Just in case you didn't see the video I posted a few days ago on the forums, I wanted to post it as an announcement as well to make sure everyone knows what's coming down the pipe for Osiris: New Dawn. We're extremely excited.
Also remember to sign up for the Fenix Fire Newsletter at FenixFire.com before August 11th, 2017 and you could be randomly selected to join us for a closed beta of Osiris: New Dawn’s newest update.
Just in case you didn't see the video I posted a few days ago on the forums, I wanted to post it as an announcement as well to make sure everyone knows what's coming down the pipe for Osiris: New Dawn. We're extremely excited.
Also remember to sign up for the Fenix Fire Newsletter at FenixFire.com before August 11th, 2017 and you could be randomly selected to join us for a closed beta of Osiris: New Dawn’s newest update.
Hey guys! This fix clears up the character deletion issues in the mine and a few other nagging problems.
Full notes: FIXED: Mine:Magni no longer makes character inaccesible (Currently the quest line ends there) FIXED: Skills now unlocked the correct weapons FIXED: Mecha Crab no longer disappears on re-logging FIXED: Liquid tanks now save their inventory
Hey guys! This fix clears up the character deletion issues in the mine and a few other nagging problems.
Full notes: FIXED: Mine:Magni no longer makes character inaccesible (Currently the quest line ends there) FIXED: Skills now unlocked the correct weapons FIXED: Mecha Crab no longer disappears on re-logging FIXED: Liquid tanks now save their inventory
Below are the patch notes for the latest update. The team worked through the night in order to get the new update pushed through and building these note took a bit of time :). It did require a server wipe.
There seems that some are having isses creating a new character which we are looking into. But a work around seems to be deleting your old character save in your steam files. The above issue should be fixed! Please share any other issues that you find.
Added
ADDED – Two new classes. Classes now all start with varying numbers of skill points and different starting equipment.
ADDED - First person interior helmet and movement.
ADDED - Saving and loading of vehicle health, fuel, and color customization.
ADDED – Psuedo water physics. Player suit becomes glossy after exiting water. Entering water removes sand build up on player suit.
ADDED – GAV, Rover, and Hovercraft now require fuel. Set required fuel to Hydrazine. Set first pass balancing for fuel consumption and refueling. Added ability to refill vehicle's fuel using correct fuel type in corresponding container type.
ADDED – A Gas Tank and a Liquid Tank to store gasses and liquids respectively. Gas and Liquid tanks can also be used as another method to fuel vehicles.
ADDED – Gravity fields in Proteus 2 around floating rocks which allows players to jump as if they are in low gravity.
ADDED – Redesign of main menu scene including backgrounds, lighting, GUI placement, and functionality. This includes making sure buttons don't stay highlighted when pressed.
ADDED – Redesigned skill web. Skill web now focuses on buildable objects. The redesigned skill web also includes: new icons, animations, scroll functionality, new placement, new balancing, and new sounds. Question mark icons are placed in skill tree for planned skills which have not yet been implemented.
ADDED – Pool of random female names for use during character creation for female avatars.
ADDED – Complete rework of character creation sequence. Includes: new scenes, new sounds, stat and skill assignment during creation, ability to edit body features, and unique stats and starting loadouts for each class.
ADDED – Rework of into crash pod sequence. Includes: entirely new pod models which can be taken apart piece by piece, random pool of useful items added to crash site which scatter around the crash site, sand storm which spawns when first entering with a new character (possible to not spawn in multiplayer to avoid too many storms), and new quest to go to mainland after crashing.
ADDED – New space junk structure which can be crafted out of scavenged pod and satellite materials.
ADDED – New Crab and Skeliopod structures which can be crafted out of scavenged body parts of the Crab and Skeliopod.
ADDED – Conduit Bender weapon which has chisel like damage to nature objects and large base damage.
ADDED – Pickup animation for picking up objects.
ADDED – More universe customization including survival meters (health and thirst).
ADDED – First and third person camera bob which can be adjusted by players in options menu.
ADDED – Ability to look around while running using alt key.
ADDED – Interiors to GAV and Spaceship. Players can now enter first person mode inside the GAV and Spaceship. These are not the final versions of the interior for these vehicles.
ADDED – Mine 1-B (Now Mine:Baldur) is now unlocked through a mission.
ADDED – New female models which have different proportions from males. Includes female voices.
