Green Hell - CreepyJarDev_Basia
Hey everyone.
Hotfix Patch: V.1.5.3 is live now!


  • Fixed - No Save&Quit option in Multiplayer games
  • Fixed - Sometimes Client progress was not loaded properly(rejoin was needed)
  • Fixed - Items(also Quest Items like Grappling Hook etc.) disappear after reload if the owner changed between saves
  • Fixed - Saving inventory in case of Client disconnect does not work
  • Fixed - Player always sleeps full time even if waking up earlier
  • Fixed - No cooldown on Sanity penalty when coop dies
  • Fixed - Weapon skills don't level up for Clients
  • Fixed - Killed Tribe Camp can generate combat music for Players
  • Fixed - Nutrients depletion is too high
  • Fixed - Tribes can spawn near Clients
  • Fixed - Logs between 2nd Ayahuasca location and Anaconda Island are not present in Survival on saves from before v 1.5.2
  • Fixed - Mud Forge can stop working when metal is melted far away from Players
  • Fixed - AI attacking passed out Player gives no damage
  • Fixed - No warning that player can't load save from Story in co-op
  • Fixed - Message 'nick: [SAVED GAME]' in chat should appear after saving the game
  • Fixed - Bridge ghost in Story mode
  • Fixed - Water Filters are not working briefly if different Players pured water and inserted Bowls
  • Fixed - Player is unable to rotate the camera with Backpack open on PS4 Dualshock controller


Thank you for your support!
Green Hell - CreepyJarDev_Basia
Hey everyone.

Hotfix Patch: V.1.5.2 is live now!


  • Fixed - Performance issues (Unity change from 2018 ver to 2019)
  • Fixed - Bows cannot be used when switched from Spear after using Watch
  • Fixed - Tribes are sometimes invisible to some Players
  • Fixed - "Host left" message screen shows when Player gets DC but Host is still in game
  • Fixed - Crash when loading save some saves
  • Fixed - Mud Forge unlocks only from iron ore stone
  • Fixed - Metal Items dmg rebalanced to feel more powerful
  • Fixed - In Survival logs that would spawn after Dream_2 are missing
  • Fixed - Palm/Banana leaves should be harvested to Small Leaf Pile
  • Fixed - No Stone Ring unlock in Harbor
  • Fixed - Player can climb the Tutorial Rope after it snaps
  • Fixed - Cannot interact with Construction Triggers if they are inside Ambient Zones
  • Fixed - Birds have weird flight patterns
  • Fixed - Hammock is on the ground in 1st Dream
  • Fixed - Mud Forge does not unlock if different Player picked up Mud and mined Iron Ore
  • Fixed - Mud Water Collector does not unlock if different Players unlock required unlocks
  • Fixed - Mia's Notebook is hanging in the Air in 1st Dream
  • Fixed - Balance slightly reworked (macroelements depletion reworked)

    Added Steam Cards!
Green Hell - CreepyJarDev_Basia
Hey everyone.
Hotfix Patch: V.1.5.1 is live now!


  • Fixed – Bowl icon appears in crosshair after certain action
  • Fixed – Icon of meat stays for Client if meat is taken from the slot/fire burns out before meat is cooked
  • Fixed – Charcoal Furnace progress stops for owner if away before finishing burning
  • Fixed – Left analog stick not working on PS4 Controller
  • Fixed – Crash when Tribe stomp on a Host Spike Trap he dies only for a Client
  • Fixed – Crash for Host when Tribe Patrol spawned near Bamboo Bridge
  • Fixed – Bamboo bow model gets duplicated and fliped after checking smartwatch
  • Fixed – Crash when walking around at Anaconda Island
  • Probable fix for low FPS
  • Probable fix for - Player can spawn at Tutorial location and stay there


Thank you for your support!
Green Hell - CreepyJarDev_Basia
Hey everyone.
Co-op Update : V.1.5 is live now!



https://youtu.be/HTk3ELHEeBM



  • Cooperation added to Survival Mode
  • Cooperation Mode - up to 4 players
  • Players are able to help other Players who passed out
  • Turkish language added
  • Player is able to take leeches off from Co-op’s body
  • Game is saved on Host's chosen Slot
  • Players can now respawn after death in Co-op Mode
  • Items are dropped on the ground upon death
  • Co-op lose sanity when other Player in the session dies
  • Player will lose some of health after respawning
  • Campfire and Stone Ring are now built with 8 Stones and 4 Big Stones instead of 12
  • Logs and Long sticks no longer despawn
  • Pot removed from 1 location. Now present only in Cartel



