A server admin can now create reservations for players on their server
If a server is full and a reserved player tries to join the server, then a random, non-reserved player will be kicked from the server to free up a player slot
The kicked player will be notified they were kicked to make room for a reserved player
This is useful for server admins, owners, or VIP guests of the server
To manage reservations, use the following RCON/console commands:
mis_reservation_add SteamID - to add a reservation for the specified SteamID
mis_reservation_remove SteamID - to remove a reservation for the specified SteamID
mis_reservation_status - to list all reservations
Password Protected Servers
A server admin can now password protect their server
Only players who know the password can connect to the server
The server admin will need to add sv_password=password_goes_here to their hosting.cfg file
Any players who want to connect to a protected server will need to add the same sv_password to their command line options, or it can be added to a user.cfg file as well
A new icon in the server browser UI will indicate that a server is password protected
Modding
A modder can now add custom chat commands to their server
The chat commands are processed via lua, so they are extremely customizable and can invoke hundreds of exposed API calls for the game
In addition, the game already has support to modify a player's spawn locations and player loadouts via lua
There are some example chat commands in the GameSDK/Scripts/GameRules/Miscreated.lua file
Respawing
There are now two options to respawn - Respawn At Base or Respawn (random)
The Respawn still works like before where you will respawn at a random world spawn location
If you are a base owner and the base has a crafted bed, then you will also see the Respawn At Base action
After you use the Respawn At Base action, you will need to wait 30 minutes before it can be used again, during that time you can still randomly Respawn instead
A server admin can adjust the Respawn At Base duration by altering the g_respawnAtBaseTime variable
Destroying a player's bed will prevent them from being able to respawn at their base
Game
The !restart and !uptime chat commands have been temporarily removed
For central, i3d servers, if a game server gets too far behind updating the central database it will force itself to restart
Altered mis_kick command so it should more reliably be able to kick players
Added specific message that's shown to players if they try to join a whitelisted server but are not whitelisted on it
Iron, Coal (Charcoal), and Pyrite rocks added around the map to harvest from
Nav mesh updated
Base Building
Fixed an issue where multiple players could place a metal base part at the same time
Repairing a part now heals 2000 health (was 1000)
To upgrade a part it now needs 1 SheetMetal for every 1000 health of the upgraded part. Ex: If the part has 15k health, then you need 15 SheetMetal to upgrade it
As long as you have at least 1 SheetMetal in your inventory you will see the Upgrade action. If you lack enough SheetMetal it will inform you how many is needed
Adjusted damage types for several items - like Rocks, so they no longer damage plated/metal parts
Wooden crates, Furnaces, and Fireplaces no longer take damage from explosions, but can stil be destroyed via melee
Crafting
Fixed duplicated Sheet Metal crafting recipe
Sheet Metal crafting time reduced to 0.5 seconds
Sheet Metal now requires 4 Iron Ingots
Sheet Metal stack size increased to 64
Increased requirements to craft Pipe Bombs
Iron Ore is now smelted to get Iron Ingots (was Scrap Metal, which can no longer be smelted)
Added recipe to convert 1 Wood Log to 2 Stick Piles
Items
Increased stack size for Electrical Parts to 10
Added Iron Ore item
Map
Harvestable Iron Ore, Charcoal, and Pyrite deposits added around the map
Vehicles
Explosive damage from Boats and Jet Skis reduced
UI
Icons added to the server browser for whitelisted and passworded servers
Filter added to filter out password protected servers
This update has a lot of Quality of Life (QoL) improvements in it - many of them are based on player's feedback
It also has a lot of new changes to the crafting, base building, and vehicle systems
Before providing feedback on the changes, please test them in game and then provide feedback on the Miscreated Discord server
Over time, we will add/remove/tweak features as needed to improve the gameplay of Miscreated
Some of these changes are to explore a faster gameplay style that balances the crafting and raiding mechanics
While some of the changes may appear small on the surface, they introduce a lot of new gameplay opportunities
Localization
A lot of the fundamental changes have now been completed to localize Miscreated in other languages
The game has already been partially translated into some languages by the community - thank you to all those that have helped so far!