ADDED – More story missions.
ADDED – Underwater camera effects.
ADDED – Ability to craft chisel. Chisel now has durability and not all classes will start with one.
ADDED – New standing still jump animation.
ADDED – Third person lens wipe animation.
ADDED – Player feet dust particles.
ADDED – Redesign of in game UI.
ADDED – New effects for Giant Worm.
ADDED – Graphics options to the options menu.
ADDED – Tactical Knife
ADDED - Prints message when player disconnects from server .
Updated
UPDATED – Rocks no longer have their HUD up at all times (HUD is still visible using the Locator)
UPDATED - Splash screens text and sound.
UPDATED - GAV Suspension art.
UPDATED - The thickness of the alien ferns.
UPDATED - Hovercraft distortion particles.
UPDATED - Proteus 2 Atmosphere FX.
UPDATED - Materials on Gav, Rover, and Hoverbike.
UPDATED - Pistol to take ammo (Laser Cell) and added a recipe to craft Laser Cell in forge.
UPDATED - AI aggro so that you can lose a creature by hiding.
UPDATED - UI for inventory and craft tables in Character Menu.
UPDATED - Huge terrain update, working towards finalizing Proteus 2 map. Lots of tweaks to sky and world.
UPDATED - Character limit on universe name.
UPDATED - Planet materials.
UPDATED - Replaced all proficiency types XP and skill points with COMBAT, ENGINEERING, and SCIENCE.
UPDATED - Removed Mech until we can make improvements.
Adjusted
ADJUSTED - Raw meat takes away more health for eating it than before.
ADJUSTED - Removed ammo crate, survival kit, and inflatable dome from the start of the game and associated missions.
ADJUSTED - Increased XP gained from missions.
ADJUSTED - Xp amounts earned for mining different minerals .
ADJUSTED - Xp amounts earned for crafting of the different drugs.
ADJUSTED - Increased the nutrition gained from many foods.
ADJUSTED - Satellites drop Space Debris instead of Aluminum.
ADJUSTED - Satellites now produce additional drops and more rare drops more often.
ADJUSTED - Camera compositor whitepoint and vingette.
ADJUSTED - Pick up icon and HUD light.
ADJUSTED - Crashed Pod materials.
ADJUSTED - Main Menu progress icons.
ADJUSTED - "Press enter to continue" portion of early access disclaimer can now be completed by clicking enter.
ADJUSTED - Ability to access ESC menu when in vehicles. Still do not allow exiting of game while in vehicle.
ADJUSTED - Slight timing change to chisel swing.
ADJUSTED – Majority of buttons will no longer stay highlighted after pressing them.
ADJUSTED - Made Speed value turn different color when going a negative speed.
ADJUSTED - Party and colony invites now puts popup messages into the chat panel.
ADJUSTED - Made it so that party invites are handled completely through in game hud intractables.
ADJUSTED - Character stat icons to be more clear.
ADJUSTED - Mission panel in tab menu.
ADJUSTED - Affiliation panel to now be a colony panel.
ADJUSTED - Avatar information panel.
ADJUSTED - Proficiency panel.
ADJUSTED - Sky colors.
ADJUSTED - Pistol sound, camera shake and recoil.
ADJUSTED - Bullet particles to be slightly larger.
ADJUSTED – Geysers and sources of liquids now have a visible HUD element when looking at them while holding a container.
ADJUSTED – Melee swings cannot be performed while hovering.
ADJUSTED - Lowered storage space on GAV to 2
ADJUSTED - Lowered storage space on Rover to 24
ADJUSTED - Removed storage space on Hovercraft
ADJUSTED - Loading screen, made far more simple.
Fixed
FIXED - Cloud shadows.
FIXED - Shadow option settings.
FIXED – Sword Leaves in 3rd person can now be hit.
FIXED - Player jump animation, GUI helmet light, buttons sounds, text sizes in missions, player stickyness, 1st person camera switch, lake fog, environment FX distance, sky values.
FIXED - Structure bugs. Walls utilities should no longer be buildable in the hab. Fixed a bug with the hab allow for a hallway to be built on any hab wall. Fixed the discoloration on the Hab walls.
FIXED - Fixed bug where inventory items in quick slots were covering up the slot number.
FIXED - Smoothed spaceship flying over multiplayer.
