Take an in-depth look at Manager and Player Career in EA SPORTS FC™ 24 as the development team details how the Total Management System, Touchline Cam, Player Agent, Dynamic Moments, and more gives you more ways to write your name into the history of The World’s Game.
Pre-order EA SPORTS FC™ 24 Ultimate Edition by 22 August to get a UEFA Champions League or UEFA Women’s Champions League Ultimate Team™ Hero Item on 27 November*.
Take an in-depth look at Manager and Player Career in EA SPORTS FC™ 24 as the development team details how the Total Management System, Touchline Cam, Player Agent, Dynamic Moments, and more gives you more ways to write your name into the history of The World’s Game.
Pre-order EA SPORTS FC™ 24 Ultimate Edition by 22 August to get a UEFA Champions League or UEFA Women’s Champions League Ultimate Team™ Hero Item on 27 November*: https://www.ea.com/games/ea-sports-fc/fc-24/buy
Optimization work has been done. We continue to reduce the load on medium and low-end computers. Now there are fewer problems with FPS drops. Using optimizing methods we have managed to achieve stabilization of the game's FPS.
To achieve maximum FPS, in the main menu you should set the "Effects" setting to "low". Also, do not forget to lower the setting of the drawing distance. These settings work in the main menu or lobby before starting a game session.
Working on stabilizing multiplayer.
ERROR FIXES
We've worked on fixing bugs that were causing the game to be impossible to complete to the very end. We have fixed collision problems at the level with trains.
NEW OPPORTUNITIES
Added the first iteration of Spectator mode. We continue to work on the tournament mode and at the moment it is possible to use the Spectator mode on "L".
Changed graphics settings. The Cinematic mode of graphics has been added. For high-end computers added additional details in the game.
Added FPS limits. 30, 60, 90, 120. Now it will be more convenient for you to limit fps in the game.
Thank you very much for your help! We have a very active and supportive community! We continue to work for you!
- New enemy "Fungalik" has been added. They will appear after the level 6-1. - Arenas in 6-1, 6-2. 7-1. 7-2 have been changed and adjusted according to the new enemy's inclusion. - You can now give up the boss rush at the halfway point and submit the score on the leaderboard. - Fixed a ground collision bug that accrued in 4-1.
As you could see on from the title, the game might become paid soon.
Why
The primary reason is that we are primarily located in Turkey, which is currently in an economic crisis, and most of our developers are students. So the entirety of the game's budget (11.15 USD a month) comes from a single one of our developers.
We're also working on a really large update that will fix most of the issues of the game (The ones we know, at least.), it will also make the game longer, add achievements, support 4 new languages, improve environments, and much more (We'll also port the game to Android and IOS.). And making an update of such size is also really expensive.
How much will the price be?
It will likely be what most of the comments suggest. If there are no comments, it will cost 0.99 USD. If the comments say the game should stay free, we are going to keep the game free. Although that would likely mean that there aren't going to be any new updates or new chapters.
Will the current owners keep the game
Yes.
Please ask any questions you have to us.
Please suggest us a new price.
And please tell to us if you would support our project if we did a Kickstarter.
And also, we know it isn't much but we are willing to give the rest of the chapters to people who answer these questions. (And leave something like their Discord username so that we can contact them)