Global Agenda: Free Agent - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
  • Bidding on unclaimed hexes now requires an 8 man strikeforce.
  • Successful steal missions against hexes now reduce the defender's Net Worth by 3x the previous amount.
  • Placing your HQ now builds up for 35-40 minutes before generating a production bonus. This applies to initial placement, relocation or when your HQ is lost. Place your HQ wisely and defend it at all costs!
  • Season End:
    • Added new rules for loot distribution.
    • Changed season end messages.
  • Production costs (materials, research and production time) have been significantly reduced for the Tech 2 and 3 facilities.
  • The NA Weekday zone has been shifted from a 6:30 PM EST start time to a 7:30 PM EST start time to be consistent with the weekend zone.
  • Combat Alerts screen didn't show attacks and is fixed. Defenses still are not appearing correctly.
  • Fixed an issue where your agencies Net Worth was reduced when you lost items during an AvA mission. All Net Worth has been adjusted appropriately.
Global Agenda: Free Agent - Valve
Global Agenda Version 1.36 has been released. The updates will be applied automatically when your Steam client is restarted.

Version 1.36 introduces significant modifications to the Agency-vs-Agency system, as well as a variety of cleanups and improvements to the previously released Sandstorm functionality.

Major Highlights
  • Agency vs. Agency (AvA): Significant changes have been made to the Agency vs Agency gameplay to address player feedback. More information is below.
  • Tokens: The daily limit on tokens has been increased from 2,000 to 6,000. The bank limit on tokens has been increased from 20,000 to 30,000.
  • Consumables: Removed from PvP.
  • Armor: Blue armor is now available for sale at the Mercenary vendor for tokens.
  • PvP Matchmaking: Matchmaking on Mercenary PvP matches has been modified to ensure better class balance, both at start of match and when backfills occur.
  • Raid Matchmaking: Raids now require at least one of each class. (Note: If you are making a pre-made team for a Raid, you must take this into account).
  • Modifications: Unwanted mods may now be sold back to a vendor.
  • Defense Raids: Team leaders may now not join the Raid queue if any member of their team is under Level 30. Raids now require at least one of each class on a team.
  • Magmalance: Length of DoT has been reduced from 3s to 2s.
  • Aftershock Launcher: Now increases Mechanical damage +25% (Previously it did not increase Mechanical damage, although the tooltip incorrectly read that it increased Mechanical damage +40%).
  • Gammaburst Launcher: No longer does knockback. Reduces human target protections by 5% for 5 sec. It reduces mechanical protections by 20% for 5 sec.
  • Hornet Drone: Health reduced by 25%. Damage reduced by 30%.
  • Chat: All players are now limited on the rate at which they can add new entries into City, Looking for Group and Trade channels (previously limited only trial players). There are no restrictions for Local and Team chat channels. The Looking for Group and Trade channels are now defaulted to your All chat channel list.
  • Personal Vandal Boost: Disabled in Open Zone.
  • Map Cleanups: A large number of cleanups, bug fixes and map changes have been made to various levels in the game, especially the Sonoran Desert Open Zone, Special Ops PvE and Raid..
  • Tooltips: A large number of tooltips have been improved.
  • Login Screen: Updated to reflect the completion of Global Agenda: Sandstorm.
Server and Feature Availability
  • The Global Agenda Servers are expected to be down on THURSDAY, AUGUST 12, 2010 from approximately 11:00 AM to 3:00 PM US Eastern (15:00 to 19:00 GMT) while the patch is deployed. These times may change. Follow GAServerStatus on Twitter for up-to-date server availability information.
  • The first weekend AvA Zones will open on SATURDAY, AUGUST 14, 2010. The first weekday AvA Zones will open on MONDAY, AUGUST 16, 2010.
Agency vs Agency
  • SEASON LENGTH: Seasons are now two weeks in duration.
  • ZONE OPEN TIMES: For each major geographic region (Europe, North America, Pac-Rim), there will be one zone open on MONDAY through THURSDAY, and another zone open on SATURDAY and SUNDAY. Each zone will be open for 6 hours a day. For example, the "Weekday" North American zone will be open from 7:30 PM US Eastern to 1:30 AM US Eastern on Monday through Thursday. The European "Weekday" Zone will be open from 16:30 to 22:30 UK Time (17:30 to 23:30 CET) Monday through Thursday, with different zones open on Saturday/Sunday.
  • HEX OPEN TIMES: Agencies will no longer choose when they are open for production (and thus for attack). Instead, each ZONE will be divided into six different segments. Each segment will be open for 1 hour of each zone open time. Segment 1 for the first hour, Segment 2 for the second hour, etc. By holding a hex in Segment 1 of the "Weekday" zone, you and everyone else will know that that hex will be open for production on Monday through Thursday during the first hour of your zone's open time. Note that each segment will have a varying number of hexes in it, with the middle hours of each zone open time having more hexes open than the first and last hours. Maps will cluster rare resources to ensure some hexes are more valuable than others.