Most of the UI, except the Main Menu, can now be fully localized, as well as all of the item names, descriptions, action menus, and in-game messages
To test out the changes for a language set g_language= (french|german|portuguese|russian|spanish) Ex. g_language=french in a created file named user.cfg in your root Miscreated Steam intall folder
Modding
12 placeholder vehicle names have been added that modders can use to add new vehicles, so they don't have to replace existing vehicles
Game
When a DWS or base door is opened/closed the action menu will refresh to show the correct actions
Fixed issue with exploding items on the ground not causing damage or having any physics forces generated
A message is now displayed when a player consumes most harmful items - be sure to inspect items before consuming them
Added another game.log log file entry when a player gets disconnected to help troubleshoot potential issues
Filter out any item context menu actions that cannot be used on the player's target
Harvesting from rocks now has a chance to return the new Pyrite item
Possible FPS improvement for some systems because of a system timer optimization
Vehicles
Bicycles and Dirtbikes will no longer spawn in the game, but are left in the game files in case modders want to re-enable them
All Bicycle and Dirtbike spawn points will now spawn Quadbikes
If you already have a Bicycle or Dirtbike in game it will still remain until it gets destroyed or is removed from not being used
Bicycles and Dirtbikes were removed due to the stability issues they caused with the CryEngine physics system - caused too many crashes and anomalies
All Quadbikes, Tractors, and Jetskis will despawn after not being used for six hours
With the Quadbike changes it should be a lot easier to find Quadbikes to use now - 19 are now in the game to be used
Vehicles that have general inventory slots now have a maximum of 5 inventory slots (reduced from 10)
Items
Added craftable Furnace for bases - can smelt and cook items - has generic 10 slot persistent inventory
Added craftable Fireplace for bases - can smelt and cook items - has generic 10 slot persistent inventory
Added craftable Workbench for bases - must be used to craft some of the new recipes
Added craftable Metal Shelf for bases
Added craftable Rugs for bases
Added craftable Flag poles (many flag variations) for bases
Added craftable Bed for bases
Added Iron Ingot
Added Charcoal
Added Sulphur
Added Gunpowder
Added BioFuel
Added Pyrite
Added Weapons Ranged 1, 2, and 3 crafting guides
Added Explosives 1 and 2 crafting guides
Most base building parts can now be stacked in the inventory and have had their weight reduced
Increased the stack size for some crafting components
Crafting
The Crafting tab will now show all recipes in the game
Any recipes you do not know will be grayed out and it will inform you what you need to craft that item
Some recipes also require the player to use the new Workbench base building part in order to be crafted
Many items have had their crafting times reduced
Removed Nails requirement from the Plotsign recipe
Adjusted Pipebomb crafting recipe to use Gunpowder instead of shotgun shells
Adjusted Sheet Metal to be craftable from Iron Ingots
Adjusted C4 crafting recipe to require more C4 bricks since it can now be crafted
Added recipe to craft a Metal Pipe
Added recipe to craft Nails
Added recipes to craft the new Bed, Furnace, Fireplace, Workbench, Shelf, Rugs, and Flag poles base building parts
Added recipe to craft BioFuel
Players can get Iron Ingots by smelting Scrap Metal in the Furnace
Players can get Sulphur by smelting Pyrite in the Furnace
Players can get Charcoal by burning wood in the Furnace
Players can now craft several craftable weapons
Players can now craft Gunpowder
Players can now craft the following rounds: 9mm, 5.56, and shotgun shells
Base Building
The number of Furnaces in a base is limited to 2
The number of Fireplaces in a base is limited to 1
Pack up time reduced to 3 seconds (was 5 seconds)
Fixed the position of the light and fog effects for worklights
Crates can now be stacked on top of each other (or other base parts)
Plated and metal base parts can only be damaged by using explosives - wood parts can still be damaged by melee weapons
Adjusted explosives damage on wood, plated and metal base parts so explosives are a lot more effective now
If the new Bed is added to a base then the owner of the base will respawn at his bed after death - has no effect on clan members
Any items in the new Furnace or Fireplace will be smelted, cooked, or damaged if it is lit - depending on the item - explosive items will explode when fully damaged
The Furnace and Fireplace will stop processing items if all players leave the general area they are located at, but will automatically resume when a player returns
