Rec Room - magglerock
Creator Tools and Game Updates:

When we released Stunt Runner, we also added a bunch of new features to our creative tools. But, whether you’re a creator yourself, of just someone who enjoys experiencing player created rooms, these features introduced some new forms of instability for all of us.

For the past several weeks, we’ve been heads-down smashing all the newly introduced bugs we could find (and you’ve helped us find!), and we’ve also burned through a good amount of our creative community’s top-requested bug fixes. We greatly appreciate your patience and feedback in response to our last couple updates.

Okay, here we go:
  • Impulse Volumes and Bounce Pads should now use their correct settings when loading a room or cloning an object
  • You can now configure spawn points so that players keep tools on respawn instead of dropping them
  • You can now select and change other objects from within trigger zones, without selecting the trigger zone itself
  • We fixed a movement bug where multiple chained gizmos weren’t behaving as expected – they should move all gizmos and objects together correctly now
  • You're now immediately prompted with a selection menu when merging new shapes into a costume
  • Maker Pen objects should no longer collide while being transformed
  • Moving Maker Pen objects which are parented should no longer put things in incorrect positions
  • Special role chips (Eliminated, In-Game, and Everyone) can no longer be merged into circuit boards
    • If these roles are already saved in a circuit board in your room or invention they can still be unpacked
  • Leaderboard stat chips should now work as expected when circuits are hidden
  • We now allow more objects to be wired while selected
    • The piston gizmo, for example, would not always let you attach to an object if the piston was selected
  • Light bulb collisions should now accurately reflect their mesh
  • We reworked Audio Samplers to fix bugs and add some much-requested functionality:
    • Fixed bug where samplers that were set to play on initial room load would sometimes fail
    • Sampler playback are now synchronized for multiplayer scenarios! This means that a pulse signal sent to sampler input should now result in reliable, synchronized playback for all.
    • We added two new circuit inputs: Pause and Stop! Pause stops playback when sent a non-zero signal, but can be resumed from its current position with a new play signal. Stop stops playback and seeks back to sampler start.

We also made a bunch of general quality of life fixes:
  • Team wristbands should show up in team games once again, so you can more easily tell what team you’re on
  • Players should not get stuck in place anymore once they see the notification for waiting to join a room!
  • We washed up the screen so on-screen notifications should no longer persist between rooms!
  • Players should no longer get stuck in place if they hit the mercy rule in Disc Golf
  • Tooltips should now appear consistently across the app
  • Should no longer see that pesky pivot in 3D Charades
  • We fixed the bug where teleporters weren’t getting a teleport cooldown after climbing ladders
  • Weapons from chests should now have highlight beacons in all game modes

Halloween may be over but the "Crank the Volume" update is back from the dead!:

It's alive! Maker Pen Audio is back!
  • Turn your volume up and get creating, Maker Pens have been upgraded to have new audio effects!
  • Also we re-tuned some sound effects in other places too! Keep an ear out!

Haunting you again, it's social upgrades:
  • Seeing how long you have to hold a button on iOS devices is now visible
  • Screen mode can relax their hands, auto-pointing has been readjusted
  • Tired of pushing a physical button to enter the shop? Screen mode players can now point at items to buy them!
  • iOS devices should also find that scrolling requires less work
  • Made some adjustments for iOS devices so menus won't get as clogged up
  • iOS devices also got some fresh looks throughout, they are very fashionable now
  • Do the wave! Now able to wave while doing a gesture on iOS devices
  • Made some adjustments to prompts to make sure no one high fives behind your back
  • No more phantom keyboard sounds when making an expression
  • Talking with room chat and someone says something funny? Now able to laugh with them while typing
  • Fixed tossing animation on screens
  • Room chat gremlins now will only put you in time out if you're messaging too quickly, rather than after every message
  • Inspect Mode now allows you to do "roll" rotations with two fingers and rotating on iOS devices
  • Night vision goggles no longer required to see equipment you are holding on iOS devices
  • Reserved item slots now have a lock icon on iOS devices
  • No longer hiding your equipment on iOS devices, extra slot has reappeared
  • Fixed up selfie mode, say cheese!

Other spooky bugs crushed and improvements we made:
  • Fixed a shortcut in Stunt Runner so no one gets an early start
  • Fixed performance in ^Paintball.Spillway for Oculus Quest by removing the big scoreboard
  • Fixed rotation on iOS devices, should be snappy now!
  • Fixed being able to hit buttons while holding bows
  • Fixed not being able to drop offhand item on screen mode

RecTV mainenance request:
  • Something seems to be caught in the ventilation system, can someone please fish it out? It's getting a little stuffy in here.