  • REWARDS: XP and Credits will be rewarded under the same formula as Mercenary PvP. Players in a Strikeforce that successfully win an AvA mission will receive tokens for the win. The # of Tokens will be based on the level of facility that was attacked. (Tech III facilities will earn substantially more tokens for a victory than Tech 1 facilities, and hexes with no facility will not have a token reward). The way items are produced will remain the same as it is today (at least initially).
  • WIN CONDITION: Agencies will still win based on Net Worth. Each Zone will have its own winners. (Meaning, there will be 6 sets of winners for each season -- one for the Saturday/Sunday zone and one for Monday-Thursday zone in each of the 3 geographic regions). The Top 3 agencies in each zone will be rewarded. An Agency will be able to participate in multiple zones. However, they will only be allowed to have an HQ in one zone.
  • ALLIANCES: Alliances are removed from the AvA gameplay. You can still form alliances and use alliance chat, but there is no other impact on AvA.
  • BIDS: Bids remain blind, but you may now rebid every 15 seconds until bidding is closed.
  • SOFT CAP ON PRODUCTION: Production declines as your agency owns more hexes. Most agencies will find that their production is maximized by staying between 9 and 15 hexes.
  • LOCKDOWN TIMER: The lockdown time after a defensive victory has been reduced from 20 minutes to 10 minutes. For Defense missions, the lockdown time has been reduced from 20 minutes to 2 minutes in the case of a defensive victory.
Global Agenda: Free Agent - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Version 1.35 represents the second phase of major new features and content being added to Global Agenda as part of the "Sandstorm" expansion. The release introduces the Sonoran Desert Open Zone, 10-person Defense Raids, Consumable Weapons, and much more. Sandstorm is free to all players that have purchased Global Agenda. All players are reminded that Global Agenda now requires NO MONTHLY FEES and the full content of the game is available without a subscription.
Major Highlights
  • SONORAN DESERT ZONE: Players may step outside Dome City into the Sonoran Desert Open PvE zone. Designed primarily for those between Levels 5 and 15, players within the Zone may accept missions from NPC's in order to progress a story-arc, learn more about the neighboring Desert Dweller and Recursive Colony factions, and earn loot and experience. Note that players must visit Dalton Bancroft inside Dome City (and run the Bancroft missions) before they can enter the Sonoran Desert Zone.
  • 10-PERSON DEFENSE RAIDS: Facilities around Dome City are key targets of the Recursive Colony faction. When the Recursive Colony attacks, alarms sound within Dome City and the RAIDS mission type will become activated on your MISSION screen. Join the Raid queue solo, or as a pre-made team of up to 10 players, to be matched into a ten-person defense team and transported to an area that needs to be defended. Note that these missions are designed to be difficult and are available only to players Level 30+.
  • NEW SONORAN DESERT SPECIAL-OPS MISSIONS: New co-op PvE instances have been introduced for characters between Levels 5 and 19. These missions are accessed thru the MISSION screen (Hotkey = "M") under Team/Medium Difficulty.
  • CONSUMABLES: Players may now craft Consumable items that can be used once while in a combat mission to give a short-term boost. Once used, that item is consumed. In order to equip a consumable, you must have a Consumable in your inventory, and fill the Consumable slot on your Equip screen. Only one consumable may be equipped at a time.
  • SALVAGE: Weapons and Armor that you do not desire to keep may be salvaged by clicking the Salvage button while the item is selected on your Inventory menu. When a weapon or armor piece is salvaged, you will receive a component loot drop put into your inventory (many of the components gained through salvage are useful when crafting consumables).
  • TOKENS: Major changes to the token system have been implemented. See TOKENS section below for more information.
  • CREDITS: Credits are now at the player level instead of the character level. Existing credits have been rolled up to the player level based on the total credits owned by all of our characters.
Server and Feature Availability
  • The Global Agenda Servers are expected to be down on THURSDAY, JULY 22 2010 from approximately 10:30 AM to 5:00 PM US Eastern (14:30 to 21:00 GMT) while the patch is deployed. Follow GAServerStatus on Twitter for up-to-date server availability information.
  • The European and North American Agency-vs-Agency Zones will be closed on THURSDAY, JULY 22. The Zones will open as normal on FRIDAY, JULY 23.
Mission-Giving System and the Sonoran Desert Zone
The Mission Giving system guides players through specific assignments that advance a story arc within Dome City and the Sonoran Desert Zone and progress the player’s character level.
Players will note that some low-level Special Ops PvE missions have been removed (on the "M" screen), as they are replaced by missions inside the Sonoran Desert Zone.
Players MUST visit Dalton Bancroft before they can exit Dome City and enter the Sonoran Desert Zone.
Please note the following useful keyboard shortcuts while in the Sonoran Desert Zone:
"L" = Mission Log.
"N" = Navigational Map.
"M" = Global Missions (access instanced PvP and PvE missions).

