally score a girl but momma always said use protection.


Note to self: don't buy bootlegged Brokeback mountain. Actually do.


Yeah the name... fits.


This little piggy never made it home.


Feeling cute, might jump later, idk.


Must've been a hell of a party.


Charlie Sheen wonderland.


"No really guys bear with me here."(the day I stop making bear puns is the day you can freely shot me in the head.)



Now for the Q&A! As you already know we had an AmA on reddit on Friday. Now we mostly covered them all yet a few slipped through the cracks so lemme answer them real quick. Let's go!


  • Good question. It's a balancing act really. Each suggestion we get first we look at the feedback from the community. Then we discuss among ourselves if we think it fits in what we want the game to be if it fits and it is good we put it on the map if not we discard it. Thankfully most of our community gives back constructive feedback on which we can build and see what is good and what is not.


  • It takes a single plastic bottle 450 years to degrade and what is a bullet compared to the force of mother nature? Alright joking aside this is planned, you can probably expect it around the time weapon maintenance is finished as well. When that is exactly? Yes.


  • 1. Currently no such plans are in order, 64 is the current player count we can have with the best stability. That being said as optimization goes further who knows what the future holds? Keanu Reeves. Keanu knows, won't tell us tho.


  • No and most likely no. As for the first one think of it as having an antivirus on your PC. Installing another one will just make each other hinder themselves and you are left with an infected PC not even that geek you knew from 2nd grade that always dabbed in older computers would touch. As for the second question it is hard to implement. We would have to find people crazy enough to be online on SCUM for 24/7 yet not crazy enough to avoid admin abuse. Mix that up with them being outside of the company and with that hard to control it has written a bad idea all over it.


  • Thanks man! As for the answer, yeah. At one point SP will get it's much needed love.


  • Well there is a mandatory wipe every time you poop my dude. Or don't. Live your life. I'm not your mother.


  • Nothing wrong with learning another language. Might even come useful once WW3 starts. This is a difficult answer since the situation is not that simple. There are legitimate players, players with bad connection that play as well. Those players have lag spikes and are then kicked out of the servers immediately and might loose their progress or even get banned by EAC if we lower it now. But we are constantly monitoring this situation and will see what happens.


  • I'll do you one better. Hear me out: boxes that carry vehicles.



That is all for now folks. As always stay SCUM out there.

"Soon to be old" Beda.
...