This version introduces the first iteration of modding support for Miscreated! Please send us any/all feedback related to modding via the Miscreated Discord in the #modding channel
Modding is only supported on self-hosted servers To enabled mods on your server, in the hosting.cfg file, add a line for steam_ugc and assign it a comma separated list of Steam workshop items to install Ex.: steam_ugc=workshipid1,workshopid2, workshopid3
Some forms of mods are not fully supported in the initial release - entire levels, workshop collections, and dependent mods
When a player connects to a server that requires mods, the mods will automatically be installed via the Steam Workshop
Extension mod support to all spawner and weather lua scripts
Game
Disabled verbose logging of all skins in the log files
Allow throwing of some items that can now stack (Rocks)
Fixed throwing of items so the throw action can no longer be spammed quickly
The g_idleKickTime server variable will now work correctly to kick inactive players
Optimizations related to saving out players to the database after they disconnect
Fixed damage to DWS objects caused by new ammo types introduced in version 1.0
Bleeds levels and poison are now saved in the database and restored upon login
Display a message when an item can't be moved to another item or slot for any reason
If an item has items inside of it on the ground the name will now be prepended with [+]
Added football pads to leather repair kit
Fixed the stats on clothing when clothing is hit or repaired
Tweak environment temperature handling, separate heating and warmth and limit the ranges - prevents too fast overheating from cooking and too many temperature sources around
Replaced non-usable water barrels with no-lid versions
Fixed static duplicated door in new warehouse (couldn't be opened)
Removed ability to connect power to large power boxes (only small ones are used on houses)
Optimized the "bunker cave"
Clarified the !ping chat command result
Workaround for Windows 10 1809 new GPU performance handling and for NVIDIA profile choosing a suboptimal default
Workaround for the case of spawning in ocean (you won't drown anymore and will be automatically disconnected)
Weather
Added weather danger level (and wm_dangerScale 0.0-5.0 (default 1.0)) can be used to reduce fancy/dangerous weather patterns (and prevent too many patterns after each other)
Fixed snow outro transition now so it doesn't instantly reset ground snow in some cases
Reduce amount of snow patterns
Crafting
Items crafted using the crafting window will now have full health
Items
Increased chance for the map to spawn (in case someone loses their starter map and needs one)
Converted Rocks into a throwable item which can be used to distract AI/players
Removed the light glow on the Survivotron
All chemlights now have a max stack size of 10
Rocks now have a max stack size of 5
Increased the distance rocks can be thrown (press and hold the throw key for up to 1 second to maximize throw distance)
Vehicles
Quad bike skins added
AI
Don't tell AI the position of the player shooting surfaces near to the AI - direct hits and unsilenced gun fire will still alert AI to player's location
Fixed AI stimulus (receiving players position) for Molotovs Improvement to help reduce AI spawning on roofs/trees
Map
Fixed some floating forest debris
Fixed LOD setting on some trees
Add some props to bathrooms that were almost empty
Fixed an unreachable bee hive
Various fixes to some of the residential buildings
Added floor to bottom of elevator shaft in Woodhaven bunker
UI
Decrease fade in/out effects time when respawning
Audio
Revised some weapon related sound effects
Added pistol slide sound effects
Animations
Added remaining first select animations for firing weapons
Added remaining dry reload setups
Textures/Models
Fixed physics proxy on a cliff wall asset to help prevent players hiding inside of it
Adjusted physics proxy on bollards
Adjusted Radio Tower fence physics proxy thickness to allow bullets to travel through it
Adjusted Oil Tanker floor proxies to sit level with the surface to reduce item spawner floating
https://www.youtube.com/watch?v=u4QYLybnPgY Version 1.0 is a major milestone for Miscreated because it means that Miscreated is leaving early access (alpha) and is now considered a beta release of the game.
1.0 indicates that the majority of all planned features for the game have now been implemented.
Several of the implemented features will continue to evolve and be improved upon as further development takes place, as well as general game optimization and polishing.
For your enjoyment, Miscreated 1.0 contains over 100 weapons, 15 types of vehicles, 12 types of AI, 19 main weather patterns, 100 skins, 700 clothing variations, 400 base building parts, and 100s of other gameplay related items.
Miscreated is a dangerous world. Be prepared to survive!