FIXED - Resetting party when traveling to a new level.
FIXED - Fixed bug where last letter of notification wasn't being displayed.
FIXED - Makeshift Bandage/Patch Tape icons.
FIXED - Flashlight bug of continuous activation/deactivation in multiplayer.
FIXED - Volumetric clouds appearing in low orbit.
FIXED - Vehicles will no longer fall into the sand dunes.
FIXED - Fixed resources on and low orbit entry point to Aziel.
FIXED - Holes in mines 1-A, 1-B and improved the collision of the stair case inside of the mines.
FIXED - Damage to Spaceship.
FIXED - Removed ability to activate emotes in space and in vehicles.
KNOWN BUGS
KNOWN BUGS – First person in GAV and Spaceship is not always working. Sometimes the camera is too low or other bugs can occur. Getting into the vehicle from first person is a possible fix for now.
KNOWN BUGS – Notification text on the top of the screen sometimes prints out of notification box.
KNOWN BUGS – GAV passenger functionality and turret control can sometimes break. The turret also jumps around a lot when driving with a passenger aiming.
KNOWN BUGS – Character pickup animation sometimes makes player slide around. Also can seem like it is slow in first person since the player is animating but there isn't any indication in first person.
Below are the patch notes for the latest update. The team worked through the night in order to get the new update pushed through and building these note took a bit of time :). It did require a server wipe.
There seems that some are having isses creating a new character which we are looking into. But a work around seems to be deleting your old character save in your steam files. The above issue should be fixed! Please share any other issues that you find.
Added
ADDED – Two new classes. Classes now all start with varying numbers of skill points and different starting equipment.
ADDED - First person interior helmet and movement.
ADDED - Saving and loading of vehicle health, fuel, and color customization.
ADDED – Psuedo water physics. Player suit becomes glossy after exiting water. Entering water removes sand build up on player suit.
ADDED – GAV, Rover, and Hovercraft now require fuel. Set required fuel to Hydrazine. Set first pass balancing for fuel consumption and refueling. Added ability to refill vehicle's fuel using correct fuel type in corresponding container type.
ADDED – A Gas Tank and a Liquid Tank to store gasses and liquids respectively. Gas and Liquid tanks can also be used as another method to fuel vehicles.
ADDED – Gravity fields in Proteus 2 around floating rocks which allows players to jump as if they are in low gravity.
ADDED – Redesign of main menu scene including backgrounds, lighting, GUI placement, and functionality. This includes making sure buttons don't stay highlighted when pressed.
ADDED – Redesigned skill web. Skill web now focuses on buildable objects. The redesigned skill web also includes: new icons, animations, scroll functionality, new placement, new balancing, and new sounds. Question mark icons are placed in skill tree for planned skills which have not yet been implemented.
ADDED – Pool of random female names for use during character creation for female avatars.
ADDED – Complete rework of character creation sequence. Includes: new scenes, new sounds, stat and skill assignment during creation, ability to edit body features, and unique stats and starting loadouts for each class.
ADDED – Rework of into crash pod sequence. Includes: entirely new pod models which can be taken apart piece by piece, random pool of useful items added to crash site which scatter around the crash site, sand storm which spawns when first entering with a new character (possible to not spawn in multiplayer to avoid too many storms), and new quest to go to mainland after crashing.
ADDED – New space junk structure which can be crafted out of scavenged pod and satellite materials.
ADDED – New Crab and Skeliopod structures which can be crafted out of scavenged body parts of the Crab and Skeliopod.
ADDED – Conduit Bender weapon which has chisel like damage to nature objects and large base damage.
ADDED – Pickup animation for picking up objects.
ADDED – More universe customization including survival meters (health and thirst).
ADDED – First and third person camera bob which can be adjusted by players in options menu.
ADDED – Ability to look around while running using alt key.
ADDED – Interiors to GAV and Spaceship. Players can now enter first person mode inside the GAV and Spaceship. These are not the final versions of the interior for these vehicles.
ADDED – Mine 1-B (Now Mine:Baldur) is now unlocked through a mission.
ADDED – New female models which have different proportions from males. Includes female voices.
ADDED – More story missions.
ADDED – Underwater camera effects.
ADDED – Ability to craft chisel. Chisel now has durability and not all classes will start with one.
ADDED – New standing still jump animation.
