Oct 15, 2020
Noita - petri.purho


Noita 1.0 is out now. We're really excited. We've worked really hard and put together the biggest update so far. A ton of new content, secrets, tweaks and polish. And more importantly there's now a new Daily Practice game mode and Twitch integration.

And to celebrate Noita 1.0 coming, we've put the game on -20% discount!

Huge thank you to all of you, who played the game during Early Access. Your feedback has been invaluable to us.



1.0 HIGHLIGHTS:
New Daily Practice Run game mode.
Twitch integration - let stream viewers make your game even more more chaotic.
Biome modifiers - biomes are sometimes a bit different from the usual form.
Some biomes have simulated temperature effects.
Lots of gameplay and UI tweaks and additions.
Visual and audio enhancements.
New spells, perks, enemies, materials, secrets, sounds and more.
Over 15 new music music tracks: Underground Jungle, Vault, Temple of the Art and more.
Performance optimizations and bug fixes.
Options menu overhaul.



And here are the full looooonggg release notes:

1.0 Release Notes (Oct 15 2020)

FEATURE: Twitch integration - let stream viewers make your game more chaotic
FEATURE: New progress is displayed at the end of a run
FEATURE: Sim - liquids freeze in cold biomes
FEATURE: Sim - ice and snow melt in hot biomes
FEATURE: Biome modifiers: moist, dark, freezing, hot, conductive, mineable and more..
FEATURE: New contraption in holy mountain
FEATURE: More new stuff in holy mountain
FEATURE: New elements in Nightmare mode
FEATURE: Menus support keyboard input
FEATURE: Rendering - some environments have custom color grading
FEATURE: Rendering - some environments hav underground fog/mist
FEATURE: New perk: Revenge bullets
FEATURE: New perk - Gas fire
FEATURE: New perk - Phasing
FEATURE: New perk: No More Knockback
FEATURE: New perk: Faster levitation
FEATURE: New perk: Peace with Gods
FEATURE: New perk: Kills To Mana
FEATURE: New spell: Cursed Sphere
FEATURE: New spell: Freezing gaze
FEATURE: New spell: Pinpoint of light
FEATURE: New spell: Blood magic
FEATURE: New spell: Octagonal bolt bundle
FEATURE: New spell: Fizzle
FEATURE: New spell: Decelerating shot
FEATURE: New spell: Warp cast
FEATURE: New spell: Laser bounce
FEATURE: New spell: Magic guard
FEATURE: New spell: Big magic guard
FEATURE: New spell: Infestation
FEATURE: New spell: Earthquake shot
FEATURE: New spell: Duplicate
FEATURE: New spell: Linear arc
FEATURE: New spell: Oil rain
FEATURE: New spell: Bubbly Bounce
FEATURE: More than 30 new secret spells
FEATURE: 4 new enemies added
FEATURE: New enemy: ???
FEATURE: New enemy: Munkki
FEATURE: New enemy: Maadoittajamestari
FEATURE: New enemy: Palauttajamestari
FEATURE: New item: Vuoksikivi
FEATURE: A variety of new items to find in the game world
FEATURE: New prop: Water barrel
FEATURE: New prop: Plasma beam box
FEATURE: New music: Underground Jungle
FEATURE: New music: Vault
FEATURE: New music: Temple of Art
FEATURE: New music: Kolmisilmä
FEATURE: New music: Credits
FEATURE: New music: Stevari
FEATURE: New music: Various side biomes
FEATURE: New music: The Work
FEATURE: New music: Snowy Wasteland
FEATURE: New music: The tower
FEATURE: Audio: new material sounds for chains
FEATURE: Audio: new material sounds for wires
FEATURE: Audio: new material sounds for magical materials
FEATURE: Audio: new projectile sounds
FEATURE: Audio: new creature sounds
FEATURE: Audio: new boss sounds
FEATURE: Audio: new explosion sounds
FEATURE: Audio: new ambiences for Underground Jungle, Vault and Temple of Art
FEATURE: Audio: various new sounds
FEATURE: New traps in crypt
FEATURE: New material: Levitation
FEATURE: New material: Hastium
FEATURE: New secret materials and material interactions
FEATURE: Option for reducing cosmetic particle amount, other new options
FEATURE: New achievements
FEATURE: New secrets..

