We know virtually nothing about Half-Life 3. We don't know if it exists in any kind of incomplete state, or if not, if it will exist at all at any point in the near or distant future. We don't even know if Valve wants to make it exist at this point. But we do know, thanks to Valve's Chet Faliszek, that it will not be a VR game.
As reported by VG247, Faliszek was asked following his talk about VR at EGX if Half-Life 3 would be a virtual reality game. "No," he replied, before moving on to discuss how the bandwidth requirements of VR headsets mean they won't be going wireless anytime soon. But the Half-Life inquisitor wasn't ready to give up quite so easily, so he asked again.
"I said no," Faliszek answered again. And that, apparently, was that.
So, Half-Life 3 isn't being developed for VR? Or Half-Life 3 isn't being developed at all? For such a succinct answer, it sure leaves a lot of room for interpretation. On the other hand, he didn't deny that it's being made. Half-Life 3 not VR confirmed.
Less than 24 hours remain on the countdown clock at the Black Mesa Research Facility website, which has switched to a new and rather alarming emergency broadcast. I'm pretty sure it's actually the same message the site began to broadcast over the new year, although some details may have changed. Either way, it's a chilling (and exciting!) notification that something has gone very wrong at Black Mesa.
The teaser website is fun, but practically speaking it's the appearance of the Black Mesa Workshop on Steam that points to all of this hype being somehow related to Black Mesa, the Source engine-based remake of the original Half-Life. It could be that the Xen levels, which aren't currently part of Black Mesa, are ready for release, or it could signal the long-awaited launch of the retail version of the game on Steam.
The Workshop contains seven maps, all for multiplayer battles, as well as an eighth, entitled, "asdf0," which as we all know is computer-speak for, "This is a test." There's no store page link, however, and the home and discussion links lead to either the Steam storefront or the Steam Workshop front pages; trying to "manually" reach a Black Mesa store page by using the app ID number from the Workshop page in a regular Steam URL is also a bust.
Despite the near-certitude that this is all tied into Black Mesa, more resolutely optimistic fans may still maintain hope that it's all a lead-up to the announcement of Half-Life 3. Buried in the code of the BMRF.us website is an ascii image of the mysterious G-Man, above a link to "THREE.WebGLRenderer." It's not exactly "confirmed!" but dare to dream, right?
Whatever it is, the countdown clock will hit zero at 9:47 Mountain Standard Time on May 5. Be ready.
Doom isn't the only aging shooter than's getting bloodier through modding. Now Half-Life has received a generous dose of gore and gibs with the Brutal Half-Life mod. Inspired by Brutal Doom, the adventures of Gordon Freeman have taken a turn for the gross with dismemberment, decapitations, gallons of blood, and some new moves.
Instead of just shooting monsters and soldiers, now you can chew off their individual limbs with bullets or pop their heads off with a shotgun blast. In fact, if you shoot off all their arms and legs, they'll flop to the ground and writhe around, still alive. You can smash their bodies into splattery glop, too. Those Barneys sure have a lot of blood in them. At least they used to.
Not only do your opponents get covered in blood, you do too. After wading through the gooey spray that results from hyper-violent close-up combat, your weapons will become caked in gore. Speaking of weapons, there are a couple new ones. The M249 from Opposing Force has been added so you can really let some lead fly. And, Doom's own BFG can be collected, letting you put the green-glowing smackdown on crowds of enemies.
There are some new animations, because as you'd expect, when you shoot someone's leg, arm, or head off they tend to move a bit differently. There are also added effects, like different types of explosions and smoke. The mod also comes with its own map, a sort of arena-style monster zoo for you to run around and fight whatever sort of enemies you like, accessible from the main menu.
And, the mod allows you to kick a dude, just like real scientists do. I always felt like Freeman should have been able to kick. He's gotta have strong legs after all the walking, sprinting, and standing in Limbo he's been doing.
Brutal Half-Life can be found here, and it comes with its own installer which adds it to your Steam games list after a restart. It's only in beta, so I did get a couple crashes and once or twice maps didn't load properly. Otherwise, it's a bloody good time.
Welcome to our roundup of the best total conversion mods ever. Presented in no particular order, these are the mods that radically transform our favorite games into something different, with new and improved art, gameplay systems, locations, and adventures. Crafted through years of work, sometimes by large teams of volunteer modders, many of these mods have gone on to become PC gaming classics in their own right.
Here are the best total conversion mods ever made.
Link: Sven Co-op on Steam
First released way back in 1999, Sven Co-op is still being both updated and played today. A cooperative mod for the original Half-Life, the mod allows groups of players to battle their way through the Half-Life campaign, where they'll find increased challenges and far more enemies, as well as new maps filled with puzzles and challenges. Over the years hundreds of new levels have been added along with new weapons, improved AI, and lots of customization options. Even if you don't own Half-Life, you can play it for free on Steam.
