Apr 25, 2018
Lobotomy Corporation | Monster Management Simulation - Project Moon

1. Bug fixes and changes
  • Changed to show the attachment position of E.G.O GIFT in Abnormality encyclopedia

  • Fixed some UI sound errors
  • Fixed the problem which the frame of the tool type Abnormality's encyclopedia was abnormal
  • Fixed the problem which E.G.O GIFT was interlocked
  • Fixed the isolation color problem of some Abnormalities
  • Fixed the problem which appeared when D-01-106 is attacked with the particular weapon
  • Fixed the problem which the attack motion of a specific object of D-03-109 was abnormal.
  • Change the number of usages required for D-09-104's encyclopedia
  • Fixed the problem which portrait effects were not released to employees who died in D-09-104
  • Fixed the problem which D-01-110 was aware of an employee who died in an execution shot.
  • Changed to stop the sound of D-01-105 to when pausing
  • Fixed the problem which D-01-105 escaped regardless of the number of special work
  • Fixed the problem which the work success rate of D-01-105 was abnormal
  • Fixed the problem which D-04-108 was responding to other Abnormality's work during work

2. Update translation
  • Change to translation to be applied to UI text

  • Some translations in Japanese have been fixed.
  • The latest update translation for Simplified Chinese has been added. Some translations have also been fixed.
  • Some translations of the latest updates in Russian have been added.
Apr 24, 2018
Lobotomy Corporation | Monster Management Simulation - Project Moon

Now you can meet Lobotomy Corporation Stamp at LINE!

Price: 100Coin ($ 2)

https://store.line.me/stickershop/product/3363713

Lobotomy Corporation | Monster Management Simulation - Project Moon


<Fixed bug list>
  • Fixed the problem which the information UI of an employee activated by mouse over remain after mouse moving
  • Fixed the problem which the pause filter image was abnormal
  • Fixed the problem which employee's mouth was intermittently invisible when E.G.O GIFT appearance is deactivated
  • Fixed the problem which penalty was not applied when DAY was cleared with escaping of D-01-106
  • Adjust background image
  • Fixed the problem which number and - are overlapped in tool type Abnormality's work command UI
  • Fixed the problem which work command UI was displayed as UI of other Abnormality when equipped the certain E.G.O suit
  • Fixed the problem which appearance deactivation did not apply to right-hand E.G.O GIFT

    + The latest update translation of Japanese has been added.

1. Added backer's Abnormality ON / OFF function



You can turn the corresponding function on or off in the Option menu of the title screen.

When deactivated, the backer's Abnormalities will not appear in the game.
The backer's Abnormalities that were deployed is replaced with one of the existing Abnormalities of the same risk level.
And the backer's Abnormality's E.G.O disappears from the E.G.O list.

If you reactivate, the backer's Abnormalities appear on the Abnormality selection screen.
Observation levels are restored and maintained. However, E.G.O that has disappeared from the list due to deactivation is not recovered.


2. E.G.O GIFT ON / OFF and lock function added





It is possible to turn on / off the appearance of E.G.O GIFT for each slot and to disable the replacement of E.G.O GIFT.

This function is available only for deployment parts, not for management parts.


3. Balance adjustment
  • Change the special work success rate of D-01-105
  • Change the appearance date of the noon of Indigo
  • Increased D-02-107's suppression difficulty

4. Bug fixes
  • Fixed serial number error in D-03-109 (D-01-106 -> D-03-109)
  • Fixed the problem which the Qliphoth counter decreasing condition of D-03-109 did not work properly.
  • Fixed the problem which the special work of D-09-104 did not apply to some Abnormalities and Ordeals
    (After the update, special tasks will not be applied to certain Abnormalities and Ordeals.)
  • Fixed the problem which the tutorial did not work
  • Fixed the problem which the movement of D-01-110 was abnormal
  • Fixed the problem which employees who were attacked by D-01-110 were not seen
  • Fixed the problem which the E.G.O created by deployment part could not be saved
  • Fixed the problem which Panic employees did not show up as the dead employee on the results screen
  • Fixed some weapon bugs
  • Fixed the problem which it is impossible to clear the day when D-01-106 escaping
  • Fixed the problem which the containment unit's color changed when D-01-105 escaped

There is a problem that employees are attacking in the air at intervals.
If the problem occurs, the game is abnormally stressed and the game progresses slowly.

