GTFO - contact@rockpapershotgun.com (Imogen Beckhelling)

If there’s one thing I really like about GTFO, it’s how nerve-wracking it is trying to creep past the developers’ freaky take on zombified people. It looks like it’s about to get even scarier, too, because the latest update, The Vessel, is bringing a brand new enemy for us to try our best to avoid. It’s also wiping away the old levels and bringing an entire new set for players to explore – to add to all the scariness, this new environment looks like it’s inspired by Alien.

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GTFO - bjrkl
Get ready, Prisoners! Rundown 003 / The Vessel is NOW AVAILABLE!

As usual with GTFO Rundowns, it's adding a lot of new content: a new environment, called Lab, an all-new horrifying enemy (with the sounds coming out if it actually recorded by one of the developer's younger family members!), seven new expeditions, a bunch of new weapons, and more story. We know you've been wanting to discover the mysteries of the Complex underground, and you will now be able to find more clues to this.

To celebrate the update, GTFO is also 20% off on Steam - so if you have any friends that still haven't joined you down in the Complex, now is a great time!

If you want to get a tease of the new environment and the all-new enemy, don't miss the trailer below.

You can find the patch notes below.



We hope you enjoy the new Rundown. Continue to wash your hands, and stay safe!

PATCH NOTES / CHANGE LIST

Rundown 003 / The Vessel

New Features:
  • Added 7 new expeditions
  • New subcomplex: Lab
  • New enemy variations
  • New gear & consumables
  • New surprises in-game that will most likely kill you

Bug Fixes:
  • Map now auto-centers on Player (you can disable this in settings)
  • Fixed ability to duplicate items (e.g. Power Cell)
  • Carry items (Power Cell, FRT, Cargo..) is removed from the terminal system once they are picked up
  • Fix for chat log not being reset between games
  • Fixed various spelling errors
  • Various fixes for safe spots & exploits in levels
  • Fix for friendly fire crosshair getting stuck
  • Added a delay to the REACTOR_VERIFY fail sequence
  • The REACTOR_STARTUP command will not restart the whole reactor sequence once it is started
  • Fix for Settings file resetting when updating
  • Added Friend ID code on Settings page (Press ESC when in level to see it)

Weapon Tweaks & Consumables:

Removed "Rundown specific weapons" for Rundown 2:

Burst Rifle
Machine Pistol
Machine Gun

Added "Rundown specific weapons" for Rundown 3:

Carbine
Bullpup Rifle
Burst Cannon
HEL Gun
HEL Rifle

Pistol:

Increased damage
Reduced effective range (Damage is still buffed for combat ranges under 20 m)
Faster and more balanced recoil
Faster reload

Shotgun:

Reduced ammo capacity
Reduced magazine size

DMR:

Increased damage
Reduced fire rate
Increased ammo capacity
Increased magazine size

Combat Shotgun:

Increased damage
Increased magazine size

Assault Rifle:

Increased Ammo capacity

Revolver:

Increased ammo capacity

Sniper:

Greatly increased damage
Reduced ammo capacity
GTFO - bjrkl
Rundown 003 / The Vessel, June 11th, 1 PM CEST

Get ready for the next GTFO Rundown, namely The Vessel - that will introduce a new environment, called Lab, a bunch of new weapons, a terrifying all-new enemy, and more story! We know you've all have been wondering about what is really happening down in the Complex, and now you will be able to collect more clues and connect the dots.




As tradition has with GTFO, we don’t want to show too much and let you enjoy most of the stuff for the first time in the game. We can, however, tell you that one of the developer’s younger family members have been involved in recording the sounds coming out of the new horrifying thingy (!).



We're investing in GTFO!
We’ve been making investments to make sure GTFO is the high-quality hardcore experience you need, and help us in the journey towards Version 1.0.

For help with storytelling, we got – since earlier in the development – Adam Gascoine, who has been working on games such as DOOM, DOOM Eternal, and The Last of Us. We have also added strength in programming, and we have found someone very fitting for GTFO for support with art and design. We hope to be able to disclose who this is very soon!



