Rec Room - magglerock
Just a quick patch to fix some things we broke with our latest update!
  • Fixed an issue where Stunt Runners could not progress if a player left/disconnected - sorry about that!
  • Fixed a spot where you could fall through the floor of Course 2 in Stunt Runner
  • Fixed a typo in Course 5 of Stunt Runner
  • Fixed a spot you could get stuck on a corner of the Stunt Runner lobby - oops! =]

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]
Rec Room - magglerock
We are stoked to introduce the brand new Rec Room Original game, Stunt Runner!

Stunt Runner is an obstacle-based, extreme sports game show set in Rec Room! In this high-speed obstacle course where every second counts, four contestants must sprint, climb, wall jump, mantle, and dodge hazards to survive. Pick the perfect route and execute flawlessly to set a record time and become leaderboard champs!

Join the fun by navigating to your Watch -> Play -> Featured -> #RecRoomOriginal -> Stunt Runner!

Locomotion

We're adding a whole bunch of new locomotion features in our latest #RRO game! In no particular order, here are the new features you have to play with:
  • Climbing
https://imgur.com/TraujVk.gif
  • Wall Running
https://imgur.com/WKVOceO.gif
  • Sliding
If you have thumbsticks, click in the right stick while sprinting to slide
On a keyboard, press ctrl while sprinting to slide
If you’re on PSVR, press the upper, outer face button while sprinting to slide
  • Speed-boosting pickups
Run through them to get a temporary speed boost - woo!
  • Moving Platforms - that you move with!
Now you can jump onto moving platforms and expect to have a smooth experience as they move you through the world
  • Bounce Pads
https://imgur.com/NpJO5jq.gif

And finally - for room creators, we’re adding climbing, wall running, bumping and sliding to room creation! We’re having a blast with Stunt Runner, but we think we've only scratched the surface of the experiences you can make with these new mechanics.

Wall Running: Enable by opening the watch and going to "This Room" -> "Setup" -> "Roles". Then set the "Can Wall Run" permission in the "Screens" and "Walk VR" role settings. Wall Running will then be available for any vertical surface to players with that room role.

Climbing: Enable by hitting the Configure tool on your Maker Pen, then selecting the object you wish to make climbable. You'll want to check the "Is Climbable" setting, which makes the object a climbable surface for all players. Note that an object cannot be Grabbable and Climbable at the same time.

Bumping: Enable by opening the watch and going to "This Room" -> "Setup" -> "Roles". There are two separate permissions you can set in "Screens" and "Walk VR" role settings:
  • Can Ram allows you to use your velocity to send other pushable players flying!
  • Can Be Pushed allows you to be pushed by other players. Enabling this will allow you to be launched by rammers, but also nudged when you and another player are in the same space.
Sliding: This is enabled by default for any downhill surface. If you are sprinting, use the slide input to gain an extra burst of speed. Further configuration options for this feature coming soon!
These are only the first of many Stunt Runner related tools being made available to creators, so keep an eye on our coming releases!

Phew, what exciting stuff... but wait, there's more!

We made some changes to our Moderation Structure:
  • You can now access and manage your block list from your profile screen
  • New icons by the player name to differentiate between Creator (crown with 3 lines), Co-Owner (crown with 2 lines), and Host (crown)!
  • Poorly behaved players with too many reports will be temporarily blocked from the Rec Center. You can regain access by being excellent to other players elsewhere in the game!
Comfort Mode:

A few weeks back we shipped Comfort Mode to provide an option for motion-sensitive players to participate in walk-only rooms. There is still a ton of room for improvement here, so if you’re a motion-sensitive player, consider sending us suggestions for what might make it better for you. You can turn on Comfort Mode by navigating to your Watch > Settings > Gameplay > Comfort Options. We really appreciate your feedback!

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]
Rec Room - magglerock
We made a few quality of life improvements!
  • The loading experience should be a bit smoother now.
  • Player names and emotes now face streamer cam properly.
  • The base flying speed is now faster than a flying snail!

Also, our facilities staff would like to remind you to wear appropriate footwear at all times. Scuff marks are unsightly and difficult to clean.

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]
Rec Room - magglerock
Rec Room PATCH - for the "Try Before You Buy" Edition

Howdy y'all! First up, we're excited to share some updates to improve your player experience!