Link: A Game of Thrones mod site
For Game of Thrones fans, this mod is already at the top of your personal list or will be the moment you try it. It transforms CK II’s medieval Europe into the beautifully realised continents of Westeros and Essos and populates them with characters and events straight from the source material. Marry, mingle, or murder your way through the Starks, Lannisters and many other notable dynasties. Best of all, random game events will quickly spin the world into an enjoyable alt-reality of the fiction we’re so familiar with. This is an absolute must-have for gamers who are fans of the George RR Martin novels and the HBO series.
Link: Aliens TC ModDB page
Way back in 1994, this pioneer of full-conversion mods successfully recreated the 1986 sci-fi action film Aliens in Doom. It didn’t settle for just plopping face-huggers and aliens on a map, either: its custom levels mirror familiar locations and story beats from the film and even provide sound effects and voice clips lifted straight from the movie. Hearing Sergeant Apone through your headset reminding you to “Check those corners... check those corners!” not to mention Ripley furiously shouting “COME ON!” when climbing into her signature loader to do battle with the alien queen genuinely made me feel like I was part of the Aliens universe.
Link: Counter-strike ModDB page
You may have heard of it? The multiplayer Half-Life mod featured such team-based missions as hostage rescue and bomb defusal, each team with its own equipment and goals. With its quick rounds and exciting gunplay, Counter-Strike became an instant hit, and the community began creating maps of its own. Counter-Strike’s emphasis on teamwork and communication helped define a new genre of shooters, and the modders behind it were quickly hired by Valve.
Link: Nehrim site
Every full-conversion mod comes with a high degree of ambition, but it’s a truly special situation when the mod’s creators have the talent to match. Nehrim: At Fate’s Edge, created by German modding team SureAI over four years, does what the best full conversion mods do: reshapes the features that are lacking in the original game and provide hours of exciting new content. With original voice work by dozens of actors, big changes to several of the game’s familiar systems, and its own quests, story, lore, playable races, and a massive and beautifully designed new map to explore, Nehrim transforms The Elder Scrolls IV: Oblivion into an entirely new experience.
Link: Garry's Mod ModDB page
Plenty of games have a god mode accessible through console commands, but Garry’s Mod takes the idea to an entirely new level. A multiplayer sandbox limited only by your creativity, the mod has proven to be the ultimate tool for creating webcomics, videos and custom game modes, as it enables players to spawn objects and entities and pose them however they like. You can even play Half- Life 2 using all of the mod’s tools, turning Gordon Freeman from a simple gun-toting scientist into the ultimate expression of your will.
Link: Long War at Nexus Mods
Harder, longer, and with hundreds of changes to the base game, Long War extends XCOM's campaign, lets you play with up to 12 squad members at a time, adds new soldier classes, voice packs, weapons and technology, and lots of improved and completely overhauled systems. Long War wasn't just a hit with players but with XCOM's developers, who brought the mod team in to work on launch-day mods for XCOM 2, as well as create Long War 2.
Link: The Dark Mod site
This mod isn’t simply a celebration of the acclaimed Thief series using Doom 3’s engine, but actually an improvement on some of its features, especially the wonderful and engaging new lockpicking system. The open-ended stealth adventure lets you slink through a gorgeous, highly-detailed gothic steampunk world as you fill your pantaloons with loot and try to avoid detection. Most importantly, the mod comes with its own mission editor, enabling members of the community to create and submit their own custom levels and stories. The Dark Mod was released as a standalone game in 2013.
Link: Black Mesa site
It sounded like an impossible project: building the entirety of the celebrated FPS Half-Life in Half-Life 2’s Source engine, but after eight years of work by a large volunteer team of modders it finally became a reality. While it stops short of recreating the entire game (Gordon Freeman’s leap into Xen is the mod’s endpoint), it’s still a remarkable accomplishment. For Half-Life veterans it contains a mix of new design elements and familiar confrontations, and it’s a also great way to experience the ground-breaking adventure for those turned off by the dated graphics of the original.
Link: DayZ mod on Steam
In a game featuring starvation, sickness, and swarms of growling zombies, it still falls to other human players to provide most of the horror. While the standalone version of DayZ became a big hit in Early Access, the original open-world multiplayer survival mod is perfectly playable. The vast map and lack of global chat provide a feeling of intense loneliness, but the prospect of actually meeting someone else is a constant threat.
Link: Complex mod site
The name is certainly apt: this mod takes the real-time space strategy game and adds an almost absurd amount of complexity to nearly every single aspect. Alongside improvements to the AI, physics and graphics, the mod adds scores of new units and maps, constructible subsystems, deeper tech and research trees, and a diplomacy system. It even adds an actual calendar so gametime can be marked in years as in the Civilization series.
Link: Dota Allstars, a recent iteration of the original mod, worked on by IceFrog, who now works for Valve on Dota 2.