ADDED – Third person lens wipe animation.
ADDED – Player feet dust particles.
ADDED – Redesign of in game UI.
ADDED – New effects for Giant Worm.
ADDED – Graphics options to the options menu.
ADDED – Tactical Knife
ADDED - Prints message when player disconnects from server .
Updated
UPDATED – Rocks no longer have their HUD up at all times (HUD is still visible using the Locator)
UPDATED - Splash screens text and sound.
UPDATED - GAV Suspension art.
UPDATED - The thickness of the alien ferns.
UPDATED - Hovercraft distortion particles.
UPDATED - Proteus 2 Atmosphere FX.
UPDATED - Materials on Gav, Rover, and Hoverbike.
UPDATED - Pistol to take ammo (Laser Cell) and added a recipe to craft Laser Cell in forge.
UPDATED - AI aggro so that you can lose a creature by hiding.
UPDATED - UI for inventory and craft tables in Character Menu.
UPDATED - Huge terrain update, working towards finalizing Proteus 2 map. Lots of tweaks to sky and world.
UPDATED - Character limit on universe name.
UPDATED - Planet materials.
UPDATED - Replaced all proficiency types XP and skill points with COMBAT, ENGINEERING, and SCIENCE.
UPDATED - Removed Mech until we can make improvements.
Adjusted
ADJUSTED - Raw meat takes away more health for eating it than before.
ADJUSTED - Removed ammo crate, survival kit, and inflatable dome from the start of the game and associated missions.
ADJUSTED - Increased XP gained from missions.
ADJUSTED - Xp amounts earned for mining different minerals .
ADJUSTED - Xp amounts earned for crafting of the different drugs.
ADJUSTED - Increased the nutrition gained from many foods.
ADJUSTED - Satellites drop Space Debris instead of Aluminum.
ADJUSTED - Satellites now produce additional drops and more rare drops more often.
ADJUSTED - Camera compositor whitepoint and vingette.
ADJUSTED - Pick up icon and HUD light.
ADJUSTED - Crashed Pod materials.
ADJUSTED - Main Menu progress icons.
ADJUSTED - "Press enter to continue" portion of early access disclaimer can now be completed by clicking enter.
ADJUSTED - Ability to access ESC menu when in vehicles. Still do not allow exiting of game while in vehicle.
ADJUSTED - Slight timing change to chisel swing.
ADJUSTED – Majority of buttons will no longer stay highlighted after pressing them.
ADJUSTED - Made Speed value turn different color when going a negative speed.
ADJUSTED - Party and colony invites now puts popup messages into the chat panel.
ADJUSTED - Made it so that party invites are handled completely through in game hud intractables.
ADJUSTED - Character stat icons to be more clear.
ADJUSTED - Mission panel in tab menu.
ADJUSTED - Affiliation panel to now be a colony panel.
ADJUSTED - Avatar information panel.
ADJUSTED - Proficiency panel.
ADJUSTED - Sky colors.
ADJUSTED - Pistol sound, camera shake and recoil.
ADJUSTED - Bullet particles to be slightly larger.
ADJUSTED – Geysers and sources of liquids now have a visible HUD element when looking at them while holding a container.
ADJUSTED – Melee swings cannot be performed while hovering.
ADJUSTED - Lowered storage space on GAV to 2
ADJUSTED - Lowered storage space on Rover to 24
ADJUSTED - Removed storage space on Hovercraft
ADJUSTED - Loading screen, made far more simple.
Fixed
FIXED - Cloud shadows.
FIXED - Shadow option settings.
FIXED – Sword Leaves in 3rd person can now be hit.
FIXED - Player jump animation, GUI helmet light, buttons sounds, text sizes in missions, player stickyness, 1st person camera switch, lake fog, environment FX distance, sky values.
FIXED - Structure bugs. Walls utilities should no longer be buildable in the hab. Fixed a bug with the hab allow for a hallway to be built on any hab wall. Fixed the discoloration on the Hab walls.
FIXED - Fixed bug where inventory items in quick slots were covering up the slot number.
FIXED - Smoothed spaceship flying over multiplayer.
FIXED - Resetting party when traveling to a new level.
FIXED - Fixed bug where last letter of notification wasn't being displayed.
FIXED - Makeshift Bandage/Patch Tape icons.
FIXED - Flashlight bug of continuous activation/deactivation in multiplayer.