Steam Trading Cards and addressing match-making
Other than all this glorious in-game content, we will also be adding Steam Trading Cards to GTFO when launching this Rundown. So you’ll be able to collect and trade GTFO themed cards! Nice.

Match-making. We know. Some of you Really – Want – It! And we’re working on it, for real, but it’s not yet ready for this Rundown. We’re doing it the right way, fitting for GTFO, and that takes time.

Until then, don’t forget our Discord that is booming right now. We’re over 185 000 members and one of the most active servers there is. If you haven’t, join us now!

Take care, stay safe, wash your hands, and thanks for your support!
GTFO - bjrkl
Prisoners! Well done. For the last expeditions of Rundown 002 / Infection to be unlocked - D2 and E1 - The Warden had a specific target number of expedition survivals: over 1000 players had to survive D1.

That number is now reached and the game is updated with R2D2 and R2E1.



Update the game and you will get access.

Good job, Prisoners.
GTFO - bjrkl
PATCH NOTES / BALANCE PATCH

Rundown 002 / Infection

Good day, Prisoners. Yesterday we pushed out a new update with some balancing, tweaks, and laid some groundwork for future, bigger updates. As always, find the change list below.

CHANGE LIST
  • On-screen liquid effect tweaked
  • Bounce light, post-processing & lighting calculation tweaks
  • Fixed a bug where certain lights didn't turn on correctly on level generation
  • Fixed a bug where ragdolls of enemies would occasionally flip out
  • Gave the Sniper one more mag in total ammo
  • Lowered the amount of damage the Sentry guns does from behind
  • Continues improvements on textures & models
  • A lot of "in the background" tweaks & groundwork for future updates
GTFO - bjrkl
PATCH NOTES / BALANCE PATCH
Rundown 002 / Infection

Prisoners! Yesterday (2020-04-09) we rolled out a new update of Rundown 002 / Infection, with some balance tweaks and bugfixes. See the change list below. Over and out.

CHANGE LIST
  • Updated steam lobby system to prevent Server -> Client desync, disconnects and not getting completions
  • Balance tweaks on B1, C1, C2 & D1
  • Updated and cleaned log files
  • Fix for win/lose sound cutting off when you return to lobby
  • Fix for impassable door on D1
  • Several bugfixes in regards to carry-items
GTFO - contact@rockpapershotgun.com (Imogen Beckhelling)

GTFO’s big free Infection update is out today, bringing new maps, weapons, enemies and objectives to the tense tactical survival-horror shooter. It’s brought a whole new Rundown with it too, wiping away the old one to make room for a bunch of new levels.

If you’ve not had the chance to play GTFO yet, it’s a super tense co-op experience where you and four friends play as prisoners dropped into a mysterious underground complex. You have to be pretty stealthy and extremely coordinated to get to your objectives, because there are some very angry zombie-things that demolish you in hordes if you don’t.

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GTFO - bjrkl
The Warden has a new objective for you.
The next Rundown, with a name hinting its theme, is FINALLY AVAILABLE. And don't miss the Midweek Madness Sale at Steam, where GTFO is 20% off until April 3rd!

The big update, Rundown 002 / Infection, is now available to everyone that owns GTFO. It will be downloaded when you update the game, and the previous Rundown will wipe.

What does the new Rundown 002 / Infection include?
Among tweaks, such as improved weapon sounds and a new on-screen liquid system, this new Rundown will give you:
  • A new environment called Dig Site
  • 10 new expeditions (with a new system called Warden Restriction, where the community help each other to unlock the last expeditions)
  • New weapons (a machine pistol and a burst rifle, as well as an updated machinegun)
  • New enemy, or enemies? (this, you will have to find out by yourself)
  • New objectives
  • And more!

To find a more detailed overlook of the updates, see patch notes below.



Watch us play one of the new expeditions of Rundown 002 / Infection!
Wonder how the new environment looks? Watch us play one of the new expeditions, where we try to carry some heavy power cells to different generators down in The Complex. Of course, things get out of hand! Here you can find the 10-minute developer playthrough (or watch it above!).



Enjoy the new Rundown, stay safe and wash your hands!