An exciting combination of RTS and RPG, the multiplayer battle arena mod for Warcraft III (based on a modded map from StarCraft) is a lot of things: simple to understand, difficult to master, and most of all, utterly addictive. In its early days DotA was a project that was passed from modder to modder, and like an unending stream of creeps it eventually spread through the gaming world to become a massive hit, as well as the first lanepushing game to have sponsored tournaments.
Link: NeoTokyo site
This team-based multiplayer mod for Half-Life 2 is set in a slick, futuristic cyberpunk city and features three different classes to choose from, each with their own distinct weapons and strengths. With lethally realistic gunfire and cloaking abilities available to some classes, NeoTokyo requires more stealthy and tactical play than many online shooters demand. Inspired by anime classics Ghost in the Shell and Akira, NeoTokyo also features an amazing and engrossing custom soundtrack that you’ll want to listen to even when you’re not playing the game. The mod was released as a standalone title in 2009.
Link: Mechwarrior: Living Legends site
Combining FPS action and simulation, this large scale multiplayer-only mod brings wonderfully realised Battletech mechs to life in Cryengine 2, though it began as a mod for Quake Wars. Tanks, jets, mechs and hovercraft strategically battle for territorial control in beautiful, varied, highlydetailed outdoor environments with full day/night cycles. The mod was so impressively made it was even sanctioned by Microsoft, who own the Mechwarrior franchise the mod is based on.
Link: Cry of Fear ModDB page
While it’s a standalone release now, Cry of Fear began as a Half-Life mod. It’s the story of a man who wakes after being hit by a car to discover his city is filled with gruesome monsters and his mind packed with psychological horrors. The mod has some interesting and immersive tweaks, such as an extremely limited inventory—and the fact that the game doesn’t pause while using it—that bring new challenges as you play through a disturbing, winding story with original animated sequences and multiple endings.
Link: Genkokujo ModDB page
The Sengoku period in Japan was a time of turmoil, political intrigue and near-constant warfare. What better time and place for a massive, openworld combat RPG built on the capable framework of Mount & Blade? The mod features actual clans and figures from Japanese history, new skins and armour types, new gunpowder weapons, and dozens of historically accurate locations spread across a map of Japan with twice the playable area of the original game. It also incorporates a number of other excellent M&B mods such as Diplomacy and Freelancer, which add even more great features.
Link: The Stanley Parable on Desura
You’re put in control of a clerk who suddenly finds himself completely alone at the office, but you’ll soon start to reconsider just how much control you actually have. While difficult to describe, the mod quickly proves to be a witty and insightful commentary on videogames, particularly the act of making choices. It’s also wonderfully narrated by a voice so soothing you’d like him to read you bedtime stories – if only you could trust him. It’s now a complete game with a lot more polish and an extended story, but the original mod remains a thoughtful, oddball delight.
Link: The Third Age on TWCenter
Every kid who ever picked up JRR Tolkien’s The Lord of the Rings novels has longed to step into Middle-earth, and one of the best ways to do it is with this mod for the turn-based strategy game Total War, capable as it is of portraying epic-scale battles. Third Age features over a hundred accurate locations and a dozen factions straight from the fiction. It includes custom units such as ents, trolls, giant spiders and wargs, and lets you play not just as heroes like the men of Gondor and the Silvan Elves, but also as the evil forces of Sauron’s Mordor, Isengard, and even the orcs of the Misty Mountains.
Link: Out of Hell ModDB page
As Donovan Ling, a lone cop investigating a garbled transmission from the industrial town of Grinwood, you quickly find yourself alone and fighting to survive a relentless zombie invasion. This mod is packed with astounding visuals of a city gone to hell, and a chilling original soundtrack accompanies you as you battle your way through more than 20 harrowing and atmospheric maps. Despite an arsenal of deadly weapons and melee attacks, you’ll never really have time to catch your breath.
Link: Natural Selection site
With one team playing marines and the other playing aliens, Natural Selection converts Half-Life into a multiplayer hybrid of first-person shooting and realtime strategy. It brought to life the concept of a commander in an FPS: a sole player who views the map in top-down fashion, giving orders, issuing supply drops, and managing the map in a traditional RTS fashion. The aliens have no overlord or shared resources, so must rely on communication if they want to win. Despite big differences in the two teams’ abilities and tactics, the mod remains a tightly balanced experience.
Link: Team Fortress ModDB page
Long before it evolved into a cartoony hat-trading simulation, Team Fortress was a mod for Quake. It originally featured five classes, later blossoming into the full iconic nine we’re familiar with today, and even provided a tenth class, the civilian, playable during VIP escort missions. Instead of just red and blue teams, certain maps for TF included two additional teams, green and yellow, struggling for map control and engaging in capture the flag games. The mod’s popularity led to a proper release and, much later, the Team Fortress 2 we know today, although the original mod is still played on a few servers.
