Remember the good ol’ days wandering the original Proteus 2 map with your trusty sidekick O.M.P.A.? Well, we’ve re-established contact with BOTH! You read that correctly, The Lost & Found Update has brought back both the O.M.P.A and the original Proteus 2 map.
What does this mean? It means the O.M.P.A. has been re-wired, re-worked, and revamped to be better than ever. And as for the original Proteus 2 map coming back, don’t worry about it replacing the current Proteus 2 map, it’s more of an extension. Or think of it simply as the other side of the world. Basically after crash landing on the current Proteus 2 map you can walk towards the sand dunes and be prompted to travel to the original Proteus 2 map.
For further information on additions, tweaks, and fixes in The Lost & Found Update, please see the details below.
How the O.M.P.A. Has Changed
You can craft multiple O.M.P.A.s (make an army of them if you please).
We’ve created a command menu specifically for the O.M.P.A.s, where you can control/direct 4 at any given time.
The O.M.P.A has its own skill tree. Meaning, it’s up to you how you want to improve its performance.
The O.M.P.A. now has a persistent existence, so you can fully customize its color, as well as manage its internal inventory.
If you lose your O.M.P.A. you can teleport it to your location for half its energy.
Original Proteus 2 Map Returning
You can travel to the original Proteus 2 map from the sand dunes on the current Proteus 2 map.
Original Proteus 2 map is now Site B, while current is Site A.
When traveling between Site A and B of Proteus 2, you can also do it inside as either the driver or the passenger.
Other Improvements & Fixes
We’ve improved traveling between planets to help reduce incidents of players losing their spaceship.
In single player, we’ve corrected the issue where people’s destroyed structures were reappearing.
Fixed an issue where the game sometimes crashed when flying a spaceship.
Remember the good ol’ days wandering the original Proteus 2 map with your trusty sidekick O.M.P.A.? Well, we’ve re-established contact with BOTH! You read that correctly, The Lost & Found Update has brought back both the O.M.P.A and the original Proteus 2 map.
What does this mean? It means the O.M.P.A. has been re-wired, re-worked, and revamped to be better than ever. And as for the original Proteus 2 map coming back, don’t worry about it replacing the current Proteus 2 map, it’s more of an extension. Or think of it simply as the other side of the world. Basically after crash landing on the current Proteus 2 map you can walk towards the sand dunes and be prompted to travel to the original Proteus 2 map.
For further information on additions, tweaks, and fixes in The Lost & Found Update, please see the details below.
How the O.M.P.A. Has Changed
You can craft multiple O.M.P.A.s (make an army of them if you please).
We’ve created a command menu specifically for the O.M.P.A.s, where you can control/direct 4 at any given time.
The O.M.P.A has its own skill tree. Meaning, it’s up to you how you want to improve its performance.
The O.M.P.A. now has a persistent existence, so you can fully customize its color, as well as manage its internal inventory.
If you lose your O.M.P.A. you can teleport it to your location for half its energy.
Original Proteus 2 Map Returning
You can travel to the original Proteus 2 map from the sand dunes on the current Proteus 2 map.
Original Proteus 2 map is now Site B, while current is Site A.
When traveling between Site A and B of Proteus 2, you can also do it inside as either the driver or the passenger.
Other Improvements & Fixes
We’ve improved traveling between planets to help reduce incidents of players losing their spaceship.
In single player, we’ve corrected the issue where people’s destroyed structures were reappearing.
Fixed an issue where the game sometimes crashed when flying a spaceship.
Since The Architect update went live last week, we saw that a lot of you were enjoying creating all types of unique structures. And so we wanted to give you even more custom pieces. Additionally, we saw that a few of you were having issues with joining/inviting to/deleting universes, as well as buildings/utilities disappearing from your base. Those issues have now been rectified in this update.
So, go forth and build, build and BUILD some more. But if you want further details, please read below.
WHAT’S CHANGED?
ADDED OVER 30 NEW CUSTOM PIECES: More pieces means more creative freedom. And this latest batch of new pieces includes the likes of windowed walls, lighting fixtures, curved walls, a door, and more!
CREATED A SOFTWARE-SIDE LOAD BALANCER: If you were noticing items/structures missing from your base, this was due to an inherent limit in multiplayer due to cloud bandwidth. So, we wrote a software-side load balancer that automatically compresses the amount of traffic to 1/50th of the space. Meaning, your items should no longer disappear.
IMPROVED STEAM NAME CHARACTER RECOGNITION: We noticed people with steam names that contained spaces or special characters had trouble inviting, joining, and deleting private universes. That however, has been corrected, so no matter your steam name, you should be able to invite, join, or delete servers with no problems.
Since The Architect update went live last week, we saw that a lot of you were enjoying creating all types of unique structures. And so we wanted to give you even more custom pieces. Additionally, we saw that a few of you were having issues with joining/inviting to/deleting universes, as well as buildings/utilities disappearing from your base. Those issues have now been rectified in this update.
So, go forth and build, build and BUILD some more. But if you want further details, please read below.
WHAT’S CHANGED?
