Editor's note: Take a breath. We're almost there. 2020's been quite the year, and it's very nearly over. Across the festive break, members of the Eurogamer team and our contributors will be running down their personal top five games of 2020, before we announce our game of the year - and before, of course, we hand over to you for the annual Reader's Top 50. Thanks for being with us this year, and see you on the other side.
Where are games travelling? For me, this year, they were travelling inward. Spelunky 2, of course, heading deeper and darker, offering more complexity and more mystery, more dangers to think about down there, and more wonders! All of it driven by clockwork so brilliant that it does not need much in the way of additional complications. Inward for Umurangi Generations, too, a team exploring its own culture to thrilling and generous effect. Never has travelling inwards seemed like so much of a gift.
Onwards and inwards, though. How do you make a game about the inwards territory of death?
If you're I am Dead, you make it anything but sombre. You bathe it in Clarice Cliff colours and send us into a pocket universe armed with a fearsome curiosity. How do the dead feel about the living? A kind of nosy envy, a greediness to understand the people left behind and make sense of their worlds, to touch the surfaces of the world one last time. It helps that being dead sort of turns you into an MRI and allows you to slice through objects to peek inside.
Editor's note: Take a breath. We're almost there. 2020's been quite the year, and it's very nearly over. Across the festive break, members of the Eurogamer team and our contributors will be running down their personal top five games of 2020, before we announce our game of the year - and before, of course, we hand over to you for the annual Reader's Top 50. Thanks for being with us this year, and see you on the other side.
The lines between work and play are always blurred with this job, which is often more a privilege than a problem. Playing things for a job is still a treat, of course, but this year the lines have blurred just a little more than usual, for obvious reasons - and so above all my favourite games have felt overwhelmingly not like a job at all and, instead, solely like play.
There are a few I want to shout out: Spider Man: Miles Morales, Astro's Playroom and the remaster of Demon's Souls are all right up my street in their own way, I'm sure, but I've not played them because of the sheer scarcity (and, honestly, hideousness) of the PS5. But I'm sure they're great. The first then is Game of Thrones: Tale of Crows, which is also the most obvious one, on the non-work front. It's been consciously built as a 'healthy' take on the idle genre that's proved so popular on mobile, which suggests a playing experience equivalent to a plate of overboiled broccoli and dusty quinoa but is actually wonderful. It's a gorgeous, restorative game, full of pastel skies and melancholic wilderness, intricately drawn art, and meticulous writing that you just sort of waft through, deciding the fates of little men with all the considered detachment of an RTS, but none of the stress. I really love it, and it sits at the forefront of everything I love about the new wave of wonderful games coming through on mobile, and the progress of Apple Arcade.
Despite everything, 2020 has been a big year for games. We've got two (three, technically) new consoles, and more people are spending more time playing games than ever before. Remember everyone going wild for Animal Crossing? Yeah, that happened. Elijah Wood even popped into someone's village for a turnip. Though, like, I'm sure someone grows those in the Shire, but anyway. Unprecedented: that's a good word for 2020. And I hope you've all managed to weather it OK.
Here, I've tried to bring together a year's worth of different pieces from all the voices we now have on the site. And I've done it in the hope you maybe missed something you now have time to read. So bookmark it and come back on your way to get cold leftovers from the kitchen, and discover something new. And if you like what you read, click on the author's name for more work by them.
Thank you to all of our contributors and to you for reading Eurogamer. Merry Christmas one and all.
Editor's note: Take a breath. We're almost there. 2020's been quite the year, and it's very nearly over. Across the festive break, members of the Eurogamer team and our contributors will be running down their personal top five games of 2020, before we announce our game of the year - and before, of course, we hand over to you for the annual Reader's Top 50. Thanks for being with us this year, and see you on the other side.
I never thought I'd be talking about Grounded as one of my games of the year. I thought it would be a fun-for-one-evening kind of game. But it's still there, still rigidly imprinted on my mind. And do you know what the memory looks like? It looks like a gigantic hairy spider.