FIXED - Volumetric clouds appearing in low orbit.
FIXED - Vehicles will no longer fall into the sand dunes.
FIXED - Fixed resources on and low orbit entry point to Aziel.
FIXED - Holes in mines 1-A, 1-B and improved the collision of the stair case inside of the mines.
FIXED - Damage to Spaceship.
FIXED - Removed ability to activate emotes in space and in vehicles.
KNOWN BUGS
KNOWN BUGS – First person in GAV and Spaceship is not always working. Sometimes the camera is too low or other bugs can occur. Getting into the vehicle from first person is a possible fix for now.
KNOWN BUGS – Notification text on the top of the screen sometimes prints out of notification box.
KNOWN BUGS – GAV passenger functionality and turret control can sometimes break. The turret also jumps around a lot when driving with a passenger aiming.
KNOWN BUGS – Character pickup animation sometimes makes player slide around. Also can seem like it is slow in first person since the player is animating but there isn't any indication in first person.
Hey everyone! This new patch contains a significant amount of bug fixes and performance optimizations. We have focused our efforts these past two weeks towards optimizing last month's large technical systems further along with sweeping up as many bugs/issues as possible, therefore laying the ground work for a solid and stable codebase to build upon.
Note: We are still iteratively designing and fine tuning the maps of both Proteus II and Aziel. Geometry is subject to change and may affect base placement!
Fixes:
FIXED: the reverse audio issue on creatures.
FIXED: Thrown objects now spawn in the correct place and are thrown the correct direction.
FIXED: the collision on the bottom of the gav making it slide better.
FIXED: Hovercraft no longer spawns kinematic.
FIXED: Laboratory now spawns vehicles a few feet off the ground to avoid vehicles spawning inside ground.
FIXED: creature spawning at night
FIXED: bugs with craft highlighting
FIXED: issue with vehicles colliding with low orbit art. Fixed critter spawner layer.
FIXED: the dust particles (flash light and head lights no longer affect the dust)
FIXED: particle lighting (dust particles should now be darker in shadow)
FIXED: removed collision from BuildIcons for FloodLight, StoneOven, and PrimitiveWorkBench.
FIXED: multiplayer replication of highlighter and projector for BuildIcons.
FIXED: the invisible floor on aziel
FIXED: duplication bug when using TakeAll button in storage containers.
FIXED: liquids not updating when drank inside of storage container
FIXED: Cleaned up some formatting to help best fit text in menus.
FIXED: crate xp type gained to be Industrial rather than Melee
FIXED: stair cases in mines collision to block walking through it from underneath
FIXED: MP saving issues
FIXED: spaceship hovering when exited
FIXED: Description plates now display properly
FIXED: Players no longer get stuck on vehicles
FIXED: Materials in survival kit now have finite uses
FIXED: habitat clipping issues
FIXED: textures on escape pod
FIXED: creature collision physics
FIXED: players dead body ragdoll
FIXED: player head animation
FIXED: issue with players unable to finish suit breach tutorial
FIXED: issue with player being able to clip through refinery
FIXED: all issues regarding waterfall
FIXED: Queen Cleos respawn time
FIXED clipping issue with mine 1-A doorway
FIXED: lights turning off if fabricator is jumped on
FIXED: issue with GAV getting stuck on structures
FIXED Vehicles no longer get struck in air when exited/flipped
FIXED: volumetric clouds flickering
FIXED: refinery roof textures
FIXED: trees causing performance drops
FIXED: issue with player clipping through biodome
FIXED: issue with player getting stuck to lab roof
FIXED: Player can no longer duplicate items
FIXED: issue with player clipping through mine 1-A stairs
FIXED: Enemies in egg room no longer get stuck to walls
FIXED: Water no longer refills infinitely when drank out of external inventory
FIXED: issue with player getting stuck on satellite stairs
FIXED: issue with player getting stuck on Xuthus refinery stairs
FIXED: Spaceship no longer gets stuck to lab wall
FIXED: issue with rubber trees causing fps issues
FIXED: issue with players getting stuck under lab
FIXED: Building crates now gives correct experience
FIXED: issue with airlock panels disappearing
FIXED: vehicle spawning issues