UPDATE: New background in Temple of the Art, Pyramid and Mines
UPDATE: Telekinetic kick animations
UPDATE: Levitation Trail sparks have increased velocity but slow down when penetrating materials
UPDATE: Added variety to projectile explosion VFX
UPDATE: Increased the strength of physical impulses of many projectiles
UPDATE: Mines has new wands, spells and tiles
UPDATE: Starting equipment is randomized
UPDATE: Enhanced Holy Mountain visuals
UPDATE: Adjusted spawn probabilities of several spells
UPDATE: Pentagram / Hexagram mana tweaked
UPDATE: Light modifier's radius increased
UPDATE: New attack for Plasmakukka
UPDATE: Improved UI graphics filtering (pixel-perfect UI rendering)
UPDATE: Health bar displays damage amount
UPDATE: Spell icons are colored according to spell type
UPDATE: Tweaked selected item look in inventory
UPDATE: Wand info boxes display all slots
UPDATE: Mana bar is displayed only if a wand is selected
UPDATE: Overhauled and extended a side biome
UPDATE: Overhauled options menu
UPDATE: Improved adaptive vsync logic
UPDATE: Gamma setting can no longer be used to see in the dark
UPDATE: Overhauled knockback effects
UPDATE: Picking up the nearest item is now prefered
UPDATE: Polished teleport fx
UPDATE: Mountain background fixes
UPDATE: Never Skip Leg Day perk is buffed
UPDATE: Never Skip Leg Day perk affects Telekinetic Kick
UPDATE: Living On The Edge perk effects start when hp is under 25%
UPDATE: Toxic sludge immunity perk now protects you from frozen toxic sludge
UPDATE: Some ragdolls fall down more easily
UPDATE: Jetpack particles indicate remaining jetpack energy
UPDATE: Melee on frozen player doesn't lead to instakill
UPDATE: Glass Cannon is shinier
UPDATE: Liquids can now push characters
UPDATE: UI - bars now shake to indicate when you're out of them
UPDATE: UI - mana drain now has its own icon
UPDATE: UI - displays cast delay as a bar if trying to use wand and there's an ongoing delay
UPDATE: Buffed a secret spell to be worth its salt
UPDATE: AI doesn't attempt to use wands with certain spells
UPDATE: AI throws away wands that have no usable spells
UPDATE: Polished AI wand carrying animations
UPDATE: Various text changes
UPDATE: Spells in the progress menu have a background indicating the spell type
UPDATE: Torch will melt frozen materials around it
UPDATE: Made some wall materials harder
UPDATE: UI - New rising damage numbers
UPDATE: Emerald tablet text appears in a more mysterious way
UPDATE: Optimization - optimized various systems
UPDATE: Optimization - optimized rainforest performance
UPDATE: Optimization - optimized area saving and loading
UPDATE: An arcane action is acknowledged
UPDATE: Game over UI tweaks
UPDATE: Updated some spell icons
UPDATE: Audio - mix tweaks
UPDATE: Audio - rain ambience stereo panning
UPDATE: Audio - added flying sound to Stevari's projectiles
UPDATE: Polished the visuals of various props and background sprites
UPDATE: Enemies have new particle-based laser sights
UPDATE: Menus - scrolling boxes are smoother
UPDATE: Menus - locked game mode description text is washed out
UPDATE: Menus - menu UI animations
UPDATE: Menus - main menu polish
UPDATE: Tweaked emerald tablet text animations
UPDATE: Tweaked some teleport particle effects
UPDATE: Temple and boss music reacts better to various situations