Token System
The Token System has been modified significantly. There is now only one token type (Mercenary and Conquest Tokens have been collapsed into just "Tokens"). The Daily and Account limits have also undergone significant change and the pricing for items and rewards for individual missions have changed significantly.
CONVERSION:
  • 1 Mercenary Token = 30 of our new tokens
  • 1 Conquest Token = 150 of our new tokens
LIMITS:
  • Daily limit: 2,000
  • Account limit: 20,000
Consumables and Crafting
There are two new crafting career paths in this release: Consumables and Strike Force. The crafting of AvA items has been moved to the Strike Force path.
At present, there are only four Consumables available for crafting, all of the same quality level, so career progression along this path is limited.
The Consumables available for crafting are:
  • Insta-Heal: instantly provides a full heal when activated..
  • SuperShell: Pops a shell similar to the Perfect Target device.
  • Mini-Force Wall: Pops a small force-field (similar to the Robotics Force Field)
  • Excessive Damage: Provides a damage boost for a given time period.
All consumables can be equipped by players of any class and are use-once items.
Crafted consumables may be placed on the Auction House. Blueprints for consumables are found at a vendor in Dome City.
Level requirements for Mission Rewards
Level Requirements for Special Ops missions have changed.
TEAM:
  • Medium Security - No Level Req, stops giving rewards past 19.
  • High Security - Requires 18, stops giving rewards past 29.
  • Max Security - Requires 25, never stops rewards.
  • Ultra-Max Security - Requires 30, never stops giving rewards.
SOLO:
  • "Rookie" and has been renamed "Adept" and now requires level 20, stops giving rewards past 29.
  • Solo "Advanced" Requires Level 30. Never stops with rewards
  • Solo "Expert" Requires Level 40. Never stops with rewards.
Other Noteworthy Changes
  • Generally improved bot AI
  • Recharge time on bionics changed from 45s to 60s
  • Improved help text and general usability.
  • Durability shows in red when it is low
  • Small chance of Rainbow Dye to be dropped from Ultra-Max PvE missions.
  • Fixed mini-map player colors.
  • Confirmation messages pop up when the player lacks sufficient credits, tokens, skills, etc. to complete an operation.
  • Performance enhancements for intense PvE encounters
  • Improved response times of firing weapons and off-hands
  • Fixed problem where boss encounters could have several waves of responder bots at the same time
  • Level is now displayed next to the XP bar in upper left
  • More alarm lights and sounds for Raid missions including notification within VR arena
  • Cybercuts now requires tokens instead of credits
  • Genolab Facial Reconstruction now requires tokens instead of credits
  • Improvements to backfilling PvP instances so that outcomes are as fair as possible
  • Fixed taskforce problem that would sometimes place player on the wrong team
  • When you exit the game, you will return to the open zone or the city depending on where you exited.
  • Added Bot Kills to Scoreboard
  • A number of other bug fixes with mail, repair functions, animation, graphics, chat and other areas
Global Agenda: Free Agent - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • There will now be three AvA zones, one for each major region of the world (Europe, North America, Pacific Rim).
    • The existing zone, Antartica G22, will be dedicated to the North American region. It will be open daily from 7:00 PM to 2:00 AM US Eastern time (4:00 PM to 11:00 PM US Pacific Time). All battles launched from this zone will run from servers based in Atlanta, Ga, USA (backup: London).
    • A new zone, Antartica E14, will be dedicated to the European region. This zone will first open on FRIDAY, JUNE 25, 2010. It will be open daily from 16:00 to 23:00 British Summer Time (17:00 to Midnight CET, 11:00 to 18:00 US Eastern).All battles launched from this zone will run from servers based in London, UK (backup: Atlanta).
    • A new zone, Antartica P12, will be dedicated to the Pacific Rim region. This zone is currently scheduled to first open on THURSDAY, JULY 1, 2010. It will be open daily from 17:00 to Midnight (Sydney Australia), 15:00 to 22:00 (Singapore), 07:00 to 14:00 (GMT). All battles launched from this zone will run from servers in Singapore (backup: Atlanta).
  • The close time for the first season of all zones is being adjusted to August 1, 2010.
  • Agencies may only own territory in one zone. If you have active hexes in one zone and wish to switch play to another, you must forfeit your territory prior to taking territory in a new zone.
  • Each zone will have its own leaderboard and winners.
  • AvA Components and Blueprints will be agency bound, and cannot be mailed or sold on the Auction House. Other AvA Items will continue to be sellable.
  • The minimum time that an agency must be open for production has been adjusted from 120 minutes to 90 minutes.
  • Bug fixed that caused some territories to be open at incorrect time.
  • Bug fixed that caused a server-crash condition under a rare set of circumstances.
  • Bug fixed that caused Mercenary PvP queues to fail under a rare set of circumstances.
Global Agenda: Free Agent - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