ADDED OVER 30 NEW CUSTOM PIECES: More pieces means more creative freedom. And this latest batch of new pieces includes the likes of windowed walls, lighting fixtures, curved walls, a door, and more!
CREATED A SOFTWARE-SIDE LOAD BALANCER: If you were noticing items/structures missing from your base, this was due to an inherent limit in multiplayer due to cloud bandwidth. So, we wrote a software-side load balancer that automatically compresses the amount of traffic to 1/50th of the space. Meaning, your items should no longer disappear.
IMPROVED STEAM NAME CHARACTER RECOGNITION: We noticed people with steam names that contained spaces or special characters had trouble inviting, joining, and deleting private universes. That however, has been corrected, so no matter your steam name, you should be able to invite, join, or delete servers with no problems.
You’ve been wondering when The Architect update would go live. And the answer is... NOW! This is a truly big update for Osiris: New Dawn, and we hope you enjoy it as much as we enjoyed creating it.
Stairs: You can now create stairs for your customizable structures.
The Beginning: It has changed quite a bit since you last played.
Difficulty: While the default remains unchanged from what you played in the beta, if you’re looking for a challenge, the Extreme Difficulty is much harder. And you can adjust the gameplay to your taste even further with the sliders.
Interior Lighting: We’ve improved it.
Aziel: Creatures will now spawn on Aziel. However, currently they are the same creatures that exist on Proteus. This will change in the future.
Known Issues
When playing on a public universe or private universe with more than five players, there is a slight chance that structures built might disappear, or be different when logging back in. We are working on a fix, which should be ready to push in the next few days.
When crafting, do not immediately log out, because there is chance that your crafting resources will not be saved. We are currently working on a fix.
When flying in a ship, the map may malfunction for some players. We are currently working on a fix for this.
You’ve been wondering when The Architect update would go live. And the answer is... NOW! This is a truly big update for Osiris: New Dawn, and we hope you enjoy it as much as we enjoyed creating it.
Stairs: You can now create stairs for your customizable structures.
The Beginning: It has changed quite a bit since you last played.
Difficulty: While the default remains unchanged from what you played in the beta, if you’re looking for a challenge, the Extreme Difficulty is much harder. And you can adjust the gameplay to your taste even further with the sliders.
Interior Lighting: We’ve improved it.
Aziel: Creatures will now spawn on Aziel. However, currently they are the same creatures that exist on Proteus. This will change in the future.
Known Issues
When playing on a public universe or private universe with more than five players, there is a slight chance that structures built might disappear, or be different when logging back in. We are working on a fix, which should be ready to push in the next few days.
When crafting, do not immediately log out, because there is chance that your crafting resources will not be saved. We are currently working on a fix.
When flying in a ship, the map may malfunction for some players. We are currently working on a fix for this.
You’ve seen what we’ve been teasing for this update on social/YouTube, and now we want all of you who own the game to come test it out. Everyone at Fenix Fire has been working hard to make this update special for our community. Keep in mind this is still a Beta and not the final update, as we are still busy tweaking a few things.
For how to access the Beta and provide your feedback, please read the details below.
We hope you enjoy, and look forward to seeing your feedback!
HOW TO ACCESS THE BETA
First, right click on Osiris: New Dawn in your Steam Library and select ‘Properties.’
From there, click on the ‘Betas’ tab.
Finally, select 'openbeta' from the drop down menu.
HOW TO PROVIDE YOUR FEEDBACK
1. Report all bugs, game crashes, and Beta technical questions to: houston@fenixfire.com.
2. After you’re done playing the Beta, please give us your feedback by taking a short survey. It should only take roughly 10-12 minutes to complete. Take survey here: https://www.surveymonkey.com/r/V3PXPLW
THINGS TO KEEP IN MIND FOR THIS BETA
Your save from the live build will not carry over to this beta, and vice versa.
The beta server in located in the U.S. and might be slower for players outside of North America.
When starting the game, we've created an opening tutorial where you can't move until accomplishing certain tasks (this is a work in progress.)
You’ve seen what we’ve been teasing for this update on social/YouTube, and now we want all of you who own the game to come test it out. Everyone at Fenix Fire has been working hard to make this update special for our community. Keep in mind this is still a Beta and not the final update, as we are still busy tweaking a few things.
For how to access the Beta and provide your feedback, please read the details below.
We hope you enjoy, and look forward to seeing your feedback!
HOW TO ACCESS THE BETA
First, right click on Osiris: New Dawn in your Steam Library and select ‘Properties.’
From there, click on the ‘Betas’ tab.
Finally, select 'openbeta' from the drop down menu.
HOW TO PROVIDE YOUR FEEDBACK
1. Report all bugs, game crashes, and Beta technical questions to: houston@fenixfire.com.
2. After you’re done playing the Beta, please give us your feedback by taking a short survey. It should only take roughly 10-12 minutes to complete. Take survey here: https://www.surveymonkey.com/r/V3PXPLW
THINGS TO KEEP IN MIND FOR THIS BETA
Your save from the live build will not carry over to this beta, and vice versa.
The beta server in located in the U.S. and might be slower for players outside of North America.
When starting the game, we've created an opening tutorial where you can't move until accomplishing certain tasks (this is a work in progress.)