It’s been a week since our last dev update, and as we promised, alpha 4.0 is out! Thank you all for your patience. Players can now play Road to Eden on local dedicated servers. We will setup official servers once the factions, claim, and door lock system are implemented. We will also add new dedicated server gameplay modes like role-play and PVP in future updates. There is also a larger map in the works for dedicated servers, and that will include vehicles and other mechanics that we will announce at a later stage.
We have upgraded the building system and removed the building grid mechanic, players can now build anywhere (Not in POIs), blocks snap to other blocks and can be rotated 45 deg adding more freedom and versatility to the build system, you still need supports to build a roof though. A lot more block are also in the works and will be announced at a later stage!
As usual we will push this update to the alpha branch for a while to test it before releasing it on the main branch, you are all welcome to switch to the alpha branch to check it out and make your own dedicated servers. Don't hesitate to let us know if you need assistance with the servers. Join the community discord to report any issues and check out what's in the works! https://discord.gg/THWCJnG
Patch notes - Dedicated servers - New Mob - Added 14 new blocks (tier III) - New melee animations - Upgraded the melee hitbox detection - New gate block - Added clay Mortar - Added cement - Added New T-shirt - Added a slider to set the amount of items to be crafted - Added item stacking in storage boxes - Added players Steam names to characters - Changed each player now spawns in his own bed - Added Owner name to beds - Upgraded the building system - blocks can be rotated 45 deg - block snap to other blocks - Fixed shooting through windows - Added Stun system to melee - Reduced storm sound volume - Reduced river sound volume - Fixed sometimes helicopter not crossing the whole map - Added wrench - Added block upgrade system using wrench - Added block repair system with hammer - Added block removal with crowbar - Added crowbar - Added stun effect when being hit - Added sitting down animation on NumPad 1
I know it has been a few weeks since we released an update, as a result I have decided to start a development update to keep you informed on what is being developed in the pipeline.
We have been hard at work to bring you the new dedicated servers system! We are almost done working on a system that will enable you to host your own dedicated server on a separate computer, join a dedicated server and host or join a game hosted on your local computer.
We will also setup an official dedicated server soon after the release. A new game is required after the update as previously saved games will not be compatible with the new system.
We have also upgraded the build system and added new blocks. The new building system will enable players to build without being restricted to grids, rotate blocks 45 deg and automatically snap blocks to other blocks
Once we release Alpha 4.0, we will start working on claims, door locks, drivable vehicles, more player capacity on servers and a clan system, in preparation for the large map that will only be available on dedicated servers. We are also preparing new block tiers, and new block forms and designs that will be announced in future development updates.
A lot of optimizations went into this patch. We were hard at work to bring you more game stability on low end PCs, CPU usage reduction, memory usage reduction, new dungeons, new mobs, and a lot more!
Fixed welding station issue Added 4k resolution to graphics options Fixed flash light dimming when aiming or getting close to walls Fixed airdrop sometimes glitching through ground Added new world mob
Increased scrap plastic spawn in the world Upgraded random dungeon Added two new mobs New random mine tunnels Added metal spikes Added electric fuse Added capacitor Added new military grade backpack Added new "repair mine tunnels door" task in to do list Added venom sac Added spider claws Increased all workstation health Added clay nodes (in preparation for the new brick blocks) A lot of optimizations went into this update
All updates will be pushed into the alpha branch for further testing before we move it to the main branch, you are all welcome to join the alpha branch!
All updates will be pushed into the alpha branch for further testing before we move them to the main branch, you are all welcome to join the alpha branch!
Fixed issue with furnace Removed light sticks from ammo boxes Tweaked world loot Increased ammo boxes loot Increased small torch duration Optimized memory usage during game play Increased and locked the frame rate at 45 FPS Cobblestone blocks can now be placed on sticks blocks
Hello survivors! We bring you another optimization and bug fixing update, we will be continually optimizing and fixing any reported bugs.
We will also be posting the development road map in a few days , be sure to check it out to know what is coming!
All updates will be pushed into the alpha branch for further testing before we move it to the main branch, you are all welcome to join the alpha branch!
Patch notes Block removal with hammer now is faster Firearms aiming reticule now represents the weapon spread and aim skill combined Fixed ruins POI back door step Enhanced some character animations Fixed binoculars not showing correctly Added female infected sounds Fixed a few map glitches Fixed hidden cave POI ramp collision Enhanced infected vision and player detection Raised plastic reward amount from recycling operation Decreased volume of river and waterfall sounds Increased volume of helicopter sound Fixed inventory duplication exploit
Following the overwhelming positive feed back we received, especially from the PVE community, we are happy to inform you that we will soon bring you the dedicated server tools so you can host your own dedicated servers and we will also be upgrading all the movement and fighting animations with a motion capture system to bring more life to the characters.
All updates will be pushed into the alpha branch for further testing before we move it to the main branch, you are all welcome to join the alpha branch!
join Road to Eden community on Discord, find players, and get the latest news. https://discord.gg/THWCJnG
Patch notes
Optimization of the net code Optimization of CPU and GPU usage Optimization of visuals and graphics Few glitch fixes
We have had overwelming positive feed back from our closed alpha testers and community. As you all know we will be releasing Road to Eden in the next few days, you can check out the release trailer here https://youtu.be/4E_KLGRlCkM
After release all upgrades will be tested in the Experimental branch for a couple of weeks before pushing it to the main branch, you are all welcome to join, you just need to switch to the experimental branch.
