MateEngine - SHINY
MateEngine 1.7.2-4 PATCH 3

Missing languages for the Steam Workshop feature have been added:

  • Russian
  • Japanese
  • Korean
  • Chinese (Traditional)
  • Spanish
  • French
  • German


Japanese and Chinese Font size has been increase by x1.2
Coal LLC Playtest - Pock
Gameplay Changes:
* Coal quotas should feel much easier and more forgiving (but still not to be neglected!).
* You should now mine the tile your cursor hovers over. If you cannot reach that tile (i.e. you do not have line of sight of any part of it) then you will mine the first tile between yourself and your mouse (like before).
* You can now pick up, move and put down employees that are miners.
* Jetpacks now keep their momentum when you hit a ceiling.
* Scrolls are now automatically used once picked up.
* Made changes to character movement to make it feel more snappy and precise.
* Jumping is slowed down slightly.
* Replaced “Go” button with “Start Day X” button.
* Your game pauses while your inventory window is open

Bug fixes:
* Ores no longer get stuck in the air.
* Chests can no longer spawn overlapping each other.
* Fixed miners getting stuck at the start for certain seeds.
* Turned off the purchase sound when you cannot afford an item.
* Inventory stack size should now properly reset between runs.
Retroronto - Shramper
Greetings citizens and tourists!

This month's build brings some much-needed quality-of-life changes to Retroronto! Along with plenty of bug fixes, The Target Arrow system in the overworld has been overhauled to help guide you more clearly to locations. We've also added a toggleable World Map to help you find your way around the city more easily. Lastly, we've finally closed the rent-paying gameplay loop, so be sure to pay your bills in 7 days lest you get evicted from your apartment!

This month was spent mostly tackling all the bugs, feedback, and suggestions from players at this past Toronto Game Expo, where we got to have hundreds of people check the game out on the showroom floor. Much of that visibility led to several showcases of the game on social media, namely a semi-viral one on TikTok. Feel free to read our devblog to learn more!

Looking ahead, we're prepping to potentially show Retroronto at XP Summit in June, and Get On My Level in July. We're also exploring an educational edition of the game for classrooms, focused on real-life city landmarks and Toronto history.

As always, you can:
🕹️ Play the demo: https://starspray-studios.itch.io/retroronto
📰 Read our devblog: https://www.starspraystudios.com/devblog/retroronto-report-7
📣 Join our Discord: https://discord.gg/KyCAE4YRaS

Thanks for playing and stay tuned, this summer is going to be a big one for Retroronto!


CHANGES/FIXES:

- Fixed bug where food vendors wouldn't regenerate their appearance as well as highlighting themselves when approaching them
- Adjusted auto-opening doors so they don't close unpredictably when colliding with them
- Fixed bug where player could keep moving after interacting with fridge, softlocking player in fridge UI
- Fixed bug where player couldn't sleep in bed ever after initially declining to unless leaving apartment
- Fixed bug where player could leave mid-minigame carrying produced items, essentially getting free food
- Fixed bug where store cash registers would flash when colliding without carrying items to buy
- Fixed bug where player would get a newspaper but couldn't leave store as they had to 'buy' the paper, but it costed 0 dollars which the cash register wouldn't accept. Newspapers are now 1 dollar
- Fixed Player Feedback to not play previous feedback when leaving/entering interiors
- Adjusted Computer station dialogue in Library to mention [INTERACT] instead of [SPACE] to not confuse players using gamepad
- Adjusted colliders of cars so players can walk easier off roads
- Adjusted player animation speed inside and outside to double when moving
- Bike Objective in demo now skips when player enters an apartment
- Adjusted Target Arrows to now show above buildings
- Fixed bad bug where player wouldn't spawn outside banks when leaving them, softlocking the game
- Adjusted spawn rates back to default in minigames to avoid bug where customers would overlap other customers and never order anything, softlocking the player and minigame

ADDITIONS:

- Updated Target Arrows to show icons of overworld targets and to point to target locations when in view
- Added Target Arrows to stations and cash registers when they're meant to be interacted with, after producing items, submitting orders, and buying in stores
- Added bouncier animations to Target Arrows
- Energy UI has been adjusted to now fill/deplete and flash when gaining/losing energy, and perpetually flash when running out
- Added player feedback for trying to get into places while riding a bike
- Added Map feature using TAB/Select to instantantously see whole city map and locations
- Discovery Places now allow players to keep moving, zooming out and in when player moves away from area
- Fonts have been redone and cleaned up, including some new characters and other adjustments
- Main Menu now has Audio Settings
- Landlords will now ask for a rent deposit when leasing an appartment, taking the rent cost away from the player upon leasing They will show back up every 7 days for rent payment, and will allow an extra day to pay rent before evicting the player
- Players now start with 900 dollars to afford whichever apartments they want
- The Demo objective now asks the player to deposit the same amount of money as their rent into the bank.

REMOVALS:

- Removed arrows from left doors in bank locations
- Removed camera controls using Mouse/right joystick
- Removed nightstands besides beds in some home interiors
BLOODPUNISHED: NO TIME POR PATIENCE - Gamecraftmurner
Now you can check out how many timew you have died, also I added just 1 pge of the diary for story, Ill be updating it soon
That Village - ibrahimbakir9627
- Added Chinese, Japanese, and French language localizations to all in-game texts.

- A new event has been added to reintroduce the boss character into action after respawning in the final scene.
Black Mesa - CybrFox
BLACK MESA 10TH ANNIVERSARY ON STEAM CELEBRATION!

