As Always, we are working hard to bring you new and exciting stuff with every update. In this update we have expanded the map to make room for new points of interest, the map size is now 3 times bigger, and we have also added the new supermarket POI. We have upgraded the building system and added structural integrity, all blocks need to be supported, players need to think like architects now!
And last but not least we have added the new farming system. Players can now find or extract seeds and plant them in prepared farming plots. All crops need water, that’s why we have also added water reservoirs that players can replenish with buckets.
Thank you all for your continued support. Have fun!
Patch notes:
Expanded the map to triple in size and added new POI "Supermarket"
Grenades now attract the infected Upgraded mantis dome Upgraded the building system and added physics to blocks
Stone nodes now give stone, iron and sulfur Recycling sleeping bags will get you clean rags Players can now fill reservoirs with buckets Players can fill buckets from water sources Players can now close all containers with TAB Players now consume stamina when using tools Players can now scrap linen for clean rags Battery power will not regen anymore Reduced infected vision range Reduced infected in early game Reduced item spawn rate All items are now restored to hotbar when player is loaded Synced windows bars on all clients Fixed save slot delete button Fixed lingering weapon when client disconnects Fixed double box on death exploit
Added pressing "Q" takes all items and closes container Added quick consumable slot on hotbar by pressing "T" Added water buckets Added large empty bottles Added water reservoir Added welding station Added welding torch Added sulfur powder Added iron ingots Added iron plates Added iron trusses Added iron ORE Added furnace Added sulfur ore Added iron support beams Added clay bricks Added sticks ramps Added large sticks walls Added large sticks floors Added large cobblestone blocks (3x1) Added large cobblestone blocks (4x1) Added small wood support Added large wood support Added corn seeds Added Battery spot light Added skip intro with "end" button Added berries seeds Added potato and potato seeds Added medium farming plots Added lettuce and Lettuce seeds Added onions and onions seeds Added pepper and pepper seeds Added pepper packets Added salt packets Added coffee Packets Added corn starch Added flour Added wheat and wheat seeds Added eggs Added boiled eggs Added carrots and carrots seeds Added kebab Added corn on a stick Added green beans and green beans seeds Added brick oven Added bread Added baguette Added dough Added windmill Added fireplace cooker
Alpha 2.8 is live! We are having a blast tweaking, adding content and squashing bugs thanks to the amazing backer's community, thank you all!
You can get instant access to the closed alpha through the crowdfunding page In today's patch, we have added a lot of content in preparation for the new electricity system and the new underground mining facility.
Tweaked Water And food consumption Added generator book Added new mob Added motor belt Added Small fuel tank Added Dynamo Added DC converter Added Generator exhaust Added Generator motor Added small generator Motor Added Welding Torch Added Acetylene tank Added Oxygen tank Added Welding trolley workstation Added alternator book. Added bookshelf can only hold books Added Battery spotlight Added Battery spotlight book Added Headlight Added Small Battery lantern Added oil lantern Added coal and coal node Added Iron Ore and iron node Added Quartz Crystal and quartz node Added Atacamite Ore And Atacamite node Added Chalcopyrite Ore and chalcopyrite node Added Citrine crystal and citrine node Added Kyanite crystal and kyanite node Added Dioptase crystal and dioptase node Added Granite and granite node
Changed alternator can only be crafted Fixed Hotbar item amount lingering after item recycle Changed not losing the weapon rounds when you reload Fixed generator not showing all items Fixed random dungeon glitch Expanded the random dungeon
We are so humbled by the overwhelmingly positive feedback Road to Eden is getting, thank you all for your continued support!
This is the much awaited Multiplayer update, at the current state the game can be played with up to eight players but we are aiming to push the number even further.
If you like to back the game and get instant access, please visit our crowdfunding campaign and be part of the closed alpha. You can also join our Discord development channel to get the latest news.