  • Fixed - Slots in constructions are lost if Player uses "insert" from expand on item that is in another slot
  • Fixed - Partially completed ghosts of Mud modular constructions were not cut off by Roofs
  • Fixed - Bowls are lost if under Water Filter/Collector destroyed by Player/Tribe
  • Fixed - Unnecessary collision on Roof ghosts on Sheds
  • Fixed - South American Rattlesnake's collision elevates Player during the attack
  • Fixed - Spearman can attack Player through Mud Roof
  • Fixed - Wound slot in inspection does not turn green when aimed at with Bandage/Dressing
  • Fixed - Pot in Cartel is sometimes under the Grill instead of on top
  • Fixed - Liquid conflict when adding dirty water to Mud Water Collector filled with rain water
  • Fixed - Lab tent in WHA Camp has trigger on Survival mode
  • Fixed - Top stick in Doorways is easy to miss when building them
  • Fixed - Construction can be build inside Frame Wall/Roofs if their ghosts were previously snapped to higher floor
  • Fixed - Death hint when Player dies with Insomnia is missing
  • Fixed - Large and Small Planting Box had collision on ghosts
  • Fixed - Tribesmen spawned to burning fire attack Ayahuasca Cauldron and Hammocks
  • Fixed - Improper animation of shaking off Bees
  • Fixed - No Bow stretching animation for Hunter
  • Fixed - Bamboo Frame ghost has different rope material than finished Bamboo Frame
  • Fixed - Most items from stack thrown out from inventory don't get dropped in same place
  • Fixed - Dryer changes scale slightly after ghost is completed
  • Fixed - Ignited Torches return for a moment to vertical position after Player stops blocking


Thank you for your support!
Green Hell - CreepyJarDev_Basia


We are excited to announce that Green Hell Coop mode will be available on April 7,2020!

Here is our Teaser Trailer:
https://www.youtube.com/watch?v=XO2RiMPsL-E&feature=youtu.be

Breakdown:

Cooperation mode will have a max of 4 players under 3 gameplay types: invite only, Steam Friends, and public. Players will be able to invite others to their session via Steam overlay or via friends list.

The only difficulty that won't be available for Coop is Perma Death Mode (but thats no surprise!)

We heard your requests for more diversity among your Jake's and we are happy to announce we will be altering the hair & beard colors and styles (in addition to the T-shirt colors) so perhaps you'll feel a little less like a clone 😅

In game chat and gamer tags above Players head will be implemented as well.

Finally! Turkish Translation will be added to Green Hell! <yay>

Some menus (main menu, pause menu) will be a bit redesigned and adjusted for multiplayer purposes. Same goes for splash screens: Death, Pass out, Sleep.

New voiceovers - You will hear Jake for your character but every other Players voice will be a new one! :D

Players will be able to remove leeches from another Player (it is cooperation after all :) ) but you will not be able to add leeches to another player, so don't ask! 😛

Last but not least! Sifner and his trail guides will be working on tidying the Discord server in the weeks leading to launch, which will include adding voice channels for cooperative play, and some rules & adjustments to ensure that this transition to a post Coop world goes smoothly.
Feb 11, 2020
Green Hell - CreepyJarDev_Basia
Adventurers!

For this Developer Notes, I'd like to share some information about cooperation mode and Nvidia GeForce NOW.


COOP MODE!




Our work on Cooperative mode continues at a steady pace. Our in game Cooperative Jake testers are playing daily, updating the development team about balance, bugs, crashes and (of course) the fun factor.

Green Hell cooperative mode will have no in game voice capabilities but will employ in game text chat. The Official Green Hell discord will implement an array of voice lobbies for gamers to utilize when cooperative mode is live, so keep an eye out for Sifner to bring up those channels (and the associated rules) in the future.

Cooperative mode will be handled in both 'public' and 'private' game lobbies.

GEFORCE NOW

GeForce NOW is a streaming service from NVIDIA, which is a similar service to Google Stadia, Microsoft xCloud or PlayStation Now.

Last week GeForce Now ended their beta phase, making it available to all interested parties (including here in Poland!)

Using GeForce Now players can launch selected games from their Steam collection on any PC, Mac, TV or Android phone. You won't have to worry about performance as the image is streamed directly from the NVIDIA cloud. You don't even have to re-buy a game you already own - GeForce NOW connects to the Valve platform and will utilize that library directly.

Because it's still in it's early days, GeForce Now does not work with all Steam games currently.

However.

NVIDIA has chosen an array of interesting games to be amongst the first cloud based offerings and we are pleased to announce that Green Hell has been chosen to be amongst this list of starting titles, making it one of the first Polish games to be offered on the service.

Green Hell within GeForce Now will allow you to survive the dangerous Amazon jungle even on a non-gaming laptop. Details of the free GeForce Now package, as well as information about the optional subscription, are available here : https://www.nvidia.com/en-us/geforce-now/
Feb 4, 2020
Green Hell - CreepyJarDev_Basia
Adventurers!

Two weeks passed since the last Dev Notes!

We are working hard to polish the mechanics within our Coop work. The current issue involves spawn rates of items for all players in a session.


Keep those bug reports coming!

Reminder for those reporting bugs:
Before you write a new thread/Discord post, please check if there wasn’t something similar posted recently! Keeping the same issues or similar issues in the same thread will help us establish the severity/scope of the issue.