General
  • Oathbreaker Boost: Healing reduction on enemies changed from 100 to 50. Damage to targets moved from 150 to 75. Amount healed moved from 150 to 75.
  • Super Smash Boost: The boost now increases assault damage resistance by 25% (previously 500%). No changes to knockback.
  • AvA
    • The minimum time that an agency can be open for production has been changed from 1 hour to 2 hours.
    • Any territory you own that is ***EITHER*** not contiguous to your Headquarters ****OR**** more than 2 hexes away from your HQ, is subject to the hex being automatically opened for 1 hour at random intervals outside of your normal production open time.
    • The more total territory your agency owns, the more likely individual hexes are to be auto-opened.
    • No hexes will be automatically opened within the first 12 hours after closing production, allowing for a safe period. The more time that has passed since you last opened for production, the more likely your hexes are to be opened.
    • Any territory that is both close to your HQ and contiguous to your HQ is "safe" from these open events, so agencies are encouraged to put their highest value facilities within this safe ring and to work diligently to maintain continuity between hexes.
Global Agenda: Free Agent - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

General
  • Reduced damage protection on Oathbreaker Morale Boost from 40% to 20%.
Global Agenda: Free Agent - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

General
  • The PvP Mercenary Queue now accepts pre-made teams of up to 2 Players (previously 4)
  • The 10v10 Arena Queues is now flagged as a non-subscription feature (does not include the future tournament system). This queue accepts pre-made teams of up to ten players
Global Agenda: Free Agent - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

General
  • The amount of XP required to reach each level has been modified. Players will now progress through the earlier levels significantly faster. Based on this change, players may automatically advance by several levels upon their first login following this change
    • Moving from Level 5 to 6 now requires 1,000 XP instead of 2,000
    • Levels 6 through10 now require 2,000 XP per level instead of 4,000
    • Levels 11 to 15 now require 4,000 XP per level instead of 8,000
    • Levels 16 to 20 now require 8,000 XP per level instead of 12,000

PvE
  • Re-added option to "Wait for a Balanced Team" when joining the Team Special Ops queues. This option is available only if you are joining the queue alone (not in a pre-made team). If chosen, this option will match you only with groups that have one player of each class.
  • Increased XP award for killing Minion_Android_B in PvE missions
  • Loot tables for Low and Medium Special Ops PvE mission were modified to award loot more appropriate to the level ranges playing these missions.
  • Solo Rookie Special Ops queue now requires Level 10, Solo Advanced Requires Level 20, Solo Expert requires Level 30

PvP
  • Mercenary PvP queue now requires Level 10 to play (previously Level 8). Note that, in the new XP system, players will reach Level 10 in less time than it previously took to reach Level 8.
  • Mercenary PvP queue now accepts teams of up to 4 players. Solo players may choose the checkbox "Only join matches without teams" to ensure they only join matches with other solo players

AvA
  • Variety of bug fixes to Agency-vs-Agency gameplay

Other
  • Oathbreaker Boost (Medic) now does damage to bots, turrets and other mechanicals (bug fix).
  • New medics now receive poison grenade in starter equipment.
  • Some modifications were made to optimize login and character select, as well as some other in-game functions, on higher latency network connections.
  • A bug was fixed in which some armor was not being bound to your player immediately upon acquisition.
Global Agenda: Free Agent - Valve
Version 1.3 of Global Agenda has been released. The updates will be applied automatically when your Steam client is restarted