Iron Sons' DLC - New Steam DLC that contains exclusive weapon skins and content
Self hosted servers - anyone can host their own Miscreated server now - server is a separate download from Steam
Over 20 new weapons - a wide variety of new weapons are included
Over 100 new weapon skins - with the exception of exclusive skins they will be randomly awarded as you play
100% finished map - including two new huge undergound bunkers and general overall polish to the map
New and improved weather patterns - acid rain and blizzard are new - seek proper gear or shelter indoors as needed
Exhaustive temperature system - keep an eye on your temperature - many gameplay elements will now affect it
New base building parts - shutters and shutter walls, hesco barriers, angled walls, water barrels, purifiers, and collectors
Farming system - Grow crops using planters found in the world or craft some for your base
Interactive world - Doors, explosive items, powering houses for working lights, ovens, and microwaves
Audio improvements - Sounds wil now adjust depending on the environment you are in
100s of bug fixes and quality of live improvements
Consumable Item Changes for 1.0
In version 1.0 the consumable item system has been enhanced to add more gameplay options and depth.
Due to their age, all old items you find in the game (MREs, soda cans, packaged foods, water bottles, canteens) will mostly likely not be in a pristine state and can make you sick, poisoned, or irradiated when consumed. Be sure to inspect all items before you consume them. Items you find in bunkers and underground have been protected from the harsh aftermath of the war. Search for items in these areas for consumables that are safe to eat and drink.
Most above ground water sources have also been irradiated due to the war. Consuming water from above ground water sources will make you sick. Clean water sources can still be found underground, or you can use the few water pumps located around the world.
As you explore the harsh world, keep a watchful eye out for any water purification tablets. They can be added to any refillable water container to purify the water inside of it. If you decide to settle down and and create a base you can construct a water purifier that will clean any contaminated water source.
A water collector can also be constructed that will collect clean water when it rains, but don't try and drink any of it after a radiation storm as the entire contents will be irradiated. Remember, your water purifier can be used to clean the irradiated water should this happen to you.
All refillable fluid containers (jerry cans, water bottles, and canteens) can contain a random amount of either diesel fuel or any type of water, so inspect any container before drinking it. As a devious player, you can choose to fill a canteen with diesel fuel and leave it for some future traveller to find and hopefully consume, or you can also use rotten vegetables to poison water. Consuming too much diesel fuel will kill you.
The only way to detect that an item is irradiated is to use a Survivotron to inspect it. If you do not have one, be wary of consuming anything that appears to be clean - unless you like the warm fuzzies of being irradiated.The safest way to stay nourished is to revert back to your primal instincts and kill animals to harvest them for food, or be more civilized and just grow crops. All fresh food is perfectly safe to eat.
The next release for Miscreated will be Version 1.0 and will also coincide with Miscreated leaving Early Access on Steam. Version 1.0 will be the largest Miscreated update since the game was started.
In the coming weeks, we will be revealing a few of the major new features coming to the game and how some of you will be able to get an early peek at those features. So follow us on our social media channels and join our Discord community to stay up to date on the latest news.
The current experimental version of the game on Steam has an early implementation of some upcoming features including the Dynamic World System and Farming/Horticulture. This will be just a small taste of the upcoming Version 1.0 Release.
The team behind Miscreated has been very busy working on Version 1.0 and we can't wait to share it with all of you soon!
Fixed a common server crash related to item handling (about 50% of all current crashes)
Fixed a common server crash related to AI (about 50% of all current crashes)
Some server optimizations related to bases
On server start kiosk support is disabled until the Steam inventory configuration data is received from Steam - can still be disabled by admins as well
Potential fixes for a couple of AI related server crashes
Prone
Prone support has been added to the game - default 'z' key to go into prone stance
It works well on slopes up to 45 degrees and in tight spaces - the player can also prop up on smaller objects
All usable items stay equipped, unusable items get automatically dequipped (guitar, bow and most melee weapons)
Usable prone items are all shooting weapons, all utility/tools, throwables, and the knives
During prone movement certain actions are blocked (as the arms are busy) and have to be performed while not moving (aiming/shooting, weapon switching, emotes etc.)