All right, that’s everything for this update, but stay tuned! This is just the first of two major bug fixing and stability updates focused specifically on creative tools and games. Every day we’re blown away by the things you’re creating in Rec Room, and we want to make an earnest push to stabilize and improve the creative and play experience before we expand and move onto the next set of features and challenges together.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

Thank you for playing, and, as always, we love to hear your feedback! See you again soon! =]
Rec Room - magglerock
NEW Maker Pen Audio!
  • Turn your volume up and get creating, Maker Pens have been upgraded to have new audio effects!
  • Also we re-tuned some sound effects in other places too! Keep an ear out!

Logout
  • Shiny new button to logout of your account added in the Profile section of the Watch Menu
  • Try logging in again, new retry button added!

RecTV mainenance request:
  • Something seems to be caught in the ventilation system, can someone please fish it out?

We fixed some bugs and made a few quality of life improvements.
  • We fixed up a hole in the first course that allowed Stunt Runners to get really low times. This hole in the level was our mistake, however, and we want the courses, and leaderboards to be in a competitive state for everyone. That being said, we are going to be wiping the current leaderboards later this week and giving everyone a fresh start. Any times you get from this moment forward won't be cleared. Good luck out there Stunt Runners!
  • Fixed performance in ^Paintball.Spillway for Oculus Quest by removing the big scoreboard
  • Fixed rotation on iOS devices, should be snappy now!

Social Upgrades
  • Seeing how long you have to hold a button on iOS devices is now visible
  • Screen mode can relax their hands, auto-pointing has been readjusted
  • Tired of pushing a physical button to enter the shop? Screen mode players can now point at items to buy them!
  • iOS devices should also find that scrolling requires less work
  • Made some adjustments for iOS devices so menus won't get as clogged up
  • iOS devices also got some fresh looks throughout, they are very fashionable now
  • Do the wave! Now able to wave while doing a gesture on iOS devices
  • Made some adjustments to prompts to make sure no one high fives behind your back
  • No more phantom keyboard sounds when making an expression
  • Talking with room chat and someone says something funny? Now able to laugh with them while typing
  • Fixed tossing animation on screens
  • Inspect Mode now allows you to do "roll" rotations with two fingers and rotating on iOS devices
  • Night vision goggles no longer required to see equipment you are holding on iOS devices
  • Reserved item slots now have a lock icon on iOS devices
  • No longer hiding your equipment on iOS devices, extra slot has reappeared
  • Fixed up selfie mode, say cheese!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]
Rec Room - magglerock
We fixed some bugs and made a few quality of life improvements.
  • Polished up the Dorm Mirror and added some sound effects
  • Fixed issues with new user registration
  • Fixed an issue where recolored weapons were not removing colors when skins were applied
  • Fixed frequent audio crackling on iOS devices
  • Fixed Maker Pen shapes appearing pure black on older iOS devices
  • Fixed an issue with rotating Maker Pen shapes
  • Fixed an issue with warnings when dragging frozen objects
  • Fixed an issue with throwing objects on Oculus platforms
  • Fixed jittering in the Rec Royale gondola and gliders

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]
Rec Room - magglerock
We fixed some bugs and made a few quality of live improvements.
  • Removed the emergency exit at the back of the Rec Royale gondola - players shouldn't fall out the back anymore
  • Added retention mechanisms to Rec Royale hang gliders - players will now stay firmly attached to their glider
  • Fixed a floating backboard in Rec Royale
  • Fixed a collision on the kiosk in the Rec Center so you cant go under the counter
  • Fixed a spot you could teleport behind the community board in the Rec Center
  • Fixed a spot in Laser Tag hangar that prevents players from getting on top of the spawn areas
  • Fixed a spot in Crescendo of the Blood Moon where enemies could get stuck over the wall near Burning Burg
  • Fixed a spot you could get stuck in Golden Trophy Library
  • Fixed a spot you could get stuck in Isle of Lost Skulls Gibbet Jungle
  • Props now properly bob in the water in Isle of Lost Skulls Gibbet Jungle
  • Fixed a floating ramp and some flickering lights in Paintball^Spillway
  • iOS players can now scroll the mirror UI by dragging on it directly
  • When banning a player from one of your rooms, you can now choose to also ban them from all your moderated, co-owned and/or created rooms
  • Turned off players getting KO'd when they stand on the water in Disc Golf Lake. Behavior now matches Disc Golf Propulsion.
  • Fixed bug where removing a role's maker pen permission would lock you out of editing that role's permissions
  • Holohelpers no longer play when your watch is open
  • Our janitorial staff swept out some dirt that made its way into the Rec Center

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]
Rec Room - magglerock
  • Fixed a spooky bug where player camera was getting separated from avatar body during a room save

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]
Rec Room - magglerock
We're stoked to introduce to you some new tools to build some new experiences in Rec Room, ranging from building the next big Stunt Runner course, to building the perfect outfit, to even building an elaborate dance routine on your phone. We're excited to see the new things you'll create with these tools!