Patch notes Tweaked loot drops on some items Raised drop rate on saw Players can now see server names when searching for games
Added cobblestone floor Added thin cobblestone wall Added client saves inventory, Xp and skill point on exiting the game Added number of players on server indicator on the top left of HUD Added poison icon is displayed when the player is poisoned Added exhausted icon is displayed when stamina is depleted Added Equip indicator on equipped items in client inventory Added Saved game slots (placeholder design) Added client can now stack ammo Added new points of interest Added sewers entrance
Changed players now don't loose todo list progress on death Changed players now don't loose crafting recipes on death
Removed temporary cardboard pickup model on the client, the client can now see the actual object Removed probability to find weapons in tool boxes Removed first-person view for now
Fixed client day number indicator is now synced with host Fixed air drops now show smoke on client Fixed rebel base searchlight only turns on at night Fixed todo list save.load on client and host Fixed skill cards now generate on client Fixed client can now acquire skill cards Fixed client can load Inventory, skill points and XP when joining host Fixed loot scale on client Fixed car model sync on client Fixed dew collector water level Fixed in some cases the storm effect lingered Fixed while crafting, the crafted item takes the focus in sorted inventory Fixed interaction lockup when trying to reload at the same time as searching chests
Unfortunately, this update requires a fresh game restart. We are Hopping you won't need to reset your game after this update.
Hello all! these are the new changes and tweaks for alpha 2.6a
Tweaked the save game system Raised loot from hunted animals First pass debugging at removing Storm Fx when the storm is gone Changed can not pickup world spawned benches Corrected sleeping bag open direction Raised stone spawn frequency
Fixed skill point weight addition when a backpack is equipped Fixed airdrop hanging from trees Fixed Hotbar item amount indicator Fixed wicker roll item info display Fixed airdrop vanishing
Added green smoke to airdrop after landing Added loading screen Added players can now stack ammo Added players can now unload ammo from weapons Added save on exit to main menu/exit game Added recycling of all cobblestone blocks Added paint brush Added paint bucket Added craftable flag Added craftable flag book and recipe Added cobblestone half-wall Added cobblestone floor
You might have issues with your old saved game, I recommend you start a new game
Big thank you to all the alpha testers, you are all doing a great job! Below is the list of tweaks and fixes;
Added Random blocks decay every time you load a game Added cobblestone door book and block Added crafting now decays the required crafting tool in your inventory Added cobblestone crafting now requires a hammer Added cobblestone ramps book Added cobblestone ramp corner block Added cobblestone ramp flat corner block Added 2560 x 1440 resolution to the graphics settings Fixed a few foliage glitches Fixed player spawning into blocks on load game Fixed acquired skills now save Fixed campfire continuing to craft after fuel has run out Fixed client player now take damage from spikes Fixed workstations duplication glitch Fixed large spikes deal damage now Fixed apples fall from apple tree after it is chopped Fixed invisible pickups on client Changed - Player will not lose any skill points on death if he has only one Reduced auto-save frequency
Hey survivors! We hope you're all enjoying Road to Eden.
A HUGE hello to all the backers who believe in this game.Thank you!
We are squashing bugs like crazy thanks to everyone who is playing and giving us feedback, and thanks to all the streamers who are sharing their experiences on Twitch and our Discord channel;
Fixed Pickup spawn scale on client Fixed standing up to search when crouched Fixed pickup small spikes with a hammer Reduced grenade explosion range Fixed Stick door Dropping wooden door Fixed Hidding backpack if the camera gets too close Fixed hide Backpack when the character is dead Fixed can pickup fireplace and wicker chest with a hammer Fixed Shelves spawn less loot Fixed Next level xp amount Fixed removed all weather effects after the storm has passed Fixed camera position when crouch aiming Fixed not losing your backpack when you die Fixed flashlight flickering Fixed remove fire effects after death fixed crafting crossbow Fixed all infected take damage from spikes Fixed content in Campfire saves and loads with game save Removed number of craft from craft one button Added recycling cobblestone gives you stone