[NOTE] *Hot time applies to the local time of each server. *Hot time affects the games that started during the hot time. *Hot time does not apply to the games that started before and after the hot time event.
[Server Time Standard (local time)] South America: UTC-3 (Sao Paulo) North America: UTC-5 (Virginia, US) Europe: UTC+1 (Frankfurt) Southeast Asia: UTC+8 (Singapore) East Asia: UTC+9 (Seoul-Tokyo)
• Added new Stage 1 infected. They will spot you faster but can be safely headshot without the risk of exploding spores • Campfire now provides both ash and charcoal • Pine trees can now be harvested • Trees and plants have a chances of giving sap when harvesting them. • New craftable recipe, Natural glue • New craftable recipe, Duct tape • Skill system rework with new HUD UI & XP Algorithm, ready for new player skill UI
• Fixed Fatal Error. NVG no longer cause fatal error crash. • Fixed NPCs sometimes not attacking crouched players • Fixed infected melee attacks missing crouched players • Fixed type 3 infected missing their spore cloud • Fixed issue with items being dropped in safezone giving negative integrity when picking back up • Fixed receiving negative integrity on player owned containers when loading a save game • Fixed noticeboard locking the player out after loading a save game. • Fixed movement camera shake getting stuck after death • Fixed sticky "F" key, no it was not your keyboard Mac • Fixed not sprinting when holding shift before moving • Fixed being able to lockpick containers that have been unlocked after loading a save • Fixed losing to much integrity when looting containers by clicking take all
A new update has arrived, featuring many improvements to quality of life as well as some new puzzles!
Major Changes: * Revamped wiring menu now highlights connected networks and can be opened during simulation. * ...Now highlights network of connected wires. * ...Wires can be deleted between specified points by holding Ctrl. * ...Clicking and dragging while one node is selected can wire every node dragged over to the original one. * Added a new chapter "Gravity" as well as a new level "Sculpture" to Assembly III
Minor Changes: * The front faces of conveyors, sensors, and magnets can no longer be welded to. The side faces of piston arms also cannot be welded to. * Various changes to modding: * ...Added after_level_setup and before_level_setup callbacks in standard Lua setup. * ...Wires and pins are properly copied by Lua. * ...By default, checkers trigger disposal on the whole right side of their disposal region. * ...Added an error screen in case level loading fails. * ...Added a search path in Library folder of mod. * ...Added a cursor to the console editor and allowed pasting to the console. * Added "No Cross Welding" achievement to Antenna. * Delete tool highlights cell it's pointed at. * Hovering over a portal with no tool selected highlights its pair. * Left clicking and dragging while having something selected now replaced the selection. * Right clicking and dragging now deletes an area. * Holding Ctrl while placing a single block also pins it in place. * Holding Shift while placing a single block also welds it to all of its neighbors. * Added a cursor to indicate unwiring. * Added redo
Bug Fixes: * Fixed a fatal error occurring when cutting a portal, undoing, then placing the cut component. * Lua "print" only displays once now. * Any pair of welders will now function. The left/right distinction has been removed. * The unlock screen now shows a line break between a single chapter unlock and a single level unlock. * Fixed various bugs about cut/undo not properly handling joints through portals. * Disabled some assertions that caused random crashes. * Orphaned PortalOuts only select together if they are welded together. * Dragging with basic block placement tool now welds even existing neighbors together, as intended. * Welds that are newly created can no longer pass through portals that would split them. * The game's pointer for which level to reload to is deleted after it is used. * Achievement notifications are only sent once. * Made order of placement irrelevant to physical simulation on the half step. * Pistons can be pasted on top of existing blocks without losing their arm. * Fixed objects sometimes getting stuck in places where portals have repeatedly activated and deactivated in complex patterns. * Fixed resizing's interaction on "Copycat". * Fixed typo in description of "Memory". * Fixed miscalculated height of text rendering.
* Reduced the build size of the game by 2+ GB. We're still trying to make an effort to get the game running on machines with lower system specs. * In preparation for a future update, we've added a Font Manager to allow players to adjust some Font settings in the game's menu for different gaming environments. Still a ways to go but getting there. * Fixed more picture frames to have a Victorian feel. * Updated the main menu music so the piano isn't as harsh and added more horns for drama. * Fixed an issue pressing the tablet's button to view the rooms for each floor while inspecting. * Fixed the EQ graphic animation to show up for Zooey and Henrietta recordings that pop-up. * Updated the layout and aesthetic of the inspection screen. * Fixed the Physical Evidence Board tool tip alignment at different resolutions.