Major Highlights
  • A new system for acquiring weapons and armor through loot and tokens.
  • 32 new weapons (most for Levels 30+).
  • New shops in Dome City, including CyberCuts, Genolab (Facial Reconstruction), and Weapon shops for each class.
  • New Solo Special Ops PvE missions (at Novice, Rookie, Advanced and Expert levels).
  • New Ultra-Max Security Special Ops PvE Missions
  • Significant improvements to Special Ops PvE, including adjusted AI, new Elite Bots, and more.
  • Revamped Agency-vs-Agency format, now with a single world map.
  • Five new PvP maps.
  • Improved social features, including player inspection, new chat channels and more.
  • DirectX 10 Support.
Server and Feature Availability
  • The Global Agenda Servers are expected to be down on THURSDAY, JUNE 3, 2010 from approximately 6:00 AM to 6:00 PM US Eastern (10:00 to 22:00 GMT) while the patch is deployed. Follow GAServerStatus on Twitter for up-to-date server availability information.
  • The first AvA Season will begin on TUESDAY, JUNE 8 at 10:00 GMT (6:00 AM US Eastern), and end on SUNDAY, JULY 4 at Midnight GMT (8 PM US Eastern). No AvA will be available until TUESDAY, JUNE 8.
Special Pre-Subscriber Bonus
  • For Sandstorm Phase I, players will be able to experience the full content of the game without a subscription. However, players that pre-enter their subscription information on the Global Agenda website will receive a special PRE-SUBSCRIBER bonus of 20 Mercenary Tokens and 4 Conquest Tokens daily, whether or not they login that day. .
  • Subscriptions will be charged once Sandstorm Phase II is introduced. Subscriptions may be canceled at any time.
  • Please note that PAYPAL is expected to be added as a subscription payment option by the end of day on Friday, June 4. To subscribe visit http://www.globalagendagame.com/subscribe
Weapon Acquisition and Upgrades
  • Weapons now carry a quality level (Common, Uncommon, Rare, Epic). The distinction of Rank 1 to Rank 4 weapons, as well as the system to manage Device Points to control what you can equip within each slot, has been removed.
  • Weapons are no longer automatically acquired when you level up, and are now obtained through the following means:
    • Common weapons can be purchased from a Vendor in Dome City using credits.
    • Epic versions of Level 1 to 30 weapons can be obtained from a Vendor in Dome City using Mercenary Tokens (more below).
    • Special weapons (all of Epic quality) can be obtained from a Vendor in Dome City using Conquest Tokens (more below).
    • Weapons of all quality levels can be obtained as loot for winning a Mercenary PvP mission, or killing a boss in a PvE mission. Low and Medium PvE missions drop only Common and Uncommon weapons. Higher level PvE will drop higher-quality loot (based on a dice roll). Mercenary PvP drops all quality levels of weapons (based on a dice roll).
  • Weapons that drop as loot will have randomly-generated stats based on their quality level, creating thousands of possible unique weapons, each designated by up to 3 characters after the name (for instance: Vulture Vision [TTC]).
  • You may receive weapon loot that does not unlock until you reach a later level. You will see this noted on your Agent Profile.
  • Weapons now degrade over use. Once a weapon is fully degraded, its stats will reflect those of a common weapon until repaired. (So, after repeated use, an Epic weapon will eventually have Common stats unless repaired.)
  • When you first enter the game after the patch, all weapons will be removed from your inventory except for the base starter set that comes from the tutorial. You may go to the Vendor in Dome City to purchase new weapons. All pre-existing characters will be given 400 credits for each level (so, a Level 50 player will get 20,000 credits) to purchase initial weapons with.
  • Weapons are automatically bound to character and cannot be put on the Auction House or mailed.
  • Given the volume of weapon changes, players should review each weapon's stats at the vendor or on the Agent Profile screen to understand the current weapon stats.
Armor
  • Armor increases your health, allowing you to live longer in battle. Armor comes in various quality levels (Common, Uncommon, Rare, Epic). There are seven armor slots (Head, Shoulders, Chest, Arms, Hands, Legs, Feet).
  • You may purchase epic Armor at Hawk's Suits and Armor store in Dome City, or receive Armor of all quality levels as loot from PvE missions. Importantly note that Suits and Helmets (also sold at Hawk's) are cosmetic only and do not modify stats. Armor modifies stats only and does not change your character's look.
Upgrades
  • The old system of "Upgrades" has been eliminated and replaced with a new system of "Modifications", or "Mods."
Modifications (Mods) and Crafting
  • Weapon Mods are craftable items that improve stats on an individual weapon. Use the Item Modification Shop to apply a mod to a specific weapon.
  • Armor Mods improve stats on Armor. Use the Item Modification Shop to apply an Armor Mod.
  • Modifications come in varying quality levels (Common, Uncommon, Rare, Epic). Any level Modification can be applied to any level Armor or Weapon (so, you could apply an Epic Modification to a Common Weapon if desired).
  • Only one modification can be applied to an weapon or armor at a time. (Note that Epic Mods add three stats, Rare add two stats, and uncommon add one stat).
  • Modifications are crafted from materials earned as loot in PvE or purchased on the Auction House, using Blueprints purchased from a vendor in the Crafting area of Dome City. (Note: Blueprints no longer drop as loot in PvE).
