GTFO - bjrkl


Hello all,

Before we take some much-needed vacation, we are pushing out a patch for you all (see change list below). The most important part of this is addressing the bug where you don't get extracted correctly.

At the same time, we want to take the opportunity to thank you all for playing GTFO! To have you on our Early Access journey towards Version 1.0 means the world for us. Thanks for helping us doing what we love! And we promise you; we're just getting started.

Thank you for your support,
10 Chambers Collective


CHANGE LIST
  • Potential fix for clients not extracting correctly & not getting completions.
  • Added basic controller support.
  • Added fallback fonts for Cyrillic, Korean, Thai, Chinese, and Japanese characters.
  • Target framerate option will show "infinite" instead of -1
  • Vertical FOV setting will also print the horizontal FOV you will get with the current aspect ratio
  • Added settings for crosshair opacity and enemy hit indicator opacity.
  • Improved placement check on various surface types for sentry gun and trip mine



And of course - we wish you all happy holidays and a happy new year!
GTFO - bjrkl
Find GTFO on Steam here. Act quick and get the -10% discount!



We want to take the opportunity to thank everyone that has supported us during these four years of development. Be it if you have helped us with beta testing, or just gave us supporting shoutouts on social media. As a small independent developer, it means a lot! Finally, we can put GTFO in your hands and let you all join us on our journey towards Version 1.0. Find GTFO on Steam here!

And don't forget to join our official GTFO Discord server, to find other GTFO fans to build your team with!

See you down in The Complex,
10 Chambers Collective
GTFO - contact@rockpapershotgun.com (Matt Cox)

I’m surrounded by three people, each trapped in a vertical cot. We’re staring at each other from respective cages as we plunge into the depths of our prison, having been pressganged into resolving the warden’s monster problem. It won’t be long until we’re at each others’ side, tiptoing past sleeping abominations. It won’t be much longer until we’re screaming and scurrying away, after one of us wakes them up.

I’m playing co-operative survival horror game GTFO at a preview event in Copenhagen. The wholesome lights of the Christmas market I just walked through outside contrast with the virtual gloom and steel that now surrounds us, as well as the assault rifle I’ve chosen to deal with its denizens. Bullets are scarce, and supposed to be something of a last resort. We burn through a lot of ammo in the first room.

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GTFO - bjrkl
We finally have an exact release date for GTFO! On December 9th, 12 PM PST (9 PM CET), we will release it as Early Access on Steam.

After a successful Early Access Beta test that was carried out from December 3rd, we have decided that GTFO is ready for Early Access. This will be an opportunity for all hardcore gamers to join us towards our journey to Version 1.0!

The Early Access phase will be used - but not limited - to test The Rundown concept, which we have communicated earlier, and we also have a trailer out explaining exactly how it will work. To see more about what features will be available during the beginning of Early Acces, we have updated the Stream product page - go have a look!

If you’re still looking for teammates to battle the Complex together with, don’t miss our very active official GTFO Discord server.



We hope to see you on board on December 9th! If you are interested in exclusive content from the development of GTFO, sign up as an Ambassador at http://gtfothegame.com/.

Thanks for your support,
10 Chambers Collective
GTFO

GTFO, the new co-operative alien shooter from Payday lead designer Ulf Andersson, will be making its way to Steam early access next Monday, 9th December.

Originally announced in the hazy days of 2017, GTFO is the work of developer 10 Chambers Collective, a studio whose members previously worked on both the first Payday game and its sequel. It's described as a co-operative action/horror FPS for up to four players, and promises "edge-of-your-seat suspense, team-based puzzle-solving and high-intensity combat".

All that unfolds within the sinister bowels of a vast underground complex overrun by terrifying creatures, and the result is an experience that looks to occupy a space somewhere between Left4Dead and Aliens, which sounds pretty appealing to me.

Read more

GTFO - bjrkl
At 4 am PST, December 3rd, we will run a GTFO Early Access Beta test - and you can join! All you need to do is to http://www.gtfothegame.com and you will receive an email with instructions on how to access it.

While you wait for the beta test, why not watch our latest trailer, where we explain "The Rundown" concept which will be available when we release GTFO as Early Access?

GTFO - bjrkl
When GTFO is released as Early Access hopefully later this year, it will be regularly updated with new levels that replace the previous ones. We call this concept “The Rundown”, and today we are releasing a video where Simon Viklund explains how it will work in more detail.



Upcoming Early Access beta test
Did you miss the Early Access alpha tests we did last month and earlier this month? Now there's one more chance. We will have a GTFO Early Access beta test phase before the Early Access release. To get an invitation to this beta test, make sure to sign up as an ambassador at http://www.gtfothegame.com.
GTFO - bjrkl
GTFO Alpha Network Test will be live during the Halloween Weekend! From October 31st, 7 AM PDT to November 3rd, 11 PM PST.

You access the alpha by becoming an Ambassador over at http://www.gtfothegame.com/, you will then receive an email with further instructions (if it doesn't show up immediately, check your junk mail or wait for a while - it could be in queue on the mail server).

What to do until then? You could check out the new official GTFO Wiki, or why not the brand new gameplay video we released today! Four of the developers got together to play GTFO and recorded their game session, featuring a level you will not see in the alpha. Do you think the developers themselves survived the Complex? See below!


GTFO - contact@rockpapershotgun.com (Craig Pearson)

A minute into this developer playthrough of GTFO, a co-op alien shooter full of dark corners, future tech, and flickering lights, and I m sold. The little team of four opens a door and spots an alien scout inside. Then they close it and reconsider their options. A game about carefully avoiding conflict as a team and then making a democratic decision on how to proceed? Sign me up.

They resolve it by making alien jam with hammers, which I also fully support.

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GTFO - bjrkl


It’s been a busy autumn here in our small game studio in Sweden! Right after our well-needed summer vacation, we went right to it and began adding the finishing touches on the network alpha version of GTFO. This alpha will be focused on stress testing the network code, to ensure everything runs as smooth as possible when you get your hands on it.

While stress testing the network alpha, we teamed up with James Duggan at IGN for a session of hardcore co-op gaming. IGN recorded everything, and has just released 15 minutes of exclusive gameplay footage - the first shown since we attended Gamescom 2018. And a lot has happened!

View the video above, and please let us know what you think on Twitter and/or our official Discord.

Are you very eager to put yourself in the elevator and visit the Complex of GTFO and see if you and your friends can survive? Our Ambassadors will be invited to the GTFO network alpha test phase. We’re still accepting new Ambassadors to join, visit http://www.gtfothegame.com to sign up - but act fast! And tell your friends.
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