Fields of Fortune - Punched - UC DEV

Hello everyone,

In this update, I added two new buildings. This opens up new possibilities for production chains.
I don’t want to give too much away, so just try it out yourself. :)

Additionally, various recipes have been adjusted and better balanced.

New Features / Buildings
  • Automatic Drill (Building)
    Automatically drills for stone, which can be transported via conveyor belts.

  • Automatic Crusher (Building)
    Takes in stone and has a chance to extract coal, copper ore, or iron ore.

  • Sales Chest (Object)
    An enlarged chest where you can store any items.
    Once per day, it will automatically empty and sell the contents.
    A 10 percent fee is deducted from the sale value.

⚙️ Quality of Life
  • The Machine Part can now be crafted. The recipe can be found at the Tech Workbench.

  • Various recipes have been adjusted.

🐞 Fixes
  • A faulty interaction between conveyor belts and buildings has been fixed.

  • The Trader UI no longer opens accidentally when clicking tasks on the notice board.

If you have feedback or suggestions about this update or the game in general, feel free to join my Discord. You can communicate directly with me there.

If you enjoy the game, please add it to your Steam wishlist. It really helps me and the project. ❤️

All the best,
Punched

Legends of Dragaea: Idle Dungeons - gigatank3000

Hey everyone,

We're now entering the home stretch to release with a little less than 7 days for the game! In this update we're going to talk about our post-release plans and the launch price of the game. We'll have an ETA for this content as we get closer and talk about it in greater detail!

ICYMI we're giving away a 256GB LCD Steam Deck and a copy of the game to one lucky winner so go check that out here and if you haven't already be sure to wishlist the game, it helps immensely!


Prestige System:

I'm planning out a way to Prestige in Dragaea, you may be able to Prestige skills individually when they reach Level 999, and the Character Level cap will be raised to 9999 so you can keep leveling past Level 2000 (some of you already made it here even in the Prelude)

More Races:

I have 2 new races planned! They'll also be playable in the Prelude

More Equip Types/Tiers:

I'm increasing the amount of tiers of each equip type, as well as introducing more equip types such as Fist weapons and more.

More Unique Legendaries:

I'm planning on adding 10 or so more Legendaries for the Expansion. Soon I'll have a thread where everyone can suggest ideas for new Legendaries!

More Perks and Abilities:

I definitely have more perk ideas as well as giving some Skills interesting abilities, like a Taunt Ability for the Blocking skill.

More Dungeons:

A new section of the map will be opened up after Players have beaten the game, this will open the game up to more Equipment Tiers and Materials and even Enemies!

The Expansion Price:
FREE

Launch Price:

We'll be launching the game at $9.99 USD with a 10% Discount from November 3rd until November 17th.

We're really looking forward to everyone trying the full game and of course you can play the prelude (and those saves will transfer to the full game) if you want to get a jump start on the game.

Until next time!

BIG BALLS - BIG BALL
Game modes added
  • Racing (reach the finish as fast as possible)

  • Survival racing (one life, reach the finish as fast as possible without dying)

  • Survival (one life, stay alive as long as possible)

  • BIG BALLS (collect BALLS, Get BIG)

Maps
  • 7 survival maps

  • 1 survival race map

  • 2 race maps

Movement system changes
  • adjusted gravity of player to be higher while airborne

  • in air acceleration increased and air control increased allowing for more maneuverability in air

  • can now slowly roll up steep hills. This will make some of the bigger hills much easier to climb (effective up too about 45 degree)

    • also makes going up and down slopes more smooth

    • also allows for a "surfing effect" ill be using more in future maps

  • Drifting logic remade entirely, should feel more natural now

  • jumping logic adjusted, super jump sometimes caused jumping on landing to not trigger properly, you can now spam jump with no issues, and also hold for super jump

  • super jump adjusted to charge faster

Gameplay Adjustments
  • Score Board added, displays every players current round score, and their total score which is their progressive score throughout the game. This will update in Realtime, and persist across all maps. This lets player keep track of who is winning and can strategize to win.

  • Player with the highest total score at the end of the game, wins.