BUGFIX: Revenge Tentacle and Revenge Explosion used to trigger on heal
BUGFIX: Some rainforest enemies didn't drop gold on death
BUGFIX: UI wasn't scaled correctly on some resolutions
BUGFIX: UI bars could sometimes go negative
BUGFIX: The game allowed selecting resolutions where the UI became so small it was illegible
BUGFIX: Display resolution change restore counter went below zero
BUGFIX: Perk list went offscreen when lots of perks had been picked
BUGFIX: Health bar went partially over other UI elements when max hp was high
BUGFIX: When hovering "Mods" in main menu a tooltip about mod incompatibilities was always displayed
BUGFIX: Changes to "Low resolution rendering" option weren't applied correctly until other options were changed
BUGFIX: Dragged spells weren't always rendered at correct depth
BUGFIX: Spell Refresh effects on wand weren't applied until inventory was interacted with
BUGFIX: Character kept momentum after entering a portal, while the target area was loading
BUGFIX: Quiet liquid flow sound could be heard throughout the intro
BUGFIX: Gamepad always overrode mouse input focus when it was enabled
BUGFIX: Crash - shooting wand with fireworks and downwards bolt bundle
BUGFIX: Game should be hitting 60 fps more consistently now
BUGFIX: Hitting Escape at the start made things bug out
BUGFIX: Gold couldn't be picked up near enemies that were alive
BUGFIX: Boss arena bridge didn't always collapse
BUGFIX: Cloud spell spawn positions ignored obstacles
BUGFIX: Teleportitis triggered even though damage was blocked
BUGFIX: HP overflow is handled better
BUGFIX: Money overflow is handled better
BUGFIX: Setting enemies or yourself on fire multiple times didn't work correctly
BUGFIX: Inanimate objects displayed damage numbers
BUGFIX: Fixed some issues in scripts
BUGFIX: Inventory gamepad controls didn't work with some item configurations
BUGFIX: Fixed a crash when loading very old save game
BUGFIX: Homing on Eel didn't work
BUGFIX: Splash sound could be heard when approaching [REDACTED]
BUGFIX: Throwable items had a lifetime of 28 minutes
BUGFIX: Clouds had ridiculous maximum speed
BUGFIX: Progress menu item info boxes weren't sometimes fully visible
BUGFIX: "Press E to pick treasure chest" -> "Press E to open treasure chest"
BUGFIX: Audio - a fungal enemy didn't play sound on all deaths
BUGFIX: Scroll container left side worked as a snap target
BUGFIX: Mouse cursor flickered when starting the game
BUGFIX: Hopefully fixed Hiisi Base turrets being able to shoot backwards
BUGFIX: It was not possible to anger the gods in the holy mountain area of The Laboratory
BUGFIX: Improved note spell code

MODDING: EntityAddComponent2() supports tags via _tags="tag1,tag2"
MODDING: Lua - added StatsGlobalGetValue()
MODDING: Lua - added BiomeMapConvertPixelFromUintToInt()
MODDING: Lua - added BiomeObjectSetValue()
MODDING: Lua - added BiomeVegetationSetValue()
MODDING: Lua - added BiomeMaterialSetValue()
MODDING: Lua - added BiomeMaterialGetValue()
MODDING: Lua - added EntitySetDamageFromMaterial()
MODDING: Lua - added EntityAddRandomStains()
MODDING: Lua - added OnBiomeConfigLoaded hook (Accessible via init.lua. Gives access to biome configs pre world gen.)
MODDING: Lua - added StreamingGetVotingCycleDurationFrames()
MODDING: Lua - added a new Shift+F5 debug menu that can be configured via lua (available in noita_dev.exe)
MODDING: Lua - added GameIsModeFullyDeterministic()
MODDING: Lua - added GameIsInventoryOpen()
MODDING: Lua - added StreamingGetIsConnected()
MODDING: Lua - StreamingGetSettingsGhostsNamedAfterViewers()
MODDING: Lua - added ComponentAddTag()
MODDING: Lua - added ComponentRemoveTag()
MODDING: Lua - added ComponentHasTag()
MODDING: Lua - added StreamingGetRandomViewerName()
MODDING: Lua - added SetWorldSeed()


Community Fan Art

by @smokinchips
#fanart of your everyday experience running through the death-filled caverns of
@NollaGames
' #noita

Playing with several light sources and adding more and more details was both a ton of fun and total nightmare haha

A Hiisi in the coldImage by Silverdragon701

by @greenpixels_
Been playing way too much #Noita by @NollaGames over the past days. Addicting stuff, for real.

I love the mysterious, eerie feeling when going down the cave full of dangers and enemies, soooo cool.