You can also join our amazing community on Discord where you can report issues, join our game descussions and get the latest news. https://discord.gg/THWCJnG
As part of the road map that we will be posting on discord, we are planing to bring you the tools to host your own dedicated server as early as possible.
We are also planing to expand the map, add new points of interest, add new underground locations, as well as opening up all existing underground locations. As for the builders among you, we are planing to add a lot of new block forms and new building materials some craftable and some can only be scavenged from POIs.
Based on community requests, We have raised the max amount of players on the hosted servers to 10 players, but should only be recommended to high-end computers and and high bandwidth connections
Patch notes
Added M249 heavy machine gun Added .50 cal rounds Added .44 cal rounds Added potato to "find food" to do task Added players now get shared XP from killing bosses and some other tasks if they are close enough Added compass markers to track players Added the discord channel link to the main menu Added chat system Added weapon slots on hotbar Added tool slot on hotbar Added kickback to all firearms Added multiple bandit encampments around the map Added M16 assault rifle Added CQB assault rifle Added blue crystal key shard Added unknown shrine Added 5 new masks Added server settings Added UMP 45 SMG Added M60 heavy machine gun Added ak74 assault rifle Added tier 2 book shelves Added tier 2 ammo crates Added new POIs Added new T-shirt Added server filter Added entering water effects Added new glowsticks colors Added save game server settings Added key binding Added server auto save Added new POI Added more slots to all chests Added option for tools decay when crafting in server menu Added sticks corner Added support log beams Added screen scale to the options menu Added lose items on death server option Added sticks block to starting recipes Added block hologram turns orange if it does not detect support Added server option to display marker on death box Added stars movement at night Added monthly moon cycle Added timer to death box Added weapon ammo to weapon description Added look and turn to key binds Added building tutorial to start screen Added new to do list tasks Added sticks block to startup crafts Added item craft description to windmill, furnace, campfire and oven
Fixed flight case loot Fixed tier 4 aim skill card Fixed large floor blocks positioning Fixed recycling of carrot now drop seed Fixed fire place cooker book Fixed a few map glitches Fixed key binding Fixed masonry station position restriction Fixed client animation when holding weapon and crouching Fixed crossbow position on character back Fixed campfire exploit Fixed book shelves in ruined city Fixed kitchen sink blocks in ruined city Fixed sound specialization Fixed weapon impact FX Fixed a few ruined city visuals Fixed Shelves in mountain village Fixed infected sometimes running too fast Fixed flashlight doesn't affect character while running Fixed first melee hit was short range Fixed client could jump when overweight Fixed placeable items hologram collision with players Fixed sliding when crouching on client Fixed scraping empty bottles now gives you plastic Fixed corn starch recipe now takes corn and not corn seed Fixed hitting stuck when opening inventory Fixed garden plot not being reclaimed Fixed sticks door alignment Fixed a few map glitches Fixed garden plots not being removed Fixed plant fibers weight Fixed skill not showing on respawn Fixed campfire overlap red color when there is no overlap
Optimized net code Optimized keys rebinding
Changed helmet dropped from military infected is worn out and has less armor Changed biter infected can now go on stairs Changed rotate blocks with H key or middle mouse button Changed breathing sound Changed desert eagle ammo to .50 cal Changed UMP ammo type to 9mm changed game icon Changed small torch recipe Changed the player now starts with full water and food Changed camera stays in 3rd person when harvesting resources changed players can craft wicker without blade
Eating boiled carrots now hydrates Eating boiled potatoes now hydrates
Reduced dew collector footprint Reduced night attack frequency Reduced grenade spawn rate Reduced crossbow bolt trail Reduced anti poison effect of pills Reduced the cost of small spikes Reduced food and water drain Reduced character corps timer Reduced saw bench footprint Reduced infected damage on blocks Reduced respawn timer of some mobs
Raised dear spawn rate Raised damage of all spikes Raised the reset time of all loot containers Raised reach on punching and melee attacks
Enhanced infected biter physics
Removed rabbits Players can't jump if over encumbered Players cant jump if stamina is less than what a jump requires Players respawn with almost half food and water levels Increased helicopter frequency Increased poison effect of murky water The game now starts at 8:00 am
Polished items descriptions Enemies can now see and shoot at the player through fences Tweaked runner AI Tweaked infected physics Optimized day/night cycle sync Spawn reverts to last location when saved in dungeon Mobs now ignore players on respawn for 5 secs New moon and stars animation Removed 1st person camera when harvesting resources Re-worked sticks supports Re-worked log pillar supports Started with the first wave of optimizations ( more to come)
We have been hard at work to bring you yet another update jam packed with new systems, items, and baddies! Thanks to our active community we are also able to polish the game even more! Thank you all for your support.
Please join our Discord channel for a chance to win a weekly alpha key giveaway and to keep up to date with the latest news, streams, videos and community screenshots
Patch notes Tweaked stone nodes to give more stone Fixed the item swap in the inventory Dear give more meat when harvested Infected drop more ammo Fixed weapons reload issue Added new civilian backpacks Added new military helmets Added sewing needle and thread Added weapon repair kit in preparation for the repair station Added round metal tube Added square metal tube Added wood beam in preparation for the carpenter station Added axe head recipe in furnace Added pickaxe head recipe in furnace Added spring Added metal corner brace recipe in furnace Added construction helmet Added pageUp,pageDown keys to scroll through the Hotbar Added two New mobs, Added two arch blocks, Added three column blocks