**StuntRunner Creator Tools!**

Now that Stunt Runner is live, we've finished up all of the Creator Tools we developed to make it possible, and we're releasing them all for you to use!

[https://imgur.com/n4H9mwX](https://imgur.com/n4H9mwX)

If you want to make your own Stunt Runner map, we've made that super easy! Just go to the ^StuntTemplate room from the Stunt Runner lobby to get started and learn everything you need to know about building for Stunt Runner. We plan to feature community Stunt Runner maps from the Stunt Runner lobby in the future, so now is a good time to start building crazy Stunt Runner courses. More details to come later!

If you'd rather use these new tools and mechanics to build your own brand new games and rooms, be sure to check out all these new Creation Tools!

Keep an eye on the [Rec Room YouTube channel](https://youtube.com/recroom) for in-depth tutorials!

Animation Gizmo

* Found in Maker Pen: Gadgets -> Gizmos
* You can collide with animated objects!

[https://imgur.com/iFDnR5e](https://imgur.com/iFDnR5e)

UGC Leaderboards

* Found in Maker Pen: Gadgets -> Other Chips (Set Leaderboard / Get Leaderboard)
* Leaderboard projector is found under Props -> Dynamic

[https://imgur.com/33ezC1u](https://imgur.com/33ezC1u)

Stunt Runner Template Room

* Check out Meriesa's ^StuntTemplate for a demo of the UGC current feature set!

Bounce Pads

* Found in Maker Pen: Gadgets -> Other Gadgets
* This is just a volume to bounce players, no art

Impulse Volume

* Found in Maker Pen: Gadgets -> Other Gadgets
* Similar to bounce pads, but players don't collide with them

Stunt Runner Circuit Board

* Found in Maker Pen: Gadgets -> Game Chips
* Enables the Stunt Runner game loop (countdown, timer, announcer voice-over)

StuntRunner Button

* Found in Props -> Dynamic
* Red circuit output is player ID, Green circuit output is time since game start

KO Cola Boost

* Use these to go fast anywhere, not just in Stunt Runner!
* Found in Props - > Dynamic

[https://imgur.com/VqOAmkE](https://imgur.com/VqOAmkE)

RRO Inventions

* You can now find #RRO inventions in the inventions store!
* Use these if you want to drag+drop versions that are pre-configured to work like the ones in Stunt Runner
* Stunt Runner Start Gate
* Stunt Runner End Area
* Stunt Runner Checkpoint
* Stunt Runner Commentator
* Stunt Runner Bounce Pad

Roles in Chips!

* Roles can now be tied to inventions so that games are portable via Inventions
* To add a role to your room, you now need to add a Role Chip, found in the Palette under Game Chips
* These chips have a minimal ink cost

Checkpoints

* These are general location-based checkpoints useful outside Stunt Runner
* Found in Maker Pen: Gadgets -> Other Gadgets
* Used with Respawn Points (also in Gadgets -> Other Gadgets)
* Respawn Points now have a clear indication for player spawning orientation! Inputs have also been rotated to the "back"
* To pair a respawn point with a checkpoint simply move a respawn point near the checkpoint and a line will be drawn indicating it is paired. The nearest respawn point will be paired.
* Players will spawn to their most recent checkpoint (on the checkpoint itself if no respawn point is paired)
* Player checkpoints get cleared at the start and end of a game

Stunt Runner SFX added to the SFX Chip

17 New Radio Tracks (40 Total)

One bonus UGC Tool

* Two borderless art canvases - One the ratio of the whiteboard and one that is square

We also made a handful of Stunt Runner art improvements and bug fixes!

* Fixed the Stunt Runner logo on outfits
* Added VFX to KO cola pick ups
* Re-lit Starting gates/Ending photo area
* Commentators cameras and Stunt Runner photo logo fixed for lower quality settings
* Course Adjustments
* Course 1 - Fixed a spot where you could fall through the level.
* Course 3 - Reworked the beginning of the course to reduce dependence on randomness. When approaching the moving platforms one is now timed to always be present at arrival to the area.
* Course 4 - Fixed a spot where you could fall through the level, visual bugs, lowered some beams on the back of a wall run mat near the end of the course.
* Course 5 - made the spinning hazard section less random, added collision to the environment walls so you don't leave the level.
* Course 6 - Fixed a broken checkpoint near the top of the tower.