FIXED: random holes around map
Added/Adjusted:
ADJUSTED: Hovercraft now has a much harder time scaling steep surfaces. Scales speed and hover height down based on steepness of surface
ADDED: the LOD models for the Alien Mushtree
ADDED: prefabs, models, and textures of the optimized Foliage used
ADDED: more polish to Proteus 2 map
ADJUSTED: resources in areas v0h1, v0h2, v0h3, v1h1, and v1h2 to match terrain adjustments made
ADDED: simple skin swap script
ADDED: Avatar LOD system
ADJUSTED: costs of panels and pieces to use ingots
ADJUSTED: collision of doorways inside of Mine 1-A Disabled respawning for the queen Fixed Habitats stilts to have collision
ADDED: a collision inside the Biodome to prevent jumping out of the building from inside
ADDED: Edge barrier add to sand dunes ( On Proteus the sand dunes are no longer infinite there is now a wind barrier visuals still need to be added)
ADDED: the Crab Monster LODs
ADDED: the LODs for Gnat, Snubs, Crab Queen, Skeliopod, and the Hybrid
ADDED: character cap of 18 for avatar names
Removed Azurnium from the Meteors and narrowed their range from 3000 meters to 1500
ADDED: Azurnium to asteroids in low orbit
ADDED: collision to the stilts of the habitat Fixed both crates xp from melee to industial
ADDED: Set up RegionObjects to take advantage of new minigrid system in RegionManager for LOD improvements
ADDED: World art and Terrain Changes, added rock formation prefabs ADJUSTED: hovercraft guns have been removed
Updates:
UPDATED: location of resources and amounts in certain areas
UPDATED: the plant prefabs to use optimized models
UPDATED: the Makeshift PatchTape and Bandage Prefabs
UPDATED: Player and monster sounds.
UPDATED: Low orbit boundary which stops the spaceship from flying through the planet
UPDATED: spaceship and gav collision.
UPDATED: crab sounds.
UPDATED: added cause of death and days survived UI to death screen.
UPDATED: included fail state for missions that must be completed when they're first given (i.e. FindWreckageSupplies).
UPDATED: added Find Shelter Kit mission to separate finding the Inflatable Dome Kit from the other supplies and unlocking the Build Inflatable Dome mission separate from the other supplies.
UPDATED: sound load types. Hopefully FIXED the reverse audio issues for the creatures.
UPDATED: LODs for the crab monster to be the proper size
UPDATED: Ostrich (rig was adjusted to animate properly) and added the LODs files into its model folder.
UPDATED: rock materials
UPDATE: to bashing rock and build button
UPDATED: notification when invited to colony/party to include key name for character menu.
UPDATE: death screen now shows what the player was killed by. UPDATE a copy of the death message is sent to other players who are in the same colony and party.
Hey everyone! This new patch contains a significant amount of bug fixes and performance optimizations. We have focused our efforts these past two weeks towards optimizing last month's large technical systems further along with sweeping up as many bugs/issues as possible, therefore laying the ground work for a solid and stable codebase to build upon.
Note: We are still iteratively designing and fine tuning the maps of both Proteus II and Aziel. Geometry is subject to change and may affect base placement!
Fixes:
FIXED: the reverse audio issue on creatures.
FIXED: Thrown objects now spawn in the correct place and are thrown the correct direction.
FIXED: the collision on the bottom of the gav making it slide better.
FIXED: Hovercraft no longer spawns kinematic.
FIXED: Laboratory now spawns vehicles a few feet off the ground to avoid vehicles spawning inside ground.
FIXED: creature spawning at night
FIXED: bugs with craft highlighting
FIXED: issue with vehicles colliding with low orbit art. Fixed critter spawner layer.
FIXED: the dust particles (flash light and head lights no longer affect the dust)
FIXED: particle lighting (dust particles should now be darker in shadow)
FIXED: removed collision from BuildIcons for FloodLight, StoneOven, and PrimitiveWorkBench.
FIXED: multiplayer replication of highlighter and projector for BuildIcons.
FIXED: the invisible floor on aziel
FIXED: duplication bug when using TakeAll button in storage containers.
FIXED: liquids not updating when drank inside of storage container
FIXED: Cleaned up some formatting to help best fit text in menus.
