We are happy to present you the end of our comic...FOR NOW! Jokes aside, we are taking a break from comics, but we will be back at one point with some new fresh comics!
If you missed any pages you can find a full list here:
Tomorrow we won't have a patch as we are getting the next round of optimizations ready. But to compensate (yes we know, it's not even close to a patch) we're gonna have a little AmA with the SCUM dev crew.
So, do you have any questions regarding the game, Gamepires or my aloe vera? This is your chance!
Hello hello everyone, it is Monday and I hope you all had a great weekend. Heard a lot of positive feedback from last patch which is a nice break before we break everything again. Circle of life people! To celebrate this peace time and soften the blow of a Monday we have prepared our world renown Community showcase & QA post for you.(by we I mean Sippy ordered me to)
So in our last development update this is what we said regarding optimizations.
We had a bit deeper look into prisoners (your character that you play with) and vehicles. High populated servers should feel the biggest impact as the server will handle bigger player numbers much better now. We saw much fewer FPS drops and big lag spikes. Vehicle physics are lighter now and driving more vehicles at the same time should not present any problems anymore. this is just the start of optimizations as we got still a lot of tricks up our sleeves.
And here are some of the results.
The first results of optimizations is reflected on the client and server. From the client side the gameplay experience should be much smoother with more players on the server. From the server side we managed to gain a FPS boost that should result with less lag on servers with more players.
This is just the first round of optimizations, and you can expect more of those in the future updates. We are not stopping until lag is history. Optimizations priority all the way!
Keep in mind that results will vary depending on your PC hardware.
P.S People with slower CPUs and better GPUs should get the biggest FPS bost today.
Hide your spoils! Now you can safely store your chests underground, just don't forget where you put them!
You wanted more navigation tools, so we started to add them. Welcome your new best friend the compass!
So this is how they work:
There are 4 levels of compass items in game. They differ from the amount of information you can read of them.
Depending on your survival skill and the type of compass you have will determine how much information you get from them.
Just with your survival skill you can have the orientation info that you get from the compass. If your survival skill is lvl 1 you will have the level 1 compass indicator up to level 2, that's the maximum level of information you get without an compass item regardless if your survival skill is above 2.
"Then we kinda don't need the compass level 1 and 2 items right?" Well, yes and no. Compass level adds to the survival level.
If your survival level is 1 and you have a compass level 1 your compass UI information that you get is level 2. And with this you can go up to level 3 compass information. For level 4 information you need a level 4 compass.
Level 1 - You can see just the north (N)
Level 2 - You see all 4 sides of the world (N,E,S,W)
Level 3 - You see 8 sides of the world (N,E,S,W,NE,SE,SW,NW)
Level 4 - You see 8 sides with degrees between them.
A look how the level 4 compass UI looks like.
While we are at navigation we changed the player indicator on the map from the triangle to a red point.
Wouldn't you love to invite your friends to your "Fort Fluff"? Well, now you can put a name on it!
We finished up the underground part of the new military base in D4
We did some little rework on our armor vests. Now you have only 3 tiers of vests(gonna add more with time).
Previously vests had varying levels of protection they gave you, they were recognizable by colour, now we have evened out the protection benefit and split them into three categories.
Level 1 - Stabproof Vests (Visual those stayed the same as before)
Level 2 - Military/Police Vests (All the vests that looked them same but had different values)
Level 3 - Armored Vests (Those are new and you can check them out on the pics bellow)
We added 2 more languages to our game!
Turkish
Korean
Fixed the bug where players would become invisible.
Fixed the bug where pistols did more damage to armour than rifles.
Fixed the bug where killing birds would crash the server.
Fixed an item duplication exploit.
Fixed improvised bow stand draw animation.
Disabled placing base elements on items (fixing placement on barbecue issues)
Fixed the bug when sometimes your gear would not disappear after reviving.
Fixed the bug where you could autowalk while resting.
Fixed the bug when you tried to get up from a toilet in a stall you would get stuck.
Fixed the bug where right clicking on an item while resting wouldn't pop up the item menu.
Fixed the bug when you would go into prone beside a base wall and you could stand up on the other side of the base wall.
Fixed the where screen was not faded when teleporting other players. (Admin related)
Improved player teleportation (entering/exiting events, respawning etc..)
Improved player corpses
Add heavy breathing and heartbeat sounds when burying.
Added a camera blend movement between different prisoner height states, it should now make a smooth transition when changing stances that influence camera height.
Reduced damage that arrows do to base building elements.
Disabled fame point gains from throwing. (Until throwing is fully functional)
Blood drop icon will now appear at physical injury phase 2 or higher.
Lowered time need to finish urinating.
Added command for admins to #destroyallvehicles
Comic time! Number 27 today! That is a nice number, someone give Ivona her raise.
If you missed any pages you can find a full list here:
Today is a special day as it's Ivonas birthday (If you don't know who Ivona is shame on you and check out here!)
So lets see those happy birthday wishes in the comments!
Before we dive into the showcase lets talk a bit about optimizations and what we got. We had a bit deeper look into prisoners (your character that you play with) and vehicles. High populated servers should feel the biggest impact as the server will handle bigger player numbers much better now. We saw much fewer FPS drops and big lag spikes. Vehicle physics is lighter now and driving more vehicles at the same time should not present any problems anymore. this is just the start of optimizations as we got still a lot of tricks up our sleeves.
Keep in mind that results will vary depending on your PC hardware.
