Edit : We are aware that the current Korean language have some bugs (missings letters, mismatched objects names etc..) we will fix that today thanks to Chau Sara from our discord for his help!)
Hello everyone and happy new year!
Add - Korean translation - Big thanks to 정복자 <3 - Keybinding added to the "throw item" option - Blocks fusion works now on multiplayer (reduces lags if you love banana bombs) - Dropped blocks disappear after some time
Fix - Multiplayer: clone throwed items - UI graphics bug when restarting the game - Phenix sword can be generated above the hell biome - T-rex can be damaged by it's own meteors - Fixed magic error "Precondition failure at particle_system.cpp: 182" - When you (de)transform into a monster, the velocity is not maintained - You can transform into a monster when you are on a mount
You can now express the full potential of your destructive ambitions!
Changelog
New magic system: - totally new interface - 3 levels of enchantment books, with the ability of combining up to three different elements - spell preview to test spells directly inside the creation interface - possibility to share spells with parchments and text (can be used on forums) - possibility to load spells parameters from created spells, parchment and text - can combine multiple spells - can chain spells with an event system - continuous spells - preset system - gems level increase effects power (burn, frozen, etc...) - blueprint system to unlock new spells - warning: some old created spells are not usable anymore, you need to use the new system to create new ones
Misc: - russian translation updated (thanks to NikRogers! <3) - NPC smith craft fixed (thanks to kulsius! <3)
Special thanks to our discord members for all the help they'd provided! Do not hesitate to join us! http://discord.gg/planetcentauri
We were aware that the creation of magic was difficult because you had no way to have a preview of the custom spell you were creating. This will be old history!
With this new feature, you will can spawn monsters, test without any cost any magic and change the luminosity of the environment!
Of course, this is only a feature, the whole system of magic will change very soon to the next patch.
As you already know, we are working on the restructuring of the UI. Some people will complain about favoring a redesign of what already exists rather than adding new content but it is important to understand that this redesign is essential for a lot of upcoming features such as:
- Advanced system of quests and events - Controller compatibility - Advance magic creation system (which will be much more complete than the one that currently exists) - It's not just visual but also about ergonomy - And many features that we have not spoken to you yet but will arrive later.
Quick fixes for this patch After the genocide of the poor villagers by the terrible chickens and wisp and their new power.
- Chicken/Wisp have no longer magical affixes on them - The Cast on death magical affixes are more rare on monsters - Circle of fire affixes is removed on the hell hand monster.
ps : you will discover that the UI menu in game look much better than before, we are remade all GUI step by step.
At the end, the new gui will look like this (but it will take time to finish it, be patient!) :
This new GUI will be much more suitable for gamepad support, more pleasant to use and more flexible.
- Persistent worlds bug that could reset the alien biome / dungeons - HP / SP bug when changing dimension - Burn / poison on the crystals - The portal of hell destructible - The boulders that had no rock damage
The creation of the new magic system for our engine will have taken us more time than expected but we finally have everything we need!
The new magic system is not yet available to players because they involve the new GUI that involves several features to code (preview of the spell you want to create before creating it, for example) but it allows us now to create a multitudes of magic items using spells, that's why we added 38 magic scepters in the game for this patch!
These 38 sceptres are only a fraction of what can be done, but we did not want to add more because the other spells are relatively too powerful for the current state of the game.
- 38 magical Scepters - New chest (need to create a new world!) - Crystals will appear in the world and will need to be broken to get the scepter inside (an icon above the crystal will tell you what kind of damage it requires) - Tiny dimensional breach will appear in the world and give you a random item if you click on them. - Many little bugs fixed -------------------------------------------------------
ps : We intend to make a patch for within 1 week ++ that should allow us to add to the game of the effects of spells on the monsters / player (frozen, petrified etc. ..) and a multitude of affixes on monsters. Stay tune and have a nice day!