  • Infected players move faster and have more control of their player (so its easier to catch other players)

  • Golden Balls now move slower (So its easier to catch them)

  • many maps spawns adjusted and ball coins added

  • VoIP (voice chat) should be louder and longer range now

  • New songs added

  • Main Menu UI updated

  • Customize ball UI Upgraded

  • Victory Map now allows players to move, and places the correct player on each pedestal

  • hockey rink map has been removed

  • added announcer speaker

  • In infection game mode, uninfected players now have a red beam above them, so they are easier to find, and to combat hiding

  • King of the balls maps adjusted, zone no longer moves around

  • Available game modes for specific maps adjusted

  • UI improvements

Bug fixes
  • Customization should work for host and clients now

  • Various networking fixes

  • UI fixes

  • adjusted spectator mode to follow players

  • fixed Secret teleport, now works for clients too

  • Victory map upgrades

  • Trampoline works for clients now

  • Barriers at map start are removed for clients now

  • Fixed networking issue that never allowed the host to be the winner

  • adjusted how nametags work

  • various optimization upgrades

Nocturnal Nemesis - Mighty Mouseworks


Before diving into what’s next for Nocturnal Nemesis, we’re taking a moment to spotlight two amazing players who faced the night head-on.

💀 AbidNocturnal Nemesis 3.0 Gameplay
😱 ReuhoragaBack for More – 3.0 Update Playthrough

Their reactions and insights have helped shape what comes next, and we couldn’t be more thankful for their energy and feedback.

🔗 Check out their videos, share your own playthroughs in our Discord, and help us celebrate one year of sleepless nights together.

More creator spotlights and updates coming soon as we build toward the Anniversary Update!

— Puzzolento & the Mighty Mouseworks team


Skelethrone: The Chronicles of Ericona - Jesse Kellor


The grim world of Makh-Abyss calls once again - Skelethrone: The Chronicles of Ericona is taking part in Steam Scream Fest IV!

During the festival - 42% OFF!
If you haven’t ventured into Skelethrone yet, now is the perfect time.

Prepare for brutal combat, dark handcrafted locations, atmospheric exploration, and a story woven with fate and vengeance.

Thank you to everyone who supports the game and shares your thoughts in reviews - it truly means a lot to us.

The DLC is also discounted during the event.

https://store.steampowered.com/app/2139840/Skelethrone_The_Chronicles_of_Ericona/

https://store.steampowered.com/app/3499570/Skelethrone_The_Chronicles_of_Ericona__The_Jewel_in_the_Skull/

https://store.steampowered.com/bundle/43909/Skelethrone_Complete_Edition/

Publisher’s Note
If you enjoy dark aesthetics and are looking for another eerie experience, check out our other title participating in Steam Scream Fest IV.

The Mildew Children — a tale of witches, rituals, and dark spirits. A grim fairytale and a horror story where you’ll meet a girl named Littlegrave, who takes on the role of Death herself.

Have a chillingly good time!

https://store.steampowered.com/app/2420350/The_Mildew_Children/
3 Hell - Harbrek
Update

New:

  • Added Camera Shake setting — you can now disable camera shake in the options.

Fixes:

  • Fixed floor texture — it no longer looks like a grid.

Supermarket Together - SelDEV
Hello! It’s that time of the year where spooks and shivers approach again. Halloween spirit will visit your stores during night and if you want to summon the extra mischievous ghost… you only have to place the new Whimsical Pumpkin anywhere, the more pumpkins you place the more ghosts that will arrive. The event will be active for at least two weeks, even more depending on schedule.

This update also introduces a feature that has been requested from time to time: individual statistics for p.e. number of products sold and their individual revenue. For visualizing them a statistics desk must be acquired, maybe in the future the general stats that are shown in the manager’s blackboard will move there.

A reminder that a pack of Halloween textures exist in the paintables tablet!



Changelog:

- The Halloween event makes a comeback; this time our naughty ghosts have brought more types of ectoplasms’ friends each giving a chance to get a token related to past events and brooms.

- Introduced a new decoration required to summon the ghosts in the Halloween event: the Whimsical Pumpkin. It is located on top of the Halloween tab. Important: the amount and frequency of ghosts depend on the number of Whimsical Pumpkins placed up to a cap. If none exists only the music change and visual effects will occur during night.