  • Once subscriptions begin, non-subscribers will be limited to crafting Uncommon Mods only (Crafting Level = 100).
  • Trial users may now craft (Uncommon items only).
Mission Queuing
  • Players will default to a Mission Server (North America, Europe, PacRim) based on your IP address. You may still opt to use another server (using the MISSION screen), but your preference will be reset on each login.
  • The MISSION screen has undergone a significant UI overhaul.
Special Ops (Co-Op PvE)
  • Special Ops PvE missions are now divided by location. At present, there are two locations -- Mining Province and Commonwealth Prime. Additional locations will be added later. Once subscriptions begin (Phase 2), non-subscribers will have access only to Mining Province missions. Note that Mining Province has team missions in Low, Medium, and High Security. Commonwealth Prime has team missions in High, Maximum, Ultra-Max and Double Agent.
  • A new Ultra-Max Security set of Special Ops missions for Commonwealth Prime has been added.
  • A new option is now available for Special Ops PvE for SOLO missions. Novice, Rookie, Advanced and Expert level missions are available for solo play.
  • When running Special Ops PvE under TEAM, you may now either choose to Wait for a Full Team, or take on the mission with your existing pre-made team (which may be 2 to 4 players). Previously, all Special Ops PvE missions required a full 4-person team.
  • Elite Techro has been added and should now have a chance to appear in missions of all difficulty levels, including as a boss in lower difficulty missions.
  • A large set of changes to bot behavior have been made.
Arena
  • You may now join the Arena queues solo or as a partial team and you will be match-made into a full team.
  • A 10v10 Arena (PvP) queue has been added for Levels 20+. You may join this queue solo or in a pre-made team of up to 10 players.
  • A new 4v4 Arena map has been added: Osprey.
  • The Arena gameplay will be subscription only once subscriptions start.
Mercenary PvP
  • In order to improve match fairness, the maximum team size for Mercenary PvP is now 2 (previously 4). Larger teams should play in the 10v10 Arena PvP queue.
User Interface
  • Patch 1.3 Phase 1 introduces the first stage of a User Interface makeover for the game. Some menus and screens have been adapted fully to the new UI; others have not. Additional UI changes will be added in upcoming phases.
Character Progression
  • The Skill Trees have undergone changes for balance and to accommodate the new weapon systems. The UI has also undergone significant enhancement.
  • Players will see an improved animation when they level up.
  • Once players reach Level 50, they will now earn additional credits instead of accumulating additional XP. Players that reached Level 50 before the 1.3 patch will be granted an allotment of credits when upgraded, and their XP reset to point at which they reached Level 50.
  • A variety of new Epic-level weapons unlock between levels 30 and 50.
  • The XP amounts for winning and/or participating in PvE and PvP missions have changed.
Token System
  • Players may now earn both Conquest and Mercenary tokens through participation in missions, in addition to credits (in-game money).
  • Tokens are at the account level, not at the character level.
  • Mercenary tokens are used to purchase high-quality (rare and epic) weapons/armor from the standard weapon set (available to all levels).
  • Conquest tokens are used to purchase special weapons/armor available only to Levels 30+. Conquest tokens are not earned for playing missions until Level 30; you can earn Conquest tokens through AvA and the subscriber bonus prior to Level 30.
  • Players will note a token icon by those queues on the Mission Screens for which they are eligible to earn tokens through on that day.
  • In Mercenary PvP and Special Ops PvE, a win will earn 3 Mercenary tokens and 1 Conquest token, while a loss will earn 1 Mercenary token -- all assuming the given match was token eligible (you had not hit daily or overall caps).
  • Players within an Agency that holds hexes within AvA will earn one Conquest token for each hex owned per day, up to a limit of 4 Conquest tokens from Hexes.
  • Each token type has a limit that can be earned per day. Subscribers have a higher limit than non-subscribers.
  • Subscribers automatically earn 20 Mercenary tokens and 4 Conquest tokens each day (even if they do not play). In addition, they have the opportunity to earn up to 20 additional Mercenary tokens and 6 Conquest tokens each day through playing missions, or through participating in an agency that owns hexes in AvA.
  • Non-subscribers can earn a maximum of 20 Mercenary tokens and 2 Conquest tokens each day through playing missions, or through participating in an agency that owns hexes in AvA.
  • Subscribers can hold a maximum of 200 Conquest tokens and 800 Mercenary tokens in their inventory. Non-subscribers can hold a maximum of 100 Conquest tokens and 400 Mercenary tokens.
New Weapons
  • A variety of new weapons have been added to the game. Inspect each weapons stats and description at the class-specific Vendors in Dome City.
  • Recon
    • Recon Handsfree Jetpack (Level 1)
    • Dual Daggers (Melee, Level 32)
    • Raven SMG (Ranged, Level 34)
    • Deconstructor (Offhand, Level 36)
    • Vulture Vision (Offhand, Level 38)
    • Recon Combat Jetpack (Level 40)
    • Targeting System (Specialty, Level 42)
    • Shatter Bomb Boost (Morale Boost, Level 44)