Today marks an incredible milestone - 10 years of Black Mesa on Steam! To celebrate this achievement, we're hosting a month-long celebration filled with special events, streams, and activities for our amazing community.

SCHEDULED EVENTS

WEEK 1
May 5 - LIVE STREAM: Brad plays Black Mesa @ 8:30pm EST on Twitch
May 8-11 - PAX EAST: Updates from the CC Team on the show floor

WEEK 2
May 9-17 - Black Mesa Art Competition: More info soon
May 13 - LIVE STREAM: AMA with Black Mesa Devs @ 8:30pm EST
May 17 - Community Game Night with LambdaGeneration

MORE EVENTS TO COME!

HOW TO STAY UPDATED
- Follow our Steam Community Hub
- Join our Discord server
- Follow our social media channels
- Watch us on Twitch

SHARE YOUR MEMORIES!
We want to see YOUR Black Mesa journey! Share your favorite memories, screenshots, fan art, or memorable moments using #Happy10BlackMesa on social media.

Some ideas to share:
- Your favorite screenshots
- Fan art you've created
- Memorable moments in the game
- Stories from your first playthrough
- Mod creations
- Speedrun achievements
- Photo mode captures


Note: All times are in EST (Eastern Standard Time). Some events may be subject to change - keep an eye on our official channels for the latest updates!

Socials:
Twitch
Discord
Twitter/X
May 5
Burden of Command™ - GreenTreeGames
Features
- New bridge art, including new rail bridges in Tiled and BoC (Sergey / John)


Bugs
- Volturno Crossing - c11: More guardrails on battle_stance events. (Allen)
- Volturno Crossing - c11: The American artillery barrages that no-one likes now trigger. (Allen)
- Anzio Advance - c12: Fixed issue with code not issuing a draw via Ink when requested. (Allen)
- Crash: after try to start next scenario in campaign: ‘invalid pointerize request p’ (Luke) -discord sentry
- Crash: maps folder not found for next DLC (Luke) sentry
- Crash: find_UnitI_by_game_id: game_id 'UsPlayer_Cottonbalers' is ambiguous. (Luke) - sentry
- Crash: cen units defn error: Duplicate found of 'unique' UsPlayer_Cottonbalers (Luke ) - sentry
Emergency Exit - Cheeky Cat Games
🎙️ Multilingual subtitles
– French, English, and German subtitles are now available for in-level dialogues.
– They can be disabled from the main menu options.

📼 New dialogue triggers
– Previously, dialogues would play automatically at the start of the level once both players were connected.
– Now, they are triggered by clicking on an old audio tape found near the electrical cabinets.
➡️ You can listen to them again anytime, or ignore them completely.
🔁 They are now unmissable, replayable, and optional (though I recommend listening to each one at least once!).

🐛 Bug fixes
– Fixed an issue where the mouse cursor could get stuck at the edge of the screen.

💡 Visual improvements
– Added a slight flicker effect on the flashlight for extra immersion.
– Improved fire animation.
– Visual and animation update for one of the biological anomalies.
Cozy Beach - lunabeat
Hey everyone,
Some great news to share today, Cozy Beach has been selected to participate in the Indie Assemble Steam Fest! It's running from May 5-11 on Steam, and it's a gathering of the best and brightest new and upcoming releases to show off the power of indie games 🌟

The fest is hosted by Excaliber, a really cool and dedicated organization dedicated to supporting the growth of the indie space in the video game industry.

Take a peek through the Indie Assemble Steam page - there's a lot of really fun indie titles to peruse!

Some of our other games were selected too - here's the full list of LunaBeat games in Indie Assemble:
🏖 Cozy Beach
🔍 Paranormal Detective: Escape from the 80's
🕹 Paranormal Detective: Escape from the 90's
🌧 Rainy City: Pandemic
👻 You Can't Scare Me

Thanks again to Excaliber for hosting the event and including our games! ːsteamhappyː
Wildcard - lee
We had the most incredible time showing Wildcard to the world at LVL UP EXPO 2025! From interviews and panels to showmatches, new players, and even teasing upcoming character reveals, LVL UP was a wild time from start to finish. A huge thank you to everyone who joined us in person and in the livestreams on Thousands.tv, X, and YouTube - it was amazing to meet and interact with all of you!

LVL UP Panel


Wildcard Co-Founder Paul Bettner and Lead Designer Brad Weir were featured in a LVL UP Panel hosted by Jake Lucky at the PC stage on Saturday, April 26.

Check out the full interview with Jake and Paul on our YouTube channel! Stay tuned for Jake’s discussion with Brad!

Live Showmatch with Team Liquid


Our LVL UP Panel was followed by a live showmatch on the PC stage, with Team Liquid’s @bobqinXD and @Lourlo teaming up to take on community favorites @mrR0bertH0use and @Dragoonneth! We streamed all the action live on Thousands.TV - if you missed it, you can catch the recording here!

Playtesting


Players participated in Alpha Playtesting all weekend long at the Wildcard booth! Thank you to everyone who visited the booth and played with us. We loved introducing new players to the game – your feedback is truly invaluable! Can you spot yourself?

New Characters Teaser


We also teased the release of some new characters at the Wildcard booth! Stay tuned for more updates coming soon!

Check out our recaps here!
DAY 1 RECAP
DAY 2 RECAP
FULL LVL UP RECAP


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