Counter-Strike: Source - Valve
An update to Counter-Strike: Source has been released. The update will be applied automatically when your Steam client is restarted. The major changes include:
  • Limit the effective FOV of players using wide-screen resolutions with aspect ratios wider than 1.85:1. The sv_restrict_aspect_ratio_fov ConVar can be changed to remove the restriction or make the restriction also apply to full-screen players.
  • Fixed a demo playback crash
  • Changed the way bot counts are displayed in the server browser: the bot column is now next to the player column and always visible. Bot count is no longer subtracted from maxplayers.
  • Adjusted error messages on servers when players drop due to Steam authentication failure to be more clear
  • Additional important server messages now go to the server log instead of just the console
  • Fixed the HUD radar not using the correct colors for players
  • Fixed the HUD radar background disappearing after level change
  • Fixed the class menu models not animating correctly
Oil Rush - Valve
Oil Rush is now available on Mac! Buy it once. Play it on both Mac & PC!

In the post-apocalyptic flooded world of Oil Rush two things running short: oil and time. The last survivors, desperately seeking to seize control over the remaining of oil on the dying planet and crush their enemy, have started the global naval war that turned the whole world into a massive battlefield. Are you equal to the task of winning the last war to end all wars? Find as you play through the 16 missions of single-player campaign which is offering variety of tactics and environments, from half-flooded jungles to cold northern seas. In these harsh and cruel times, oil is thicker than blood.

PixelJunk™ Eden - Valve
Updates to PixelJunk Eden have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Added a menu item to reset hints so they will be displayed again
- When the game is run directly without using the Steam Client, the game will first prompt the player to log into Steam. This means no matter how the player starts the game his acheivements, savedata and ranking will be stored within Steam
Hacker Evolution Duality - Valve
Start earning some bragging rights and show of your hacker skills in Hacker Evolution Duality through the newly available STEAM achievements.
7 new achievements are waiting to be unlocked.
Trine 2: Complete Story - Valve
Trine 2
v1.13 - February 8, 2012

Technical:

- added error codes to online multiplayer disconnection messages
- added more 3D beta features (No-Stretch SBS/TB)

Languages:

- added Romanian language
- added Brazilian Portuguese language
- fixed Russian (minor)

Mac:

- added UseDefaultGamma option (for desktop color issues)
- fixed sample rate again

Train Simulator Classic 2024 - Valve
Updates to Railworks 3: Train Simulator 2012 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- FXAA replaces MLAA.
- Fix for floating grills
- Kuju RailSimulator Bridge Lofts fixed
- Kuju RailSimulator Digital Clocks do not illuminate at night.
- Use actual frame timing rather than time sliced frame timing for edit camera, so frame rate is consistent with camera motion.
- Fix for showing incorrect FPS with shift + z
- Less GPU stalling at high framerates by flushing the command buffer when 2 frames are queued for rendering.
- Unstepped rather than unclamped for frame time updates on camera
- Physics transformation interpolation for Player RV geometry and Physical cab camera
- Brake pipe pressure gauge fully working in HUD
- Increased protection against cracks
- Fix for mixed double head steam running out of fuel
- Fix for facing double head steam fighting
- Particle optimisations
- Multicore improvments
- Superelevation works on 3D track
- Casting lights are scaled back on lower settings
- Tile File loading optimisations to smooth streaming
- Emitter shaders are only loaded once
- Smoothed dirty network building to stop stutters
- FXAA doesnt up then down sample when SSAA enabled - less blurry
- Platform character update optimisations
- Incorrect water clipping fixed
- Electric power on 3rd rail with no panto
- Gantry tool offers height offset
- HW instancing turned off in PS2.0
- Changing the time of day in the scenario editor will not permanently turn off day/night type lights in the current tile.
- Fix for crash in cScriptManager update
- Scenery decals are incorrectly lit in TSX.
- Seasonal lighting up times
- Invisible decals
- AA issues with precipitation fixed
- Day/Night lights additional fix for randomly being in wrong state
- Fix for point light / spot light / water changes not saving when only properties in the fly out are modified
- Fix for hex colour parsing / display
- TrainBumpSpecMask shader was ignoring specular mask fixing a loose end with Career Mode cheating
- Smoothness improvements in scenery streaming
PixelJunk™ Eden - Valve
Updates to PixelJunk Eden have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Bug fixes:
- Corrected the letterboxing for extra wide displays
- Corrected the scrolling of the ranking screen
- Enabled the selection of language.