  • Medic
    • Medic Handsfree Jetpack (Level 1)
    • Life Stealer (Melee, Level 32)
    • Rockwind SMG (Ranged, Level 34)
    • Soul Stealer (Offhand, Level 36)
    • Multi-Boost Beam (Specialty, Level 38)
    • Medic Combat Jetpack (Level 40)
    • Triage Wave (Offhand, Level 42)
    • Oathbreaker Boost (Morale Boost, Level 44)

  • Assault
    • Assault Handsfree Jetpack (Level 1)
    • Impact Hammer (Melee, Level 32)
    • Rhino SMG (Ranged, Level 34)
    • Beserk (Offhand, Level 36)
    • Longbow Launcher (Specialty, Level 38)
    • Combat Jetpack (Level 40)
    • Overcharge (Offhand, Level 42)
    • Super Smash Boost Morale (Morale Boost, Level 44)
  • Robotics
    • Robotics Handsfree Jetpack (Level 1)
    • Mace and Shield (Melee, Level 32 )
    • Harken SMG (Ranged, Level 34)
    • Flame Turret (Offhand, Level 36)
    • Robotics Combat Jetpack (Level 40)
    • Nanite Repair (Specialty, Level 42)
    • Force Target (Specialty, Level 38)
    • Personal Vandal Robot (Morale Boost, Level 44)
New and Modified Vendors (Dome City)
  • Cyber Cuts - Now Open! Change your avatar's hair style and color. This vendor includes exclusive hair styles and the ability to add secondary hair color.
  • Recon Gear - Purchase class specific gear (Recon). Basic weapons and armor for credits, Mercenary (Rare and Epic) weapons and armor for mercenary tokens. Advanced (new) weapons for conquest tokens.
  • Assault Gear - Purchase class specific gear. (Assault)
  • Medic Gear - Purchase class specific gear (Medic)
  • Robotics Gear - Purchase class specific gear (Robotics)
  • Prototyping Center - Crafting Stations are used to craft Mods. A new Item Mod station allows crafted Mods to be applied to Weapons or Armor
  • Hawks - Purchase Armor (that affects your stats) in addition to Apparel (Suits and Helmets) that are visual only
  • Genolab Facial DNA Reconstruction -- change your character's facial appearance.