I was obsessed with them; I was obsessed with it. It wasn't just that they were there, in the same way ants were there, or aphids, or ladybirds, or gnats, and that they looked incredible seen from a tiny perspective. It was that they were the menace. They were the villain in this familiar but alien backyard world. Their threat was everywhere (though they seem to be more orderly in recent builds of the game? I think they were more aggressive and active at the beginning. And I should add that playing the game alone makes for a far stronger experience where the spiders are concerned, than playing with the safety of friends.)
Editor's note: Take a breath. We're almost there. 2020's been quite the year, and it's very nearly over. Across the festive break, members of the Eurogamer team and our contributors will be running down their personal top five games of 2020, before we announce our game of the year - and before, of course, we hand over to you for the annual Reader's Top 50. Thanks for being with us this year, and see you on the other side.
Looking down at my games of the year list, I quickly realised that finding an overarching theme was going to be a challenge. Everything I enjoyed had been so remarkably different, on a real range of platforms. It was then I realised that perhaps the theme was the variety. Having spent most of the year living and working in one room, with no chance of travel beyond the local ASDA, trying out different game genres has become a way for me to break routine.
One of these surprises came in the form of Crusader Kings 3, the medieval grand strategy made by Paradox. I'll admit I previously steered clear of grand strategy titles under the assumption they were dry and overcomplicated, and while Crusader Kings 3 is certainly the latter, that chaos is what makes it so compelling. The systems create personal adventures that are ridiculous and uncontrollable, and letting events wash over you as you navigate your family through the carnage makes for some unique storytelling. That and eating the pope, which is also an option.
Netflix has published page one of The Witcher season two script.
The page reveals the opening scene of the hotly-anticipated second season of The Witcher series.
It doesn't reveal much, apart from a rather gruesome killing of a merchant and his wife at the hands of some mysterious foe. The scene ends with their daughter heading off to a mansion, screaming for help.
Can you hear it? The eerie descending slide whistle sound effect as your bank balance drains back down to zero? That can mean only one thing: it's the Steam Winter Sale!
That's right. On the crest of a great tidal wave of green rectangles, Valve has returned to save Christmas, Hanukkah, and December 2020 is general. But unlike years past, they're not the only digital bargain bin in town. The competition this year is stiff: GOG have been offering discounts since the start of the month, while Epic are literally giving away games (today it's Metro 2033).
But Steam are running a few special offers of their own to tempt us back to the storefront. Purchases earn points, and points mean prizes. What's the prize this year? Bird stickers. You can claim one every other day for the duration of the sale. They're quite cute, it must be said. Of course, the Steam Awards are also open for business. Members of the public can vote on categories like 'Best Game You Suck At' and 'Better With Friends'. For this act of good gamer citizenry, you can expect a random selection of trading cards. Such fun!
The developer of Warframe has moved to reassure fans after it was bought by Tencent.
In 2014, Hong Kong video game company Leyou bought majority shares in Digital Extremes. Now, Tencent has bought Leyou, making the Chinese megacorp Digital Extremes' parent company.
"We will remain creatively independent, we expect no changes to Warframe or how our studio operates, and we will remain as dedicated ever to you, the community, who has been with us every step of the way since we launched Warframe," Digital Extremes said in a message to players published on its website.
Cyberpunk 2077 has sold over 13m copies - even factoring in refunds, CD Projekt has said.
In a regulatory note to investors, the Polish company said its controversial blockbuster hit the 13m mark as of 20th December.
13m is the sell-through figure - that is, it's the estimated volume of retail sales across all hardware platforms, factoring in returns submitted by physical and digital shops, less all refund requests emailed directly to CD Projekt by the 22nd December.
Bird-flying game The Falconeer welcomes a significant, free, update today in the shape of The Kraken. This not only brings new content but important fixes and improvements too.
The new content revolves around what is underneath the water, and it looks as though you'll be able to go there in some kind of small submarine. Down in the depths, you'll uncover wrecks, temples, and sources of great wealth. But you'll also discover things that don't want you there. Things with many tentacles.
There are new locations to discover as well, and new guilds offering missions designed to push you to the furthest corners of the map.