Lastly, we added an S+ tier unlock for Stunt Runner! Get a new time of 4:45 or better to get an extra special item!

The Rec TV staff would also like to request that any misplaced equipment or materials be returned to our studio. Thank you!


*Mirror Store*

You can now buy new clothing items directly from the mirror!

* All clothing from the Watch Store is now available inside the clothing menu on the mirror.
* New filters in the mirror menu: You can now filter clothing items by owned/purchasable and by rarity
* You can now try on multiple clothing items at once!
* You'll now get a warning popup when leaving your dorm if you're currently trying on any items (i.e. you're wearing items you don't own)
* Set favorite item skins from the Backpack page in your Watch (while in any room!) instead of from the drawers in your dorm
* Potion and Film items are now found under the "Other" tab on the Backpack page

We also made some other improvements with clothing and mirror menus!

* Fixed bug where sometimes you would see duplicated clothing items in the mirror menu
* Fixed bug where clicking on a clothing item wouldn't equip it when playing on Screens
* Trying on an item fully replaces any non-trial item of the same type, so when the trial item is removed, it's no longer replaced with the previous non-trial item
* When removing a shirt item, players are always assigned the white t-shirt, instead of being assigned a random shirt


*New iOS Social Features!*

We've added a bunch of features to make you much more expressive when playing on iOS (all these features are coming very soon(tm) to PS4 and PC screen mode). While doing this, we cleaned up the controls a bunch.

First, we have the new Wave control - touch and drag on the Wave control to make your avatar wave their hand around! Say hi!

[https://imgur.com/3Y3eicT](https://imgur.com/3Y3eicT)

You can tap on the Wave control to point instead - now touching and dragging will waggle your pointing finger! When pointing at something, tap the Action button to "laser point" it. For example, point at another player and tap the Action button to quickly pull up their profile (this is the same interaction as in VR).

Second, we have the new Pose control. Tap the Pose control to enter Pose mode. In this mode, you see your character in 3rd person view, and the Wave control affects your entire body. You can dance, pose for photos, etc. It's really fun =]

[https://imgur.com/1uO5FXT](https://imgur.com/1uO5FXT)

While in Pose mode, touch and hold the Pose control to select from five different pose sets. Try them all and see what you like best!

While in Pose mode, we activate the front facing TrueDepth camera (on supported devices) and track your head motion in real time. On devices without a TrueDepth camera, head motion is driven by moving/tilting your iOS device. You can toggle these features on or off in Watch > Settings > Gameplay ("AR controls" and "motion controls").

[https://imgur.com/HIs6P7l](https://imgur.com/HIs6P7l)

Tap the Pose control again to go back to normal mode (1st person).

In Normal mode, touch and hold the Pose control to initiate a social gesture - fist bump (party up!), high five, or shake hands (add friend).

iOS players can now react immediately to fist bumps, high fives, and hand shakes from all players (including VR players). In VR, just hold up your hand for a high five and we'll detect it.

Third, there are now buttons in the menu bar to trigger the Expresso facial expressions. Tap the button to make your avatar laugh, cry, etc.!

Fourth, we upgraded selfie mode to also use TrueDepth (if available) or motion controls to control your head. You can also tap and hold the Focus button for more control over your framing.

[https://imgur.com/RZtWzH9](https://imgur.com/RZtWzH9)

Fifth, we re-vamped how you handle objects on iOS. When you're holding an object in your left or right hand, you'll see the corresponding Object control appear.

Tap on the Object control to lightly toss the object in front of you.
Swipe down on the Object control to drop the object directly downwards.
Swipe up on the Object control to inspect the object.

While inspecting an object, you can drag to rotate, and pinch to move the object closer or further away.

Sixth, we put a convenient "favorite item" shortcut on the menu bar. By default, your Camera is favorited, so tap the favorite item button to access it. Go to Watch > Backpack and favorite your Maker Pen if you'd prefer quick access to that instead.

Plus lots more polish/tuning of controls on iOS as we gear up for full launch!


We also added more new quality of life updates and bug fixes!

* Room Chat works properly this time, we swear =]
* Fixed a Paintball bug where players could carry the flag while respawning
* Prevented grenades from friendly firing in The Rise of Jumbotron
* Fixed a bug that allowed players to get weapons from the lobby into Quests
* Added the "winner" plaque to the previous maker pen contest skins
* Fixed the name placement on the last chest for Isle of Lost Skulls
* Added a warning for players when they merge unequally permissioned objects
* Shapes selected with the Maker Pen are now correctly accounted for in ink cost
* Fixed the logo on the stunt runner spandex avatar item not displaying on remote players
* Laser weapons should now change glow color according to rarity on lower LODs



Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]
Rec Room - magglerock
We added some new quality of life updates and bug fixes...