Noita - Valve
Noita is Now Available on Steam and is 20% off!*

Noita is a magical action roguelite set in a world where every pixel is physically simulated. Fight, explore, melt, burn, freeze and evaporate your way through the procedurally generated world using spells you've created yourself.

*Offer ends October 22 at 10AM Pacific Time
Noita - contact@rockpapershotgun.com (Imogen Beckhelling)

Ah, October, the spook month. What better time for the witchy roguelike, Noita, to leave early access? On October 15th, Nolla Games’ spellcasting platformer in which every pixel is physically simulated will be released in full. It’s getting a big update to go with it, too, adding new enemies, perks, music, and lotsa spells, as well as a bunch of quality of life improvements.

(more…)

Noita - Nolla Games


Early Access has been very good to Noita. The amazing community that has grown around the game has really pushed it to its limits and often surpassed them. We want to thank everyone who played the game during its Early Access - your feedback has been invaluable to us. Special thanks to all the modders and streamers and everyone who’s created content for and out of Noita :)

1.0 will be Noita’s biggest update yet, featuring tons of new stuff, including new enemies, perks, music, and over 20 spells, as well as a wide range of general game improvements and bug fixes, along with other surprises, and perhaps a new game mode. In addition, the introduction of Twitch integration will allow streamers to let their viewers vote on various in-game events for even more creative surprises!

1.0 will be released on October 15, but you can get Noita right now at -20%, or together with some of our previous games in the Nolla Games Bundle.
The Elder Scrolls V: Skyrim - contact@rockpapershotgun.com (Brendan Caldwell)

Hubbish bubbish, rhymes are rubbish, eye of newt and blah blah blah. Gosh, magic is a chore. If only we had a catalyst to… Oh, hello reader, what are you doing here? Well, as it happens, yes, you can help me out. Just stand over here while I scratch these runes around you. I’m trying to summon the 9 best magic spells in PC games, you see. Stand still, please. You won’t feel a thing.

(more…)

Noita - Nolla Games
Hey,
it looks like we’re well on our way towards Noita 1.0! Before we get there though, there’s one step in our roadmap that we want to get out of the way:



The game has grown and gotten quite a bit of polish since its early access launch, and our plan was to increase the price accordingly. This will happen during the summer, but meanwhile there's still time to get Noita at 25% off.

https://store.steampowered.com/app/881100



Jun 30, 2020
Noita - Nolla Games


Hello,

here's few quick fixes to our latest release. The biggest issue was that we broke the game on older CPUs. It should be fixed now.

BUGFIX: Game froze on older CPUs
BUGFIX: Lukki mutation attacked lamps and other similar objects
BUGFIX: Telekinetic kick caused erratic behaviour in submerged bodies

Also, Noita is 25% off for the duration of the Summer Sale.



Jun 29, 2020
Noita - contact@rockpapershotgun.com (Craig Pearson)

Every pixel is simulated in Noita. That means it can be dull or deadly, and react like its real-world counterpart (or, you know, its unreal-world counterpart). Throw in the OTT spells of your wizard, and the burning, electrified, or weird counter-spells of the enemies, and you have a perfect platform for mods.

(more…)

Noita - Nolla Games


Besides pioneering the new technical innovation of restarting the game, we've also been adding a bunch of new stuff. There's new perks and enemies. But we've also been fixing bugs, and polishing backgrounds and biomes all around.

To celebrate the newfound reset abilities, we put the game on -25% sale.

Today also marks the release of Noita Soundtrack Volume 2!
Recorded in the mystical Sipoo forests, Vol. 2 delves deeper into the Snowy Depths, Hiisi Base and more, without forgetting side biomes, secret tracks and out-takes!



Here's the full release notes:

Update #12 release notes (Jun 24 2020)

FEATURE: Reset. We're pioneering a new frontier in the art of computing. New game works without having to restart the whole program.
FEATURE: New perk: Levitation Trail
FEATURE: New perk: No Wand Editing
FEATURE: New perk: Trick Blood Money
FEATURE: New perk: Wand Experimenter
FEATURE: New perk: Gold is Forever
FEATURE: New perk: Living on the Edge
FEATURE: New perk: Telekinetic kick
FEATURE: New physical wires and hazardous objects
FEATURE: New rope bridges
FEATURE: New enemy: Jättilaser-lennokki
FEATURE: New enemy: Märkiäinen
FEATURE: New spell: Bomb Cart
FEATURE: Proper worm ragdolls
FEATURE: Proper lukki ragdolls
FEATURE: New secrets..