* HoloHelpers now have visual subtitles and also tilt up/down to face the camera
* There's now a "Voices I can hear" setting in Settings > Audio for more control over voice chat. This only affects who you hear; others can still hear you!
* There's now a Help tab in the Settings screen which shows the controller mappings
* You can apply Content Warnings to your custom room (This Room > Setup > General Setup > Content Warnings). Remember that rooms still must follow the Code of Conduct!
* Banned players can no longer use the Maker Pen or Share Camera (so be good for goodness sake!)
* Added a "NEW" icon above the Store button when there are new items available
* Added a "NEW" icon above new items in the Watch Store and in the merch booth

We also adjusted how our ignore bubble works - check out the details below:

* If you're getting too close to another player then they will fade out. This replaces the old behavior of fading out your own hands.
* If a player invades your Ignore Buffer, their voice volume will fade out along with their avatar.
* Fixed a bug with the Large Ignore Buffer where invading players would never completely fade out regardless of how near they approached.

And we fixed a few bugs!

* Fixed an issue where the Weekly Challenge item would not appear at the end of the first-run tutorial
* Fixed bug where "new" / wearing / lock icon intersected with the outfit item in the dorm room dresser
* Fixed bug in Rec Royale where the "upgrade to elite" button was still present after successfully purchasing elite
* Fixed bug where the input field was always invisible when trying to edit room tags
* Fixed a bug where teleporters were being flung across rooms
* Fixed an iOS issue where objects and avatars could appear overly shiny in certain contexts
* Red indicator now appears when taking damage in games on iOS
* Fixed an issue where sometimes the wrong icon would be used on the iOS touch UI
* Fixed an issue where certain buttons on iOS were unpressable on the Maker Pen palette

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]
Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]
Rec Room - magglerock
Heads up... We now have recroom.com! We've started to migrate a bunch of things over to that domain. Againstgrav.com will continue to work for the time being, but eventually we plan to migrate everything over to recroom.com! Rec.net is unaffected by this change...

We've done a pretty major revision to "Comfort Mode". Comfort Mode is a VR-specific setting that can allow motion-sensitive players to experience a wide variety of locomotion types (e.g., walking, Rec Royale hang gliders, etc.). This feature has existed since we shipped Rec Royale as the "TV Mode Vehicles" setting. Comfort Mode replaces and considerably enhances "TV Mode Vehicles".

You can find Comfort Mode settings in Watch > Settings > Gameplay > Comfort Options. Comfort Mode can be set to:
  • Off (default) - in this case it does nothing!
  • Vehicle Only - in this case Comfort Mode will turn on automatically when you're in a vehicle (currently only the Rec Royale hang gliders... but we're planning ahead here people!). This emulates the old "TV Mode Vehicles" setting.
  • On - in this case it is on all the time. This is a new capability that means you can play the entire game with Comfort Mode if you want. This means that players who mostly use teleport can experiment with using Comfort Mode to experience walk-only rooms. In our internal testing, some of our most motion sensitive players have been able to play walk-only games using Comfort Mode. For now, you'll have to enable Comfort Mode manually, but in the next update we plan to add an prompt to switch it on automatically (and temporarily) if you're a teleporter going to a walk-only room.

Since different players have different levels of sensitivity, there are some additional settings to play with:
  • Mode - can be 2D or 3D. In 2D mode it's like Rec Room is playing on a TV in front of your face (that's why we used to call this "TV mode"). In 3D mode, the stereoscopic nature of the VR world is preserved. 3D mode adds some additional immersion at the risk of reducing comfort for some sensitive players.
  • Size - can be Small or Large. Small gives you a small view port that optimizes for comfort. Large gives you a substantially larger view port that increases immersion (while still limiting peripheral visual information).

OK, apart from Comfort Mode, we've also fixed a bunch of bugs:
  • Paintball - removed an invisible wall that was blocking a window on the Red side of Spillway
  • Rec Royale - repaired shipping container in Frontier Power that had its door halfway in the ground
  • Subrooms - removed "not yet supported" banner on "none" room when changing parent rooms.
  • Fixed a bug where "try to match me with non-juniors" toggle could be cleared after switching rooms.
  • Emails should now be sent from recroom.com.

Some fixes that only affect screen mode players:
  • Fixed an issue where UI icons would flicker when using weapons
  • Charged melee attacks are now much more reliable
  • Selecting an item from your backpack will now pick it up automatically
  • Point gesture no longer expires after two seconds

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://recroom.com/community

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]
Rec Room - gribbly
Ooh look an update! Here's what's new...