Link: The Nameless Mod site
With a hundred new skins, sixty maps, custom cinematic sequences,and two storylines providing a hefty thirty hours of playtime, The Nameless Mod grew, over seven years of development, from something of an in-joke to a true mod masterpiece and Deus Ex fan favourite. Part homage and part satire, the mod sports thousands of lines of custom dialogue, tons of tweaks, and dozens of great new music tracks, not to mention books, newspapers and emails.
Something is happening over at BMRF.US, a website associated with the Source-based Half-Life remake Black Mesa: Source. The site is repeating an emergency broadcast warning of "a disaster of unknown type" that has occurred at the Black Mesa Research Facility, and ordering the immediate evacuation of everyone within 75 miles. Half-Life 3 confirmed?
Well, no, I think we can safely say that's not it. But the warning may have something to do with a coming launch of Black Mesa: Source as a stand-alone game on Steam. It was originally released as a free mod in 2012, and in late 2013 was among the first games to get the Greenlight on Steam—a somewhat surprising development, given that it's based entirely on Valve's intellectual property.
It's generally assumed that when the commercial launch rolls around, it will include the Xen levels, which weren't included with the original mod. According to a post on the Black Mesa: Source forums, however, one of the developers said the alert "has nothing to do with the imminent release of Xen," but added that more hints may be in the offing.
It's worth remembering that the BMRF site was actually part of the Black Mesa: Source ARG that launched shortly after the mod was released, and as noted by Reddit, the site is owned by the Black Mesa web developer. It's legit, in other words, but legit what, exactly, remains a mystery.
Something is happening over at BMRF.US, a website associated with the Source-based Half-Life remake Black Mesa: Source. The site is repeating an emergency broadcast warning of "a disaster of unknown type" that has occurred at the Black Mesa Research Facility, and ordering the immediate evacuation of everyone within 75 miles. Half-Life 3 confirmed?
Well, no, I think we can safely say that's not it. But the warning may have something to do with a coming launch of Black Mesa: Source as a stand-alone game on Steam. It was originally released as a free mod in 2012, and in late 2013 was among the first games to get the Greenlight on Steam—a somewhat surprising development, given that it's based entirely on Valve's intellectual property.
It's generally assumed that when the commercial launch rolls around, it will include the Xen levels, which weren't included with the original mod. According to a post on the Black Mesa: Source forums, however, one of the developers said the alert "has nothing to do with the imminent release of Xen," but added that more hints may be in the offing.
It's worth remembering that the BMRF site was actually part of the Black Mesa: Source ARG that launched shortly after the mod was released, and as noted by Reddit, the site is owned by the Black Mesa web developer. It's legit, in other words, but legit what, exactly, remains a mystery.
Half-Life 3 it ain't, but if it's a new Half-Life game you crave then maybe Lambda Wars will do the trick. An RTS spin on the Half-Life universe, Lambda Wars has been kicking around the modding community for a while as HL2: Wars, but now it's absolutely standalone and most winningly, free. The beta has been available since the weekend.
The game uses the Alien Swarm engine, but as a newly standalone offering you won't need a copy of that nor any Source Engine game to run this. As either the Combine or Resistance you can play online with up to eight human or AI players.
Check out the trailer below:
Everyone still wants Half-Life 3. People feel its continued absence like a pain in the gut. Some people carry this weight around with them every day, and may well do so for the rest of their lives. Some people, when you say something nice has happened, silently whisper to themselves "Half-Life 3 confirmed?"
This doesn't mean we ought to 'engulf' the lives of Valve employees, as a press release for a new crowdfunding campaign calls upon us to do. A ploy concocted by two interns at New Mexico ad firm McKee Wallwork & Co., the campaign is seeking $150,000 to organise a series of events and advertising sprees intended to persuade Valve to develop the anticipated installment.
It's a unique idea - and it's probably not as dodgy as it sounds - but some of the wording is very problematic indeed, especially in light of recent harassment campaigns in the games industry. According to the press release received by VentureBeat, Half-Life fans have "never truly shown a united front", though "a little concentrated effort might finally get us what we want. The press release headline reads Indiegogo campaign to engulf Valve employee s lives.
VentureBeat reached out to the campaign creators Chris Salem and Kyle Mazzei, and this is what they had to say regarding the potential for harrassment. Obviously, lines like [engulf people's lives] is a little sensationalized to get people s attention, Salem said. But we think we re doing everything in a good-hearted way. We aren t going to have people camped out in front of Valve headquarters for weeks at a time. It s just going to be a one-day thing.
The IndieGoGo crowdfunding campaign involves the purchase of Google Ad Words, mobile billboards, a Valve doorstop campaign populated by Gabe Newell look-alikes and a concert. It's currently raised $36.