We ironed out most issues on the experimental server - thank you for helping to test and we plan on sligthly extending the prone feature at a later date
Game
Improvements to collision detection when opening/closing doors and gates
A player that newly spawns/respawns will now have a basic map in their inventory
Fixed issue where some items could be restored with the wrong health value
Rebalanced radstorms and nuclear flash freeze
Pressing the jump key will now cause the player to stand up from any stance
Some new skins added
Fixed damage done to items on players - damage is only applied now after all other game/faction multipliers
When a player, tent, vehicle, item on the ground, etc. gets shot it may also damage items inside of it
The amount of damage done to items has been adjusted for all items
Almost all items in the game now have a health value
Some trivial items, like sunglasses, will automatically be removed if their health is reduced to 0
The damage done to a weapon does NOT currently affect the weapon's damage output - that will be in another update
Adjustments made to breathing, vomit, and blood particle effects
Fixed an issue that was causing some items to be damaged twice when hit
Campfires will only damage items inside of it while lit
Fixed issue where traps wouldn't appear at times after a server restart
Base Building
Doors will now stop and reverse direction if they collide with a player
Fixed issue where the action menu wasn't being reset correctly after interacting with base parts
Kiosks
Vehicle camouflage skins cost 20 amcoins, instead of the standard 10 for solid paint colors
Fixed an issue where amcoins could be deducted incorrectly while storing an item in a kiosk (caused by the above issue)
Fixed an issue when retrieving some items from the kiosk - would remove it from steam inventory but not be given to the player
Vehicle Skins
Increased chance to be awarded a vehicle skin while driving
Skins added for the SUV and dune buggy
Orange, pink and purple colors added for all vehicles that currently have skins
Camouflage skins added for dune buggy, pickup truck, base sedan, suv, and semi trucks
Vehicles only spawn with solid colored skins, not camouflage - players have to apply camouflage skins
Vehicles
Decreased number of dirtbikes from 5 to 4
Increased number of semi trucks from 1 to 2
Slightly decreased the top speed of some vehicles
A vehicle will automatically stop if a required item is destroyed inside of it
Items
Increased chance for frag grenades to spawn
Increased chance to find the hazmat mask and tank
Repair kits added for cloth, leather, canvas, and teflon items
Decreased weight of the tranquilizer gun
Adjusted movement sensitivity on weapons while aiming
Increased the physics proxy size of the amcoin ledger to help prevent it from falling through the ground when dropped
AI
Critters may now randomly spawn around players while players are running around
AI will now make use of some animation variations
AI's visual perception now scales based on a player's stance and movement speed
Critters may now randomly spawn around players while players are running around
Some AI will now spawn wearing clothes
Spiders spawned by performing a world action (searching an item) will now scurry away before they come back to attack
UI
Allow rebinding(ui+save+load) of empty inputs (for actions that haven't been bound on a specific device)
Allow rebinding of controller mouse emulation (click and context menu)
Unbind previous stance DPAD up from controller (instead use DPAD up for tactical) -> Jump now causes stand up And next stance cycles as well
Bind DPAD up to tactical action
Fix the reset of keybinds to work in-game as well (restore actionmap/filter states)
Some general improvements to speed up the inventory loading time - more improvements will still be made
Added new stances to the stats bar UI
Adjusted keybinds and added some new keybinds to the UI screen
The keybind configuration for controllers has been changed - be careful remapping now as it could break access to features
Zoom sensitivity scale added
Updated wheel slots to now be consistent with other items in the inventory
Map
More cars on the highway ramps near the beach farms north of the map
Replaced fire hazard areas with updated new areas that support heat for the player stats
Animations
Prone animations added
Fixed foot ground alignment for standing and crouching idles
Verified all weapons have movement in sfp during idle animations
When a player overconsumes food/drink it can cause involuntarily loss of stomach contents. (40% of food/drink lost)
Vomiting can also be caused in a less potent way by sickness, poison, dizziness or radiation sickness - in this case only a fourth of the food/drink is lost
After vomiting the player feels slightly better if he was dizzy before
Humidity/Visible Warm Breath
If the combination of the difference of air to exhaled air temperature and air humidity is high enough then the players breath becomes visible
The breath frequency is based on the stamina strain on the character and works in combination with the hold breath actions
The breath visibility duration depends on the how fast the exhaled humidity can be absorbed in the air
Wetness
A player gets wet by going underwater, being in the rain or high humidity