If you encounter any of the above problems, please send us the compressed folder of the path below.

save file path : %USERPROFILE%\AppData\LocalLow\Project_Moon
mail: support@projmoon.com

5. Update translation
  • Some of the latest update translations from Japanese have been added. Some translations have also been corrected.

Lobotomy Corporation | Monster Management Simulation - Project Moon
<List of fixed bugs>
  • Decrease D-01-106's Special Ability Propagation Chance
  • Add Bald-is-awesome!'s weapon condition

  • Adjust the size of some Abnormalities
  • Adjust image size and position of some E.G.O GIFT
  • Fixed the problem which UNKNOWN appeared in some E.G.O's text
  • Fixed the problem which E.G.O of T-02-71 and O-04-72 is not displayed.
  • Fixed the problem which the Qliphoth reduction condition of D-02-107 was abnormal
  • Fixed the problem which D-01-106 appears early on
  • Fixed the problem which the Qliphoth reduction condition of D-01-106 did not apply
  • Fixed the problem which the Qliphoth overload was not applied to D-01-106
  • Fixed the problem which the Qliphoth counter of D-01-106 was entered high
  • Fixed the problem which the Qliphoth counter of D-01-110 remains 0 after being suppressed

1. Backer Abnoramlity Update

The seven backer Abnormality have been added as a regular update.

The reasons that are not updated in DLC format are as follows :

1. A separate review period is required for the DLC launch. As a result, the update schedule may be delayed.
2. The scale of the update is small.

We went through the regular update format without delaying the update we promised.


And they are Abnormalities that are based on the ideas of the Tumblbug backer.
We tried to reflect backer's ideas as best we could, including the concept, management, and escape act.





*The backer Abnormality is displayed as a circular isolation room in the Abnormality selection screen.

* The backer's Abnormality encyclopedia does not affect the advance of the Abnormality Encyclopedia percentage (Abnormality Dissolution %).

* Some of the backer Abnormality have not been translated yet. We will apply the translation after it is completed.



< New Abnormality List >


2. E.G.O Add

E.G.O Weapon, Suit, and Gift are added to the E.G.O of the existing Abnormality.

3. Challenge Mode
  • Challenge mode does not affect by Sephira Boss Reward(Qliphoth Meltdown).
  • Challenge mode does not offer rewards according to the Abnormality Encyclopedia Bonus.(ex. success rate increase, work speed increase, etc.)

4. Modify Balance
  • Black Fixer's death pattern changed.
  • Some E.G.O weapon damage has been changed.
  • The management method of O-01-55 has been changed.
  • O-03-89 has been upgraded overall.

5. Update translation
  • Some of the Japanese translations of this update have been added. Some translations have also been corrected.
  • Simplified Chinese translations of this update have been added.

Lobotomy Corporation | Monster Management Simulation - contact@rockpapershotgun.com (Alec Meer)

lobotomy-corporation-1

Lobotomy Corporation is an extremely simple game that’s also about as complicated as building a microwave from scratch. This supernatural research and containment sim straddles that treacherously thin line between brilliance and disaster, which is of course where all the most interesting games end up. (more…)

Lobotomy Corporation | Monster Management Simulation - Project Moon


1. Secondary creation guide

We have received a lot of additional inquiries to reinvent the detailed Guide.

We want to have the second creative outlet of Lobotomy Corporation actively.

※ The guidelines are intended to prevent people from using the 2nd generation to make unfair commercial gains.
※ For guidelines, refer to the guidelines provided in the various creations.