New Room Instance browser!

This is a new tool to help Creators, Co-Owners and Mods moderate their rooms. It shows you a bunch of details about each instance, including whether anybody with mod powers is already in that instance. You can also directly join a specific instance from this screen.

To access it, go to This Room > Settings > Room Instance Browser

We fixed some issues with VR comfort mode and room warning screens:
  • Comfort mode can now be turned off if it was enabled via the room warnings screen
  • Comfort mode option in room warnings screen now remembers your previous choice
  • We fixed a bug where comfort mode could be wrongly enabled if you cancel your room switch after the room warnings screen

We implemented "safe mode" Dorm Room on non-VR platforms! This allows you to load the default Dorm Room in case your custom Dorm gets into a weird state. To activate this on"
  • iOS: Launch menu > Profile > Safe Mode
  • Other Screens: Choose "Sign in to another Rec Room account", then toggle "Safe Mode"

New notifications on iOS:
  • You can now choose to get notified when you receive a new friend request
  • You can now choose to get notifed when your favorite friends come online
  • Control notifications in Watch > Settings > Experience > Notification Preferences

More bug fixes:
  • Fixed a lighting issue that was making some custom rooms look weird on iOS.
  • Fixed usernames being cut off on most platforms.
  • We took the Crescendo of the Blood Moon necklaces back from Dracula, and made sure your hard earned items are available in the mirror UI!
  • Fixed an issue where Room Chat could cause hitching.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]
Rec Room - againstgravity
Just a couple of bug fixes - here's what's new:

  • We fixed a footwear malfunction for Quest and PS4 players. They should now be able to reach expected top speeds.
  • HoloHelper Icons no longer flicker while you walk.
  • We didn't think poking buttons was dramatic enough for Stunt Runner on screens, so we swapped out the animation with a button slapping animation!
  • We made sure that new PS4 users only hear the voiceover once the dorm room has loaded.
  • We fixed an interaction issue with the new Dorm Room Mirror.
  • We fixed an issue that made it difficult to select room saves when restoring a room.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]
Rec Room - magglerock
Just a couple of updates and bug fixes - here's what's new:

We've updated the Dorm Room Mirror!
  • Access your clothes from the dorm mirror (instead of the drawers) for a more delightful dress up experience across all platforms!
Plus a bunch of polish items and bug fixes, including:
  • We made some changes to the new user onboarding flow
  • Added subtitles for Coach voice-overs during tutorials
  • Fixed invisible chair in ILS - Gibbet Jungle
  • Increased draw distance for Paintball Shield, so it shouldn't get culled as aggressively
  • Fixed bug where room warning says "Continuing will switch you to walking locomotion" when going to a teleport-only room
  • Fixed bug where paging wasn't working on the block list screen and room ban screen
  • Fixed Bug where swipes often don't register properly (can't look around) - 10XS specific?
  • Fixed Screens loading screen flashes white the first time it appears on each app run
  • Fixed bug where non owners could get into a room which doesn't support their movement type

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]
Rec Room - magglerock
Just a couple of updates and bug fixes - here's what's new:

The Rec Center now has moderators! They can be identified by the new icon by the player name (crown with 1 line).

Room Bans

Creators and Co-Owners can now ban people from entering their rooms**. Use this power wisely!
  • Access and manage the room ban list from This Room screen → Setup tab → Room Ban List.
  • You can bulk import players to the room ban list from your personal block list, or from an existing room you have ban power in. Importing will only add players, and never remove.
  • You can ban a player from one of your rooms by opening their profile page and pressing the "Room Ban" button (while you are in that room).

Players who are blocked by a Creator will no longer be blocked from that Creator’s rooms. Use the room ban list instead.
  • We have done a one time auto import of Creators' personal block list to their room ban lists to maintain the existing behavior.

Plus a bunch of polish items and bug fixes, including:
  • Added a prompt to tell screens players how to open the menu while carrying a boombox.
  • Fixed a bug where sometimes accepting a co-owner request would not register
  • Fixed an issue where other players' names would rotate towards the mirror instead of facing you
  • Fixed not being able to aim down sights on PC screen mode
  • Updated Stunt Runner so players are no longer able to bump one another in the lobby
  • Fixed a hole in the back of the Stunt Runner lobby under the entrance
  • Adjusted a checkpoint in Stunt Runner Course 4 so you cant trigger it from outside the tower structure
  • Added sounds in the Stunt Runner levels to their respective volume mixers so they can be lowered

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]
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