Agent Profile
  • The Agent Profile screen has undergone substantial UI modification.
  • Players may now inspect other players (i.e., view how they are equipped and their stats) by selecting the player in your reticule when in Dome City and left-clicking.
Voice
  • Trial users may now use in-game voice but may occasionally hear 5- to 15-second audio ads. Players that buy the gamewill not have advertisements. Voice can be configured or disabled through the SETTINGS | SOUND menu.
  • Players may now access out-of-game voice through http://www.globalagendagame.com/voice (requires installation of the Vivox Toolbar, available for Internet Explorer, Firefox and Chrome). This can be used to talk to your Agency mates or others in lieu of a dedicated voice server such as Teamspeak or Ventrillo, even when playing other games outside of Global Agenda.
Achievements
  • The Achievement system has been temporarily removed. It will return with substantial improvement/modification later.
Chat
  • The ENTER key may now be rebound as the method to enter chat.
  • A Trade channel has been added.
  • A Looking for Group channel has been added.
  • Trial users are not able to talk in certain chat channels more than twice a minute.
  • The chat emote system has been added, allowing you to emote individual players on certain commands. Currently included emotes are: Agree, bye, dance, disagree, followme, hello, hug, laugh, no, nod, point, positive, sigh, thank, wait, wave, welcome.
Matchmaking
  • Adjustments have been made to the algorithm for determining user skill, which is utilized for PvP match-making. Some players may see changes to their Combat Stars based on these adjustments. The new algorithm more heavily favors your most recent matches than the old approach.
  • Adjustments have been made to the process for backfilling matches.
  • Players that leave a PvP match will have a 5-minute deserter bonus.
Alliance vs Alliance
  • There will now be a single AvA Zone for the entire game world. This zone will be open 23 hours a day, starting from 10:00 GMT, 06:00 US Eastern Daylight, 03:00 US Pacific Daylight. All previous zones will be closed.
  • Each AvA season will last a fixed number of days (initially 27 days, with one open day before the next season begins). A new season will open approximately every 4 weeks (the season length may be tweaked over time)
  • When a zone opens, new hexes will become available to bid on a random basis throughout the first day that the Zone opens. This mechanism is to prevent the map immediately being taken by those that are able to bid right when the Zone opens.
  • At the end of each AvA season, the Zone is reset. Winners are recorded in a Hall of Fame, plus given Achievements and other in-game rewards. AvA combat items (such as Vandals, Rocket Platforms, etc) will stay with the agency that owns them (although will not add to net worth in the next season). But non-combat items such as AvA blueprints and components will be reset with the zone.
  • Hexes continue to hold facilities (of different ranks and types), which produce resources for your agency whenever your agency is open for production. Any time your Agency is open for production, your hexes are vulnerable to attack.
  • Agencies can open for production at anytime during the day for a minimum of one hour and a maximum of 3 hours at a time. To open production for your Agency, hit the OPEN TERRITORIES button on the AvA Control Map (Hotkey "Y").
  • In order to open a zone for production, you must have the "Allow Facility Management" permission within your Agency.
  • Agencies may still attack when not open for production. Any hexes acquired through attack will be open for attack for one hour following your victory, regardless of your Agency's open time.
  • Agencies must open for production at least once every 72 hours. They will automatically be opened (for one hour) in order to meet this requirement if necessary. The Agency status screen displays the next auto-open time.
  • Each AvA item that can be produced will be assigned a certain "Net Worth", based on the effort it takes to produce that item. The winner of a season will be the agency that holds the most total "Net Worth" (i.e., has produced the most stuff) at the end of the season.
  • Once an AvA item is produced, it will remain in Net Worth even if destroyed or traded/sold. If your team loses a theft missions, Net Worth will be subtracted from your Agency's total (based on a loot table roll).
  • AvA items gained by your agency from a successful Theft Attack may be used by your Agency but do not add to your Agency's Net Worth.
  • Some AvA items can now be crafted by Level 300+ crafters. AvA items crafted in this manner do not count toward Agency Net Worth, but may be used in combat, or sold on the Auction House.
  • The current system for Agency taxation will be eliminated. Instead, all agencies with greater than eight players in them will earn a 10% bonus on any earnings of their members. So, if you are member of an agency with at least 8 players, and you earn 1,000 credits on a mission, your agency will also earn a 100 credit bonus for your efforts (total credits of 1,100 given for the mission).
  • Agencies will be capped at 150 players. No cap on alliance size.
  • Once you join an Agency, you cannot join another for 72 hours.
  • Agencies can configure their Home Region on their Agency Management screen (Europe, North America, Pac-Rim). All territories that you own will launch off of servers in your base region. (So if you attack an Agency whose base region is Europe, then the mission will run from European servers, regardless of your Agency's Home Region).
  • All players in an Agency may earn up to 4 Conquest tokens per day for AvA participation: One for each hex held at the closing of their production sessions, and only on days the agency is open for production. You must have a Command Center (i.e, HQ) to earn the tokens.
  • Agencies can no longer protect their allies with defensive facilities.
  • Any time a hex transfers ownership, the facility on that hex is destroyed.
  • To receive the adjacency bonus for having territory connected to your Command Center (i.e., HQ), your Agency must own all of the connected territory (connected territory owned by your Alliance no longer counts).
    Bases have been removed, but may return in the future with a different type of gameplay and rewards.
  • Two new AvA maps have been added for Theft missions on Labs and Factories (2-point Breach/Payload combo maps).
  • All AvA taxes are removed (no taxes on number of players or number of hexes owned). The primary credit cost associated with AvA is bidding.
New PvP Maps
  • Scramble
    • Blackwater Loch
    • Trafalgar
  • 4v4 Arena
    • Osprey
  • AvA
    • 2pt_Theft_Lab1
    • 2pt_Theft_Fact1
Other
  • DirectX 10 is now supported. You may specify whether to use DirectX 10 on the VIDEO tab of the SETTINGS menu.
  • On the Settings menu, Mouse Sensitivity can now be set with a numerical value (versus just the slider).
  • Adjusting Mouse Sensitivity on the Settings menu now also adjusts the Camera Control on the XBox 360 Controller for Windows.
  • The position and look of the "You've Got Mail" icon has changed to make it more easily seen.
  • Improved notification\training system for alerting users of the need to do certain activities.
  • A number of animations have improved.
  • Support for Limited Edition Auction Items, to be placed on the Auction House by Hi-Rez. Show as a new category and in a special color.
Conversion Notes (Individual Players)
  1. Weapons: all existing weapons will be deleted and each character will be given only the basic weapons for his/her class and level. In addition, 400 credits per level will be provided to the account in order to purchase additional weapons from a vendor. PLEASE NOTE: WHEN YOU FIRST LAND IN DOME CITY YOU WILL HAVE ONLY BASE WEAPONS AVAILABLE TO YOU. YOU WILL NEED TO PURCHASE ADDITIONAL WEAPONS FROM THE DOME CITY VENDORS.
  2. Upgrades in player inventory will be converted back into their base components so they may be crafted into Mods. In addition, players will be awarded Mercenary tokens for each upgrade (up to enforced max of 800) on the following scale:
    • Uncommon: 10 per upgrade
    • Rare: 20 per upgrade
    • Epics: 30 per upgrade
  3. Converted players will be awarded with a set of Armor based on their level and inventory of upgrades (one-time conversion). Characters at Level 10 to 19 will receive Uncommon Armor, Level 20 to 29 will receive Rare Armor, and Level 30+ will receive Epic Armor.
  4. Upgrades in agency inventory will be converted back into their base components. No award of Mercenary tokens.
  5. Blueprints: all blueprints will be deleted and characters compensated with credits based on the quality level of the blueprint.
  6. Achievements will be archived, but otherwise not converted and not displayed.
  7. For players with XP above the Level Cap: XP will be converted to credits at a 3:1 ratio.
  8. Components, Crafting skills, XP, Level, Credits: no change
  9. Any unclaimed mail with an inventory item in it will be returned to its original owner. Players are encouraged to empty their mail prior to the upgrade.

Conversion Notes (AvA)

  1. Agencies with more than 150 members will be converted unchanged but will be unable to add members until they thin their ranks to less than 150. Hi-Rez will force Agencies to go below 150 players if ranks are not thinned quickly.
  2. Work in progress (production) will be deleted.
  3. AvA Blueprints, Components and Deeds will be removed from both Player and Agency inventory in preparation for the new season. AvA Combat Items will remain in inventory but not count toward Net Worth in the new season.

Global Agenda: Free Agent - Valve
Updates to Global Agenda have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Global Agenda
  • Golden Vandal health reduced from 70,000 to 30,000
  • Golden Vandal cargo requirement increased from 40 to 300
  • Black Lance Vandal health reduced from 35,000 to 20,000
  • Black Lance Vandal cargo requirement increased from 40 to 200
...