- Introduced 5 new broom skins related to Halloween.

- Introduced a new product tier: seasonal, and its own color box.

- Introduced a small pack of products related to Halloween: five different types of candy baskets.

- Added a new device: the statistics desk. Players can visualize individual statistics for products here and several other stats. Note graphs may only start generating when having around 3 or more days’ worth of data. Suggestions for additional data to show or improving the desk’s interface are welcomed. Still have to analyze this desk behavior with really high amounts of data (like earnings on very advanced days).

- Added a new device: the reverse vending machine. These are financed by the government so won’t cost your stores a dime, actually being compelled to recycle could make some customers add a couple canned or bottled products to their shopping lists…

- Customers may sometimes add some products to their shopping list depending on season: ice cream or cold drinks in summer, gardening goods in spring, infusions in winter…

- Added 15 cool new hats that should remind your customers to eat their vegetables…

- Autosaving shouldn’t be affected by the time accelerating perk which sometimes caused corrupted autosave cases.

- Autosaving now logs several steps when saving or loading. If by any chance your store has any problem with it feel free to attach the game’s logs so they can be studied which step fails.

- Fixed an issue which made snow or rain go through one of the store’s corners.

- Fixed an issue which made last hats batches not being able to be selected for employees.

- Fixed one of the possible issues which could make a cashier get stuck in its assigned checkout.

- Updated the game’s Unity version to address issue: CVE-2025-59489, a security vulnerability that has been found in all recent versions of Unity and could be exploited to allow it to run command arguments in order to load and execute native and managed extensions.



The Falconeer - Falcopup

The pace of improvement is going at a good clip. I've been busy pretty much on a whim to implement a really cool tech art solution for dynamic damage. Specifically for the blimp balloons. It always irked me that it was just shooting duds at what is a really vulnerable giant outerskin to a set of inner airblatters. I was really missing that "ooh the humanity" moment when the airships go down. So I tried to make that. It's certainly coming at the cost of some gpu cycles but its worth it I think.

The UX for the chapter selection and some other menus didn't have rollovers or really any good UX for mouse,, also improved that (ongoing).

  • final version of the dynamic damage system for airshops, now polished and applied correctly to all airships.

  • Added rollovers to perch npcs portraits.

  • improved chapter select with rollovers and design

  • changed fonts for readability

  • reduced landing overshoot

  • fixed some npc genders to match the voice (hoping this week brings the missing voices)

SteamdecK.

My wonderful sister repaired my steamdeck ! (which I won from a Unity3D contest at gamescom a few years back). This is wonderful cuz I don't buy much of that type of hardware for myself and now I can test again. Literally VR happened cuz I got a old index headset as a loaner... That's how ports happen .

Happy to report the game is still playable on deck. Just turn of reflections and tone down shadows to high. and you should get 50-60fps .

Cheerio,
Tomas

Towers of Scale - Makiki🐑

The demo for Towers of Scale is out right now! It contains five stages - 4 stages from the first chapter of the game, as well as the first bonus stage that will certainly be familiar to the people who played the GMTK2024 game jam version of the game. Getting all crowns available in the demo will definitely take a good few hours - so please enjoy the game and don't be afraid to ask questions on either Discord or the Community Forums.

How Buddy’s parents met - a jigsaw puzzle tale - su.menssana

Hey everyone!

We're thrilled to announce that Buddy and Friends on Halloween is participating in the Steam Scream IV event!

Celebrate the spookiest time of the year by picking up the game at a special discounted price! The event runs until November 3rd, so grab your discount and help Buddy and his friends celebrate Halloween!

➡️ Get Buddy and Friends on Halloween at a discount now! https://store.steampowered.com/app/2592040/Buddy

💡 Bonus Tip: If you love the cozy atmosphere of puzzle games with magic and mystery themes, check out our other title:

Magic Lessons in Wand Valley - a jigsaw puzzle tale

Stay in the fantasy mood and learn magical lessons in this jigsaw puzzle story!

https://store.steampowered.com/app/1330550/Magic

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