When new issues appear out of the blue, remember to verify steam files and reload the game to ensure it isn't a temporary glitch. If the issue persists report it in already existing or new thread in bug reports on Steam, Bug Channel on Discord.

How to write a bug report:

- write how to reproduce the issue
- include as much relevant information as possible: Is it survival or story mode? Which difficulty? How old is the save? Add screenshots!

If the issue occurs only on one of your saves and no one had the same problem, send us an email with your saved game.

Here are instructions:
https://steamcommunity.com/app/815370/discussions/1/1776010325116391886/

What issues we are aware of:
-Bamboo Bridge is already built on some saves
-Rain inside shelters (only visual issue)
-Mud mixer resets after walking away
-Issue adding items to Stack over Stack limit, creating secondary issue in Storage.
-When Player places a ghost on top of a Mud Roof it gets properly cut off under it.
-Once Player inserts items into the ghost those parts of the ghost are visible and have collision.
-Coal stays in the air after destroying the Frame under the Mud Charcoal Furnace.
-Player cannot shoot through Stands, Smokers, Racks and Walls.
-Sometimes Sanity tribesmen are spawned in T pose.
-Weird camera position return after vomiting.
-Camera looks up when Player goes to sleep.
-No Fever or Poison reduction info in the Info Log and Effects of Consumption.
-Cannot sort Storage Box.
-Maggots become huge when their decay timer runs out.
-Igniting a torch with low stamina ignites it after stamina regenerates.

Jan 20, 2020
Green Hell - CreepyJarDev_Basia
Happy New Year Adventurers!

We hope you had a great time with your New Year festivities and are now properly rested! 😉

We are revved up and moving ahead on Co-op at full speed.

Here is the screenshot of our QA Team in Co-op Mode:



Lately we've been seeing many questions about the upcoming cooperative mode: mainly about sleeping and co-op story mode.

Sleeping: When a player sleeps time will not speed up- energy will rise but much slower. Only when all Players lay down at the same time, the time will speed up to the timing you're familiar with from singleplayer.

Sandbox Survival mode is the only mode that will have cooperative gameplay. The overall balance to that mode will be adjusted so that the game is sufficiently challenging to engage all players.
Green Hell - CreepyJarDev_Basia
Hey everyone.

Hotfix Patch: V.1.3.2 is live now!


  • Fixed – Puma/Jaguar runs around trying to reach Player that is standing on a higher floor
  • Fixed – Animal droppings spawn rate is too small
  • Fixed – Storage Box on higher floors have collision under the Roof
  • Fixed – Bamboo Fishing Rod sticks out above the Roof if placed on Weapon Rack under the Roof
  • Fixed – Cannot Place Roofs above Weapon Rack
  • Fixed – Bamboo Dryer/Smoker/Bamboo Smoker can be placed under a Roof
  • Fixed – Constructions placed on Roof can block snapping of Frames on the sides
  • Fixed – Stuck in crouch if overweight happens in crouch mode
  • Fixed – Caiman can kill Player standing on the roof
  • Fixed – Items left on the Roof can drop through it when Player moves far away and returns
  • Fixed – Wall cannot be placed again after destroying Mud Fireside Wall in the middle Frame after reloading
  • Fixed – Cannot interact with water in rivers/waterfalls in area next to Airport
  • Fixed – Leaf roofs covered half of Shed on the floor
  • Fixed – Items from Storage Box can sometimes disappear
  • Fixed – Mud Ceiling of Shed that is placed above ground level has too small raincutter
  • Fixed – Hard to insert topmost Banana Leaf into Banana Roof on Shelter built on a floor
  • Fixed – Player is able to stack items inside Storage Box on top of each other after rotating them
  • Fixed – Items disappear when a stack of them is thrown into full Storage Box
  • Fixed – 3 balance spawners in the air near Grappling Hook
  • Fixed – When raining fire goes out under roof placed only on higher floor
Thank you for your support!
Green Hell

Green Hell, the amazonian survival game that made Christopher Livingston so mad he punched an armadillo, now has mud huts with two, even three stories. Remarkable, I know. The Expanded Shelters update brings the ability to make your mud and bamboo buildings into multi-story wonders with new doors, walls, ladders and ceilings. Just imagine the possibilities: A sprawling mud mansion, a clay castle, a veritable Versailles of molded muck, a manor in the mire, perhaps even several châteaux of sprawling, stately sludge.

A survival crafting game highlighting the challenges of jungle environments, Green Hell released earlier this year and ranks as one of Steam’s Best of 2019 new releases, according to Valve. It’s one of those few survival games with a full single player campaign, like The Forest. Expanded Shelters is the second content update to the game since its full release, following last month’s plant cultivation expansion. The next update is slated to add a cooperative mode to Green Hell, according to the developers’ roadmap, and should release in early 2020.

You can find Green Hell on Steam, presently 20% in the winter sale, or go check out the official website. 

...