When a player gets wet enough water begins dripping to the ground for a certain period until the player is dry enough again
Wet players have a medium protection against heat and fire, but are more susceptible to cold
Vehicle Skins
Support for skinning/painting vehicles has been added to the game
As you drive the pickup truck, base sedan, or semi there is a random chance you will be awarded a new skin for the vehicle you are driving
Skins for additional vehicles will be added in future updates
All the current skins are just solid color variants
Vehicle skins can be sold and traded via Steam inventory
A new vehicle paint shop has been added to the map - vehicles must be taken there to be skinned
A vehicle kiosk is located in the building that will show you all the vehicle skins you have It costs amcoins to paint/skin a vehicle - the cost of skins will eventually vary based on the skin
Skins on a vehicle will persist through server restarts
Repair Kits
Repair kits have been added to the game and will allow you to now repair most weapons
The health of the repair kits determines how much it will repair a weapon - a 15% health kit will repair its corresponding weapon by 15%
You can combine health kits together - a 15% and a 30% will become a 45% kit - anything over 100 will be lost
A weapon can be broken down into a repair kit for that weapon - the health of the weapon determines the health of the resulting repair kit
You repair a weapon, or combine repair kits, by dragging and dropping them in the UI - the background of an applicable item will turn blue
Item Damage/Degradation
All weapons now spawn with a random amount of health
They will need to be repaired to 100% in order to be stored in a kiosk In this update the health of an item does NOT affect its performance, but it will in the next update
When a player takes damage any clothing that has a health value in the area that was hit will be damaged
For example, a player gets shot in the chest and it's possible both the jacket and shirt will be damaged
Only a small amount of clothing has a health value and can currently be damaged, but all clothing will have a health value in the next update
Server Fixes
Fixes for water spawning issue
Fixes for some stuck server issues
Fixes for kicking players when moving fast - driving vehicles
Server crash fix for a memory allocation bug
Tow cable optimizations to help reduce crashes while towing metal parts
Rate limited damage to base parts to reduce database updates and client messages
Game
Better emote reliability and speed
More world actions added for new assets/areas
Weather stats slightly tweaked in regard to humidity and breath visibility
Burning barrel now provides warmth and lower humidity, as well as new fire damage setup
Gamma curve limit added
Server message sent to all clients when an admin manually starts a weather pattern
Current weather pattern is now output as part of the server status command
Slight network optimization by excluding certain objects server-side
Slight network optimization in the initialization of storage, dryfire, ladder
Slight server performance optimization by excluding weather audio, visuals and client only objects on servers
When using the context menu to craft an item the resulting item will be dropped on the ground if you don't have room in your inventory
Resulting crafted items that drop to the ground now have their orientation randomized to help eliminate perfectly stacking objects on the ground
Items restored from a kiosk will always have the correct stack size and health
Inventory opens faster the very first time you open it
Fixed "Unknown" player bug in area chat
Vehicles
Drivable semi truck added
When a pickup truck, base sedan, or semi spawns it will appear with a random paint color
Map
New junkyard area added that contains the vehicle paint shop
New semi truck prefabs have been updated/added to the map
Semi truck spawn locations added
UI
Removed double keybind of controller crouch/inventory
Fixed some incorrect icons UI/Steam icons
Items
Fixed BE/DE flex cap names
Repair kits can be randomly found in the game and can also be looted from certain boxes and workbenches
Red dot sight added
Lug wrench does not degrade as quickly when repairing vehicles
Some new skins have been added for the .22 pistol, AT-15, Carlington, and HK45 - they are all randomly awarded as you play the game
AI
There is a chance that when you loot from some world objects that you will disturb some sleeping critters
Mutants can now alert other nearby mutants
Mutants can now slightly evade if you are aiming at them - how often and how much depends on the mutant type
Baby spiders no longer leave behind a corpse when they explode
Small tweak to the human spider that should reduce its likelihood of getting stuck when spitting venom
Increased chance to find amcoins on mutants
Giant roach added
Animations
Update to melee system to work with our camera system - players will now be able to aim better during melee
Fixed weapon placement timing during shotgun select animations
Barfing animation added
Fix for movement animations - when looking directly up the body will now not twist oddly
Meleeing now cancels emotes
Separate animations added for the Katana instead of using the baseball bat animations
Crouching movement animations have been made more consistent - this fixed hyperextension during ironsight whilst movement crouching