Thank you for checking out "StOoPiD Puzzle Game", hope you're interested! Fingers crossed for a comfortable launch and all, I've got a lot of work left to do, but I'm hyped for sure! Thanks for the read/watch! <3
When you first land on Icarus as a poor prospector you bring nothing with you. As you start gathering stones, sticks and flora with your bare hands, mine rocks using your newly crafted pickaxe, chop down trees and collect wood with your stone axe, you’ll earn experience points (XP), level up and earn points to unlock items to craft in the Planetary Tech Tree.
The items you choose will help you customize your own play style and increase your chances of staying alive longer!
The first two tiers of Icarus’ planetary tech tree have over 150 items for you to unlock and craft.
Tier One
Tier One provides the foundational tools to survive as a prospector. These items are fast to craft, use easily found resources and set you up with the basics to survive on Icarus.
Basic Hunting
Wolves and Bears are in abundance on Icarus’ more Earth-like terraformed areas and will approach you if you’re in their line of sight. Without the bare minimum of a Wood Spear, Wood Bow or Stone Knife, you may become a meal.
Stone Knife: requires Fiber, Sticks and Stones.
It has baseline melee damage, skinning efficiency (how much leather you collect per skinning), yet low projectile damage when thrown from afar.
Bone Knife: requires Wood, Leather and well... Bones. Slightly higher melee damage, providing more efficient skinning as well as better projectile damage compared to the Stone Knife.
Wood Spear: requires Fiber and Sticks.
Decent melee damage with projectile damage to boot! If you're interested in getting up close and personal with your enemies, this spear is for you. You can also aim and throw from a distance while being able to retrieve it from inside your prey or from the ground.
Bone Spear: requires Wood, Leather and Bones.
Better melee and projectile damage than a Wood Spear.
Wood Bow: requires Fiber and Sticks.
Sufficient but limited projectile damage. Accompanying the bow are two choices of damage-inducing arrows made from Stone orBone. If you happen to be lost or need help, you can also craft a Flare Arrow to pinpoint your position in the sky or a craft a Flame Arrow to set something alight!
Basic Shelter
Building in this tier has the sole purpose of providing a shelter to survive within your immediate means.
Thatch: is your quick craft option.
While only requiring easily accessible materials such as Fiber and Sticks, thatch shelters give you limited durability. If you are away from your main homestead this is a good choice for a temporary hunting shed. Just remember to stay away from fire!
Wood: provides something a bit more rugged!
As you weather your first storms inside your cabin, you'll need a Fire Whacker to stave off flames and Repair Mallet to fix your structure's durability. Your odds of outlasting torrential wind, rain, and thunder increase drastically here but you must stay alert!
Tier Two
Once you’ve hit Level 5, you will be granted access to the second tier! From here you will unlock the Crafting Bench from which every other craftable item stems from. Tier two is a little more technical, pushing you to be more strategic when gathering your resources and deciding what to spend them on. Raising the question: What are you trying to achieve during this session?
Enhanced Hunting
The Stone Furnace: smelts a range of elements including Iron, where you can craft deadlier weapons like the Iron Knife, Iron Spear, Crossbow and bolts. Want to hunt more efficiently? This is the way.
The Skinning Bench: is great for improving your Meat, Fur, Leather and Bone gathering as your "value-per-prey" efficiency is increased per carcass. Rather than skinning your kills with a knife in the field, carrying carcasses back to the bench will provide more resources.
It is important to note that you need to have a complete cabin (connecting floors, walls, roof) in order to use the Crafting Bench and the other heavy duty items that require protection from the elements.
Enhanced Building
The Masonry Bench: gives access to Stone tier construction, making your home a far safer haven than wood could ever provide. Storms shouldn't be an issue for you now, prospector.
The Carpentry Bench: makes room for players to get creative with their interior design, but most importantly adds an extra layer of durability during storms. You also gain the ability to create ‘trophies’ of your favourite hunts to add some flavour to those bare walls.
Armor
The Armor Bench: this is your first time being able to craft your own armor, congratulations! Each type has its own perks and purpose, suited for each of our biomes. Crafting Leather Armor provides a quality upgrade to protect you from early-level elemental exposure. Fur Armor is ideal for cold to freezing environments, while Ghillie Armor provides a clever advantage as you blend into the forest and shrubs around you.
Consumables
The Herbalism Bench: enables you to bake, cook and create sustainable food options with nutritional perks and a larger expiry window. These will alleviate the constantneed to be on the lookout for prey. Bread Dough is a must have, yet Stamina, Oxygen and Health Pastes provide boosts that can give you an edge in a tricky spot.
What are your thoughts?
We've aimed to provide prospectors with a full toolkit of core survival features, with many more for you to discover. We will dive into tier three and four's more advanced machinery and materials another time.