  • We added an item preview to the purchase confirmation screen so you can see your item nice and large before you commit to buying it!
  • We decided to add nine more Saved Outfit slots for no reason. Weird that nobody ever asked us for this!
  • There's a new "Try" button on the Store page (in your Watch) that lets you try on items before you buy them!
  • You can only try on items in your Dorm Room
  • You can only try on one item at a time...
  • Added "Get More Clothes" and "Saved Outfits" buttons to the mirror & dresser in the dorm
  • WMR - Fix for throwing objects and picking up the whip while using Windows Mixed Reality headsets

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://www.againstgrav.com/community/

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]
Rec Room - gribbly
Just fixed some stuff we broke with our last update - sorry about that! :-/

  • Room Chat works for VR players again!
  • Fixed an issue for VR players where the Room Chat mute setting would not be applied
  • Fixed a bug where VR players could cancel sprinting by clicking the thumbstick on some platforms
  • Fixed a bug where teleport players would get sucked out of the Rec Royale Gondola
  • Fixed a bug where VR players who were flying would accidentally walk
  • You can now correctly teleport out of the hang glider in Rec Royale

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://www.againstgrav.com/community/

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]
Rec Room - magglerock
Here's our weekly update, featuring some changes and a bunch of bug fixes! Check out the details below:
  • We've streamlined the account creation process for new users! You can now create a new account with a single click, and will be prompted for additional information after you have gone through new user experience
  • We adjusted rotations of held objects for Index controllers
  • The Mobile dashboard screen loads faster and locks up less
  • Fixed the Lasertag scoreboard to show 'Points' instead of 'Revives' as the final player stat - sorry about that! =]
  • Fixed a bug where canceling the photo step during Invention creation caused the Invention not to save
  • Fixed issue where snapping was not working properly when moving objects
  • Improved messaging of errors during Invention creation
  • Fixed an issue on PS4 where creators would see duplicated shapes after moving or deleting the original
  • Fixed a bug where the Inventions and Rooms tabs of the profile page in the watch would be blank for any user whose name was longer than 15 characters
  • LookAt gizmo's 'Tag to Follow' field now shows the correct value to other players in a room
  • Fixed exception on room load when there are an invalid number of teams
  • Fixed dice faces not being readable under certain lighting conditions

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://www.againstgrav.com/community/

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]
Rec Room - magglerock
Just another quick update with some new features and bug fixes!

First up, we've made some improvements to the Clone Tool:

  • Clone now supports clicking to select
  • Having a selection in clone now brings up clone specific handles
    --Quick clicking on a handle duplicates the object in the direction of the handle, and lines it up right next to the original for easier tiling
    --Dragging the handle instead allows duplication and movement in the indicated direction

Other additions:
  • Clicking on handles in contexts like move, rotate, and scale have different functionality if it fits your needs
    --Move: Clicking on a handle in move, moves the object by its length once in the axis clicked (only on bounding box handles)
    --Rotate: Clicking on a rotation handle now does quick 90 degree rotations clockwise
    --Scale: Clicking a scale handle now doubles the size of the object in the indicated direction
  • New selection material

Plus some bug fixes, including:
  • Fixed a bug that was preventing players from receiving hair dyes they had purchased and/or received as gifts. If you were in this state, you will now receive your hair dyes correctly (and the rest of your gift boxes that had been queued up behind them). Sorry about that!
  • Players can successfully purchase hair dyes again!
  • Fixed a bug that was causing neon colors and metal materials to display incorrectly in the streamer cam
  • Fixed several bugs with Circuits
  • Fixed an issue where avatars would sometimes display as invisible

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://www.againstgrav.com/community/

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]
Rec Room - magglerock
Just a quick patch with some updates and bug fixes!

First up, we're delighted to introduce HoloHelpers! These tiny, friendly little folk introduce and explain various features of Rec Room. You can expect us to add/adjust HoloHelpers a lot in the coming months! If you have an idea for a HoloHelper that would assist new players learn Rec Room, please let us know =]

  • New players on all platforms will now be greeted by HoloHelpers in the Dorm Room!
  • Once you’ve viewed a HoloHelper, you can hit the “X” to hide it completely
  • You can use Watch > Settings > Experience > Restore HoloHelpers button to bring them all back (or if you're an existing player interested in viewing !


Next up, we have added better support for the Valve Index controllers!
  • Please check out the updated button mapping! You should update your Steam VR controller bindings to the official binding called “Official Configuration - Index Controllers - Rec Room” published by the Against Gravity Steam account.

The native bindings are:
  • Touchpad press - Jump/Teleport
  • Right Controller A/Joystick Press - Push to talk/Grip rotate
  • B - Toggle menu
  • Joysticks - Walk/Rotate
  • Grips - Self scale

Plus a bunch of updates and bug fixes, including:
  • Added optional touch screen auto fire mode so iOS players can better compete in games like Paintball and Laser Tag
  • Fixed the missing flash animation on the share camera
  • The "Soul Sucking" bug where you could hit another player in Paintball by shooting a broken gun has been fixed
  • Fixed scaling problems for items coming out of gift boxes

Please see here for convenient links to controls, tutorials, comfort options, etc.: https://www.againstgrav.com/community/

Thanks for playing Rec Room! As always, don't hesitate to give us your feedback =]
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