Source Filmmaker - Valve
Source Filmmaker version 0.9.8.8 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:


  • added Import Faceposer Phonemes/Expressions to animationset editor for importing .txt faceposer files
  • fixed detection of newer Intel GPUs as being DX9 capable
  • fixed jiggle bones state to be valid when first added to scene
  • misc crash fixes
  • added Black Mesa Content Pack DLC
Product Update - Valve
  • Added additional entities to improve custom game creation

    • New entity "dota_custom_game_events" added

    • New entity "filter_dota" added

    • New entity "point_simple_obstruction" added

    • New mesh entity "trigger_dota" added

    • When placing an "npc_dota_base" entity in Hammer the unit type can now be selected and previewed

    • Creeps and neutrals have been grouped into prefabs for easy drag and drop placement

    • Added a new template addon "adventure_example" to demonstrate usage of the new entities

  • With the most recent Steam update, the Steam Beta Participation requirement has been removed

  • Fixed a number of connection issues when playing and connecting to custom games

  • Fixed crash when loading a map while viewing a showcased hero

  • Entity "point_worldtext" now respects the color field

  • Fixed issue where models placed in Hammer would sometimes appear in the wrong pose

  • Fixed bug with modelscale not working properly with custom units

  • Fixed crash when a script called FindEntityByName with a nil entity name

  • Fixed crash when opening the hero loadout

  • Fixed an occasional crash when leveling up abilities in custom games

  • Video settings are now saved (except texture quality)

  • Fixed a crash that could occur when changing video resolution

Dota 2 - Valve
Mastery Gems
- Mastery and Kinetic gem functionality has been merged and the term “Mastery Gem” removed. What were previously called mastery gems are now kinetic gems. Kinetic gems can change animations, change abilities, add or modify particle FX, change ability icons, and modify other features of the item they are attached to.

The following changes have been made to complete the transition to a keyless economy:

Treasure Keys
- Treasure Keys are no longer sold on the Dota 2 store.
- All basic treasures that were previously opened with a Treasure Key have been removed from the game and the Steam Community Market.
- Treasure Keys can now be redeemed for a free unlocked Treasure of your choice. When you use the treasure key a new redemption menu will open. Immortal treasures and some older special event treasures are excluded from this menu, but otherwise the list of treasures is unrestricted. One key can be exchanged for any one treasure. As new treasures are added to the game, they will also be added to this menu.
- All treasure keys will expire and be removed from the game one year from now on July 1st, 2015. Keys must be redeemed by that time.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new startup music track from Expiration Date
  • Added Crate #84 and Crate #85 to the drop list
  • Added a new promo item
  • Fixed a Mann vs. Machine dedicated server crash
  • Fixed materials not refreshing correctly in the Steam Workshop item import tool
  • Fixed a bug where cloaked Spies would be visible to some players
  • Fixed an exploit where Engineers could build level 3 mini-sentries
  • Updated the localization files
  • Updated the backpack page buttons to indicate how many items the pages contain
  • Updated Hammer to add a new Normal Mode for the Sculpt tool
    • "Screen XY" automatically chooses the axis most aligned with current view's XY axis for push/pull displacement editing
Product Update - Valve
UPDATES
  • Exposed GetTimeOfDay and IsDaytime to script

  • Fixed trees disappearing when collapsing tiles in Hammer

  • Fixed crash when importing VMF files into Hammer

  • Fixed context menus in fullscreen console

  • Fixed Hammer crash when selecting the tile-grid tool after a long undo history

  • Fixed ToolScriptManager interface error message on start-up

  • Fixed crash with missing models in addons

  • Fixed a crash when loading a map in Hammer while loading a map in game

  • Fixed crash when selecting undo/redo in Hammer and Particle Editor when no active session

  • Fixed issue where GetModelName returned an empty string to script

Product Update - Valve
BUG FIXES
  • Fix for a crash when loading a map in Hammer on certain AMD processors
  • Fixed a crash caused by entities being spawned inside the addon init functions
  • Disabled bots in addon games for now to fix crashes related to bots trying to use invalid abilities
  • Fix for a crash when opening the map manifest widget in Hammer
  • Fix for crash when attempting to import a map with a tile grid in it as a prefab
  • Replaced “TakeDamage” function with “ApplyDamage” in script interfaces and added damage types and flags
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Dedicated server performance/stability improvements
  • Added a new startup music track from Expiration Date
  • Added missing photos/thumb images for koth_badlands
  • Fixed a client crash related to the snd_restart command for Linux clients
  • Fixed a dedicated server crash related to arrows
  • Fixed the Bolt Boy using the wrong material for the Blu team
  • Improved memory usage for Linux clients
  • Updated the Restart Game and Scramble Teams votes to always have a mandatory cool-down period
  • Updated sv_memlimit to not be marked as a cheat convar
    • Added sv_minuptimelimit and sv_maxuptimelimit to manage the server restart window