Gameplay updates:
- Plants remain even after a timeout

Language selection:
- To choose the language of the game text, in the Steam Client, right click PixelJunk Eden and select Properties. Select your preferred language with the language tab.

In progress:
- We are currently investigating crash reports relating to specific graphics hardware
- We have started implementing support for gamepads
Sword of the Stars II: Enhanced Edition - Valve
r19345b
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Critical Fixes:
+ Fixed a crash that could occur when clicking to launch a bio-missile
frequently.
+ Fixed all known issues preventing combat with deployed Hiver gates.
+ Fixed a crash that would occur if duplicate province names were selected.
+ Fixed a crash caused by the trade stimulus phase of the turn update.
+ Fixed a crash related to erroneous reactionary movements versus
undiscovered star systems.
+ Fixed a multiplayer desync in combat that could lead to players not
being able to move ships and a potential crashes after combat ended.
+ Fixed a turn update crash related to checking certain victory conditions.
+ Fleets are no longer held up indefinitely at systems with enemies.
This addresses issues where missions could not be cancelled.
+ Fixed reported divide by zero crashes.

Other Fixes:
+ Fixed an issue where players could select the same psionic power
twice for a design.
+ Added missing Morrigi bio-missile collision shape.
+ Fixed accuracy/aiming issues with fixed mounts on drones and ships.
+ Tarka Hunters are now constrained to Tarka Hunter Carriers and said
carriers can no longer take other battle rider types.
+ Dead ships no longer show up in sensors.
+ Fixed the issue where ships were auto-targeting uninhabited planets in combat.
+ Fixed an issue where assault shuttles were not returning from a
planet if it was defeated.
+ Fixed an issue where techs that should add to the production cost of
ships were reducing the production cost instead.
+ Fixed issues with duplicated psionic icons in the selector.
+ Fixed issue with modules not loading in the design screen.
+ Fixed the issue where AI players would issue missions to unknown star systems.
+ Fixed an issue where certain ship armor data could go missing.
+ Fixed an issue where the battle rider manager was not showing riders
already assigned to ships.
+ Gate traffic cost is no longer applied for fleets already at their
destinations.
+ Fixed an issue where the starmap display was not updated after
committing an upgrade mission.
+ Fixed some known turret arc issues.
+ Fixed an issue where PD missiles were not taking out other missiles.
+ Added a fail-safe to certain effects that might not otherwise
expire, creating a memory leak in combat.

Other Changes:
+ Tweaks to drones.
+ Hooked up Psionic recharge bar.

King Arthur II: The Role-Playing Wargame - Valve
Updates to King Arthur II - The Role-playing Wargame have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Major changes include:

King Arthur II – The Role-playing Wargame v1.1.04

- Champions of Balor Objective fixed (the location is destroyed at certain options)
- Harbingers of Sickness Event fixed (the player looses the location)
- Artifact battle rewards (4 or more) fixed
- hero skill levelling animation fixed
- Living Statue Tier level fixed
- Diplomacy notify window fixed (selects the ruler of the available diplomacy action)
- unit selection does not change after selecting spell target on the GUI
- Philbius’s Flamewall fixed
- Northward Bound quest fixed (Morgana is required)
- Sidhe Council “alliance” political action fixed
- Crystal Shards spell levelling fixed
- Chain lightning spell (at heroes and Victory Locations) became stronger
- Other minor bug and balancing fixes

Known issues – fixing in progress

- multiple battle warnings issue
- diplomacy warnings at dead rulers
- flashing unit circles in battles (at selecting direction)
- accumulated units at selecting direction
- Leadership issues
- Magic Shield boosting at AI armies and Shield boosting spells for AI heroes
- more Mana for AI heroes on high levels
- "Experienced retainers" skill issue
- 1280*1024 resolution GUI problems
- missing pictures of forged artifacts
Toki Tori - Valve
Updated to new Steam SDK
Added link to Toki Tori 2 beta

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