More movement added to some AI arms to make them less stiff
Colt python poses once over - also improved firing and reloading animations
Support for applying a skin to an item has been added to the game
The Amalgamated kiosks now have a new tab named "Skins" that will show you all the skins you currently have
While using a kiosk you can right-click on any item in your inventory which you have a custom skin for and select the "Apply Skin" option
A custom skin will persist on an item if you store it in game (crate/tent/etc.), however if you store an item in the kiosk any custom skin will be removed
Applying a skin does not cost any amCoins
The tooltip for an item will inform you if there is a custom skin applied to the item
Some skins that are awarded to players cannot be sold or traded, but random skins you receive while playing can be sold/traded using Steam
Miscreated Pre-order Rewards
If you were one of the fans who originally pre-ordered the game, thank you!, and you can now claim some exclusive skins Go to http://claim.miscreatedgame.com and enter in the information in the form
A lot of the in-game items have had their names and descriptions updated so they will appear correctly in Steam
Several icons have also been corrected
If a failure occurs while trying to store an item in your Steam inventory the amCoins and in-game item should not be removed from the player
!report chat command
If a player kills you and you suspect them of cheating, you can now use the !report chat command to report the player
All reports will go directly to EAC and they will be responsible for identifying and banning cheaters
You need to use the !report command within 5 minutes of being killed by a suspected cheater
Any message you type after the command will be included in the report to EAC, example: !report he was flying in the air when he killed me
Do not use it to report frivolous issues or non-cheat related reports - those will be ignored
Cheat Prevention
Several measures have been implemented to prevent users from using some third party programs to cheat
We apologize to users who legitimately used some of these programs, but it was necessary to disable them to reduce cheating
Some of the programs affected were: ReShade, SweetFx, Nvidia Profile Inspector, and similar programs
Attempting to use these types of programs will not result in a game ban, but they will no longer alter the game
Game
Several issues with servers have been resolved. Most of them have been caused by the AI system, but we have also fixed issues caused by the storage increase from Update #60.
Reduced chance of finding amCoins in registers, increased chance from AI
Added more hidden places to find items
Game now prevents storing items in slots where an item should not be allowed - even if the UI appears to allow it
Fixed bug where you could pick up a fanny pack with items still inside of it
Refillable items will now display "Refill" or "Consume" correctly in the UI
Large commercial crates can no longer spawn a packed tent - will spawn vehicles parts in their place
Fixed network issue where network ids were not being reused correctly (this should allow servers to run longer in the future without requiring a restart)
If a player falls through the map they will now be reset to on top of the terrain
Lug wrench can no longer repair melee weapons
Achievements
Fixed the repairing a base part achievement so it's obtainable
New kiosk related achievement added (also awards a new skin)
Items
Easter jacket no longer spawns (oops)
Changed third person model on single sandbag back to box because it was being used to stack and base raid
Updated texture on the Black Widow katana so it looks more unique
Vehicles
The jetski now has a custom texture applied to it, so it fits in more with the general look of the game
Fixed gamepad support for the jetski
Improved suspension on the sedans to improve off-road damage
Fixed boats/jetskis holding throttle when driver exits vehicle
Base Building
Fixed issue with initial state of a locked door not being sent to clients correctly
Stick scaffolding added - these can be used to quickly place up scaffolding and have very low health
Map
Adjusted Horseshoe cave so it's no longer submerged in the ocean
Fixed a few metal part spawners that were partly clipping into the terrain
Adjusted Radiation Valley effect area, players shouldn't be radiated as quickly
Replaced some of the old semi truck models with new ones (More will be added in the map in future for destroyed vehicle variety)
AI
Wolves should move around as a pack again
Minor improvement to wolf behavior
Reduced chance of wolves barking away from player when encircling
Fixed group perception so all wolves will engage in combat when one does
Fix for mutants occasionally not ragdolling on death due to packet drops
UI
Fixed slots appearing as white, like when using a kiosk, when accessing a vehicle
Fixed item slots still showing as items were moved around in the inventory
All kiosk items are now sorted by their title
Display rounds in a magazine as part of the action prompt
Audio
Unique sounds added for the jet ski
Animations
Added animation for charging bolt of M249 for empty reload
Models/Textures
Tweaked proxy on oil tanker cabin to allow players through doorway