FIXED: crate xp type gained to be Industrial rather than Melee
FIXED: stair cases in mines collision to block walking through it from underneath
FIXED: MP saving issues
FIXED: spaceship hovering when exited
FIXED: Description plates now display properly
FIXED: Players no longer get stuck on vehicles
FIXED: Materials in survival kit now have finite uses
FIXED: habitat clipping issues
FIXED: textures on escape pod
FIXED: creature collision physics
FIXED: players dead body ragdoll
FIXED: player head animation
FIXED: issue with players unable to finish suit breach tutorial
FIXED: issue with player being able to clip through refinery
FIXED: all issues regarding waterfall
FIXED: Queen Cleos respawn time
FIXED clipping issue with mine 1-A doorway
FIXED: lights turning off if fabricator is jumped on
FIXED: issue with GAV getting stuck on structures
FIXED Vehicles no longer get struck in air when exited/flipped
FIXED: volumetric clouds flickering
FIXED: refinery roof textures
FIXED: trees causing performance drops
FIXED: issue with player clipping through biodome
FIXED: issue with player getting stuck to lab roof
FIXED: Player can no longer duplicate items
FIXED: issue with player clipping through mine 1-A stairs
FIXED: Enemies in egg room no longer get stuck to walls
FIXED: Water no longer refills infinitely when drank out of external inventory
FIXED: issue with player getting stuck on satellite stairs
FIXED: issue with player getting stuck on Xuthus refinery stairs
FIXED: Spaceship no longer gets stuck to lab wall
FIXED: issue with rubber trees causing fps issues
FIXED: issue with players getting stuck under lab
FIXED: Building crates now gives correct experience
FIXED: issue with airlock panels disappearing
FIXED: vehicle spawning issues
FIXED: random holes around map
Added/Adjusted:
ADJUSTED: Hovercraft now has a much harder time scaling steep surfaces. Scales speed and hover height down based on steepness of surface
ADDED: the LOD models for the Alien Mushtree
ADDED: prefabs, models, and textures of the optimized Foliage used
ADDED: more polish to Proteus 2 map
ADJUSTED: resources in areas v0h1, v0h2, v0h3, v1h1, and v1h2 to match terrain adjustments made
ADDED: simple skin swap script
ADDED: Avatar LOD system
ADJUSTED: costs of panels and pieces to use ingots
ADJUSTED: collision of doorways inside of Mine 1-A Disabled respawning for the queen Fixed Habitats stilts to have collision
ADDED: a collision inside the Biodome to prevent jumping out of the building from inside
ADDED: Edge barrier add to sand dunes ( On Proteus the sand dunes are no longer infinite there is now a wind barrier visuals still need to be added)
ADDED: the Crab Monster LODs
ADDED: the LODs for Gnat, Snubs, Crab Queen, Skeliopod, and the Hybrid
ADDED: character cap of 18 for avatar names
Removed Azurnium from the Meteors and narrowed their range from 3000 meters to 1500
ADDED: Azurnium to asteroids in low orbit
ADDED: collision to the stilts of the habitat Fixed both crates xp from melee to industial
ADDED: Set up RegionObjects to take advantage of new minigrid system in RegionManager for LOD improvements
ADDED: World art and Terrain Changes, added rock formation prefabs ADJUSTED: hovercraft guns have been removed
Updates:
UPDATED: location of resources and amounts in certain areas
UPDATED: the plant prefabs to use optimized models
UPDATED: the Makeshift PatchTape and Bandage Prefabs
UPDATED: Player and monster sounds.
UPDATED: Low orbit boundary which stops the spaceship from flying through the planet
UPDATED: spaceship and gav collision.
UPDATED: crab sounds.
UPDATED: added cause of death and days survived UI to death screen.
UPDATED: included fail state for missions that must be completed when they're first given (i.e. FindWreckageSupplies).
UPDATED: added Find Shelter Kit mission to separate finding the Inflatable Dome Kit from the other supplies and unlocking the Build Inflatable Dome mission separate from the other supplies.
UPDATED: sound load types. Hopefully FIXED the reverse audio issues for the creatures.
UPDATED: LODs for the crab monster to be the proper size
UPDATED: Ostrich (rig was adjusted to animate properly) and added the LODs files into its model folder.
UPDATED: rock materials
UPDATE: to bashing rock and build button
UPDATED: notification when invited to colony/party to include key name for character menu.
UPDATE: death screen now shows what the player was killed by. UPDATE a copy of the death message is sent to other players who are in the same colony and party.