UPDATE: Backgrounds blend together in a less edgy way
UPDATE: Kolmisilmä has a custom shield. Increased base HP. Ceiling collapse works more reliably.
UPDATE: Improved some common wood textures
UPDATE: New Orbroom graphics
UPDATE: Tubelights hang on wires and they can give electric shocks when broken
UPDATE: New background structures in Coal Pits
UPDATE: New background in Fungal Caverns
UPDATE: New background in Underground Jungle
UPDATE: Improved lukki leg animation
UPDATE: Improved audio reverbs
UPDATE: Improved liquid audio
UPDATE: Improved audio mixing
UPDATE: Kuu's gravity now attracts all physics bodies
UPDATE: Black holes have gravity
UPDATE: Improved physics and destruction of Hiisi Base furniture
UPDATE: New materials with ingestion effects
UPDATE: New rare material: Healium
UPDATE: Memory use optimization - reduced baseline memory use by 10-15%
UPDATE: File access optimization - less redundant copies
UPDATE: Particle system optimization - parallel update and rendering

BUGFIX: Ragdoll joints weren't retained over a save-load cycle
BUGFIX: Lanterns and other props drifted spatially over a save-load cycle (fixed in some biomes)
BUGFIX: Mine cart sometimes had invisible forces holding it together when split in multiple parts
BUGFIX: Fixed some physical props losing their transform, destruction and other properties on a save-load cycle
BUGFIX: Intense Concentrated Light caused some spell combinations to stay perpetually alive
BUGFIX: Autoaim targeted the shooter if stained with Berserkium
BUGFIX: Fixed gamepad drinking and item drop binding conflict (now for reals)
BUGFIX: No More Shuffle perk should work a bit better
BUGFIX: Necromanced enemies drop wands when dying
BUGFIX: Chest drops are now deterministic

MODDING: Lua - added ModTextFileGetContent(), ModTextFileSetContent() and ModTextFileWhoSetContent() - for modfying text-based assets in memory
MODDING: Lua - added ModGetActiveModIDs()
MODDING: Lua - added GameSetPostFxParameter(), GameUnsetPostFxParameter()
MODDING: Lua - added EntityAddComponent2()
MODDING: Lua - added PhysicsBody2InitFromComponents()
MODDING: Lua - added PhysicsApplyForceOnArea()
MODDING: Lua - added DoesWorldExistAt()
MODDING: Lua - added ProceduralRandomi()
MODDING: Lua - added BiomeSetValue(), BiomeGetValue()
MODDING: Lua - added EntityApplyTransform()
MODDING: Lua - ComponentGet/SetValue2 API supports access to some internals of VerletPhysicsComponent. (For example masses, positions)
MODDING: Lua - utilities.lua - added component_read/write() helpers
MODDING: Lua - right click state can be read via ControlsComponent
MODDING: Added PhysicsBody2Component, PhysicsJoint2Component and Physics2JointMutatorComponent, an improved API for creating physics-based objects
MODDING: Added OnMagicNumbersAndWorldSeedInitialized hook (Accessible via init.lua. Use this when init needs world seed!)



Community Fan Art

by @edgymoss

Slimey boi by @simosimouk

Green F*** by New Enemy©

Cool Mods

New Weathers Mod! by hornedkey

This mod adds a bunch of new weather effects to the game, including Locust Infestation and Sandstorm.


Material Randomizer by Horscht

Horscht's mod randomizes all the materials in the game, adding weird and random drinking and staining effects in the process.


Retro Noita by Evaisa

This is a purely visual mod, making the game look like it was ported to the original Game Boy.
May 20, 2020
Noita - Nolla Games
Hey,
Here's few quick fixes to our previous update and some small features requested by modders.



HOTFIXES - May 20 2020

BUGFIX: Fixed Intense Concentrated Light
BUGFIX: Fixed gamepad drinking and item drop binding conflict

MODDING: Progress menu displays creatures from mods
MODDING: Exposed some parameters of IKLimbAttackerComponent
...