PATCH NOTES / CHANGE LIST

Rundown 002 / Infection

New Features:
  • 10 new expeditions
  • New warden objectives
  • New subcomplex: Dig site
  • Updated all weapon sounds
  • New reload animations
  • New on-screen liquid-system
  • Warden Community Challenge
  • New enemy variations
  • New surprises in-game that will most likely kill you
New Gear & Consumables:
  • Burst Rifle
  • Machine Pistol
  • Updated Machine Gun
  • New resource pack - Disinfection Pack
  • New consumable - Lock Melter
  • Updated model on all resource packs
Bug Fixes:
  • Fix for Sentry Gun being able to be placed in a door.
  • Fix for players being able to enter a ladder through a thin wall.
  • Added a check so that you cannot stand up when crouching under something.
  • Enemies will no longer just walk after their head explodes.
  • Fix for melee weapons being able to hit things behind the camera.
  • Fix for not getting expedition completions correctly.
  • Fix for Noise-system. Mines & Sentry Gun amongst other things now generate noise.
  • Fix for music queues at end screens not playing as they should.
  • Fix for HUD-elements getting stuck on screen when restarting.
  • Fixed a bug where enemies would wake up instantly after opening a door and shining your flashlight.
  • Fixed a bug where you could have a resource pack left on you with 0% left in it.
  • Fixed a bug where you couldn't see any lights in the elevator going down.
  • Fixed a bug where the shotguns didn't have any tracers in multiplayer.
  • Added separate settings for scaling mouse speed when aiming.
  • Clamped mouse and gamepad look speeds to never go below 10%.
  • Fix for dialog system not working if you play more than one time without restarting the game.
  • Enemy pathfinding optimization.
  • Fix for recoil related issues.
  • Performance tweaks & optimization.
  • And many more...

Weapon tweaks & balancing:

Pistol:
Slightly decreased range

SMG:
Tweaked recoil behavior and visuals

Assault Rifle:
Slightly tweaked recoil behavior and visuals

DMR:
Slightly increased ammo capacity
Increased fire rate
Shorter recoil
Shorter time to aim

Burst Rifle:
New weapon!
Mid-range rifle with a three-round burst

Machine Pistol:
New weapon!
Close range, fully automatic spray n’ pray type of weapon

Shotgun:
Increased ammo capacity
Increased fire rate
Shorter recoil

Revolver:
Slightly increased ammo capacity
Slightly increased damage
Updated recoil visuals

Machine Gun:
Redesigned weapon: Now with a high fire rate and large magazine size

Sniper Rifle:
increased ammo capacity
Greatly increased damage
Shorter recoil

Combat Shotgun:
No changes

C-Foam Launcher:
Increased efficiency

Mine Deployer:
Increased trip mine base amount

Bio Tracker:

Increased tagging capacity
GTFO - bjrkl
The Warden has a new objective for you.
We can finally announce the release date of the next major update of GTFO: Rundown 002 / Infection - hinting its theme and what you may find down in The Complex this time.

On March 31ST 1 PM CET it will be available to everyone that owns GTFO Early Access.



What will Rundown 002 / Infection include?
Among tweaks, such as improved weapon sounds and a new on-screen liquid system, this new Rundown will give you:
  • A new environment called Dig Site
  • 10 new expeditions (with a new system called Warden Restriction, where the community help each other to unlock the last expeditions)
  • New weapons (a machine pistol and a burst rifle)
  • New enemy, or enemies? (this, you will have to find out by yourself)
  • New objectives
  • And more!



Watch us play the first expedition of Rundown 002 / Infection
To let you see some gameplay from the first expedition of this new Rundown, we gathered four of the developers and recorded it. Here you can find over 8 minutes of gameplay - with a new environment, weapons, and an intense puzzle!

Last chance to beat the first Rundown!
As you may know, when we launch a new Rundown - we wipe the previous one. This means that you got until March 31st to finish those last expeditions. So gather your team, load up and take that elevator down. Good luck, Prisoners!
GTFO - bjrkl


Still haven't joined the Early Access of GTFO? Or you got friends you want to join your squad down in The Complex? We wish to remind you that GTFO is -10% off until January 3rd, 2020!

If you are looking for a squad to play with, the official GTFO Discord now has over 120 000 members!
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