  • Updated the equip_regions for the Mustachioed Mann, Ze Ubermensch, and Vive La France
  • Updated the localization files
  • Updated pl_cactuscanyon
    • Removed rollback leading to the final capture point in stage 2
    • Reworked fence position on forward spawn building in stage 2
    • Expanded back alley near the final capture point in stage 2
    • Expanded back pathway near the final capture point in stage 1
    • Added small room inside building half way up the zig-zag in stage 1
    • Adjusted health kits and ammo packs
    • Adjusted spawn times in stage 1 and 2

  • Updated rd_asteroid
    • Widened left side spawn exit
    • Players can no longer build inside the staircase near A robots
    • Fixed sticky stair collision when coming out of the water near B robots
    • Changed medium health kit near the C robots to a small health kit
    • Removed "alert" from voice over lines that announce your team has dropped the reactor core
    • Fixed missing patch overlay under small health near center bridge
Total War: SHOGUN 2 - Valve
Total War: Shogun 2 is Now Available for Mac!

In the darkest age of Japan, endless war leaves a country divided. It is the middle of the 16th Century in Feudal Japan. The country, once ruled by a unified government, is now split into many warring clans. Ten legendary warlords strive for supremacy as conspiracies and conflicts wither the empire. Only one will rise above all to win the heart of a nation as the new shogun...The others will die by his sword.

Take on the role of one Daimyo, the clan leader, and use military engagements, economics and diplomacy to achieve the ultimate goal: re-unite Japan under his supreme command and become the new Shogun – the undisputed ruler of a pacified nation.

Source Filmmaker - Valve
Source Filmmaker version 0.9.8.7 has been released. This update will be applied automatically when your Steam client is restarted. The major changes include:


  • fixed missing assets in portal2_dlc1 and portal2_dlc2 (ie extracted them from their vpks)
  • changed usermod/gameinfo.txt to only contain the base set of search paths, to improve perf
  • running the SFM from usermod with other mods not in your search paths now pops up a warning the first time
  • added Edit Search Paths For Selected Mod to SDKLauncher, to make it easier to add/remove/reorder search paths
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added a new startup music track from Expiration Date
  • Fixed projectiles causing teleporter exits to detonate
  • Fixed the Huntsman not firing after being charged in the air and landing on the ground while using cl_autoreload
  • Fixed teammates blocking the removal of sappers when using the Homewrecker, Maul, and Neon Annihilator
  • Fixed a bug with the Gloves of Running Urgently that increased the marked for death time to 5 seconds instead of 3
  • Fixed a bug related to orphaned marked for death particles
  • Updated the target ID to be hidden while taunting
  • Updated the Bolt Boy to have two styles like the Bonk Boy
  • Updated the equip_regions for the Bonk Boy and the Bolt Boy
  • Updated the materials for the Boo Balloon
  • Updated pl_cactuscanyon
    • Added stage 3
    • Limited Red flanking route near cliff to Blu spawn in stage 1
    • Added health and ammo inside underpass by Blu spawn in stage 1
    • Adjusted spawn times in stage 2
    • Adjusted health and ammo packs

  • Updated rd_asteroid
    • Mode changes
      • Updated HUD layout
      • Fixed a bug that would prevent players from picking up the reactor core
      • Teams will now spawn 70% faster if their C robots are dead
    • Map changes
      • Fixed unbalanced ammo kits in Blu base near the vault
      • Added flashing light in the vault that will activate when a player is stealing points
      • Added larger one way glass windows to spawn exit doors
      • Added small ammo pack to top of the stairs at the cave exit
      • Shortened length of pipes in vents that require players to crouch
      • Increased track length for A robots. This is to provide more angles of attack.
      • Extended flat area near left spawn exit for Engineers to build teleporters
      • Lowered the health for the A robots from 500 to 300
      • Fixed a bug where the power supply would not disable the flashing alarms when it was captured
...