Another boat is getting ready from the art department. Mechanics for driving boats is still in the works.
We refreshed our vests with some visual overhauls. The one bellow will take the place of the "Heavy Ballistic Armor"
You wanted more navigation tools, so we started to add them. Welcome your new best friend the compass!
So this is how they work:
There are 4 levels of compass items in game. They differ from the amount of information you can read of them.
Depending on your survival skill and the type of compass you have will determine how much information you get from them.
Just with your survival skill you can have the orientation info that you get from the compass. If your survival skill is lvl 1 you will have the level 1 compass indicator up to level 2, that's the maximum level of information you get without an compass item regardless if your survival skill is above 2.
"Then we kinda don't need the compass level 1 and 2 items right?" Well, yes and no. Compass level adds to the survival level.
If your survival level is 1 and you have a compass level 1 your compass UI information that you get is level 2. And with this you can go up to level 3 compass information. For level 4 information you need a level 4 compass.
Level 1 - You can see just the north (N)
Level 2 - You see all 4 sides of the world (N,E,S,W)
Level 3 - You see 8 sides of the world (N,E,S,W,NE,SE,SW,NW)
Level 4 - You see 8 sides with degrees between them.
A look how the level 4 compass UI looks like.
Wouldn't you love to invite your friends to your "Fort Fluff"? Well, now you can put a name on it!
Hide your spoils! Now you can safely store your chests underground, just don't forget where you put them!
We are working on a new feature that will let you look into another players inventory if he is tied down. And of course, you will be able to take his items while he is tied down. We will get you more info on it as the feature develops!
Hello everyone! It is Friday yet there is not patch today. I know it's sad but we are working on something that should improve the game in a way you all asked for. Well what do we have for you all then? Well a hot new Community showcase, Q&A and as is tradition a new comic page, all just for you. So get ready for new screenshots some questions and my dumb ass responses to all of them? Are you ready yet? Too bad, here we go!
And now for the Q&A, and this time we have a new edition. We asked on twitter for your questions and you delivered. Se here we go: Q&A twitter edition.
Eventually, yes. Our focus right now is to optimize the game even more and then we can talk about when, what and how new features will be implemented.
Yeap down the line, it is being worked upon and will be released as a whole feature down the line.
Yep a new roadmap will be made as soon as we get the time to make it. Wouldn't want to pass an opportunity for you guys to yell at us that we missed a roadmap goal now would we?
Sippy just made 4 new cocktails for you and you are already asking for more? Fine, yeap they are planned and in production, but as listed above, priority is on optimization right now.
What do you mean? We got bunch of trailers. Check them out on our Youtube channel. Like, share and subscribe.
Nothing before full release, after that we can start thinking about it.
Something might be cooking. Stay tuned for future updates.
Yeap, more survival mechanics are in the works. Including fishing traps etc. No ETA as in, again, optimization is a priority right now.
Russian weather balloons.
Do you deserve a yacht tho?
Comic time! Number 25 today! That is a nice number, someone give Ivona her raise.
If you missed any pages you can find a full list here:
Hello everyone! Yes we know that updates might not be on a weekly basis, but we have some hotfixes that should help to stabilise the game until we finish the super scary optimizations.
Into the bugs we go!!
Possible fix for door frames not destroying doors sometimes.
Fixed the bug with flare gun having infinite reload in some situations.
Fixed the bug where fireworks would disappear when trying to light it.
Fixed the bug where mugshots weren't centred.
Fixed the bug when exiting the right side of the bed in small cabins, it puts you outside the cabin.
Fixed AK weapons sound difference between single and continuous fire modes.
Fixed the bug where you weren't able to lay down on a mattress.
Fixed facial hair length when scarf is worn.
Fixed the bug while resting, if you hold W it assumes you are running and increases calorie usage.
Fixed the bug with the 20# bow having the wrong inventory size.
Fixed the bug where some clothing items had wrong icons on them.
Fixed the bug where you couldn't pull out last page from the diary.
Fixed a radio-related crash.
Fixed the bug where horse halves would spawn in the ground.
Fixed the bug where you couldn't access scopes from quick access bar if you had something in your hands.
Fixed the bug when you were teleported to an event while climbing a leader when teleported out of the event you would fall down from the leader.
Fixed a visual bug where night vision textures were wrong.
Fixed the bug where a message saying event was cancelled at end, even though it ended properly
Items should now be placed at their last inventory position when picked up again.
Fixed the bug where sometimes you would get stuck on "rest" action while sitting on a chair.
Possible fix for some users getting connection lost
Possible fix for players falling through the ground after being killed.
Added HP text to base doors.
Added base element names when destroying an element.
Improved wall snapping to door frames.
Allow urination, defecation and vomiting when resting (will automatically stop resting before doing the action)
Moving items inside inventory should now produce sounds.
Increased inventory size for M1 scope and Improvised scope from 1x1 to 2x1
You won't be able to change stance anymore while resting.
Now you are able to place improvised barbecue over the camp fire.
Now you have the possibility to change the base build foundation height! Once you enter the blueprint mode and adjust rotation press F once again and you will enter hight mode adjustment, and you use that with the scroll.
New Shortcuts:
Shift + C now opens the crafting tab straight away.
Alt + C crafts last crafted item or places last selected BP without opening the crafting tab.
Optimized flare items.
Small base building optimizations.
Minor client and server optimizations.
It is Friday, funday and you know what that means! That is right! New comic page, as is tradition.
If you missed any pages you can find a full list here: