We know what really upsets you until today...these chickens, noisy and invasive chickens which only know how to contemplate the emptiness of their existence through the prism of their perfidious eyes.
And we have the solution for you! No more holidays for theses Gallus gallus domesticus! Put the chickens to work to provide energy to your cogs and pipes!
This is the new era of automation and this is only the beginning, many other possibilities will soon come in the next patches!
A new craft station: "Engineering Workbench" to access the new crafts
Cogs: allows you to carry mechanical energy from one point to another. You can connect cogs with belts, you can use cogs of different sizes, so you can controle the gear reduction. Be careful not to make them turn too fast!
Handcrank: generate energy by the force of your arms.
Chicken wheel: generator of mechanical energy, allow you to produce energy without having to lift a finger.
Mechanical craft stations: uses mechanical energy to craft new items:
Crusher: recycle some items
milling machine: transforms your wheat into flour
Milk separator: produces cream from milk
Pipes conveyors: pipes that allows you to transport items. You can connect a pipe under a chest or a craft station to output items, or above to set an input.
Mechanical conveyors: allows you to defy gravity and to move items faster!
Changes:
Chests have changed internally to allow pipes connexions (and future additions with a new GUI/features...), so if you encouter a new problem warn us.
Chickens jump at different heights depending on their rarity
This patch is the first of a serie of updates relative to energy and automation. It's only the core of the first energy tier (mechanical energy) that can be used directly at the beginning of the game. Next updates will introduces new machines based on mechanical systems, and new game mechanics.
Two next tiers will come later: steam and electricity.
Hello! This patch don't add anything really interessing for you sadly, but it will add something important to us. A new event journal who memorize your actions on the game, for what purpose ? To understand what you're doing/what happen beofre a bug/crash happen.
In resume, it will greatly help us to identify patterns between players who have the same specific problem and find new cunning bugs .
When you launch the game and click on singleplayer / multiplayer, a message will ask you if you accept that your game data is uploaded to our site, you will have the choice to accept or refuse.
Thank you!
Changelog:
Event journal that memorize every main action of the player (ex: kill a monster, craft an item, explore a new biome), used for game analytics and debugging if enabled by the player. Will be used later for an in game menu to see the player journal.
Added mini wooden doors for your chicken coop
Fix:
You can kill multiple time a monsters with rotating fireballs with damage reflect on your armors
Hello! Little patch who will add the new spawner system and solve some of multiplayers problems.
You will probably not see immediatly the advantages/evolution of the new spawner but this will allow us to add events, specific monsters (named), World boss etc ...
Others bugs fixes patch are planned maybe this week or next week and will be focused mainly on multiplayer bugs.
Thank you and have a nice week everyone!
Changelog
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New spawner, with a new algorithm
Spawn is more dynamic
Spawn is better distributed, monsters are not anymore stacked on the borders of the screen
Spawn don't depend on the "current biome" (biome where the player is located) but on the monster's spawn location, so if you are on the edge of two biomes, monsters of each biome can spawn
Works well in multiplayer
Spawn engine is more customizable, and will allow us to create persistant world bosses, or persistant monsters (that remains after a save and quit). It allow also a better control on the number of monster spawned per chunk, and their attributes (effects, levels, etc...)
Multiplayer fix
Pet house items points and experience gain are not sync
Crash if a chest window is open and the player die (work also for other objects)
Spawner don't work anymore if a client is transformed and return to it's normal state (detransform), and some other problems
Capture and level up your monster could be difficult, especially the first levels, that's why we added the possibility of building a house for them that will allow them to earn XP and eventually to procreate!
Capture a male and female monster from the same species and put them in the house to get, after a few times, an egg that you can make hatch and hope to have a child with the best affixes of his 2 parents!
Keep in mind that we plan to do a lot more later (mini games for your pets, challenge, possibility to fight pets between players, baby monster version etc ...) ----------------------------------------------------------------
Changelog 0.9.7
Adds: - Pet houses: standard craft table -> pet tab (purple gem) => Allows you to create a home for your pets, and to decorate it with blocks and decorations. Every monster loves and hates specific objects. If a monster loves his house, it will earn experience. => Allows you to breed monsters: put a male and a female monster of the same kind, and if they loves their house, you will be able to find an egg later. - Incubator: allows you to hatch monster eggs. A "baby" monster shares attributes of his parents. With some patience, you can breed the perfect monster!
Fixed: - multiplayer: orbs pillars are not correctly sync - multiplayer: alien generator is not correctly sync
Adds: - New item: monster analyzer, allow you to show locked effects on monsters/seals - You can combine two blocks in one if there is a slope - Slope of common blocks (dirt, rock, wood) now have an 'outline' - World generation: added slope on the dirt/rock transition. No more blocky effect. - Added informations of unlocked effects on monsters items (gems, seals) - Added multiplayer informations (ping, players) to the debug menu (f3 key)
Fixed: - Dimensional breach (purple things) can be burned/poisoned - Pets aggro dimensional breach - Lava golem magma ball don't explode at enemy contact - Ranged attacks of hand/claw disciple can hit multiple time - "R key" displayed even if the key was changed and is not 'R'
Adds: - Added a debug menu (f3 key), will be gradually updated
Fixed: - On Multiplayer, nobody other than the host can catch creatures with a soul gem. The gem gets destroyed upon "successful" catch. - The rocket launcher don't do any damages - The snake door can be definitively blocked by a simple block
Following a recent patch or we have refactore a lot of very old code, many people seem to have problems with the multiplayer.
We will work on it Monday (and other days if necessary) and we will try to make a quick patch as soon as possible to solves theses problems.
If you encounter problems that you can reproduce each time, do not hesitate to make a forum topic (or come on the discord: http://discord.gg/planetcentauri ) it will greatly help us!