1. You can not use the official image resources that are the work of ProjectMoon.
  • Use of the official resources will cause confusion between the official creation and the secondary creation.
  • Do not sell Goods products that have used the official resources
  • It is okay to create creations that use official resources for individual collection purposes.
  • We don't mind using it on personal tweets, blogs, headers etc.
  • LobotomyCorporation game streaming is available.
  • Please note that the official image resource is copyrighted by ProjectMoon.

2. Please specify the second creative item as " possible ".
  • It does not have to be stated. However, please make sure there is no confusion between the 2nd creations and the official creations.

3. It is prohibited to mass produce goods for commercial purposes.
  • It is not the creation of a corporative private company; it must be a non-registered person team.
  • No matter what type of journal, journal, file, notebook, or acrylic stand you have.
  • Make sure they have no commercial purpose.
  • Excessive business feasibility and copyright infringements will cause legal issues.

4. Please enjoy it as long as it doesn't cause social trouble.
  • Do not damage the image of the Lobotomy Corporation, or assume that it is in conflict with the prevailing winds and has exceeded social limits.
  • This is always up to the creator to judge.
  • Please create a second creation that everybody can understand and enjoy.


Q1.Lobotomy Corporation Streaming & Donation

A1.You can profit from streaming and advertising of LobotomyCorporation


Q2. Is it possible to sell the second creative product at events like (Seoul / Busan) Commicworld and Comike?

A2. It is possible to trade the second production. You must not trade in mass production for commercial purposes other than non-profit- purpose events.


Q3.Lobotomy Corporation on the use of the Offical logo

A3. It is possible to use the Lobotomy Corporation logo on fanart. However, it is prohibited to sell products using the logo of the Lobotomy Corporation exclusively. (For example: Chesed mugs selling, badges, and stickers.)


Q4. Is cosplay available?

4. Yes, it is possible.


Q5. Is sound resources available?

A5. Many of the sounds used in LobotomyCorporation are free sources and purchased music.
As a result, the sound resource is not copyrighted by ProjectMoon. If problems occur with that sound resource, the copyright holder of that resource can exercise the copyright.


Q6. The video has not been registered or it has been removed as a copyright of sound.

A6. You'll need to edit the section that contains the music you're having problems with or contact your video site for more information. Unfortunately, we cannot exercise the copyright in this area, so we must follow the original author's instructions.


Q7. Can I create a second production of adult content (sexual expression)

A6. Please ensure that only adults can see the 2nd creation. We want you to create it in a way that doesn't cause too much social controversy.


※ The guidelines do not imply all liability.
The guidelines may change later.
We just want to have fun creating secondary forms of art.


We always appreciate the second creation of creators who love Lobotomy Corporation and we're encouraged by them.

We would like to see the creative relationship between the 2nd creators and ProjectMoon that respect each other.

We wish you an enjoyable second creative culture in the future.

Thank you.


2.Employee appearance change MOD guide


1. Create an image file of the employee's head and face in the correct size PNG format by referring to the reference image

<Image size>
  • Front Hair: 256*256
  • Rear Hair : 256*512
  • Mouth : 128*128
  • Eyebrow : 256*128
  • Eye : 256*128


2. Enter the game's local folder.

Path: SteamLibrary\steamapps\common\LobotomyCorp\LobotomyCorp_Data\CustomData


3. Put hair related images in the Hair folder, and face related images in the Face folder.







4. Run the game to create a custom employee.






<Reference image>

- Face Base



- Front Hair



- Rear Hair



- Mouth



- Eyebrow



- Eye




Apr 14, 2018
Lobotomy Corporation | Monster Management Simulation - Project Moon

1. Add special employees

Tumblbug supporter's special employee has been added.

The special employee has a unique appearance, and the appearance is not included in the random appearance.
Some special employees can speak only special dialogues. (Korean only)

You can hire a special employee by entering one of the names in the list below in Employee Appearance Change UI.





- Special employee name list (Korean, English, Japanese)
  • 에케 / Eke / エケ
  • 미스터블랙 / Mr.Black / Mr.ブラック
  • 유메카 / Yumeka / ユメカ
  • 김대리 / Kimdaeri / ギムデリ
  • 아란 / Aran /アラン
  • 예띠 / Yetti / イェティ
  • 이희창 / Leeheechang / イヒチャン
  • 알렉스 / Alex /アレックス
  • 전상민 / Jeonsangmin / チョンサンミン
  • 양치기 / Shepherd / 羊飼い
  • 페스카 / PESCA / ペスカ
  • 에피비네아 / Epibinea / エピビネア
  • 스페셔리 / SpeciaLee / スベシャ・リー

2. Add Fade
We made it easier to distinguish the story by adding a fade in-out function at the beginning and end of the main story and the sephira story.

3. Zoom in, Zoom out key added
You can zoom in and out the screen with the F and G keys on the keyboard.

4. Balance adjustment
  • Increased Day 49's LOB compensation
  • Changed the O-02-63's pattern of Qliphoth meltdown so that it is not influenced by boss battle clearing compensation

5. Bug Fix
  • The behavior of the employee has been changed to follow the order of the manager first.
  • Fixed the Interaction dialogue bug between Bina, Geburah and the rabbit team
  • Fixed the problem that the Qliphoth meltdown was displayed in the UI on Day 50
  • Fixed the problem that employees are not displayed when they located the top left corner of the training team
  • Fixed the problem that the employees gathered when moving to the bottom of the control team
  • Fixed the problem that the information team's fear damage research was not applied properly
  • Fixed the problem that was displayed as "team leader" when the team leader was moved to another team

6. Update translation
  • Some English translations in the tutorial have been fixed.
  • The Story translation of Traditional Chinese has been added. Some translations have also been corrected.
  • The story translation of Russian has been added. Some translations have also been corrected.
  • Some translations in Japanese have been corrected.

Lobotomy Corporation | Monster Management Simulation

Inspired by the likes of SCP Containment Breach and Cabin in the Woods, Lobotomy Corporation is a management sim about extracting energy from horrible monsters and keeping the employees doing the extracting from getting maimed, eaten or otherwise eviscerated. It entered Steam Early Access in late 2016, and earlier this week it officially launched on Steam for $25. 

Your goal is basically to extract as much monster energy as possible while keeping casualties to a minimum. Different monsters require different processing methods, so you have to build and staff a variety of facilities to keep things running optimally. But the bigger your facility becomes, the more opportunities monsters have to escape, "and when they do, they will destroy everything," developer Project Moon warns. 

Project Moon insists Lobotomy Corporation is "not a tycoon," but rather a high-stakes game about avoiding disasters. Because when a monster does break free, you're lucky to get off with just a few liquidized employees. In severe cases, monsters can brainwash employees and lead them against the suppressor agents you send in to control situations. And even when monsters stay caged, they can still drive their caretakers to madness, which can lead to equally disastrous psych incidents. 

Luckily you don't have to go it alone. At least in the game's story mode, two AI companions, Angela and Sephira, will keep you company. Trouble is, they'll also check in for regular progress reports which play out as branching dialogue trees. So, you know, try to play it off. No, no, don't be silly. Nobody died, we just painted all the walls red. Really brightens up the lobby!

Lobotomy Corporation | Monster Management Simulation - Project Moon

Lobotomy Corporation's secondary creation guidelines are as follows.
  1. Please do not use official image resources.
  2. Please state that it is a secondary creation.
  3. Please enjoy within the scope that doesn't cause social trouble.
  4. Please refrain from producing goods in large quantities for commercial purposes.
If you observe only the above conditions, the secondary creation of Lobotomy Corporation is always possible.
Lobotomy Corporation | Monster Management Simulation - Project Moon

Lobotomy Corporation's secondary creation guidelines are as follows.
  1. Please do not use official image resources.
  2. Please state that it is a secondary creation.
  3. Please enjoy within the scope that doesn't cause social trouble.
  4. Please refrain from producing goods in large quantities for commercial purposes.
If you observe only the above conditions, the secondary creation of Lobotomy Corporation is always possible.
...